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Sunday, 4th March, 2007, 11:43 PM #1
Myrmidon (Lvl 10)
Deuce Traveler's Ptolus Mini Campaign
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Monday, 5th March, 2007, 12:41 AM #2
Gallant (Lvl 3)
Renard Rusé De la Capot
Anthropomorphic Fox Ranger 3/Bard 1
Last edited by CanadienneBacon; Thursday, 8th March, 2007 at 01:48 AM.
Monday, 5th March, 2007, 01:34 AM #3
Myrmidon (Lvl 10)
Appearance: Thorg, like most half-orcs in polite company, looks brutish and uneducated. He hunches slightly. His dark, greasy hair hangs loosely. He has an unfortunate underbite, making his tusks stick out a bit more prominently, and his thick lower lip closes over his upper lip. His eyebrows are bushy, and almost seem to get in the way of his eyes.Code:Name: Thorg the Pious Class: Cleric Race: Half-Orc Size: M Gender: M Alignment: NG Deity: Pelor Domains: Strength, Sun Str: 16 +3 Level: 1 XP: 6,000 Dex: 10 +0 BAB: +3 HP: 25 (4d8+4) Con: 12 +1 Grapple: +6 Dmg Red: -/- Int: 6 -2 Speed: 20' Spell Res: - Wis: 17 +3 Init: +0 Spell Save: - Cha: 12 +1 ACP: -14 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +4 +0 +0 +0 +0 22 Touch: 10 Flatfooted: 22 Base Mod Misc Total Fort: 4 +1 +5 Ref: 1 +0 +1 Will: 4 +3 +7 Weapon Attack Damage Critical Adamantine Heavy Mace +7 1d8+4 x2 Longspear +6 1d8+4 x3 Languages: Common, Orc Abilities: 60’ Darkvision Orc Blood Spontaneous Casting: Cure spells Turn Undead 4/day, +3 on check, 2d6+5 turning damage. Good Aura Sun Domain: Once per day, destroy undead instead of turning them. Strength Domain: +4 Strength for 1 round, each day Feats: Tower Shield Proficiency, Power Attack Skill Points: 7 Max Ranks: 7/3 Skills Ranks Mod Misc Total Appraise 0 -2 -2 Balance 0 +0 +0 Bluff 0 +1 +1 Climb 0 +3 +3 Concentration 2 +1 +3 Craft 0 -2 -2 Diplomacy 0 +1 +1 Disguise 0 +1 +1 Escape Artist 0 +0 +0 Forgery 0 -2 -2 Gather Information 0 +1 +1 Heal 0 +3 +3 Hide 0 +0 +0 Intimidate 0 +1 +1 Jump 0 +3 +3 Knowledge(Religion) 5 -2 +3 Listen 0 +3 +3 Move Silently 0 +0 +0 Perform 0 +1 +1 Ride 0 +0 +0 Search 0 -2 -2 Sense Motive 0 +3 +3 Survival 0 +3 +3 Spot 0 +3 +3 Swim 0 +3 +3 Use Rope 0 +0 +0 Equipment: Cost Weight Wand of Cure Light Wounds 750gp 0lb Adamantine Heavy Mace 3012gp 8lb Longspear 5gp 9lb Full Plate 1500gp 50lb Tower Shield 30gp 45lb Silver Holy Symbol 25gp 1lb Spell Component Pouch 5gp 2lb Cleric’s Vestments 5gp 6lb Clay Jug 3cp 9lb Soap 5sp 1lb Backpack 2gp 2lb Healer's Kit 50gp 1lb Traveler’s Outfit 0gp 0lb Total Weight: 134lb Money: 15gp 4sp 7cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 230 1150 Typical Spells: Level 0: Resistance, Guidance, Create Water, Light, Detect Poison Level 1: Protection from Evil, Enlarge Person, Magic Weapon, Detect Evil, Shield of Faith Level 2: Bull's Strength, Spiritual Weapon, Resist Energy, Heat Metal Age: 23 Height: 6'5" Weight: 255 lb Eyes: Gray-green Hair: Black, long, and scraggly Skin: Deep Tan
However, there is a sparkle in his eye not commonly seen among other half-orcs. He looks around his world in wonder and bemusement. He smiles often, and there is a sort of calm in the smile. His clothing and armor are kept clean, and he doesn’t smell. He always listens, and always watches—even if he looks like he has no idea what’s going on.
Personality: Thorg is dumb. There’s no getting around that, and it’s one of the first things people notice about him. He doesn’t get things half the time, and he speaks very simply. Still, there is a strong sense of inner peace about him. He knows what he is, and he is happy with that. He like to see people happy around him, and laughs often. Thorg is always willing to lend a hand, a strong shoulder, or a quiet companion.
