Star Wars: Tales of the Jedi

possum

First Post
It is roughly 4,000 years before the Galactic Civil began in earnest, and the Republic is about to unwittingly enter another war. Thought dead for a thousand years, the enigmatic and evil Sith are about to resurface.

Ghosts of a nearly forgotten cult, the Sith Lord Freedon Nadd's descendents on the planet Onderon practice the Dark Side unbeknowst to the Jedi Order. It would only take a slight spark to ignite the galaxy in the first major war in a millennium.

Meanwhile, on the temperate planet of Selvernos, Caamasi Jedi Master Mikos Thy'Wen teaches a small group of four Padawans the ways of the Force. Summoned to Ossus for an assignment, Thy'Wen and his students prepare to go off into the galaxy....

Character sheets, please.
 

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Rhun

First Post
Anariel Tyri

Anariel Tyri
Human Female Jedi Consular 5

Anariel's grasp of the force is very well-rounded...while she does not excel in any one area of control over the force, neither is she particularly lacking in any area. Her Jedi trainers found this development of her skill to be a good thing, as it showed that she truly understood the aspects of balance.

Although dedicated to her studies, Anariel can be a bit flighty and carefree. She has a tendency to act impulsively, often before thinking things through completely. It is this aspect of her personality that she has resolved to better.

Anariel is a slender young woman of twenty years, standing just over 1.7 meters in height. She wears her long raven black hair in multiple braids or securely fashioned in an 'up-do', and she has almond shaped eyes the color of cold, grey stone. Her skin tone is fair, and set off by her dark hair and eyes, giving her something of an exotic look.




Code:
Str	10	+0	(2 points)
Dex	14	+2	(6 points)
Con	14	+2	(6 points)	
Int	14	+2	(6 points)
Wis	15	+2	(6 points, +1 level increase)
Cha	14	+2	(6 points)

Initiative:	+2
Defense:	17 or 19 (10 base + 2 dex + 5 class / +2 when wielding Lightsaber)
Speed:		10 meters
VP:		[url=http://invisiblecastle.com/find.py?id=962913]40[/url]
WP:		14
Reputation:	+2
Force Points:   7

BAB:		+3[size=1]
- Melee		+3
--- Lightsaber	+6	(2d8/19-20), constructed
- Ranged		+5
--- Heavy Blaster  +5          (3d8 or DC18, range 8m)[/size]

Saves: [size=1]
- Fortitude	+6 (4 base + 2 con)
- Reflex		+5 (3 base + 2 dex)
- Will		+6 (4 base + 2 wis)[/size]

Languages: [size=1]
- Basic, speak and read/write
- Droid, comprehension
- Rodese, speak[/size]

Skills: [size=1]  
- Computer Use		+9	(5 ranks, +2 int, +2 equipment)
- Diplomacy		+7	(5 ranks, +2 cha)
- Gather Information		+4	(2 ranks, +2 cha)
- Knowledge, tactics		+4	(2 ranks, +2 int)
- Pilot			+7	(5 ranks, +2 dex)
- Sense Motive		+7	(5 ranks, +2 wis)[/size]

Force Skills: [size=1]
- Affect Mind		+6	(4 ranks, +2 cha)
- Force Defense		+6	(4 ranks, +2 cha)
- Heal Self		+7	(5 ranks, +2 cha)
- Friendship		+4	(2 ranks, +2 cha)
- Battlemind		+6	(4 ranks, +2 con)
- Enhance Ability		+4	(2 ranks, +2 con)
- Enhance Senses		+6	(4 ranks, +2 wis)
- Far Seeing		+4	(2 ranks, +2 wis) 
- See Force		+8	(6 ranks, +2 wis)
- Telepathy		+7	(5 ranks, +2 wis)
- Force Strike		+9	(7 ranks, +2 int)
- Move Object		+5	(3 ranks, +2 int)[/size]

Feats: [size=1]
- Exotic Weapon Proficienty: Lightsaber
- Force Sensitive
- Weapon Group Proficiency: Blaster Pistols
- Weapon Group Proficiency: Simple Weapons
- Weapon Finesse
- Heroic Surge
- Combat Expertise[/size]

Force Feats: [size=1]
- Alter
- Control
- Sense
- Lightsaber Defense[/size]

Class Features:[size=1]
- Starting Feats (above)
- Equipment (lightsaber)
- Force Training (above)
- Deflect: Defense +1
- Deflect: Attack -4
- Bonus Feat (above)
- Deflect: Extend Defense and Attack[/size]

Equipment: [size=1]
- Lightsaber, constructed (1000cr)
- Heavy blaster pistol
- Clothing
- All temperature cloak
- Aquata breather
- Comlink
- Datapad
- Glowrod
- Grappling spike launcher
-3040cr
[/size]
 
Last edited:

Voda Vosa

First Post
Voda Vosa, Male Krevaaki Force Adept 4 / Jedi Consular 1

Voda Vosa lived on his homeworld of Krevas for much of his life; seeking knowledge in the swampy lands of his world before becoming a druid (a nature priest of his people similar to those of the Ithorians). Seeking a better understanding of the universal phenomenon of life and the force, Voda Vosa left Krevas and started traveling the galaxy. During one of his journeys he ended up in an altercation with Republic authorities. It was then that he met Mikos Thy'Wen, a Jedi master who managed to work out a peaceful resolution for the Krevaaki.

