S@squ@tch's PbP Characters

s@squ@tch

First Post
Code:
[B]Leigh Valendor[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human
[B]Region of Origin:[/b] Breland 
[B]Size:[/B] M
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Deity:[/B] Dol Arrah ([B]Domains:[/B] Good, Sun)
[B]Action Points:[/B]

[B]Str:[/B] 14 +2 (--p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 11 -- (--p.)	[B]BAB:[/B] +3		[B]HP:[/B] 36 (4d8+4)
[B]Con:[/B] 12 +1 (--p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] n/a
[B]Int:[/B] 12 +1 (--p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Str +1, Wis +1
[B]Wis:[/B] 16 +3 (--p.)	[B]Init:[/B] +0	[B]Spell Save:[/B] 
[B]Cha:[/B] 14 +2 (--p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 50% (Arcane)

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+0	+0	+0	+0	16
[B]Touch:[/B]	10	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+4	+1	+0
[B]Ref:[/B]	+1	+1	+0	+0
[B]Will:[/B]	+7	+4	+3	+0
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+5	1d8+2	20/x2      	------
Dagger                  +5/+3	1d4+2	19-20/x2 	10 ft
Light Crossbow		+3	1d8+0	19-20/x2 	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Turn Undead (9x/day), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B]
2nd - 
3rd -
4th - 

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Good, Sun
[b]Domain Powers:[/b] Good: cast good spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (5)     Light, Detect Magic, Resistance, Purify Food and Drink, Read Magic
	1st - (4+1)   Divine Favor, Bless X2, Shield of Faith, Protection from Evil (D)
	2nd - (3+1)   Bulls Strength, Bears Endurance, Spiritual Weapon, Heat Metal (D)



[B]Skill Points:[/B] 28	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	8	7	+1	--
Know (Religion) 6	5	+1	--
Know (Arcana)	5	4	+1	--
Know (History)	5	4	+1	--
Heal        	8	5	+3	--
Diplomacy	5	3	+2	--
Ride        	0	0	--	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
Scale Mail            	50gp	30lb
Heavy Steel Shield 	20gp	15lb
Dagger                 	2gp	1lb
Light Crossbow      	35gp	4lb
20 bolts               	2gp	2lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Healer's Kit          	50gp	1lb


[B]Total Weight:[/B]80lb	[B]Money:[/B] 13.5gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	117	175	350	875

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[b]Weight:[/b] 125 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Tan

Appearance: Tall and lithe, with piercing green eyes that delve deeply into ones soul. Her hair is shoulder length, tied back so that it stays out of her eyes.

Personality:

Background:
[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
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s@squ@tch

First Post
Hedowin had reached the glass-ceiling at Morgrave University.

He recently had a breakthrough on his own, in which he could manifest minor magics without the aid of long, studious sessions in the library. Sorcerers are not uncommon in Khorvaire, but sorcery was seen as something inherent, and not compatible with hours of intense studying of arcane symbols and runes.

He advanced his ideas upon his teachers about the intermingling of prepared and spontaneous magics, which they wanted to hear nothing about. Instead, they instructed him to get back to his tomes and books, like a good wizard would.

He had practiced each day, trying to find any connection or bridge between his two talents, but so far has come up short -- much like feeling that the answer is there right in front of him but he cannot quite see it.

His studies now have been directed (in secret) to gathering more information on any reference in the old tomes to others who pondered the same questions he did.

After several weeks of sleeping in the library, he unearthed an odd reference to a "Sargeen", who was ostracized hundreds of years ago for advancing questions similar to his own. After successfully slipping past the wards put in place by the Masters, Hedowin was able to infiltrate the basement record room for the University. It took him several nights to track down the students history -- this "Sargeen" summarily was expelled from the University, was was rumored to head back to his homeland in Q'barra.

Now, Hedowin feels that there is nothing more for him to learn at the University, and is now preparing to set out into the real world in search of Sargeen -- although he is expected to have joined the Host many decades before now. Any reference, journal, or notes hopefully could help spur the breakthrough that Hedowin feels that is so close...


