Celebrim
Legend
Chroust, Lord of Randomness
Unique Huge Outsider (Chaotic, Extraplanar)
Hit Dice: 39d8 + 429 (741 hp)
Initiative: +10
Speed: 90’
AC: 48 (-2 size, +7 Dex, +6 deflection, +27 natural armor) touch 22, flatfooted 41
Base Attack/Grapple: +29/+50
Attack: claw +41 melee (3d8+13)
Full Attack: 2 claw +41 melee (3d8+13), bite +39 melee (2d12+6)
Space/Reach: 10’/10’ ft.
Special Attacks: Chaotic radiation, corporeal instability, spell-like abilities, summon aid
Special Qualities: Change shape, fast healing 20, damage reduction 35/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance acid 20, cold 20, electricity 20, and fire resistance 20, spell resistance 35
Saves: Fort +37, Ref +28, Will +32
Abilities: Str 36, Dex 25, Con 32, Int 24, Wis 25, Chr 23
Skills: Bluff +43, Climb +50, Concentration +48, Disguise +44, Escape Artist +43, Jump +50, Knowledge (Arcana) +44, Knowledge (Planes) +44, Hide +44, Intimidate +43, Listen +44, Move Silently +43, Search +44, Spellcraft +44, Spot +44, Survival +44, Tumble +43
Feats: Combat reflexes, dodge, epic fortitude, epic prowess, epic will, expeditious dodge, improved initiative, improved bull rush, improved overrun, large and in charge, knockback, mobility, multiattack, power attack
Environment: Limbo
Organization: Solitary
Challenge Rating: 27
Treasure: None
Alignment: Chaotic neutral
Chourst is a living embodiment of the power of chaos, and one of the most ancient of the slaad lords. He always takes care to appear in the form of a 20’ tall slaad with a chalky white hide. It is not known if he takes any other form, though he is likely capable of doing so.
Chourst is certainly as powerful as any Slaad Lord, but has no apparent motives or goals, and takes seemingly no interest in the affairs of the slaad. By all appearances, the other slaad ignore Chourst and he in turn ignores them. Chourst's actions appear completely random, even by the standards of the slaad. He is capable of great deeds of goodness in one moment, and then great acts of evil in the next. While he spends most of his time in Limbo, for no dicernable reason he will occasionally embark on great journeys which seem to be nothing more that sight seeing tours. Chourst’s attention never fixes on anything for long, but wherever it goes it leaves a trail of destruction in its wake.
Chourst is most famous for his single handed invasion of the plane of Mechanus, the exact details of which the Modrons still regard as a matter of the highest planar security and do not speak of; but, the evidence available suggests that at a minimum it was extremely destructive. Whatever actually occurred, it is certain that Chourst has made a bitter and eternal enemy of Primus. Amongst the Slaad, Chourst’s greatest rival is Paisdi the Lord of Uncertainty. But if Chourst takes notice of either enemy’s attentions it is impossible to say.
Combat
Combat quickly bores Chourst. Chourst prefers to run away from a fight, and over an opponent if necessary. If pressed or cornered, he fights defensively, creates obstacles, and relies heavily on his great size and his power to create corporeal instability, knowing that sooner or latter this power will render his enemy helpless.
Spell-Like Abilities: At will – Alter self, animate objects, blink, chaos hammer (DC 22), charm monster (DC 21), cloak of chaos (DC 26), cloudkill (DC 21), confusion (widened, DC 20), control weather, daylight, deeper darkness, detect law, detect magic, dimensional anchor, dispel law (DC 23), detect thoughts, entropic shield, flamestrike (DC 21), fly, greater dispelling, greater magic fang, insanity (DC 21), invisibility, magic circle against law, major creation, misdirection, persistent image, reverse gravity, rusting grasp, see invisibility, solid fog, spell turning, transmute rock to mud, warp wood, wind walk, word of chaos (DC 27) 3/day limited wish, planeshift, polymorph any object (DC 23), power word (any), symbol (any). Caster level 25th. The save DC’s are Charisma based.
Change Shape (Su): Chourst can assume any humanoid form as a standard action. In humanoid form, Chourst cannot use his natural weapons. Chourst may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even true seeing does not reveal Chourst’s natural form, only that Chourst is a disguised shapechanger.
Chaos Incarnate (Su): Any spell-like ability Chourst employs gains the chaos descriptor. If the spell-like ability already has the chaos descriptor, the DC of saves vs. this spell is increased by +2, and it is automatically widened (when appropriate) as the metamagic feat widen spell. Three times per day as a free action, Chourst may maximize any spell-like ability she casts as if the metamagic feat maximize spell had been applied.
