Epic Problem... Epic Solution

Jemal

Adventurer
Quartz said:
You need BAB +23 to be a Divine Emissary, so you can't fit 10 levels of DE. Earliest possible entry is L22. You get BAB +1 (=21) from levels @ L21 and BAB+1 Epic Prowess as your fighter feat for L1 fighter and BAB +1 from Epic Prowess as your every third level general feat. So you'd be Pal 15 / PD 5 / F1 / DE 9

Epic Prowess does not increase your BAB, it gives +1 to all attacks, which is SIMILAR, but does not increase your BAB. Hence, min lvl requirement would be 25, meaning 5 lvls of Divine Emisary.
 

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Pyrex

First Post
TBD: Spells will be updated when I check other sources for useful Pal spells. Background will be added soonish.

Edit: Now with Inherent bonuses! :lol:

Code:
[B]Name:[/B] Lochlan
[B]Class:[/B] Paladin
[B]Race:[/B] Human Ascetic
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] 

[B]Str:[/B] 22  +6 ( 4p, +10 Enh)                 [B]Level:[/B]    30    [B]XP:[/B] 
[B]Dex:[/B] 21  +5 ( 6p,  +2 Enh, +4 Inh, +1 Lvl) [B]BAB:[/B]     +25    [B]HP:[/B] 437 (30d10+210)
[B]Con:[/B] 24  +7 ( 4p,  +6 Enh, +4 Inh, +2 Lvl) [B]Grapple:[/B] +31     
[B]Int:[/B] 16  +3 ( 4p,  +4 Enh)                 [B]Speed:[/B]    30'       
[B]Wis:[/B] 26  +8 ( 6p,  +8 Enh, +4 Inh)         [B]Init:[/B]     +9       
[B]Cha:[/B] 38 +14 (16p, +12 Enh, +4 Inh, +4 Lvl) [B]ACP:[/B]      -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +14   +0    +5    +0    +2    +5    37
[B]Touch:[/B] 20              [B]Flatfooted:[/B] 31

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     17    +7   +19    +43
[B]Ref:[/B]                      11    +5   +19    +35
[B]Will:[/B]                     11    +8   +19    +38

[B]Weapon                  Attack   Damage      Critical[/B]
Quarterstaff            +37      d6+16        20x2
Quarterstaff(TWF)       +33/+33  d6+13/d6+10  20x2

[B]Languages:[/B] 
  Celestial, Common, Draconic, Dwarven, Elven

[B]Class Features:[/B] 
  Aura of Courage, Aura of Good, Detect Evil, Divine Grace, Divine Health, 
Lay on Hands 450hp, Mount, Remove Disease 9/wk, Smite Evil 9/day, Turn Undead.

[b]Ascetic Features:[/b] 
  Ability Boost (12/10/8/6/4/2), Armor +14, Crit Resistance 30%, Deflection +5,
DR 20/Evil, ER 20, Exalted Strike +7, Fast Healing 3, Natural Armor +3,
Resistance +5

  Endure Elements, Freedom of Movement, Holy Radiance (SR 45 vs Evil), 
Superior Sustenance, Mind Shielding, True Seeing.   

[B]Feats (PHB):[/B]
  Blind Fight
  Cleave
  Improved Initiative
  Power Attack
  (CW) Extra Smiting  (+2 Smites/day)
  (CW) Divine Vigor    (Expend Turning to gain +10' speed & 2*Lvl Temp HP)
  (ED) Sacred Vow
  (ED) Vow of Poverty

[b]Ascetic Bonus Feats (ED):[/b] -->All Exalted Feats.
  Celestial Mount      (Mount gains Celestial template)
  Exalted SR           (+4 SR vs [Evil] spells or cast by Evil Outsider)
  Gift of Discernment  (as Phylactery of Faithfulness)
  Gift of Grace        (Share 'Divine Grace' class feature)
  Hands of a Healer    (+2 to Cha for Lay on Hands)
  Holy Subdual         (Deal Smite damage as Nonlethal damage)
  Subduing Strike      (Deal nonlethal damage with melee attacks at no penalty)
  (ELH) Dire Charge

[b]Epic Feats (ELH):[/b]
  Great Smiting
  Great Smiting
  Penetrate DR(Adamantine)
  Penetrate DR(Cold Iron)
  Penetrate DR(Silver)
  Positive Energy Aura
  Spectral Strike


[B]Skill Points:[/B] 132(132)   [B]Max Ranks:[/B] 33 (4 * 33 = 132)
[B]Skills                   Ranks  Mod  Misc  Total[/B]
  Balance                  4*   +5            +7
  Bluff                    6*  +14           +17
  Climb                    8*   +6           +10
  Concentration           15    +7           +22
  Diplomacy               12   +14    +6     +32
  Handle Animal            3   +14           +17
  Heal                     9    +8           +17
  Jump                     8*   +6           +10            
  Kn(Nobility)             7    +3           +10
  Kn(Religion)             8    +3           +11
  Listen                   4*   +8           +10
  Ride                    16    +5    +2     +22
  Sense Motive            24    +8           +32
  Spellcraft               4*   +3            +5
  Spot                     4*   +8           +10
  
*Cross-Class skill

[B]Equipment:                       Cost  Weight[/B]

  Peasant Outfit                  0gp    0lb
  Quarterstaff                    0gp    4lb

[B]Total Weight:[/B] 4lb

                           [B]Lgt   Med   Hvy  Lift   Push[/B]
[B]Max Weight:[/B]                100   200   300   600   1500


[b]Spells/Day:	1    2    3    4[/b]
             3+3  3+3  3+3  3+3

[b]Prepared Spells:[/b]
  Lvl 1: Detect Undead, Divine Favor x2, Less. Restoration x2
          Resurgence(SpC)

  Lvl 2: Call Mount(ED), Divine Insight(SpC), Knights Move(SpC), 
         Moment of Clarity (ED), Remove Paralysis, Zone of Truth

  Lvl 3: Find the Gap(SpC) x2, Heal Mount x2, Magic Weapon(Greater) x2
  
  Lvl 4: Blood of the Martyr (ED), Break Enchantment, Death Ward x2
         Favor of the Martyr(SpC), Winged Mount(SpC)


[B]Age:[/B] 34
[B]Height:[/B] 5'10"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Tanned

Zephyr (Celestial Griffon)
Large Magical Beast
HD:           17 (17d10+68, 161hp)
Init:         +2
Speed:        40', Fly 90'
AC:           29 (-1 size, +2 Dex, +18 natural), T 11, FF 27
BaB/Grapple:  +17/+27
Attack:       Bite +23 (2d6+6) and 2x claws +21 (1d4+3)
SA:           Pounce(FA+Rake on Charge), Rake (2x +21, 1d6+3)
SQ:           Darkvision 60', DR 10/Magic, A/C/E Resist 10, SR 35
Feats:        Diehard, Dodge, Endurance, Mobility, Run, Spring Attack
F/R/W:        Fort +21, Ref +13, Will +13
Skills:       Jump +10, +14 Spot, +14 Listen
Abilities:    Str 23, Dex 15, Con 18, Int 10, Wis 14, Cha 8

Mount Qualities: +12 HD, +14 NA, +6 Str, 11 Int, Command Griffon, Emp. Link,
 
Last edited:

Quartz

Hero
Reading this makes me realise that the downside of the Madness domain isn't really a downside at all as it can be mostly offset by a stat enhancer.
 

Nephtys

First Post
Quartz said:
Reading this makes me realise that the downside of the Madness domain isn't really a downside at all as it can be mostly offset by a stat enhancer.

A normal cleric at these levels never really has to worry about their will saves, but for my character the reduction in his will save (along with the non-existance of Mindblank in the campaign) actually doubles his chances of dying or worse in every encounter (HP-damage not really being an issue for him). That's a pretty huge downside.
 

Quartz

Hero
Jemal said:
Epic Prowess does not increase your BAB, it gives +1 to all attacks, which is SIMILAR, but does not increase your BAB. Hence, min lvl requirement would be 25, meaning 5 lvls of Divine Emisary.

Heh, I knew I should have checked the FAQ:

Epic FAQ said:
Does the Epic Prowess feat stack with Base attack, or is it simply a bonus to attack?
Epic Prowess provides an unnamed bonus to attack rolls. It does not increase your base attack bonus.

And also

FAQ said:
How do I choose feats for my multiclass, epic level character? Suppose I have a character that is a 17th-level cleric/3rd-level fighter. For my 21st level I take my 4th level of fighter. Now, my 4th level of fighter gives me a bonus feat. Is this bonus feat chosen from the list of basic bonus feats detailed in the Player’s Handbook, or is it from the epic level fighter feats in the Epic Level Handbook or can I choose from either one?
The example character gets a bonus feat for becoming a 4th-level fighter. That feat has to be a non-epic feat from the fighter’s list of bonus feats. To get an epic bonus feat, the class level that gives you the bonus feat has to be an epic level (21 or higher).
As 21st-level character, the example character also gets a regular feat, which can be a non-epic feat or an epic feat. To get epic regular feats, the character level that gives you the feat has to be an epic level (21 or higher). Note that the example character has an epic character level without having any epic class levels

So you couldn't use the fighter feats for getting Epic Prowess anyway.

Actually, this is a good excuse for allowing an Inherent Bonus to BAB.
 

Voidrazor

First Post
Panarchus Bellum, aspect of Panarchus
Code:
Chaotic Neutral Human Monk 1/Cleric 4/Divine Oracle 2/Loremaster 19/Hierophant 3/Contemplative 1

Str 18 +4 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Dex 16 +3 Base 10 Cost 2 Inherent +4 Enhancement +6 Visage +2 Venerable -6
Con 18 +4 Base 10 cost 2 Inherent +4 Enhancement +6 Visage +4 Venerable -6
Int 28 +9 Base 16 cost 10 Inherent +5 Enhancement +2 Visage +2 Venerable +3
Wis 48 +19 Base 18 cost 16 Inherent +5 Enhancement +12 Levels +6 Visage +4 Venerable +3
Cha 34 +12 Base 15 cost 8 Inherent +5 Enhancement +6 Levels +1 Visage +4 Venerable +3

Age: 71
Height: 5' 11'
Weight: 155 lbs

Description: Beneath the illusions and altered form Panarchus' septuagenarian host body is withered and would appear frail were it not for the intense almost ferocious energy he radiates. The form he usually wears is eyeless, with dark rubbery skin a huge grinning mouth and elfin ears. Ebon feathered wings wings sprout from his back, framing him like a terrible fallen angel. Yet as dark as his skin and wings are, the utter pitch of his robes and cloak form a contrast. So inky black is the dweomered finery that dazzles the eyes and seems to suck at the light around it. Panarchus carries a gnarled staff of unpolished ebony that exudes a strange aura of danger and disquiet.

HP 239 (30 Temporary)  8+(7*6=42)+(3*4=12)+(19*3=57)+(30*4=120)
AC 52 (10 base +3 Dex +8 Armor +5 Deflection +5 Enhancement +1 Insight +1 Natural +19 Monk) 38 Touch 49 Flat
Init +7
Move 60' ground (30 base X 2 Boots) 90' air
Spell Resistance 25
Damage Resistance 10/magic
Turn Attempts 14 [8 used]
Stunning Attacks 8 DC44

Fortitude 31 (12 base +4 Con +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Reflex 24 (6 base +3 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)
Will 55 (21 base +19 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)

