Elrond Half Elven
First Post
Hello
I know that this question is addressed in many issues of dungeon, RPGtips, and various source books, but what i'm interested in is how you actually start crafting your campaign before the players even think of picking up any dice. I imagine that the responses (if any) will be wide and varied.
I, myself find it particularly hard to create a campaign. I've tried various methods but i never seem to produce enough information to satisfy the players curiosity. Another fault of mine (although i'm currently working hard at reducings this) is i always seem to miss a path, method or problem that a adventure's villian could use exploit or use. Often i realise this when one of the players asks "Why didn't he...".
Hmm, OK that makes me sound like a terrible DM, but i have my excuse! The group which i'm currently playing with have about as many years RPing experience as i have been born (...some 20 odds) additionally the group numbers around 10 (including the DM) depending on who all turns up on the night (another very infuriating point!). With that number of players we struggle to run anything bar hack'n'slash and I tend to be more of a Role-player. (I have played with a party of 3 in a very successful RP driven campaign, even if i say so myself)
Ach, I spun myself off topic there, hmm, so how does everyone plan/craft/sculpt/write a campaign.
Hanx
Elrond
I know that this question is addressed in many issues of dungeon, RPGtips, and various source books, but what i'm interested in is how you actually start crafting your campaign before the players even think of picking up any dice. I imagine that the responses (if any) will be wide and varied.
I, myself find it particularly hard to create a campaign. I've tried various methods but i never seem to produce enough information to satisfy the players curiosity. Another fault of mine (although i'm currently working hard at reducings this) is i always seem to miss a path, method or problem that a adventure's villian could use exploit or use. Often i realise this when one of the players asks "Why didn't he...".
Hmm, OK that makes me sound like a terrible DM, but i have my excuse! The group which i'm currently playing with have about as many years RPing experience as i have been born (...some 20 odds) additionally the group numbers around 10 (including the DM) depending on who all turns up on the night (another very infuriating point!). With that number of players we struggle to run anything bar hack'n'slash and I tend to be more of a Role-player. (I have played with a party of 3 in a very successful RP driven campaign, even if i say so myself)
Ach, I spun myself off topic there, hmm, so how does everyone plan/craft/sculpt/write a campaign.
Hanx
Elrond