Voda Vosa is a crustacean-like creature, with deep glistening black eyes that seem to peer everywhere. His gender is unclear since for the Krevaaki it is not something individuals are born with, but rather something they gain during each reproductive season. "He" can switch between being male or female depending on the nature of the reproductive season. It matters little since few beside the Krevaaki could spot the differences between either gender.

Voda is quite centered, but all that crumbles when he is faced with pain. The Krevaaki is afraid of pain as he hates it with all his soul. It is the reason why he is so perceptive; he seeks to foresee painful situations so that he may avoid them. Voda always tries to maneuver himself out of these kinds of situations by avoiding them outright or using force tricks to sidestep them. Others may see it as cowardice, but Voda prides himself on his talents in dodging pain.

Voda often thinks deeply about all things, even the simplest sentence is motive enough to trigger his reflective behavior. Impulsive reactions and the sort are "visceral constraints" for this Krevaaki.

The robe he wears covers his six walking tentacles and the remaining two he uses as hands to hold his quarterstaff; the symbol of his druidic order. He is well trained in martial arts and so the staff is more than merely decorative.

Vodo_baas.jpg

lightsaberiv1.jpg


Code:
[B]Abilities:[/B]
 Str 10
 Dex 13
 Con 14
 Int 16
 Wis 18
 Chr 6

Senses Listen +14, Spot +14
Languages Read/Write/Speak Basic & Kreva
–––––––––––––––––––––––––
Defense 19, touch 11, flat-footed 16
Wound points 14
Vitality points 32
Force points 7
Reputation +1
[B]Saves:[/B]
Fort +7, Ref +4, Will +10
–––––––––––––––––––––––––
Spd 10 meters
[B]Melee Weapons[/B]
-Lightsaber +4 (2d8) 
-combat gloves +3 (unarmed +2 dam.) 
-quarterstaff +3 (1d6/1d6)
[B]Ranged Weapons:[/B]
-heavy blaster +4 (3d8)
Base Atk +3; Grp +5
–––––––––––––––––––––––––

[B]Feats: [/B]
Alertness
Exotic Weapon Proficiency (lightsaber)
Martial Arts
Weapon Group Proficiency (blaster pistols)
Weapon Group Proficiency(primitive weapons)
Weapon Group Proficiency (simple weapons)
Defensive Martial Arts

[B]Force Feats:[/B] Alter, Control, Force-Sensitive, Sense

[B]Skills: [/B]
Climb +2, Gamble +5, Hide +3, Listen +14, Move Silently +3, Search +7,
Spot +14, Survival +8, Swim +4, Treat Injury +8

[B]Force Skills:[/B] Farseeing +8, Force Strike +11, Heal Another +8, Telepathy +12
See Force +11
Class feature Deflect (defense +1)
[B]Species Traits:[/B] Natural Armor, Resilient, Stoic, Tentacles

Equipment: 
-Lightsaber, constructed
-Heavy blaster pistol
-Quarterstaff
-Combat gloves
-All temperature cloak
-Comlink
-Datapad
-Tunic
-MedPack
–––––––––––––––––––––––––
Experience 10,000
–––––––––––––––––––––––––
Height 2.1 meters; Weight 111 Kg
 
Last edited:

Dire Lemming

First Post
Code:
Yeshua Nataraji, Human, Male
Jedi Guardian 5

Str	16 +3
Dex	16 +3
Con	13 +1
Int	13 +1
Wis	10
Cha	10

Initiative +3
Defense  18  (Dex +3, Class +5)
Speed 10 m
VP 39
WP 13
Reputation +2

BAB +5
Weapons			Attack	Damage	Crit	Range	Stun	Multi/Auto
Lightsaber		+8	3d8 +3	19-20	-	-	-
Heavy Blaster		+8	3d8	20	8 m	18	M

Saves			Total	Base	Abil	Misc
Fortitude		+5	+4	+1
Reflex			+7	+4	+3
Will			+3	+3

Languages
read/write and speak Basic

Skills			Total	Abil	Ranks	Misc
Balance			+11	+3	8
Climb			+9	+3	6
Jump			+11	+3	8
Tumble			+9	+3	6

