Gary Gygax Q&A: Part XIII - Page 56





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  1. #551
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    Quote Originally Posted by thedungeondelver

    OK, Gary, it's been too long since I've done this to you so -

    AD&D question time! Slow Poison versus Neutralize Poison. The former is pretty clear on what it does and how it works - brings the stricken back from the brink of a lethal dose of whatever poison laid them low, within a set amount of time, etc.

    Neutralize Poison, however, says that it "detoxifies the victim" touched (or poisons them if you cast the reverse). Was the intent for Neutralize Poison to otherwise function as Slow Poison (e.g., bring the stricken back from "death")?

    Doesn't say so, but I wanted to see if you had any thoughts on that.

    Err...

    Where does it say that Slow Poison brings someone back from death? It only keeps the victim alive longer until a Neutralize Poison can be cast to rid the toxins from the subject's body.


    Gary

 

  • #552
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    Quote Originally Posted by increment
    Hi Gary,

    First time caller here - let me say off the bat, wow! The amount of information contained in this 5-year thread is staggering. This is really an amazing gift to posterity. People interested in the history of gaming will have their work cut out for them just organizing all of this. Thanks so much for taking this time to engage with fellow gamers - I'm sure it pays big dividends for the hobby overall to have someone like you showing such dedication to the fan-base.
    As a true gamer, not to say game nerd (whoch I am), it is great fun for me to interact with my fellows both in parson and on boards such as this one

    I've got a couple of pretty obscure historical questions for you, but at least they might not actually have been asked in this thread before:
    Heh...and not at all obscure to me

    Did you play Fight in the Skies back in the early days of GenCon (or in that general era)? If so, do you have any tales of memorable pilots or exploits you can recount? The origins of these traditions are fascinating...
    I played FitS mainly with Mike and the TSR crew. Somehow my machine gun(s) always jammed, so I had to leave the dogfight, or get shot from the skies

    Were you a member of any of the colorful Dippy clubs of the mid-60s prior to the USCAC? And speaking of the USCAC, what if anything do you remember of its activities?
    Alan Calhammer attended GenCon III IIRR.

    I was a regular of Boardman's Graustark magazine, played in a couple of his games. I also subbed to Rod Walker's Dippy zine--the name of which eludes me at the moment--and was one of the seven players that were lined up to play in his Design your Own Nationand I'll fill in the rest of the Board game that never got off the ground. I turned in my nation, Wonderland, with the Fleet being the Walrus and Carpenter, armies Tweedledum and Tweedledee and the second the Cards.

    The USCAC, formed by Bill Speer, with whom I am still in touch, was a PBM boarding club that sent and accepted challanges from other board wargamers. It was not really a club, so I convinced Bill and his V.P. Scott Duncan to form the IFW to replace it.

    Thanks again for your attention not just to these questions but to, well, everyone's!
    My pleasure.

    Cheerio,
    Gary

  • #553
    Quote Originally Posted by Col_Pladoh
    Err...

    Where does it say that Slow Poison brings someone back from death? It only keeps the victim alive longer until a Neutralize Poison can be cast to rid the toxins from the subject's body.


    Gary

    In the PLAYERS HANDBOOK : "even causing a supposedly dead individual to have life restored if it is cast upon the victim within a number of turns less than or equal to the level of experience of the cleric after the poisoning was suffered..."

    srsly, though, does neutralize poison function like that too?

    I mean, it's no big deal, just curious. (Or perhaps "cure-ious" )

    -Bill
    BIG COLLABORATIVE DUNGEON PROJECT! SIGN UP AND ADD A ROOM!

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    Parenthetically, photostat copies of the manuscript rules were made, and when the commercial game was published, fans not willing or financially unable to expend the princely sum of $10 for the product did likewise, copying the material on school (mainly college/university) machines. We were well aware of this, and many gamers who had spent their hard-earned money to buy the game were more irate than we were. In all, though, the 'pirate' material was more helpful that not. Many new fans were made by DMs who were using such copies to run their games. - Gary Gygax

  • #554
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    Bringing back from the brink of, or actual, death due to poison is not a cure. The SP spell slows the effects of the poison, but it will not stop them. Only a NP will do that. How long the victim of poisoning will remain alive under a SP spell effect is up to the DM, but I allowed a full 24 hours.

    Cheers,
    GAry

  • #555
    Thanks, Gary, for your lightning-fast reply. By Rod Walker's zine, maybe you mean Erehwon? I know he went on to more professional magazine work...

    Quote Originally Posted by Col_Pladoh
    Heh...and not at all obscure to me
    Sounds like my questions were too easy for you! Well, if that didn't tax you too much, perhaps I can sneak in a couple more...

    How did the term “role-playing game” come to be the label for this genre of games? The term doesn’t seem to have been much used until 1976, and then suddenly it’s everywhere. Did it start from anywhere in particular, that you can remember?

    What prior wargames would you say had the biggest influence on the system mechanics of OD&D (and Chainmail, where OD&D takes its lead from there)? Of course there really was no wargame like D&D, but it must have a few evolutionary ancestors you found valuable.

