Domain Wizard Variant

Knight Otu

First Post
Rystil Arden said:
I didn't even know Flenceburg existed based on the map and locations thread--the flavour on it seems to be at odds with LEW's "few high-level NPCs" rule of thumb, since Archmages are by definition fairly high level--I didn't know that LEW necessarily has any members of the Archmage PrC.
Yeah, Flenceburg is one of the older (campaign-wise, not in-world) locations, along with Lathirn and Rivenblight (It might predate the creation of Orussus, but I'm not positive on that). Long before we had the idea of few high-level NPCs. It is on the map, though, west of the Stonespikes.
 

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Rystil Arden

First Post
Knight Otu said:
Yeah, Flenceburg is one of the older (campaign-wise, not in-world) locations, along with Lathirn and Rivenblight (It might predate the creation of Orussus, but I'm not positive on that). Long before we had the idea of few high-level NPCs. It is on the map, though, west of the Stonespikes.
Ah, I see. Well, if it has gone defunct without being fleshed out, which it seems it has, I'll just continue assuming that the contradictory flavour on the Chromatic Order is correct.
 

NakuruSai

First Post
I haven't decided on my wizard yet but I am very interested in starting one. Background is usually a rough subject for me...Let's try this:

A few wizards from the Flenceburg Academy of Wizardry have been seen recently with a seemingly advanced path to some spells. Some say a subsect of teachers there have been teaching a corrupted form of magic, others say it's just a new specialization technique. It also hasn't yet been proven it's just those wizards from Flenceburg who've established this aspect of their spells...Perhaps there's more information here than the practitioners are letting on.


This establishes it as something the domain wizards wouldn't want to specifically share, as it's nice to have a leg up without letting the cat out of the bag. Then again, it doesn't say it can't be shared but leaves some details for the character themselves to flesh out. Also, this doesn't seem to be something that just anyone would catch... "wait...how many spells can you cast of that difficulty? and you said you can't do any more difficult spells?" So maybe it's only been noticed once or twice so far...who knows if it's just Flenceburg?
 
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Manzanita

First Post
I must be missing something. I think I understand the Domain wizard's advantage over a traditional specialized wizard, but I don't see the disadvantage. How are they inferior to a traditional wizard?
 

NakuruSai

First Post
Manzanita said:
I must be missing something. I think I understand the Domain wizard's advantage over a traditional specialized wizard, but I don't see the disadvantage. How are they inferior to a traditional wizard?


they must choose a single prohibited school. A wizard can never give up divination to fulfill this requirement.
The valid schools of arcane magic to be prohibited are: abjuration, conjuration, enchantment, evocation, illusion, necromancy, and transmutation.

while they receive 1 stronger domain spell per level, they must take a prohibited school.
 



orsal

LEW Judge
I would be willing to support the proposal, with the amendments above, and one further proviso (probably understood by everyone, but worth spelling out for clarity): any creation of new domains is by LEW's standard proposal system. So we have the following proposal (all additions to the SRD text in bold; deletions stricken):

Wizard Variant: Domain Wizard
A wizard who uses the arcane domain system (called a domain wizard) selects a specific arcane domain of spells, much like a cleric selects a pair of domains associated with his deity. A domain wizard cannot also be a specialist wizard; in exchange for the versatility given up by specializing in a domain instead of an entire school, the domain wizard casts her chosen spells with increased power.

Some of the arcane domains described below have the same name as a divine domain. Regardless of any apparent similarity, these domains have no connection to one another.

Class Features
The domain wizard has all the standard wizard class features, except as noted below.

Arcane Domain
At 1st level, a domain wizard selects an arcane domain from those listed below. (At the game master's discretion, the player might create an alternatively themed domain instead.) Other possible domains may be defined by future proposals. Once selected, the domain may never be changed.

A domain wizard automatically adds each new domain spell to her list of known spells as soon as she becomes able to cast it. These spells do not count against her two new spells known per wizard level.

A domain wizard casts spells from her chosen domain (regardless of whether the spell was prepared as a domain spell or a normal spell) as a caster one level higher than her normal level. This bonus applies only to the spells listed for the domain, not all spells of the school or subtype whose name matches the domain name.

In some cases, an arcane domain includes spells not normally on the wizard's class spell list. These spells are treated as being on the character's class spell list (and thus she can use wands or arcane scrolls that hold those spells, or even prepare those spells in her normal wizard spell slots).

Spellcasting
A domain wizard prepares and casts spells like a normal wizard. However, a domain wizard gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list (or with a lower-level domain spell that has been altered with a metamagic feat).

No Prohibited Schools
Unlike a specialist wizard, a domain wizard need not select any prohibited schools or domains. A domain wizard must select one prohibited school of magic. Divination can never be a prohibited school. All wizard spells are available to her to learn except those of the prohibited school.

[I'm not repeating the list of domains.]

If this is the proposal, I vote Yes.
 

orsal

LEW Judge
Manzanita said:
But specialized wizards have to take two progibited domains.

Specialized wizards also have much more versatility -- their bonus spells can be any spell within their school of specialization. The domain wizard only gets one specialty spell of each spell level.
 

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