Force Skills		Total	Abil	Ranks	Misc
Battlemind		+6	+1	5
Farseeing		+5		5
Force Defense		+5		5
Move Object		+6	+1	5

Feats
Exotic Weapon Proficiency (lightsaber)
Force Sensitive
Weapon Proficiency (blaster pistol)
Weapon Proficiency (simple weapons)
Combat Expertise
Improved Disarm
Alter
Power Attack
Cleave
Sense
Control

Features
Deflect (Defense +1)
Deflect (Attack -4)
Increase Saber Damage (3d8)

Equipment:			Cost	Weight
Lightsaber parts		1000	1 kg
Datapad				1000	3 kg
Holoprojector			1000	0.5 kg
Field Kit			1000	10 kg
Blank Datacards (10)		10	0.2 kg
Datacard with galactic map	300	0.1 kg
Glow Rod			10	1 kg
Comlink				200	0.1 kg
Recording rod			500	1 kg
Aquata Breather			350	0.2 kg
Grappling Spike Launcher	50	0.3 kg
Energy Cell (3)			30	-
Heavy Blaster			750	1.3 kg
Power Pack (2)			50	0.2 kg
Credit Chip			100	0.1 kg

150 Credits on Chip

Total Weight  19 kg
Yeshua Nataraji is a human male about 1.78 meters in height with an athletic build. He has dark hair down to his mid back which he keeps tied in a braid behind his head. His eyes are a dull maroon color and all of his facial features are relatively small. He usually wears the robes common of Jedi Padawans but also wears a bracer with his family crest carved into it on his right arm.

Yeshua Nataraji is the third child and only son of a noble family from Alderaan. As such, his sensitivity to the force was recognized early on and he was taken under the tutelage of the Jedi Order at a young age. He showed great talent for lightsaber combat and he incorporated moves from his family’s own traditional sword dance, forming his own distinct style. His second older sister was also a Jedi but disappeared while on a mission two years ago. His first sister (a Jedi Knight, when she disapeared on a mission two years ago) is six years older than him and his second sister(commander of a republic heavy destroyer) is four years older.

Yeshua seems to take saber training very seriously and is always willing to spar with his fellow students, sometimes telling them they “need the practice” if they are not at first as eager as he. He does however care deeply for the welfare of his allies. Two years ago he sensed that his sister was in danger and attempted to leave but Master Thy’Wen was able to dissuade him, reminding him that she was a knight and he was still only a padawan. When he later received news that she had disappeared he felt guilt over not going to her aid and started to act bitterly towards his teacher and peers. Thy’Wen spoke with him about it one day and after the talk he came to realize that even had he gone there would have been little he could have done to help and so vowed to become stronger so that he could protect others in the future. He still believes his sister is alive and hopes one day to find her.

Yeshua's Lightsaber:
yeshuasabervu1.png
 
Last edited:

Ambrus

Explorer
lorem2ue6.jpg


Lorem Rūt

Male Neti Jedi Consular
Init 0; Senses Listen +3, Spot +3
Languages Read/Write/Speak Basic & Neti; Speak Caamasi & Ithorian
–––––––––––––––––––––––––
Defense M:15 / L:14 / H:13, touch M:10 / L:9 / H:8, flat-footed M:15 / L:14 / H:13
Wound points M&L:14 / H:28
Vitality points 38
Force points 7
Fort +6, Ref +3, Will +7
–––––––––––––––––––––––––
Spd 10 meters
Melee lightsaber M:+4 / L:+3 / H:+2 (2d8)
Ranged +3
Base Atk +3; Grp M:+3 / L:+7 / H:+11
–––––––––––––––––––––––––
Abilities Str 10, Dex 10, Con 14, Int 20, Wis 16, Chr 9
Feats Combat Expertise, Exotic Weapon Proficiency (lightsaber), Weapon Group
Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Perfect Memory
Force Feats Alter, Control, Force-Sensitive, Kinetic Might, Sense
Skills Computer Use +6, Knowledge (Alien species) +8, Knowledge (History) +12,
Knowledge (Jedi lore) +8, Knowledge (Wilderness lore) +9, Knowledge (World lore) +8,
Repair +6, Treat Injury +5
Force Skills Battlemind +5, Enhance Senses +5, Farseeing +11, Force Light +11,
Force Strike +10, Heal Another +11, Heal Self (Cha) +7, Move Object +15, Plant Surge +6,
See Force +11
Class feature Deflect (defense +1), Deflect (attack -4), Deflect (extend defense and attack)
Species Traits Variable Size, Metamorph, Photosynthesis, Camouflage
–––––––––––––––––––––––––
Possessions Dual-phase lightsaber (white), Orb (Diminutive hovering 4º training/lighting droid),
Jedi utility belt (canteen, medpac, tool kit, power pack, energy cell, glow rod, comlink,
Aquata breather, pouches), datapad, datacards (alien species, history, Jedi lore, world lore,
5 blank), medical kit, 100 credits
–––––––––––––––––––––––––
Experience 10,000
–––––––––––––––––––––––––
Height 2 meters – 9.5 meters