Furthermore, the presence of Chourst in an area is almost like an intrusion of the plane of Limbo into that plane. If a plane is mildly aligned with chaos, within 60’ of Chourst it is treated as strongly aligned. If the plane is neutrally aligned with respect to law and chaos, within 60’ of Chourst it is treated as mildly aligned, and it the plane is lawfully aligned within 60’ of Chourst it is treated a neutrally aligned with respect to law and chaos. If spells with the chaos descriptor are impeded on a plane, they are not provided that the target or area of effect is entirely within 60’ of Chourst
Chaotic Radiation (Su): Chourst is an embodiment of the chaos of the plane of Limbo, and as such constantly radiates a field of chaotic energy. His very presence dissolves anything in Limbo that is a result of controlling areas of Limbo. This ability affects all land within a 60 foot radius of Chourst, dissolving it into its primal form. Additionally, any spells or magic items used within 300 feet of Chourst are always affected by wild magic, even when used outside of Limbo. Such magic is still subject to Chourst's spell resistance.
Corporeal Instability (Su): A blow from Chourst against a living creature can cause a terrible transformation. The creature must succeed on a DC 40 Fortitude save or become a spongy, amorphous mass. Unless the victim manages to control the effect (see below), its shape melts, flows, writhes, and boils. The save DC is Constitution-based. An affected creature is unable to hold or use any item. Clothing, armor, rings, and helmets become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so strong that the victim cannot act coherently. The victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (-4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
Each round the victim spends in an amorphous state causes 1 point of Wisdom drain from mental shock. If the victim’s Wisdom score falls to 0, it becomes a chaos beast.
A victim can regain its own shape by taking a standard action to attempt a DC 15 Charisma check. A success reestablishes the creature’s normal form for 1 minute. On a failure, the victim can still repeat this check each round until successful.
Corporeal instability is not a disease or a curse and so is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its form for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (a separate restoration is necessary to restore any drained points of Wisdom).
Summon Aid (Sp): Three times per day, Chourt may summon 1-6 green slaad with a 100% chance of success or 1-4 grey slaad with an 80% chance of success. Treat this ability as a 9th level spell. Over the course of a day, Chourst may summon 2-12 chaos beasts of the largest size (24 HD). Choust may choose to summon all the beasts together, or divide the total number of beasts available that day into a number of smaller summonings each requiring a standard action. Treat this ability as a 10th level spell.
Unique Huge Outsider (Chaotic, Extraplanar)
Hit Dice: 39d8 + 429 (741 hp)
Initiative: +10
Speed: 90’
AC: 48 (-2 size, +7 Dex, +6 deflection, +27 natural armor) touch 22, flatfooted 41
Base Attack/Grapple: +29/+50
Attack: claw +41 melee (3d8+13)
Full Attack: 2 claw +41 melee (3d8+13), bite +39 melee (2d12+6)
Space/Reach: 10’/10’ ft.
Special Attacks: Chaotic radiation, corporeal instability, spell-like abilities, summon aid
Special Qualities: Change shape, fast healing 20, damage reduction 35/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance acid 20, cold 20, electricity 20, and fire resistance 20, spell resistance 35
Saves: Fort +37, Ref +28, Will +32
Abilities: Str 36, Dex 25, Con 32, Int 24, Wis 25, Chr 23
Skills: Bluff +43, Climb +50, Concentration +48, Disguise +44, Escape Artist +43, Jump +50, Knowledge (Arcana) +44, Knowledge (Planes) +44, Hide +44, Intimidate +43, Listen +44, Move Silently +43, Search +44, Spellcraft +44, Spot +44, Survival +44, Tumble +43
Feats: Combat reflexes, dodge, epic fortitude, epic prowess, epic will, expeditious dodge, improved initiative, improved bull rush, improved overrun, large and in charge, knockback, mobility, multiattack, power attack
Environment: Limbo
Organization: Solitary
Challenge Rating: 27
Treasure: None
Alignment: Chaotic neutral
Chourst is a living embodiment of the power of chaos, and one of the most ancient of the slaad lords. He always takes care to appear in the form of a 20’ tall slaad with a chalky white hide. It is not known if he takes any other form, though he is likely capable of doing so.
Chourst is certainly as powerful as any Slaad Lord, but has no apparent motives or goals, and takes seemingly no interest in the affairs of the slaad. By all appearances, the other slaad ignore Chourst and he in turn ignores them. Chourst's actions appear completely random, even by the standards of the slaad. He is capable of great deeds of goodness in one moment, and then great acts of evil in the next. While he spends most of his time in Limbo, for no dicernable reason he will occasionally embark on great journeys which seem to be nothing more that sight seeing tours. Chourst’s attention never fixes on anything for long, but wherever it goes it leaves a trail of destruction in its wake.
