The DMG suggests making rolls for the following on players' behalf:- Bluff, Diplomacy, Hide, Listen, Move Silently, Use Rope, Search, Spot.
What rolls do you make as DM? I am curious as in a current game I play in the players make all rolls and it does detract from the suspense when for example the player rolls a high listen check at a door, DM says 'you hear nothing', players know if there was something to hear they would have heard it. Or the rogue gets a high search roll for finding a trap, finds none, he knows there are no traps etc etc
When I DM again (and it's been a good while) I am probably going to make certain rolls for the players. I think it adds excitement to the game.
What rolls do you make as DM? I am curious as in a current game I play in the players make all rolls and it does detract from the suspense when for example the player rolls a high listen check at a door, DM says 'you hear nothing', players know if there was something to hear they would have heard it. Or the rogue gets a high search roll for finding a trap, finds none, he knows there are no traps etc etc
When I DM again (and it's been a good while) I am probably going to make certain rolls for the players. I think it adds excitement to the game.