FireLance
Legend
I'm working on a homebrew world where the main school of arcane magic accessible to the PCs is evocation (and the main arcane spellcasting class is the warmage), so I wanted to think of ways to make evocation magic distinctive compared to the other schools (especially conjuration). So, I thought of the following as the basic "laws" of evocation:
1. Evocation magic manipulates and magically enhances energy and force.
2. Evocation spells should be the most effective when it comes to dealing hit point damage to multiple targets.
3. Evocation spells that deal energy damage cannot be entirely negated by energy resistance and immunity alone. Half the damage dealt by such a spell is from a "magical" version of the energy type that energy resistance and immunity do not protect against (unless the spell is successfully resisted).
4. All evocation spells are subject to spell resistance, which can reduce their effectiveness, but may not necessarily negate them. Evocation spells that deal energy damage which are successfully resisted deal normal energy damage (instead of half normal and half "magical" energy), and are now entirely subject to energy resistance and immunity.
5. The net effect of 3 and 4 is that a creature needs both spell resistance and energy resistance or immunity to completely negate the effect of an evocation spell that deals energy damage.
Any comments on these "laws"? Any other "laws" that you can think of?
1. Evocation magic manipulates and magically enhances energy and force.
2. Evocation spells should be the most effective when it comes to dealing hit point damage to multiple targets.
3. Evocation spells that deal energy damage cannot be entirely negated by energy resistance and immunity alone. Half the damage dealt by such a spell is from a "magical" version of the energy type that energy resistance and immunity do not protect against (unless the spell is successfully resisted).
4. All evocation spells are subject to spell resistance, which can reduce their effectiveness, but may not necessarily negate them. Evocation spells that deal energy damage which are successfully resisted deal normal energy damage (instead of half normal and half "magical" energy), and are now entirely subject to energy resistance and immunity.
5. The net effect of 3 and 4 is that a creature needs both spell resistance and energy resistance or immunity to completely negate the effect of an evocation spell that deals energy damage.
Any comments on these "laws"? Any other "laws" that you can think of?