Code:
[B]Name:[/B] Hedowin Darvan
[B]Class:[/B] Wizard 4/Sorcerer 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Senses:[/B] Spot: +0, Listen +0  (+2 to both when familiar is within 5')
[B]Deity:[/B] Sovereign Host
[B]Region of Origin:[/B] Breland
[b]Action Points:[/b]: 5/7 (Conc check vs Dracotaur, crossbow shot at blackscale in temple)

[B]Str:[/B]  8 -1 (0p.)	[B]Level:[/B] 5	[B]XP[/B]: 10000
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +2		[B]HP:[/B] 21 (5d4+5)
[B]Con:[/B] 12 +1 (4p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 16 +3 (10p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Cha +1
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (8p.)	[B]ACP:[/B] N/A	[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+1	+0	+0	+0	11
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+1	+1	+1
[B]Ref:[/B]	+3	+1	+1	+1
[B]Will:[/B]	+7	+6	+0	+1
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger     		+1	1d4-1	19-20/x2 	------
Light Crossbow		+4	1d8	19-20/x2 	 80ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Giant, Sylvan

[B]Abilities:[/B]

- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. 
- Human base land speed is 30 feet. 
- 1 extra feat at 1st level. 
- 4 extra skill points at 1st level and 1 extra skill point at each additional level. 

Wizard Abilities


[B]Feats: [/B] 
L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.
L1: Wizard Bonus: Scribe Scroll
L1: Wizard Bonus: Call Familiar
L1: Extend Spell
L3: Combat Casting



[B]Spells prepared[/B] (Save DC 13 + spell level): 


[U]Wizard Spells: (CL4)[/U]

0 -(4)-  Ray of Frost, Detect Magic, Read Magic, Daze
1st -(4)-  Mage Armor, Lesser Orb of Fire, Magic Missile, Lesser Orb of Acid
2nd -(3)- Mirror Image, Flaming Sphere, Invisibility

[U]Sorcerer Spells: (CL1)[/U]

0 - (5)
1st -(4)

[B]Spellbook/Spells Known:[/B]

[U]Wizard:[/U]
	0 - All Cantrips
	1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire, Ray of Enfeeblement
    	2nd -(5) Flaming Sphere, Glitterdust, Mirror Image, Invisibility, Levitate
[U]Sorcerer:[/U]
	0 - (4) - Touch of Fatigue, Acid Splash, Message, Light
	1st -(2)- Magic Missile, Ray of Enfeeblement

[B]Spell-Like:[/B] None

[B]Skill Points:[/B] 48	[B]Max Ranks:[/B] 8/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
[U]Bluff[/U]       	+5	2	+3	--
[U]Concentration[/U]  	+9	8	+1	--
[U]Decipher Script[/U]	+7	4	+3	--
[U]Know: (Arcana)[/U]  +13	8	+3	+2
[U]Know: (Religion[/U])+9	6	+3	--
[U]Know: (Planes)[/U]  +9	6	+3	--
[U]Know: (Nature)[/U]  +9	6	+3	--
[U]Spellcraft[/U]  	+13	8	+3	+2
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Light Crossbow	335gp	4lb
19 bolts   		2gp	2lb
Dagger    		2gp	1lb
Explorer's Outfit	10gp	5lb
Belt Pouch		1gp	0.5lb
Spell Component Pouch   5gp	2lb
Arcanist's Gloves       500gp	--lb
Eternal Wand of Identify 820gp	--lb
Eternal Wand of Shield	820gp	--lb
Armband of Elusive Action 800gp	1lb
Vest of Resistance 	1000gp	1lb
Headband on Conscious Effort 2000gp	1lb
Empower Spellshard - Magic Missile 1000gp	1lb


[U]Backpack 		2gp	2lb[/U]
Spellbook 		15gp	3lb
Sunrod    		2gp	1lb
Chalk (3 pieces)	3cp	0lb
Pen and Ink		8gp	0lb
Paper (10 sheets)  	4gp	0lb
Flask        		3cp	1.5lb

[u]Potions:[/u]
Cure Moderate Wounds x3	600gp	--lb
Lesser Restoration x2	600gp	--lb
Unknown potion (Dracotaur)	?gp	--lb