BAB +25 (+10 without Divine Power)
Melee Attack +41 (+25 BAB +6 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +38 (+25 BAB +6 Dex +2 Enhancement +3 Luck +1 Competence + Secret)

1 Monk 1 Skill Focus know:Religion, Quicken Spell, Bonus: Improved Unarmed Strike, Stunning Fist
2 Cleric 1 Domain: Extend Spell
3 Cleric 2 Power Attack
4 Cleric 3
5 Cleric 4
6 Divine Oracle 1 Craft Wonderous
7 Divine Oracle 2
8 Loremaster 1 Secret - +2 Will Saves
9 Loremaster 2 Improved Bull Rush
10 Loremaster 3 Secret +2 Fort Saves
11 Contemplative 1 Domain: Improved Initiative
12 Loremaster 4 Shock Trooper
13 Loremaster 5 Secret - +2 Ref Saves
14 Loremaster 6
15 Hierophant 1 Leap Attack, Bonus: Persistent Spell
16 Loremaster 7 Secret - +1 Attack Rolls
17 Loremaster 8 
18 Loremaster 9 Divine Metamagic - Persistent, Secret - Applicable Knowledge: Rapid Metamagic
19 Loremaster 10
20 Hierophant 2 Special Ability - Divine Reach
21 Loremaster 11 Improved Spell Capacity
22 Loremaster 12
23 Loremaster 13
24 Loremaster 14 Improved Spell Capacity, Bonus: Multispell
25 Loremaster 15 
26 Hierophant 3 Bonus: Twin Spell
27 Loremaster 16 Dire charge, Bonus: Improved Metamagic
28 Loremaster 17
29 Loremaster 18
30 Loremaster 19 Improved Metamagic, Bonus: Improved Metamagic

Class Abilities:

Monk
Flurry of Blows

Cleric 
Spontaneous Domain Casting - Magic
Magic Domain - Use spell completion&spell trigger items as a 2nd lvl wizard

Divine Oracle
+1 DC to Divination(Scrying) spells
Prescient Sense - evasion
+1 to Ref saves and AC vs. traps

Loremaster
Lore - Bardic Knowledge checks at +30
2 Bonus Languages
Greater Lore - Identify
True Lore - Legend Lore or Analyze Dweomer 1/day

Contemplative
Immune to Diseases


Skill points 352 (44+11*9+19*11)
Balance 15 (5 ranks +6 Dex +1 Competence +1 Luck +2 Synergy) 1cc
Concentration 35 (20 ranks +10 Con +4 Competence +1 Luck)
Diplomacy 58 (31 ranks +12 Cha +10 Competence +1 Luck +4 Synergy) 5cc
Hide 21 (8 ranks +3 Dex +9 Competence +1 Luck) 1cc
Intimidate 17 (4 ranks +11 Cha +1 Competence +1 Luck) 
Jump 35 (8 ranks +4 Str +20 Competence +1 Luck +2 Synergy) 4cc
Knowledge Arcana 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Dungeoneering 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge History 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Local 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Nature 38 (24 ranks +9 Int +4 Competence +1 Luck) 
Knowledge Nobility 16 (5 ranks +9 Int +1 Competence +1 Luck) 
Knowledge Planes 38 (24 ranks +9 Int +4 Competence +1 Luck)
Knowledge Religion 38 (24 ranks +9 Int +4 Competence +1 Luck)
Listen 27 (4 ranks +19 Wis +1 Competence +1 Luck +2 Unnamed:Alertness) 
Move Silently 19 (6 ranks +3 Dex +9 Competence +1 Luck) 2cc
Sense Motive 55 (33 ranks +19 Wis +4 Competence +1 Luck)
Spellcraft 38 (25 ranks +8 Int +4 Competence +1 Luck)
Spot 34 (4 ranks +18 Wis +9 Competence +1 Luck +2 Unnamed:Alertness) 
Tumble 31 (5 ranks +3 Dex +20 Competence +1 Luck +2 Synergy) 1cc 
Use Magic Device 38 (17 ranks +12 Cha +9 Competence +1 Luck) 40 for Scrolls