    Thanks in advance again!

  • #556
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    Quote Originally Posted by increment
    Thanks, Gary, for your lightning-fast reply. By Rod Walker's zine, maybe you mean Erehwon? I know he went on to more professional magazine work...
    Yuppers! It was indeed backwards Rod's Erehwon to which I also subscribed.

    Have you seen my story that was, I think, in Erehwon? It was about John Bedpan, Cheif Orderly at the Bronx Home for Criminally Insane Physicists. He was a secret agent under the direction of Rod Perambulator, had a secret office behind the cleaning supplies room off the men's bathroom. IIRR after all these years, Perambulator was thrown into the arena by Ming the Merciless, there to face the terrible, one-horned anthropoid monster, the Treadikoid. However, Flash Gygon leaped unexpectedly into the pit, tore the clever mask from the Treadikoid to reveal the treacherous John Bedpan, and thus saved Rod from a hideous fate.

    Sounds like my questions were too easy for you! Well, if that didn't tax you too much, perhaps I can sneak in a couple more...

    How did the term “role-playing game” come to be the label for this genre of games? The term doesn’t seem to have been much used until 1976, and then suddenly it’s everywhere. Did it start from anywhere in particular, that you can remember?
    The initiator of the well-coined name is unknown to me. At best I spoke of players assuming the role of a character in the game. Whomever it was deserves a laud, as it was a boon to the game genre.

    What prior wargames would you say had the biggest influence on the system mechanics of OD&D (and Chainmail, where OD&D takes its lead from there)? Of course there really was no wargame like D&D, but it must have a few evolutionary ancestors you found valuable.

    Thanks in advance again!
    No game I had played before I devised the Man-to-Man rules for the Chainmail rules book influenced that design. I made it all up off the top of my head, just as I did the Fantasy Rules section. Inspirational sources were historical for the former, mythical for the latter.

    It is noteworthy, though, that the radius of a fireball and the stroke of a lightning bolt corresponded to a heacy catapult's area of attack effect and that of a cannon in the 1:20 Chainmail rules.

    Cheerio,
    Gary

  • #557
    Quote Originally Posted by Col_Pladoh
    Have you seen my story that was, I think, in Erehwon? ...
    A ripping yarn! I guess things must have been simpler in the early days - the Alex Raymond estate probably wasn't banging down your door looking for a cut. I hadn't known of that story before, but I'm sure now collectors will be scrambling to find a copy... and there's probably more where that came from, I imagine.

    Quote Originally Posted by Col_Pladoh
    It is noteworthy, though, that the radius of a fireball and the stroke of a lightning bolt corresponded to a heacy catapult's area of attack effect and that of a cannon in the 1:20 Chainmail rules.
    I previously had read that in your introduction to an edition of Wells' wargaming rules. A neat motivation for those seminal spells. Who could have guessed, back then, that they'd become so commonplace across so many games?

  • #558
    Gary,

    Good morning, I hope you haven’t collapsed under your mountainous workload. And to help you get even further behind in your endeavors here is a question for you.

    Were there ever players that you DM'ed more leniently than others? Not children per se, but rather players who you thought were less adept or that you knew wouldn’t take a beating well, so you fudged a little in their favor?

    K.R.Bourgoine

  • #559
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    Quote Originally Posted by increment
    A ripping yarn! I guess things must have been simpler in the early days - the Alex Raymond estate probably wasn't banging down your door looking for a cut. I hadn't known of that story before, but I'm sure now collectors will be scrambling to find a copy... and there's probably more where that came from, I imagine.

    ...
    About all there is to be found are some Dippy press releases, mainly from whan I was playing Turkey. I was always Sultan Omar (I for the firsy tme I played that nation, II for the second, etc.) The head of my Armed forces was the Levantine, Genghis Cohn, and the secret service (Faithful Believers in Islam, or FBI) was headed up by J. Akbar Hookah. He was keenly hunting down the glamorous Austro-Hungarian spy, Lotta von Schlag.

    There was also an exchange of letters rith Walker, IIRR, where I nailed him with simulacra...he assumed I made an error and meant simulacrum, so a second such construct got his protagonist. That's about all I can recollect.

    Exchanging letters of invective and character assassination, writing imaginative press releases for postal games, was for me the greatest part of playing Dippy thus.

    Cheers,
    Gary

  • #560
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    Quote Originally Posted by KRBourgoine
    Gary,

    Good morning, I hope you haven’t collapsed under your mountainous workload. And to help you get even further behind in your endeavors here is a question for you.

    Were there ever players that you DM'ed more leniently than others? Not children per se, but rather players who you thought were less adept or that you knew wouldn’t take a beating well, so you fudged a little in their favor?

    K.R.Bourgoine
    Howdy Pard!

    Aside from youngsters, no. However, I am uniformly harsh with bad play and kind to good players suffering from bad luck.

    Now back to the LA and CZ game products grind. Some semi-retirement

    Cheers,
    Gary

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