Scroll Case with:           	1gp	0.5lb
Glitterdust (CL3)           	150gp	--lb
[S]Invisibility (CL3)            	150gp	--lb[/S]  (used on Bregan to scout Temple entrance)
Grease (CL1)                 	25gp	--lb
Tenser's Floating Disk (CL3) 	75gp	--lb
Enlarge Person X2 (CL3) 	150gp	--lb
Reduce Person X2 (CL3) 	150gp	--lb
Lesser Orb of Fire (CL3)    	75gp	--lb
Lesser Orb of Acid (CL3)     	75gp	--lb
Mage Armor (CL1)     	25gp	--lb



[B]Total Weight:[/B]25 lb	[B]Money:[/B] 97 gp 9 sp 4 cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	160	400

[B]Age:[/B] 19
[B]Height:[/B] 5'10"
[B]Weight:[/B] 154
[B]Eyes:[/B] Green
[B]Hair:[/B] Black 
[B]Skin:[/B] Pale

[B]Familiar:[/B] Ebony (Raven)
Size: Tiny animal
Hit Dice: 5d8 (10hp)
Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armor), touch 16, flat-footed 15
Speed: 10 ft. (2 squares), fly 40 ft. (average) 
Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse, Improved Evasion, 
Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +4, Will +8 
Full Attack: Claws +4 melee (1d2-5)
 
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s@squ@tch

First Post
Currently active in Darimaus's No Man's Land

Code:
[B]Name:[/B] Jareel Arinthis
[B]Class:[/B] Monk
[B]Race:[/B] Human/Outsider
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] St. Cuthbert 

[B]Str:[/B] 24 +7 (+3 tome +6 belt)	[B]Level:[/B] 20	[B]XP[/B]: 
[B]Dex:[/B] 26 +8 (+2 tome +6 belt)	[B]BAB:[/B] +15/10/5	[B]HP:[/B] 201 (20d8+100)
[B]Con:[/B] 20 +5 (+6 belt)		[B]Grapple:[/B] +22	
[B]Int:[/B] 19 +4 (+6 belt)		[B]Speed:[/B] 90'	[B]Stat Increases:[/b] +2 Str +1 Con +2 Wis
[B]Wis:[/B] 29 +9 (+3 tome + 6 belt)	[B]Init:[/B] +8	[B]Spell Save:[/B] 
[B]Cha:[/B] 18 +4 (+6 belt)		[B]ACP:[/B] 0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+0	+8	+0	+4	+18	48
[B]Touch:[/B]	36	[B]Flatfooted:[/B]  40

[B]Spell Res:[/B] 30
[B]Dmg Red:[/B] 10/magic

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+22	+12	+10	--
[B]Ref:[/B]	+25	+12	+13	--
[B]Will:[/B]	+26	+12	+14	+2 to enchantment spells/effects
[B]Notes:[/B]

[B]Weapon			Attack			Damage	Critical	Range[/B]
Unarmed Strike		+27/+27/+27/+22/+17	2d10+11	 19-20/x2	------

[B]Notes:[/B] Greater Flurry of Blows, Improved Critical (Unarmed strike), Weapon Focus (Unarmed Strike), Improved Trip

[B]Languages:[/B] Common

[B]Abilities:[/B] Stunning Fist, Quivering Palm, Slow Fall (Any distance), Deflect Arrows, Immune to all natural diseases, Wholeness of Body, Improved Evasion, Immune all poisons, Dimension Door 1/day CL:10, Can speak with any living creature, Etherealness - 20 rnds/day

[B]Feats:[/B] Combat Reflexes, Cleave, Power Attack, Improved Critical(Unarmed strike), Weapon Focus (Unarmed Strike), Spring Attack, Mobility, Dodge, Perfect Self, Empty Body, Tongue of the Sun and the Moon, Timeless Body, Quivering Palm, Diamond Soul, Abundant Step, Greater Flurry of Blows, Diamond Body, Improved Evasion, Wholeness of Body, Improved Trip, Purity of Body, Slow Fall, Ki Strike (Magic, Lawful, Adamantine), Still Mind, Deflect Arrows, Evasion, Stunning Fist, Improved Unarmed Strike, Flurry of Blows
[B][sblock=Feat Descriptions]
[CENTER][U][B][I]Monk Bonus Feats:[/I][/B][/U][/CENTER]

[U][B]Flurry of Blows[/B][/U]

[U][B]Improved Unarmed Strike[/B][/U]

[U][B]Stunning Fist[/B][/U] - You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 29), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. 