Chourst is most famous for his single handed invasion of the plane of Mechanus, the exact details of which the Modrons still regard as a matter of the highest planar security and do not speak of; but, the evidence available suggests that at a minimum it was extremely destructive. Whatever actually occurred, it is certain that Chourst has made a bitter and eternal enemy of Primus. Amongst the Slaad, Chourst’s greatest rival is Paisdi the Lord of Uncertainty. But if Chourst takes notice of either enemy’s attentions it is impossible to say.
Combat
Combat quickly bores Chourst. Chourst prefers to run away from a fight, and over an opponent if necessary. If pressed or cornered, he fights defensively, creates obstacles, and relies heavily on his great size and his power to create corporeal instability, knowing that sooner or latter this power will render his enemy helpless.
Spell-Like Abilities: At will – Alter self, animate objects, blink, chaos hammer (DC 22), charm monster (DC 21), cloak of chaos (DC 26), cloudkill (DC 21), confusion (widened, DC 20), control weather, daylight, deeper darkness, detect law, detect magic, dimensional anchor, dispel law (DC 23), detect thoughts, entropic shield, flamestrike (DC 21), fly, greater dispelling, greater magic fang, insanity (DC 21), invisibility, magic circle against law, major creation, misdirection, persistent image, reverse gravity, rusting grasp, see invisibility, solid fog, spell turning, transmute rock to mud, warp wood, wind walk, word of chaos (DC 27) 3/day limited wish, planeshift, polymorph any object (DC 23), power word (any), symbol (any). Caster level 25th. The save DC’s are Charisma based.
Change Shape (Su): Chourst can assume any humanoid form as a standard action. In humanoid form, Chourst cannot use his natural weapons. Chourst may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even true seeing does not reveal Chourst’s natural form, only that Chourst is a disguised shapechanger.
Chaos Incarnate (Su): Any spell-like ability Chourst employs gains the chaos descriptor. If the spell-like ability already has the chaos descriptor, the DC of saves vs. this spell is increased by +2, and it is automatically widened (when appropriate) as the metamagic feat widen spell. Three times per day as a free action, Chourst may maximize any spell-like ability she casts as if the metamagic feat maximize spell had been applied.
Furthermore, the presence of Chourst in an area is almost like an intrusion of the plane of Limbo into that plane. If a plane is mildly aligned with chaos, within 60’ of Chourst it is treated as strongly aligned. If the plane is neutrally aligned with respect to law and chaos, within 60’ of Chourst it is treated as mildly aligned, and it the plane is lawfully aligned within 60’ of Chourst it is treated a neutrally aligned with respect to law and chaos. If spells with the chaos descriptor are impeded on a plane, they are not provided that the target or area of effect is entirely within 60’ of Chourst
Chaotic Radiation (Su): Chourst is an embodiment of the chaos of the plane of Limbo, and as such constantly radiates a field of chaotic energy. His very presence dissolves anything in Limbo that is a result of controlling areas of Limbo. This ability affects all land within a 60 foot radius of Chourst, dissolving it into its primal form. Additionally, any spells or magic items used within 300 feet of Chourst are always affected by wild magic, even when used outside of Limbo. Such magic is still subject to Chourst's spell resistance.
Corporeal Instability (Su): A blow from Chourst against a living creature can cause a terrible transformation. The creature must succeed on a DC 40 Fortitude save or become a spongy, amorphous mass. Unless the victim manages to control the effect (see below), its shape melts, flows, writhes, and boils. The save DC is Constitution-based. An affected creature is unable to hold or use any item. Clothing, armor, rings, and helmets become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing the victim’s Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so strong that the victim cannot act coherently. The victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (-4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
Each round the victim spends in an amorphous state causes 1 point of Wisdom drain from mental shock. If the victim’s Wisdom score falls to 0, it becomes a chaos beast.
A victim can regain its own shape by taking a standard action to attempt a DC 15 Charisma check. A success reestablishes the creature’s normal form for 1 minute. On a failure, the victim can still repeat this check each round until successful.
Corporeal instability is not a disease or a curse and so is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its form for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (a separate restoration is necessary to restore any drained points of Wisdom).
Summon Aid (Sp): Three times per day, Chourt may summon 1-6 green slaad with a 100% chance of success or 1-4 grey slaad with an 80% chance of success. Treat this ability as a 9th level spell. Over the course of a day, Chourst may summon 2-12 chaos beasts of the largest size (24 HD). Choust may choose to summon all the beasts together, or divide the total number of beasts available that day into a number of smaller summonings each requiring a standard action. Treat this ability as a 10th level spell.
Last edited: