Star Wars: Tales of the Jedi




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  1. #1
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    ψ Ignore possum

    Star Wars: Tales of the Jedi

    It is roughly 4,000 years before the Galactic Civil began in earnest, and the Republic is about to unwittingly enter another war. Thought dead for a thousand years, the enigmatic and evil Sith are about to resurface.

    Ghosts of a nearly forgotten cult, the Sith Lord Freedon Nadd's descendents on the planet Onderon practice the Dark Side unbeknowst to the Jedi Order. It would only take a slight spark to ignite the galaxy in the first major war in a millennium.

    Meanwhile, on the temperate planet of Selvernos, Caamasi Jedi Master Mikos Thy'Wen teaches a small group of four Padawans the ways of the Force. Summoned to Ossus for an assignment, Thy'Wen and his students prepare to go off into the galaxy....

    Character sheets, please.

 

  • #2
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    ψ Ignore Rhun

    Anariel Tyri

    Anariel Tyri
    Human Female Jedi Consular 5

    Anariel's grasp of the force is very well-rounded...while she does not excel in any one area of control over the force, neither is she particularly lacking in any area. Her Jedi trainers found this development of her skill to be a good thing, as it showed that she truly understood the aspects of balance.

    Although dedicated to her studies, Anariel can be a bit flighty and carefree. She has a tendency to act impulsively, often before thinking things through completely. It is this aspect of her personality that she has resolved to better.

    Anariel is a slender young woman of twenty years, standing just over 1.7 meters in height. She wears her long raven black hair in multiple braids or securely fashioned in an 'up-do', and she has almond shaped eyes the color of cold, grey stone. Her skin tone is fair, and set off by her dark hair and eyes, giving her something of an exotic look.




    Code:
    Str	10	+0	(2 points)
    Dex	14	+2	(6 points)
    Con	14	+2	(6 points)	
    Int	14	+2	(6 points)
    Wis	15	+2	(6 points, +1 level increase)
    Cha	14	+2	(6 points)
    
    Initiative:	+2
    Defense:	17 or 19 (10 base + 2 dex + 5 class / +2 when wielding Lightsaber)
    Speed:		10 meters
    VP:		40
    WP:		14
    Reputation:	+2
    Force Points:   7
    
    BAB:		+3
    - Melee		+3
    --- Lightsaber	+6	(2d8/19-20), constructed
    - Ranged		+5
    --- Heavy Blaster  +5          (3d8 or DC18, range 8m)
    
    Saves: 
    - Fortitude	+6 (4 base + 2 con)
    - Reflex		+5 (3 base + 2 dex)
    - Will		+6 (4 base + 2 wis)
    
    Languages: 
    - Basic, speak and read/write
    - Droid, comprehension
    - Rodese, speak
    
    Skills:   
    - Computer Use		+9	(5 ranks, +2 int, +2 equipment)
    - Diplomacy		+7	(5 ranks, +2 cha)
    - Gather Information		+4	(2 ranks, +2 cha)
    - Knowledge, tactics		+4	(2 ranks, +2 int)
    - Pilot			+7	(5 ranks, +2 dex)
    - Sense Motive		+7	(5 ranks, +2 wis)
    
    Force Skills: 
    - Affect Mind		+6	(4 ranks, +2 cha)
    - Force Defense		+6	(4 ranks, +2 cha)
    - Heal Self		+7	(5 ranks, +2 cha)
    - Friendship		+4	(2 ranks, +2 cha)
    - Battlemind		+6	(4 ranks, +2 con)
    - Enhance Ability		+4	(2 ranks, +2 con)
    - Enhance Senses		+6	(4 ranks, +2 wis)
    - Far Seeing		+4	(2 ranks, +2 wis) 
    - See Force		+8	(6 ranks, +2 wis)
    - Telepathy		+7	(5 ranks, +2 wis)
    - Force Strike		+9	(7 ranks, +2 int)
    - Move Object		+5	(3 ranks, +2 int)
    
    Feats: 
    - Exotic Weapon Proficienty: Lightsaber
    - Force Sensitive
    - Weapon Group Proficiency: Blaster Pistols
    - Weapon Group Proficiency: Simple Weapons
    - Weapon Finesse
    - Heroic Surge
    - Combat Expertise
    
    Force Feats: 
    - Alter
    - Control
    - Sense
    - Lightsaber Defense
    
    Class Features:
    - Starting Feats (above)
    - Equipment (lightsaber)
    - Force Training (above)
    - Deflect: Defense +1
    - Deflect: Attack -4
    - Bonus Feat (above)
    - Deflect: Extend Defense and Attack
    
    Equipment: 
    - Lightsaber, constructed (1000cr)
    - Heavy blaster pistol
    - Clothing
    - All temperature cloak
    - Aquata breather
    - Comlink
    - Datapad
    - Glowrod
    - Grappling spike launcher
    -3040cr
    
    Last edited by Rhun; Friday, 20th April, 2007 at 03:08 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #3
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    ψ Ignore Voda Vosa
    Voda Vosa, Male Krevaaki Force Adept 4 / Jedi Consular 1

    Voda Vosa lived on his homeworld of Krevas for much of his life; seeking knowledge in the swampy lands of his world before becoming a druid (a nature priest of his people similar to those of the Ithorians). Seeking a better understanding of the universal phenomenon of life and the force, Voda Vosa left Krevas and started traveling the galaxy. During one of his journeys he ended up in an altercation with Republic authorities. It was then that he met Mikos Thy'Wen, a Jedi master who managed to work out a peaceful resolution for the Krevaaki.

    Voda Vosa is a crustacean-like creature, with deep glistening black eyes that seem to peer everywhere. His gender is unclear since for the Krevaaki it is not something individuals are born with, but rather something they gain during each reproductive season. "He" can switch between being male or female depending on the nature of the reproductive season. It matters little since few beside the Krevaaki could spot the differences between either gender.

    Voda is quite centered, but all that crumbles when he is faced with pain. The Krevaaki is afraid of pain as he hates it with all his soul. It is the reason why he is so perceptive; he seeks to foresee painful situations so that he may avoid them. Voda always tries to maneuver himself out of these kinds of situations by avoiding them outright or using force tricks to sidestep them. Others may see it as cowardice, but Voda prides himself on his talents in dodging pain.

    Voda often thinks deeply about all things, even the simplest sentence is motive enough to trigger his reflective behavior. Impulsive reactions and the sort are "visceral constraints" for this Krevaaki.

    The robe he wears covers his six walking tentacles and the remaining two he uses as hands to hold his quarterstaff; the symbol of his druidic order. He is well trained in martial arts and so the staff is more than merely decorative.




    Code:
    Abilities:
     Str 10
     Dex 13
     Con 14
     Int 16
     Wis 18
     Chr 6
    
    Senses Listen +14, Spot +14
    Languages Read/Write/Speak Basic & Kreva
    –––––––––––––––––––––––––
    Defense 19, touch 11, flat-footed 16
    Wound points 14
    Vitality points 32
    Force points 7
    Reputation +1
    Saves:
    Fort +7, Ref +4, Will +10
    –––––––––––––––––––––––––
    Spd 10 meters
    Melee Weapons
    -Lightsaber +4 (2d8) 
    -combat gloves +3 (unarmed +2 dam.) 
    -quarterstaff +3 (1d6/1d6)
    Ranged Weapons:
    -heavy blaster +4 (3d8)
    Base Atk +3; Grp +5
    –––––––––––––––––––––––––
    
    Feats: 
    Alertness
    Exotic Weapon Proficiency (lightsaber)
    Martial Arts
    Weapon Group Proficiency (blaster pistols)
    Weapon Group Proficiency(primitive weapons)
    Weapon Group Proficiency (simple weapons)
    Defensive Martial Arts
    
    Force Feats: Alter, Control, Force-Sensitive, Sense
    
    Skills: 
    Climb +2, Gamble +5, Hide +3, Listen +14, Move Silently +3, Search +7,
    Spot +14, Survival +8, Swim +4, Treat Injury +8
    
    Force Skills: Farseeing +8, Force Strike +11, Heal Another +8, Telepathy +12
    See Force +11
    Class feature Deflect (defense +1)
    Species Traits: Natural Armor, Resilient, Stoic, Tentacles
    
    Equipment: 
    -Lightsaber, constructed
    -Heavy blaster pistol
    -Quarterstaff
    -Combat gloves
    -All temperature cloak
    -Comlink
    -Datapad
    -Tunic
    -MedPack
    –––––––––––––––––––––––––
    Experience 10,000
    –––––––––––––––––––––––––
    Height 2.1 meters; Weight 111 Kg
    Last edited by Voda Vosa; Saturday, 21st April, 2007 at 07:38 AM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #4
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    ψ Ignore Dire Lemming
    Code:
    Yeshua Nataraji, Human, Male
    Jedi Guardian 5
    
    Str	16 +3
    Dex	16 +3
    Con	13 +1
    Int	13 +1
    Wis	10
    Cha	10
    
    Initiative +3
    Defense  18  (Dex +3, Class +5)
    Speed 10 m
    VP 39
    WP 13
    Reputation +2
    
    BAB +5
    Weapons			Attack	Damage	Crit	Range	Stun	Multi/Auto
    Lightsaber		+8	3d8 +3	19-20	-	-	-
    Heavy Blaster		+8	3d8	20	8 m	18	M
    
    Saves			Total	Base	Abil	Misc
    Fortitude		+5	+4	+1
    Reflex			+7	+4	+3
    Will			+3	+3
    
    Languages
    read/write and speak Basic
    
    Skills			Total	Abil	Ranks	Misc
    Balance			+11	+3	8
    Climb			+9	+3	6
    Jump			+11	+3	8
    Tumble			+9	+3	6
    
    Force Skills		Total	Abil	Ranks	Misc
    Battlemind		+6	+1	5
    Farseeing		+5		5
    Force Defense		+5		5
    Move Object		+6	+1	5
    
    Feats
    Exotic Weapon Proficiency (lightsaber)
    Force Sensitive
    Weapon Proficiency (blaster pistol)
    Weapon Proficiency (simple weapons)
    Combat Expertise
    Improved Disarm
    Alter
    Power Attack
    Cleave
    Sense
    Control
    
    Features
    Deflect (Defense +1)
    Deflect (Attack -4)
    Increase Saber Damage (3d8)
    
    Equipment:			Cost	Weight
    Lightsaber parts		1000	1 kg
    Datapad				1000	3 kg
    Holoprojector			1000	0.5 kg
    Field Kit			1000	10 kg
    Blank Datacards (10)		10	0.2 kg
    Datacard with galactic map	300	0.1 kg
    Glow Rod			10	1 kg
    Comlink				200	0.1 kg
    Recording rod			500	1 kg
    Aquata Breather			350	0.2 kg
    Grappling Spike Launcher	50	0.3 kg
    Energy Cell (3)			30	-
    Heavy Blaster			750	1.3 kg
    Power Pack (2)			50	0.2 kg
    Credit Chip			100	0.1 kg
    
    150 Credits on Chip
    
    Total Weight  19 kg
    Yeshua Nataraji is a human male about 1.78 meters in height with an athletic build. He has dark hair down to his mid back which he keeps tied in a braid behind his head. His eyes are a dull maroon color and all of his facial features are relatively small. He usually wears the robes common of Jedi Padawans but also wears a bracer with his family crest carved into it on his right arm.

    Yeshua Nataraji is the third child and only son of a noble family from Alderaan. As such, his sensitivity to the force was recognized early on and he was taken under the tutelage of the Jedi Order at a young age. He showed great talent for lightsaber combat and he incorporated moves from his family’s own traditional sword dance, forming his own distinct style. His second older sister was also a Jedi but disappeared while on a mission two years ago. His first sister (a Jedi Knight, when she disapeared on a mission two years ago) is six years older than him and his second sister(commander of a republic heavy destroyer) is four years older.