[U][B]Evasion[/B][/U]

[U][B]Deflect Arrows[/B][/U] - You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. 

Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. 

[U][B]Still Mind [/B] [/U] - gains a +2 bonus on saving throws against spells and effects from the school of enchantment. 

[U][B]Ki Strike [/B] [/U] (Magic, Lawful, Adamantine)

[U][B]Slow Fall [/B] [/U] (any distance)

[U][B]Purity of Body[/B][/U] - gains immunity to all diseases except for supernatural and magical diseases. 

[U][B]Improved Trip[/B][/U] - You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. 

If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt. 

[U][B]Wholeness of Body[/B][/U] - can heal a number of hit points of damage equal to twice his current monk level each day (40), and he can spread this healing out among several uses.

[U][B]Improved Evasion [/B] [/U] - takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save.

[U][B]Diamond Body [/B] [/U] -  immunity to poisons of all kinds. 

[U][B]Greater Flurry of Blows[/B][/U]

[B][U]Abundant Step[/U] [/B] - a monk can slip magically between spaces, as if using the spell dimension door, once per day. CL:10

[U][B]Diamond Soul [/B][/U] - gains spell resistance equal to her current monk level + 10 (30). 

[U][B]Quivering Palm[/B][/U] - can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 29), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time. 

[U][B]Timeless Body[/B][/U] - no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up. 

[U][B]Tongue of the Sun and the Moon[/B][/U] - can speak with any living creature. 

[U][B]Empty Body[/B][/U] - gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. He may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed his monk level. 

[U][B]Perfect Self[/B][/U] - He is forevermore treated as an outsider rather than as a humanoid for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows him to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. 

[CENTER][U][I][B]Normal Feats: (8)[/B][/I][/U][/CENTER]

[U][B]Dodge [/B] [/U] - During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. 

A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. 


[U][B]Mobility[/B][/U] - You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. 

Dodge bonuses stack with each other, unlike most types of bonuses. 

[U][B]Spring Attack[/B] [/U] - When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor. 

You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. 

[U][B]Weapon Focus (Unarmed Strike) [/B] [/U] - You gain a +1 bonus on all attack rolls you make using the selected weapon. 


[U][B]Improved Critical(Unarmed Strike) [/B] [/U] - You double the threat range for the selected weapon

[U][B]Power Attack [/B] [/U] On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. 

[U][B]Cleave [/B] [/U]  If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round. 

[U][B]Combat Reflexes [/B] [/U] You may make a number of additional attacks of opportunity equal to your Dexterity bonus (8)
[/sblock] [/B] 



 
[B]Skill Points:[/B] 138	[B]Max Ranks:[/B] 23/11
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance   	+15	5	+8	+2
Concentration	+6	1	+5	--
Craft (Ale)	+5	1	+4	--
Diplomacy	+25	19	+4	+2
Search    	+4	0	+4	--
Bluff       	+4	0	+4	--
Climb      	+12	5	+7	--
Escape Artist	+13	5	+8	--
Disguise   	+4	0	+4	--
Gather Information	+7	10	+4	--
Heal        	+10	1	+9	--
Hide        	+18	10	+8	--
Intimidate      +4	0	+4	--
Jump       	+14	5	+7	+2
Listen     	+22	13	+9	--
Move Silently   +18	10	+8	--
Ride        	+8	0	+8	--
Sense Motive    +24	15	+9	--
Spot        	+24	15	+9	--
Survival       	+5	0	+5	--
Swim      	+12	5	+7	--
Tumble    	+28	18	+8	+2
[B]Notes:[/B]

[U][I][B]Equipment:			Cost	Weight[/B][/I][/U]
Belt of Magnificence		200000gp 1lb
Ring of Protection +5		50000gp	--lb
Bracers of Armor +8		64000gp	1lb
Amulet of Might Fists +4	96000gp	1lb
Cloak of Resistance +5		25000gp	1lb
Vestment of Natural Armor +4	54000gp	1lb
Boots of Speed	  	    	12000gp	1lb
Pearl of the Sirens	  	15300gp	--lb
Hewards Handy Haversack		2000gp	5lb