[sblock=Background]Left seeded in the lush rainforest of the planet Ithor untold centuries ago by unknown parents, Lorem Rūt first germinated and grew into sentience amongst a grove of semi-sentient Baffor trees. Under their serene tutelage the young sprout spent his first few decades absorbing light, water and woodland lore. When he became ambulatory, as well as curious, the telepathic flora of the forest guided Lorem to a nearby circle of Ithorian nature priests who soon identified the odd sentient plant for the creature he was. Over the following decade, the peaceful and contemplative priests made offworld inquiries on behalf of their mysterious charge, contacting the neti homeworld of Ryyk. Within a few years the Ithorians and Neti had made arrangements for Lorem to rejoin his people on Ryyk. Before he could undertake the journey however the distant planet, along with most of his species, was tragically destroyed when the system's star went supernova.

Fortunately, a Jedi Master known as Ood Bnar survived the planet's destruction as he was on Ossus teaching Padawan learners. The elder Neti journeyed to Ithor anxious to be reunited with one of the few surviving members of his species. So it was that Lorem Rūt met his first fellow Neti as well as Jedi. Joining Ood Bnar on Ossus, the naturally force-sensitive young Neti was indoctrinated into the Jedi order. Eventually he was paired with a Caamasi Jedi Master named Mikos Thy'Wen as his first Padawan learner. Together they traveled to the temperate world of Selvernos to study in relative seclusion. Later Lorem was joined by other Padawans as his master accepted more followers.[/sblock][Sblock=Orb]
orbsj8.gif


Orb
Thug 4
Diminutive hovering 4º training/lighting droid
–––––––––––––––––––––––––
Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0;
Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (special
blaster array; low 1d3-1, med 1d2 or high 1d3; 4 meters); SV Fort +1, Ref +3, Will +2;
SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.
Equipment: Blaster array, motion sensors, fusion lantern, rust inhibitor
Skills: Spot 7 ranks (+8).
Feats: Ambidexterity, Dodge, Multishot, Toughness,
Weapon Group Proficiencies (blaster pistols, simple weapons).
Cost: 1570 credits
–––––––––––––––––––––––––
Orb is a diminutive spherical hovering droid built around a training remote's frame but
augmented with a fusion lantern's power-core and emitters. To make room within its
chassis for the extra components, the training remote's standard signal receptor has been
removed and its program modified to respond to a neti's voluntary foliage gestures as well
as environmental stimuli. The following lists the actions Orb is programmed to execute:

Brighten – Increases its level of illumination.
Dim – Decreases its level of illumination.
Extinguish – Immediately deactivates its light & heat emitters.
Accompany – Floats along next to Lorem at a distant of a meter.
Ascend – Rises to hover in the center of a room's ceiling or directly
above Lorem (up to 4 meters overhead) if the neti is on the move.
Announce – Strobes briefly whenever a tiny or larger creature approaches within 10 meters.
Ward – Shifts to orange whenever a creature holding a weapon approaches within 10 meters.
Alert – Shifts to red whenever a creature initiates a violent action within line of sight.
Drill – Initiates a standard training exercise with its blaster array set to low.
Attack – Begins tracking and shooting volleys of high-powered blaster fire at an indicated target.[/sblock]
 
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possum

First Post
The aged Caamasi Jedi Master is already sitting in his seat aboard the medium transport as the rest of you arrive at the ship. The pilot is a rather simple looking human male, only in his twenties and about to begin a mediocre career.

"Good to see all of you here, my apprentices," Master Thy'Wen says as the rest of you take your seats. "The trip to Ossus is about to begin. Do have any questions about what you'll see there? If I remember correctly, it will be the first trip for all of you--save Lorem." He points at the Neti Jedi for emphasis.
 

Voda Vosa

First Post
"It is of high interest to me to know what kind of danger are we facing Master, which is its nature" Voda Vosa says as he sits in his place, making strange movements to fit his tentacles in a sit not made for them.
 


Shayuri

First Post
(OOC - Possum, since yer not posting to the ooc thread, there's some confusion as to which four Jedi are in the game and which aren't. Did I miss a post where you picked who was in? Are we all in? Help! :))
 


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