    Yeshua seems to take saber training very seriously and is always willing to spar with his fellow students, sometimes telling them they “need the practice” if they are not at first as eager as he. He does however care deeply for the welfare of his allies. Two years ago he sensed that his sister was in danger and attempted to leave but Master Thy’Wen was able to dissuade him, reminding him that she was a knight and he was still only a padawan. When he later received news that she had disappeared he felt guilt over not going to her aid and started to act bitterly towards his teacher and peers. Thy’Wen spoke with him about it one day and after the talk he came to realize that even had he gone there would have been little he could have done to help and so vowed to become stronger so that he could protect others in the future. He still believes his sister is alive and hopes one day to find her.

    Yeshua's Lightsaber:
    Last edited by Dire Lemming; Thursday, 26th April, 2007 at 11:10 PM. Reason: fixed lightsaber damage
    An apple a day keeps the zombie elephants away.
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  • #5
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    ψ Ignore Ambrus


    Lorem Rūt

    Male Neti Jedi Consular
    Init 0; Senses Listen +3, Spot +3
    Languages Read/Write/Speak Basic & Neti; Speak Caamasi & Ithorian
    –––––––––––––––––––––––––
    Defense M:15 / L:14 / H:13, touch M:10 / L:9 / H:8, flat-footed M:15 / L:14 / H:13
    Wound points M&L:14 / H:28
    Vitality points 38
    Force points 7
    Fort +6, Ref +3, Will +7
    –––––––––––––––––––––––––
    Spd 10 meters
    Melee lightsaber M:+4 / L:+3 / H:+2 (2d8)
    Ranged +3
    Base Atk +3; Grp M:+3 / L:+7 / H:+11
    –––––––––––––––––––––––––
    Abilities Str 10, Dex 10, Con 14, Int 20, Wis 16, Chr 9
    Feats Combat Expertise, Exotic Weapon Proficiency (lightsaber), Weapon Group
    Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Perfect Memory
    Force Feats Alter, Control, Force-Sensitive, Kinetic Might, Sense
    Skills Computer Use +6, Knowledge (Alien species) +8, Knowledge (History) +12,
    Knowledge (Jedi lore) +8, Knowledge (Wilderness lore) +9, Knowledge (World lore) +8,
    Repair +6, Treat Injury +5
    Force Skills Battlemind +5, Enhance Senses +5, Farseeing +11, Force Light +11,
    Force Strike +10, Heal Another +11, Heal Self (Cha) +7, Move Object +15, Plant Surge +6,
    See Force +11
    Class feature Deflect (defense +1), Deflect (attack -4), Deflect (extend defense and attack)
    Species Traits Variable Size, Metamorph, Photosynthesis, Camouflage
    –––––––––––––––––––––––––
    Possessions Dual-phase lightsaber (white), Orb (Diminutive hovering 4Ί training/lighting droid),
    Jedi utility belt (canteen, medpac, tool kit, power pack, energy cell, glow rod, comlink,
    Aquata breather, pouches), datapad, datacards (alien species, history, Jedi lore, world lore,
    5 blank), medical kit, 100 credits
    –––––––––––––––––––––––––
    Experience 10,000
    –––––––––––––––––––––––––
    Height 2 meters – 9.5 meters

    Background
    Left seeded in the lush rainforest of the planet Ithor untold centuries ago by unknown parents, Lorem Rūt first germinated and grew into sentience amongst a grove of semi-sentient Baffor trees. Under their serene tutelage the young sprout spent his first few decades absorbing light, water and woodland lore. When he became ambulatory, as well as curious, the telepathic flora of the forest guided Lorem to a nearby circle of Ithorian nature priests who soon identified the odd sentient plant for the creature he was. Over the following decade, the peaceful and contemplative priests made offworld inquiries on behalf of their mysterious charge, contacting the neti homeworld of Ryyk. Within a few years the Ithorians and Neti had made arrangements for Lorem to rejoin his people on Ryyk. Before he could undertake the journey however the distant planet, along with most of his species, was tragically destroyed when the system's star went supernova.