[U]Bag of Holding (type IV)	10000gp	60lb[/U]

Cask of Brewed Ale	 --gp	40lb
6 mugs     		10gp	6lb
Bedroll      		1gp	5lb
Winter Blanket		1gp	3lb
Caltrops               	1gp	2lb
10 pcs Chalk  	    	1gp	1lb
Flint and Steel		1gp	1lb
2 Days of Firewood 	1gp	40lb
Fishhooks  	    	1gp	1lb
Fishing Net		4gp	5lb
Grappling hook		1gp	4lb 
Hammer                	1gp	2lb. 
Ink (1 oz. vial)	8gp	— 
Inkpen                 	1sp	— 
Jug, clay		3cp	9lb. 
Ladder, 10-foot     	5cp	20lb. 
Lamp, common		1sp	1lb 
Lantern, bullseye	12gp	3lb 
Ram, portable		10gp	20lb 
Sealing wax		1gp	1lb 
Sewing needle		5sp	— 
Signal whistle		8sp	— 
Crowbar  		2gp	5lb 
Tent       		10gp	20lb 
Everburning torch	110gp	1lb 
              
620 pp
[U]Potions:[/U]
Cure Serious Wounds X3		2250gp	--lb
Fly                      	750gp	--lb
Protection from Energy X2	1500gp	--lb

[U]Tomes (Used)[/U]
Manual of Gainful Exercise +3		82500gp	
Tome of Understanding +3	   	82500gp	
Manual of Quickness in Action +2	55000gp
 
Last edited:

s@squ@tch

First Post
Currently active in Marked by tragedy, Marked by Destiny

Code:
[B]Name:[/B] Silvanon d'Thuranni
[B]Class:[/B] Rogue	[b]Starting Level[/b]: 1
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Aerenal 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Action Points:[/B] 6
[B]Deity:[/B] The Dark Six

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 2	[B]XP[/B]: 2049
[B]Dex:[/B] 19 +4 (13p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +2	[B]Craft Points:[/B] n/a
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +4	[B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 -- (2p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] n/a

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+2	+0	+4	+0	+0	+0	16
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+7	+3	+4	--
[B]Will:[/B]	+0	+0	+0	--
[B]Notes:[/B] Evasion,  +2 racial bonus against enchantment spells or effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword		+2	1d8+1	19-20/x2	------
Longbow  		+5	1d8+0	20/x3	100 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Orc, Sylvan

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Evasion, Low-Light Vision, Immunity to magic sleep effects, Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow and shortbow as bonus feats.

[B]Feats: [/B] Least Dragonmark (Thuranni - Mark of Shadow)

[B]Spell-Like Abilities:[/B] Darkness 1/day

[B]Skill Points:[/B] 50	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+3	1	+2	--
Balance   	+8	2	+4	+2
Bluff       	+0	0	--	--
Climb      	+2	1	+1	--
Decipher Script +3	1	+2	--
Diplomacy	+0	0	--	--
Disable Device +7	5	+2	--
Disguise   	+0	0	--	--
Escape Artist	+5	1	+4	--
Forgery   	+3	1	+2	--
Gather Information +2	2	--	--
Hide        	+8	4	+4	--
Intimidate	+1	1	--	--
Jump       	+4	1	+1	+2
Knowledge (local) +5	3	+2	--
Listen     	+2	0	--	+2
Move Silently	+7	3	+4	--
Open Lock	+9	5	+4	--
Perform   	+0	0	--	--
Search    	+9	5	+2	+2
Sense Motive	+0	0	--	--
Sleight of Hand +5	1	+4	--
Spot       	+6	4	--	+2
Swim       	+2	1	+1	--
Tumble    	+9	5	+4	--
Use Magic Device  +2          2	--	--
Use Rope 	+5	1	+4	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longsword		15gp	4lb
Longbow  		75gp	3lb
w/40 arrows		2gp	6lb
Leather Armor		10gp	15lb
Backpack 		2gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Thieves Tools		30gp	1lb
Traveler's Outfit	1gp	5lb
[B]Total Weight:[/B]42lb	[B]Money:[/B] 441gp 4sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	86	130	260	650

[B]Age:[/B] 124
[B]Height:[/B] 5'2"
[B]Weight:[/B] 90 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Tan

Appearance: Silvanon is taller than the average elf, possessing dark features - eyes and hair. His appearance is non-descript, so if you saw him in a crowd, you would quickly pass by him. He has a long scar across his back from the blade of his former best friend who caught him with girlfriend 20 years ago. Needless to say, they are no longer speaking, having developed quite the enmity.