Skill Trick: Twisted Charge

Domains: Magic, Time, Transformation, Oracle

Spells 6 10+1/10+1/10+1/9+1/8+1/8+1/7+1/5+1/4+1/4/4
0th Read Magic X3, Light, Detect Poison, Mending
1st Omen of Peril (Rod) X3, Scholar's Touch (RoD), Resurgence (CDiv) X4, Endure Elements, Comprehend Languages, Domain – True Strike
2nd Lesser Restoration X2, Divine Insight (Cadv) X2, Shatter, Desecrate, Stretch Weapon (PHbII) X2, Powersight X2 Domain - Augury
3rd Magic Vestment X1[1 used], Speak with Dead, Alter Fortune (PHbII) X6, Ghost Touch Weapon (SC), Spikes (SC) [used], Domain – Haste
4th Greater Magic Weapon [used], Assay Resistance (CArc) X2, Quickened Spikes, Ghost Touch Weapon, Identify Transgressor (BoVD), Delay Death (SC) X2, Persistent Divine Favor [used], Domain - Quickened Haste
5th Divine Agility [used], Revivify (SC), True Seeing, Superior Resistance [used], Spell Resistance, Quickened Revenance (Cdiv) X3, Domain – Detect Scrying
6th Quickened Spell Resistance, Quickened Twinned Wrack, Heal, Energy Immunity X3[3 used], Domain – Heroes Feast
7th, Greater Restoration, Quickened Heal X2, Renewal Pact [used to cast Spell Turning], Quickened Cometfall, Greater Bestow Curse (CDiv), Persistent Divine Power [1 used], Domain – Greater Scrying
8th Twinned Destruction, Quickened Greater Bestow Curse, Quickened Twinned Cometfall X2,  Extended Fortunate Fate [used], Domain – Foresight
9th Miracle [used], Quickened Twinned Greater Bestow Curse, Greater Visage of the Deity (good)(CDiv)[used], Quickened Twinned Destruction, Domain - Time Stop [used]
10th True Resurrection, Twinned Miracle, Quickened Twinned Fire Storm, Quickened Mass Heal
11th Quickened Twinned Implosion, Quickened Twinned Miracle X2, Persistent Stormrage [used]


Crafted Magic Items

Diehard Vest
Continuous Beastland Ferocity 5th CL
2 X 1st lvl 5 X 2000 X .5 = 10,000gp 800xp

Hat of Mastery
Works as Hat of Disguise and gives +10 to Diplomacy +9 to Hide, Move Silently, Spot, and UMD +4 to Concentration, 7 Knowledges, Sense Motive and Spellcraft
((1,800 X 1.5) + 10,000 + (8,100 X 1.5 X 4 skills) + (1,600 X 1.5 X 10 skills) X .5 = 42,650gp 3,412xp

Belt of Health
Works as Amulet of Health +6
36,000 X .5 = 18,000gp 720xp

Heward's Fortifying Bedroll
Provides benefits of 8hrs sleep in 1hr useable once per 48hrs
3,000 X .5 = 1,500 60xp

Cloak of Grandeur
Works as Cloak of Charisma +6 and provides a +5 Sacred bonus to saves
(36,000 X 1.5 + 50,000) X .5 = 52,000gp 4,160xp

Ioun Robe
Works as Scarlet and Blue Sphere,Dark blue Rhomboid, Iridescent Spindle, Dusty rose pale green and Orange prism Ioun Stones and Luckstone 
+2 Int, Alertness, Sustained without air, +1 Competence to attack rolls, saves, skill checks, and ability checks, +1 Caster Level, +1 luck bonus on saving throws, ability checks, and skill checks
((4,000 X 1.5)+(5,000 X 1.5)+(9,000 X 1.5)+(15,000)+(15,000 X 1.5)+ (10,000 X 1.5) X .5 = 39,875gp  3,190xp 