This doesn’t mean that he is a pushover, though, much to the chagrin of many a rogue. He has no qualms about using force when he must, and he is always willing to defend the innocent from harm. He may seem like an easy mark, but he isn’t easily tricked.
Background: Mulgrave, a priest at a rural temple found Thorg at the temple’s front steps, as a baby, abandoned in a crude basket. Attached to the basket was a note, with an unsteady scrawl: “MEE THORG NEED HELP!” Despite the surprise of the half-orc in the basket, the priest took in the baby as Pelor would want.
Thorg grew up in Mulgrave’s care, soon helping him around the temple with chores. There were the standard insults that any half-orc child endures in a human world, but Thorg seemed to pay no attention to them. Indeed, he proved to be simple enough that he didn’t seem to pay much attention to anything. He showed no talent for mathematics, pathetic capacity for any but the most menial tasks, and ironically, little interest in sport, as well.
The one thing that interested him, though, was the stories of Pelor. Thorg would sit at rapt attention during Mulgrave’s sermons. He would ask for bedtime stories about the saints and their conquests over evil. He would act out the passion plays of Pelor in the courtyard, and made dolls of many saints. Over time, it became clear that his interest in Pelor was his calling. He would join Mulgrave in helping the poor and infirm, sweeping up their cabins and delivering food as needed. He would repeat the stories of Pelor to anyone who would listen. When Thorg started magically filling people’s water jugs, saying “See? Pelor will always give you what you need,” Mulgrave knew it was time for Thorg to spread his own special version of the message of the Sun.
Thorg is simple, true. Yet many times, it is good to live simply.
Monday, 5th March, 2007, 02:10 AM #4
Novice (Lvl 1)
Carl Cheeky, former frontman of the Carl Cheeky Band
Stat Rolls. I dropped the 10 to an 8. Added +1 at 4th level to the 15 I placed in Cha. I went all levels as a bard. I chose my feats from the complete adventurer (Jack of All Trades and Versatile Performer) because it fit the idea much better.
Carl Cheeky, former frontman of the Carl Cheeky Band;
Halfling Bard 4;
small humaniod (halfling);
Init +2; Senses Listen +10, Spot +1;
Languages: Common, Halfling, Goblin, Elven, Gnome
AC 16 (+3 armor, +2 Dex, +1 pluckiness aka size), flatfooted 14, touch 13;
HP 15 (HD 4d6-4) Die Rolls
Fort +1, Ref +7, Will +6;
Speed 20 ft (4 squares);
Melee: rapier +4 (1d4) or whip +4 (1d2);
Ranged: +7 sling (1d3)
Base Atk +3, Grapple -1;
Spells per Day: 3/3/1
Spells Known: 0th level - detect magic, ghost sound, light, mage hand, prestidigitation, read magic. 1st level - Expeditious Retreat, Grease, Tasha's Hideous Laughter. 2nd level - Alter Self
Abilities: Str 11, Dex 14, Con 8, Int 16, Wis 13, Cha 16.
Class Abilities: spells, bardic knowledge +6, bardic music (4/day), inspire courage +1, inspire competence
Racial Features: +2 on climb, jump, and move silently. +2 on saves vs fear.
Feats: Jack of All Trades, Versatile Performer (String, Sing, Dance)
Skills: Can use all skills untrained
- Bluff +8 [5 ranks, +3 Cha,]
- Diplomacy +16 [7 ranks, +3 Cha, +6 Syn]
- Disguise +20 [7 ranks, +3 Cha, +10 disguise self] +22 if acting in Character
- Knowledge (nobility & royalty) +8 [5 ranks, +3 Int]
- Listen +10 [7 ranks, +1 Wis, +2 Race]
- Open Lock +7 [3 ranks, +2 Dex, +2 Mw tools]
- Perform (comedy, dance, sing, string) +12 [7 ranks, +3 Cha, +2 Mw lute], +2 additional when combining performances
- Sense Motive +6 [5 ranks, +1 Wis]
- Sleight of Hand +11 [7 ranks, +2 Dex, +2 Syn]
- Use Magic Device +10 [7 ranks, +3 Cha]
Possessions: Heward's Handy Haversack, masterwork lute, masterwork studded leather, explorer's outfit, belt pouch (with sp and cp), hat of disguise, rapier, whip, sling, 20 sling bullets.
Heward's Handy Haversack: masterwork thieves tools, disguise kit, noble outfit, entertainer's outfit, 50' silk rope, bedroll, wand of cure light wounds (50 charges), 10 peices of paper, belt pouch (with pp and gp), inkpen, vial black ink, sealing wax, 3 scroll cases, 2 bottles fine wine, 4 chunks of cheese, 4 loaves of bread, 2 lbs of assorted fruits.