Personality: Silvanon has developed his senses, always alert to the goings on around him, which has become a necessity, as he follows no laws, basically doing what he wants, whenever he wants. This has gotten him in trouble many different groups, so he prefers to slip around under the radar by stealth and secrecy. He is cold, calculating, and is always out for himself first.

Background: A minor heir in the house of Thuranni - his dragonmark manifested itself 20 years ago, and with it, so have his troubles multiplied. His house, Thuranni, has asked much of Silvanon, from reconnaisance, espionage, and theft. Not that he was adverse to it, as he enjoys the behind the scenes elements. He has no use for House politics, so he keeps busy, so that he does not have to endure it. The only thing that concerns him is wealth and power -- two things that the House can help him to achieve. However, he has a tendency to bite off more than he can chew, as he is quite arrogant. He was recently implicated in the theft of an roster of operatives from the House Tharashk outpost in Zarash'ak, forcing him to leave the Shadow Marches for Sharn. Down on his luck for the moment, and hiding out, he is starting to feel at home in Sharn, and some of the swagger has returned to his stride.


[Sblock=Logs]
XP log:
514 from Marked by Destiny, Marked by Tragedy, Part I
860 from Marked by Destiny, Marked by Tragedy, Part II - Crazy Barbarian and Kobold Pit trap
675 from Marked by Destiny, Marked by Tragedy, Part III - wrap-up


Wealth and Craft log:
400 gp, from Marked by Destiny, Marked by Tragedy, Part III - wrap-up
Paid 16 gp for 2 CLW's from House Jorasco after the Kobold Pit trap to heal up.
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:


[sblock=Advancement]
L1 -> CLASS Rogue HP: +7 (1d6+1) BAB= +0 SP: +40
Skills: Open Lock +4, Disable Device +4, Search +3, Tumble +4, Balance +2, Appraise +1, Climb +1, Decipher Script +1, Escape Artist +1, Forgery +1, Gather Information +2, Hide +3, Intimidate +1, Jump +1, Know (local) +2, Move Silently +3, Sleight of Hand +1, Spot +1, Swim +1, Use Magic Device +2, Use Rope +1
Feat: Least Dragonmark (Shadow)
Other:
L2 -> CLASS Rogue Hp: +5 (1d6+1) BAB= +1 SP: +10
Skills: Open Lock +1, Disable Device +1, Search +2, Tumble +1, Spot +3, Hide +1, Know (Local) +1
Feat: None
Other: Evasion
[/sblock]
 
Last edited:

s@squ@tch

First Post
Currently Active in H4H's Red Hand of Doom

elf1.jpg
Code:
[B]Name:[/B] Virashil N'al Sil
[B]Class:[/B] Sorcerer 
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG

[B]Deity:[/B] Bahamut

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 5	[B]XP[/B]: 12840
[B]Dex:[/B] 16 +3 (6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 21 (5d4+5)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +2
[B]Int:[/B] 11 -- (3p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] +1 Cha
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B]  
[B]Cha:[/B] 18 +4 (13p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+3	+0	+0	+0	13
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+1	+1	--
[B]Ref:[/B]	+4	+1	+3	--
[B]Will:[/B]	+4	+4	+0	--
[B]Notes:[/B] Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Longsword		+3	1d8	19-20/x2 	------
Longbow  		+5	1d8	20/x3      	100 ft
Dagger    		+2/+5	1d4	19-20/x2 	10 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Draconic

[B]Abilities:[/B] Low Light Vision, +2 to all saves vs Sleep, Paralysis, and Cold Effects

[B]Feats: [/B] Draconic Heritage (Silver), Draconic Breath: As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The breath weapon is a 30’ Cone. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + 4), Summon Familiar (Not used yet)