2 Feather Tokens (Tree)
400 X 2 X .5 = 400gp  16xp

Handy Haversack
2,000 X .5 = 1,000gp  80xp

1 2nd lvl Peal of Power
4,000 X .5 = 2,000gp  160xp

2 5th lvl Pearls of Power
25,000 X 2 X .5 = 25,000gp  2000xp

Glove of Storing
10,000 X .5 = 5,000  400xp
Equipment

'Sorrow' +1 Vicious Wounding Spell-Storing Flaming Ki Focus Quarterstaff of Frost and Shock 162,600
+2 Sling 8,300
50 +1 Sling Bullets (15 Magebane, 5 Construct Bane, 5 Abberration Bane, 5 Human Bane, 5 Evil Outsider Bane, 5 Undead Bane, 5 Magical Beast Bane, 5 Dragon Bane) 8,350
Bracers of Armor +8 64,000
Periapt of Epic Wisdom +12 1,440,000
Glove of Storing 10,000
Ring of Protection +5 50,000
Ring of Invisibility 20,000
Boots of Swiftness 256,000
15 Incense of Meditation 4,900gp ea 73,000 [1 used]


Manuals and Tomes (used)

3 Manuals +5 137,500 gp ea 412,500
3 Manuals +4 110,000gp ea 330,000


Rods

2 Greater Metamagic Quicken Rods 170,000gp ea 340,000 [1 charge used]
Rod of Absorbtion 50,000


Pearls of Power

1 2nd 4,000
8 3rd 9,000gp ea 72,000
3 4th 16,000gp ea 48,000 
2 5th 25,000gp ea 50,000
5 6th 36,000gp ea 180,000 [2 used]
7th 49,000
1 8th 64,000gp ea 64,000
5 9th 81,000gp ea 405,000 [1 used]


Scrolls (unused)

4 Contingency 1650gp ea 6,600
15 Extended Shapechange 25th CL 8,750gp ea 131,250 [1 used]
20 Shield 25gp ea 500

Spell Components 10,000 + 6 5,000gp diamonds 40,000
stone with Deeper Darkness cast on it 0

2,475 gp extra funds


Persistent Spells

Greater Visage of the Deity (good) (via Divine Meta) caster lvl 31
Wraithstrike (via Miracle & Divine Meta)
Divine Power caster lvl 30
Divine Favor caster lvl 30
Freedom of Movement caster level 30
Arcane Sight caster lvl 32
Stormrage caster lvl 30


31hr Spells

Magic Weapon caster lvl 31
Magic Vestment caster lvl 31
Superior Resistance caster lvl 30
Moment of Prescience caster lvl 30


24 hr Spells

Energy Immunity (all 5 types) caster lvl 30
Detect Scrying
 

10 hr Spells

Extended Shapechange caster lvl 31
Extended Fortunate Fate

5 hr Spells

Spell Turning

Triggered Spells


Contingency caster lvl 31 Teleport 85' left when in an area targetted by Mage's Disjunction
Renewal Pact
[sblock=Gloom form (achieved via Shapechange)]
Str 46 Dex 58, Con 43
AC 74 Init +28 Move 60'
Fort +43 Ref +42
SR 35 DR 10/epic
Melee Attack +53 (+25 BAB +18 Str +5 Enhancement +3 Luck +1 Competence +1 Secret)
Ranged Attack +56 (+25 BAB +24 Dex +2 Enhancement +3 Luck +1 Competence +1 Secret)
concentration 47, Hide 42, Jump 49, Move silently 60, Tumble 52
Fear Gaze (Su) Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 34) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex) This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex) A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra damage.