Money: 26pp, 3gp, 7sp, 2cp
Encumbrance: 24.25 Load: Light (28.5lbs)
Monday, 5th March, 2007, 02:36 AM #5
Thym the Exalted;
human warlock 4;
medium humaniod (human);
Init +4; Senses Listen -1, Spot -1;
Languages: Common, Infernal
AC 19, flatfooted 15, touch 14;
DR 1/cold iron
HP 23 (HD 4d6+4)
Fort +2, Ref +5, Will +3;
Melee: quarterstaff +4 (1d6+1/20/x2);
Ranged: frightful spear +8 ranged touch (2d6/x2) Range 250', DC 16 Will save or be frightened;
Base Atk +3, Grapple +4;
Least - frightful blast, eldritch spear, see the unseen
Abilities: Str 12, Dex 18, Con 12, Int 13, Wis 8, Cha 14.
Feats: point blank shot (1st), precise shot (human), weapon focus (eldritch blast, 3rd)
Skills: Bluff +9, Knowledge (arcana) +8, Use Magic Device +11
Possessions: masterwork gloves (UMD) (50gp, 1lbs), wand of cure light wounds (50 charges, 750gp), quarterstaff (2lbs), mithril chain shirt +1 (2100gp, 12.5lbs), backpack (2gp, 2lbs), scroll case (1gp, .5lbs), Ink (8gp), Inkpen (1sp), 10x paper (4gp), 5 potions (cure light wounds, 250gp), Hat of Disguise (1800gp), 4x Smokesticks (60gp), scroll of enlarge person (20 gp), potion of hide from animals (40 gp), scroll of eagle's splendor (120 gp)
Money: 192gp, 9sp.
Encumbrance: 23lbs; Load: Light (33lbs)
Description: Tall and skiny, Thym is an older man with a long greying moustache and exceedingly long and bushy eyebrows (also greying). He always wears a tattered red and black robe and carries a simple staff. Ever present upon his head is his hat with big curled ram horns.
Personality: Thym is incredibly arrogant and conceeded. He believes that he is significantly more powerful than the Invisible Pyramid or the Iron Mage even. He publicly laughs and mocks them all, if of course you could understand what he is even saying. Thym speaks in cryptic phrases that don't actually mean anything. Such phrases as, "I am the shadow at noon on an overcast day, beneath you, ever dogging your steps." Most think him either insane or ... okay most people just think he is insane.
Monday, 5th March, 2007, 02:18 PM #6
Novice (Lvl 1)
Guy Emile Lecoq de Boisbaudran
Human Swashbuckler 4
Dexterity 18 (17 +1 at lvl 4)
Speed: 30 ft
AC: 18 [+3 armor, +1 shield, +4 dex]
Fort +5 [+4 base, +1 Con]
Ref +6 [+1 base, +4 Dex, +1 Special]
Will +0 [+1 base, -1 Will]
Balance +11 [5 ranks, +4 Dex, +2 Tumble]
Bluff +9 [7 ranks, +2 Cha]
Climb +5 [4 ranks, +1 Str] (+7 to climb a rope)
Craft (verse) +4 [2 ranks, +2 Int]
Diplomacy +8 [4 ranks, +2 Cha, +2 Bluff]
Escape Artist +8 [4 ranks, +4 Dex] (+10 to escape rope bonds)
Intimidate +4 [0 ranks, +2 Cha, +2 Bluff]
Jump +9 [6 ranks, +1 Str, +2 Tumble]
Perform (sing) +4 [2 ranks, +2 Cha]
Tumble +13 [7 ranks, +4 Dex, +2 Jump]
Use Rope +9 [5 ranks, +4 Dex] (+11 to bind someone)
Feats: Combat Expertise, Dodge, Two-weapon Fighting, Weapon Finesse
Grace(Ex): When wearing light or no armor, and carrying a light load Guy gains a +1 competence bonus on Reflex saves.
Insightful Strike(Ex): When wearing light or no armor, and carrying a light load Guy gains a +2 as a bonus on damage rolls with any light or finesseable weapons. He does not gain this bonus to damage against creatures immune to critical hits.
Rapier +8, 1d6+3, 18-20/x2 (one-handed)
Rapier +6, 1d6+3, 18-20/x2 (two-weapon primary)
Short Sword +5, 1d6+2, 19-20/x2 (two-weapon secondary)
Short Sword +4, 1d6+2, 19-20/x2 (two-weapon secondary w/ buckler)
Light Crossbow +8, 1d8, 19-20/x2, 80 ft. (two-handed)
MW Rapier (320gp, 2 lb.)
MW Short Sword (310gp, 2lb.)
MW Light Crossbow (335gp, 4 lb.)
Bolts  (1gp, 1 lb.)
MW Studded Leather Armor (175gp, 20 lb.)
MW Buckler (165gp, 5 lb.)
Gloves of Dexterity +2 (4000 gp, -)
Backpack (2gp, 2 lb.)
-Small Steel Mirror (10gp, .5 lb.)