[B]Spells Per Day[/B] (Save DC 14 + spell level): 

0th - 6
1st - 7
2nd - 5

[B]Spells Known:[/B]
	0 - (6) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance;	
        1st - (4) Mage Armor, Magic Missile, True Strike, Ray of Enfeeblement;
        2nd - (2) Mirror Image, Invisibility



[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 8/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+0	0	+0	--
Balance   	+3	0	+3	--
[u]Bluff[/u]       	+4	0	+4	--
Climb      	+0	0	+0	--
[u]Concentration[/u]  	+7	6	+1	--
Diplomacy	+4	0	+4	--
[u]Disguise[/u]   	+6	2	+4	--
Escape Artist	+3	0	+3	--
Forgery   	+0	0	--	--
Gather Info     +4	0	+4	--
Hide        	+3	0	+3	--
Intimidate	+4	0	+4	--
Jump       	+0	0	--	--
[u]Know: (Arcana)[/u]  +5	5	--	--
Know: (Planes)  +0	0	--	--
Listen     	+2	0	--	+2
Move Silently	+3	0	+3	--
Perform   	+0	0	--	--
Search    	+2	0	--	+2
Sense Motive	+0	0	--	--
Sleight of Hand +3	0	+3	--
Speak Language	+1	2	--	--
[u]Spellcraft [/u]  	+3	1	--	+2
Spot       	+2	0	--	+2
Swim       	+2	0	--	--
Use Magic Device+4      0	+4	--
Use Rope 	+3	0	+3	--

[B]Notes:[/B] +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.  Disguise is a class skill from Draconic Heritage (Silver)

[B]Equipment:		Cost	Weight[/B]
MW Longsword		315gp	4lb
Longbow  		75gp	3lb
w/60 arrows		3gp	8lb
Dagger    		2gp	1lb
Backpack 		2gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Traveler's Outfit	1gp	5lb

[U]Potions:[/U]
Cure Light Wounds X0	75gp	--lb
Potion of Barkskin +3
[u]Wands[/u]
Wand of Snake's Swiftness 9 charges
Wand of Read Magic 10 charges
Wand of Invisibility 5 charges
Wand of Mage Armor 10 charges
Eternal Wand of Enlarge Person

[sblock=Brute Ring]Brute Ring
Body Slot: Ring
Activation: Standard (command)
This silver ring is set with a sapphire carved like a crude fist
This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day. [/sblock]
[sblock=Arcanist's Gloves]  Arcanist's Gloves
Body Slot: Hands
Activation: Swift (command)
These sleek blue gloves bear stars across the knuckles.
When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day [/sblock]
[sblock=Empowered Spellshard of Ray of Enfeeblement]Empowered Spellshard of Ray of Enfeeblement 
Body Slot: Throat
Activation: see text
This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.
When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.[/sblock]
Scroll of Bear's Endurance
Scroll of Lightning Bolt
Scroll of Web

[B]Total Weight:[/B]27lb	[B]Money:[/B] 20gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 107
[B]Height:[/B] 4'10"
[B]Weight:[/B] 75 lbs
[B]Eyes:[/B] Silvery Violet
[B]Hair:[/B] Silver
[B]Skin:[/B] Tan

Appearance: Long, flowing silver hair blowing wild. Violet eyes with a streak of silver, mostly tan skin, interrupted by occasional patches of smooth silvery skin. Short and lithe, Virashil exudes a sense of power out of her small frame.

Background: Virashil comes from a small village of Elves deep in the Gnarly Wood, where it backs up to a small outcropping of snow-covered peaks. Their village is a close-knit community, of common elves, except for the occasional child born with silver hair or silver flecked skin. It is rumored that ages ago, an old silver dragon inhabited the peaks near their village, and would occasionally come down from the mountain as an elf and live among them for a period of time. It is thought that the blood of this dragon continues to appear every few generations and spawn a child who has the gift for magic.