    Fortunately, a Jedi Master known as Ood Bnar survived the planet's destruction as he was on Ossus teaching Padawan learners. The elder Neti journeyed to Ithor anxious to be reunited with one of the few surviving members of his species. So it was that Lorem Rūt met his first fellow Neti as well as Jedi. Joining Ood Bnar on Ossus, the naturally force-sensitive young Neti was indoctrinated into the Jedi order. Eventually he was paired with a Caamasi Jedi Master named Mikos Thy'Wen as his first Padawan learner. Together they traveled to the temperate world of Selvernos to study in relative seclusion. Later Lorem was joined by other Padawans as his master accepted more followers.
    Orb


    Orb
    Thug 4
    Diminutive hovering 4Ί training/lighting droid
    –––––––––––––––––––––––––
    Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0;
    Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (special
    blaster array; low 1d3-1, med 1d2 or high 1d3; 4 meters); SV Fort +1, Ref +3, Will +2;
    SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.
    Equipment: Blaster array, motion sensors, fusion lantern, rust inhibitor
    Skills: Spot 7 ranks (+8).
    Feats: Ambidexterity, Dodge, Multishot, Toughness,
    Weapon Group Proficiencies (blaster pistols, simple weapons).
    Cost: 1570 credits
    –––––––––––––––––––––––––
    Orb is a diminutive spherical hovering droid built around a training remote's frame but
    augmented with a fusion lantern's power-core and emitters. To make room within its
    chassis for the extra components, the training remote's standard signal receptor has been
    removed and its program modified to respond to a neti's voluntary foliage gestures as well
    as environmental stimuli. The following lists the actions Orb is programmed to execute:

    Brighten – Increases its level of illumination.
    Dim – Decreases its level of illumination.
    Extinguish – Immediately deactivates its light & heat emitters.
    Accompany – Floats along next to Lorem at a distant of a meter.
    Ascend – Rises to hover in the center of a room's ceiling or directly
    above Lorem (up to 4 meters overhead) if the neti is on the move.
    Announce – Strobes briefly whenever a tiny or larger creature approaches within 10 meters.
    Ward – Shifts to orange whenever a creature holding a weapon approaches within 10 meters.
    Alert – Shifts to red whenever a creature initiates a violent action within line of sight.
    Drill – Initiates a standard training exercise with its blaster array set to low.
    Attack – Begins tracking and shooting volleys of high-powered blaster fire at an indicated target.
    Last edited by Ambrus; Saturday, 21st April, 2007 at 05:21 AM.
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  • #6
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    ψ Ignore possum
    The aged Caamasi Jedi Master is already sitting in his seat aboard the medium transport as the rest of you arrive at the ship. The pilot is a rather simple looking human male, only in his twenties and about to begin a mediocre career.

    "Good to see all of you here, my apprentices," Master Thy'Wen says as the rest of you take your seats. "The trip to Ossus is about to begin. Do have any questions about what you'll see there? If I remember correctly, it will be the first trip for all of you--save Lorem." He points at the Neti Jedi for emphasis.

  • #7
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    ψ Ignore Voda Vosa
    "It is of high interest to me to know what kind of danger are we facing Master, which is its nature" Voda Vosa says as he sits in his place, making strange movements to fit his tentacles in a sit not made for them.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #8
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    ψ Ignore Dire Lemming
    Yeshua nods silent, his peer having stated his own thoughts perfectly.
    An apple a day keeps the zombie elephants away.
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    Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
    Star Wars - possum's Tales of the Jedi - OOC / IC
    Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG
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  • #9
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    I Defended The Walls!

    ψ Ignore Shayuri
    (OOC - Possum, since yer not posting to the ooc thread, there's some confusion as to which four Jedi are in the game and which aren't. Did I miss a post where you picked who was in? Are we all in? Help! )

  • #10
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    ψ Ignore Dire Lemming
    OOC: We're all in right? Right? Right?
    An apple a day keeps the zombie elephants away.
    Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!

    My Games

    Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
    Homebrew - Blackrat/My Assassin City - OOC / IC / RG
    Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
    Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
    Star Wars - possum's Tales of the Jedi - OOC / IC
    Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG
    Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG
    Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG
    HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG

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