-Bottle, Fine Wine  (20 gp, 3 lb.)
-Book, blank (15gp, 3 lb.)
-Ink (8gp, -)
-Inkpen (1sp, -)
-Grandfather's Signet right (5gp, -)
-Sealing Wax (1gp, 1 lb.)
-Parchment, sheet  (2gp, -)
-Explorer's Outfit (10gp, 8 lb.)
Appearance & Personality: Enjoys flipping his hair out of his eyes, composing poetry for beautiful ladies, and besting gentleman in personal combat. Likes to say "en garde!" and "ha HA!". Enjoys poking small holes in things.
Background: Guy Emile Lecoq de Boisbaudran is the greatest swordsman to have ever graced the streets of Ptolus. Just ask him, and he will tell you. He will tell you of the time that he single-handedly brought low an entire mob of blood-crazed Forsaken. Or the time when he defeated the head of the Vai in single combat when he came to assassinate him in his bed.
For Guy, these stories are - as he might say - "true enough". He has a fervent belief in the greatness of his own destiny, and from his perspective, the only flaw in his stories is that they have not, for the most part, happened yet. He knows full well that he will one day spar with the gods.
Guy's fondness for braggadocio is rivaled only by his passions for swordsmanship, honor, and the favor of the fairer sex. Oh, and wine. Can't forget the wine.
Last edited by Brother Allard; Monday, 6th August, 2007 at 01:46 PM.
Monday, 5th March, 2007, 10:30 PM #7
Novice (Lvl 1)
Human sorcerer 4
languages: common, elven and celestial
Charisma 18 (17+1 at lvl 4)
Speed: 30 ft
AC: 13 [10+2 dext., +1 ring of protection]
HP: 18 (15+3 from toughness)
Fort +0 [+1 base, +0 Con]
Ref +3 [+1 base, +2 dext.]
Will + 4[+4 base, +0 Will]
Spellcraft (7 ranks, intelligence)
Knowledge [arcana] (7 ranks, intelligence)
Knowledge [nobility] (1 rank, intelligence)
Tumble (2 and a half ranks, dexterity)
Spot (3 and one half ranks, wisdom)
Diplomacy ( 3 and a half ranks, charisma)
Feats: Improved Initiative, Toughness, Extend Spell
Spear, +1 (1d6-1)
Sling, +4 (1d4-l)
Spell DC is 14
Spells per known:
cantrips: Detect Magic, Read Magic ,Acid Splash, Prestidigitation, Mage Hand and Light.
1st level: Magic Missile ( two missiles), Charm Person, Obscuring Mist
2nd level: Tasha's Hideous Laughter
Spells per day
level 1: 7
level 2: 4
Shortspear (5 gp, 3 lb.)
Sling (0 gp, 0 lb.)
Bullets, 20 (2 sp, 10 lb.)
Ring of Protection +1 (2,000 gp)
Backpack (2gp, 2 lb.)
Spell component pouch (5 gp, 2 lb.)
-Book, blank (15gp, 3 lb.)
-Ink (8gp, -)
-Inkpen (1sp, -)
-Military cloak pin(5gp, -)
-Parchment, sheet  (2gp, -)
-Scrolls: Cat's Grace (150 gp), Shocking Grasp (25 gp), Levitate (150 gp), Scorching Ray (150 gp)
-Wand of Magic Missile (lv. 3, 2,250 gp)
-Potion of Cure Moderate Wounds 
Appearance & Personality: Of medium height, and slight of frame, Samuel has blond hair tied back in a neat ponytail, and green eyes. He wears the captain's cloak he got in military service, over a white linen shirt and khaki pants. His dull brown boots are fastened by silver clips. He has a very personable nature, but will not brook (in order of priority) cowards, drunkenness, disorderly conduct, and people not complying with his requests. He has a feeling of superiority towards wizards of all sorts, and is willing to challenge any one to a friendly contest of magic.
Background: Samuel is a young sorcerer who is currently on leave of the local army. As the captain of the 7th Magician's Regiment, he is well known for getting his small band of sorcerers into trouble, and usually convincing them of the 'best' way out of the situation, whatever it may be. Surprisingly enough, he nearly always gets his magicians out unharmed. His commanding and charming persona makes him the perfect leader of the division, which is exactly why he was picked. Although he is sharp enough to understand strategies and such, he prefers to rely on his and his mage's talent and clever improvisation than 'General's Orders'. His experience working with several other adventurers (Renard, Guy, and co.) assisted him greatly in becoming a captain.
Quite the dapper fellow, he always manages to keep himself neat wherever he goes, using prestidigitation if necessary. Although his magicians respect him, they're not to upset to see him gone for a few weeks. Working as one of Samuel's sorcerers means excitement, danger, glory and possibly one less limb than you started out with.
Last edited by TheMagician; Wednesday, 7th March, 2007 at 08:08 PM.
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