Quiescence (Su) A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.[/sblock][sblock=Fully buffed]Str 78 +34 (32 Base* +4 Inherent +6 Enhancement [Divine Power] +4 Visage +32 Size)
Dex 60 +25 (46 Base* +4 Inherent +10 Enhancement [Divine Agility] +2 Visage -2 Size)
Con 55 +4 (29 Base* +4 Inherent +6 Enhancement [item] +4 Visage +12 Size)
*Base stats are from Gloom form vie epic Shapechange scroll

HP 239 (419 while Giant Size lasts)
AC 80 (10 base +25 Dex +8 Armor (bracers) +5 Deflection (ring) +5 Enhancement (Magic Vestment) +2 Insight (foresight) +13 Natural (Visage of the Deity+Giant Size) +1 Dodge (Haste) +19 Monk -8 Size) 53 Touch (never Flat due to Foresight)
Init +29 (+24 Dex +4 Improved Init)
Move 60' ground (30 base X 2 Boots) 60' air (Visage)
Spell Resistance 43 (Spell Resistance spell)
Damage Resistance 10/epic (Gloom)

Fortitude 49 (12 base +22 Con +5 Epic +6 Resistance [Superior Resistance] +1 Competence [Ioun Robe] +1 Luck [Luckstone] +2 Loremaster Secret)
Reflex 49 (6 base +25 Dex +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret +2 Insight +1 dodge)
Will 55 (21 base +19 Wis +5 Epic +6 Resistance +1 Competence +1 Luck +2 Secret)

Reach 30' (Colossal size from Giant Size)
Melee Attack 'Sorrow' +1 Vicious Wounding Spell-Storing Flaming Ki Focus Quarterstaff of Frost and Shock
+62 (+25 BAB [Divine Power] +34 Str +5 Enhancement [Magic Weapon] +3 Luck [Divine Favor] +1 Competence [Ioun Robe] +1 Loremaster Secret +1 Haste -8 Size)
Damage 6d6 + 47 + d6 fire + d6 cold + d6 electricity + 1 Con Damage (4d6 colossal quarterstaff + 2d6 Vicious) (+34 Str +10 Enhancement [Spikes] +3 Luck [Divine Favor]) 1d6 to wielder
Full Attack 62/62/57/52/47/42 (25 BAB + Haste)
Resolved as touch attack due to persistent Wraithstrike

Ranged Attack sling +50 (+25 BAB +25 Dex +2 Enhancement +3 Luck +1 Competence +1 Secret +1 haste -8 Size)
Damage 3d6 + 39 [+34 Str +2 Enhancement +3 Luck]

Special Defenses:
10 spell levels Spell Turning (maximized via Incense of Meditation)
50 spell levels Rod of Absorption
Immune to all 5 Energy types
Freedom of Movement
Immune to natural or magical wind (Stormrage)
Healed once when takes lethal damage (Fortunate Fate)
Contingencied Teleport when targetted with Disjunction
Has Foresight of upcoming danger
Evasion (Boots of Swiftness)[/sblock]
 
Last edited:


Jemal

Adventurer
Allright, the first major NPC is down! As promised, I'll be posting up their stats as they are defeated (But not if they escape). Keep in mind that some of these (Including, specifically, the Disciple) are NOT made with the RAW.

Also, as you'll notice, she could've been worse, but I didn't use her Smite's or Karmic Strike as much as I should have, and didn't touch her 600HP worth of Lay on Hands.

ONE more thing! Please Keep any Discussions/Questions to the OOC thread.

*EDIT: I've removed the Disciple as I'll be using her against you again with the campaign Reset..

MUAHAHA!!!
 
Last edited:


Quartz

Hero
Avalon® said:
Epic Feats
-Multispell
-Improved Spell Capacity

Nitpick: don't you need this once for each level of spells beyond 9? So the character only has 10th level spells. To get 15th level spells, Xis would have to take the feat 6 times.
 

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