Virashil left her village some years ago, setting out to discover more about what fuels her inner power. She first travelled to the nearby mountain peaks, looking for any sign of the rumored silver wyrm, but found nothing. Somewhat downfallen, she then set out to find out more about the legend of her people -- to determine if there actually was a silver dragon that inhabited the mountain peaks near her village. She sought out the advice of a few sages, who were able to find out that yes, at one time an old silver dragon named N'al Loranthanxx had made his lair in the peaks. Her spirits buoyed by this bit of information, she journeyed once more to the peaks near her village. The journey was harsh and difficult, for she had ascended above the tree line and trudged through crags of snow and ice. Virashil finally realized that she had bitten off more than she could chew -- for she was no mountaineer, just a fledgling sorceress. Panic ran through her mind as she realized that she may not make it back down the mountain with her life. The biting cold had begun to seep its way into her bones and her mind grew slow. Step after step became more labored. She began to feel warmer... The last thing she remembered was falling down into a snowbank...

She doesn't remember when she regained consciousness. She awoke beneath a heap of soft furs, underneath her was a soft bed of fine linens. The first thing she heard was,"There my child, do not fret, for you are in a safe place. Go back to sleep and regain your strength."

Hours, or days, later, for she had lost track of time, she awoke and was able to take in her surroundings -- a chamber, hewn out of solid rock, and appointed with plush furnishings, she was laying in a finely adorned bed. A closed door led out of the room. She heard footsteps, and the door opened, an older man, an elf, walked in. She immediately noticed the silver hair and skin, and the fine silk robes that he wore.

"My child, my name is N'al Loranthanxx, and I have watched you for some time. I was impressed with your spirit and tenacious pursuit of finding me. For your thoughtsand instincts were correct, a small portion of my blood runs through your veins. I am glad that you chose to seek me out, for I have forseen that you will be needed by good dragonfolk in a battle against our evil brothers."

Virashil spent many months in the confines of N'al Loranthanxx's lair, atop the snowy peaks, learning about her heritage, and developing her powers. She was even taught how to breath ice! (draconic breath feat)

At the end of her stay, N'al Loranthanxx called her to him, still in his human form, and told her that she had to set out on her own -- but to always remember that she was destined to help out her fellow dragonkind in their time of need -- that she would know what that was when it appeared. In the mean time, however, she was to further develop her powers as a sorceress.

She left, with great remorse, and set out to find her destiny. She changed her name to include N'al, to honor her distance draconic relative. She caught on with an adventuring band of similar ideals and temperment, and have been travelling with them until the present day.....


[Sblock=Logs]
XP log:

1750 XP from Marauder Attack


Notes:
Draconic Heritage
[Draconic]
(CArc p77)
Sorcerer level 1st Choose one of the following types of Dragons.
1. Gain the listed skill as an in-class skill.
2. You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the listed Energy Type.
Code:
Dragon      Energy Type      Skill 
 Silver       Cold        Disguise
[/sblock]

[sblock=Advancement]
L1 -> CLASS Sorcerer HP: +5 (4+1) BAB: +0 Concentration +3, Know (Arcana) +2, Speak Language (Draconic) +2, Spellcraft +1
Feat: Draconic Heritage (Silver)
Spells Known: Mage Armor, True Strike
L2 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 Disguise +1, Concentration +1

L3 -> CLASS Sorcerer HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Concentration +1
Feat: Draconic Breath
Spells Known: Magic Missile
L4 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 , Know (Arcana) +1, Concentration +1
Spells Known: Mirror Image
L5 -> CLASS Sorcerer HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Disguise +1,
Spells Known: Ray of Enfeeblement, Invisibility
L6 -> CLASS Sorcerer HP: +4 (3+1) BAB: +1 Know (Arcana) +1, Concentration +1,
Spells Known: Burning Hands, Protection from Energy, Unlearn: True Strike
Feat: Draconic Presence
[/sblock]
 
Last edited:

s@squ@tch

First Post
Laravier McDonnell

Code:
[B]Name:[/B] Laravier McDonnell
[B]Class:[/B] Fighter 1	
[B]Race:[/B] Human
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B]  

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 17 +3 (10p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +3	
[B]Int:[/B] 12 +1 (3p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 
[B]Cha:[/B]  9 -1 (1p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+3	+0	+3	+0	+0	+0	16
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 13

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	--
[B]Ref:[/B]	+3	+0	+3	--
[B]Will:[/B]	+0	+0	--	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longbow  		+4	1d8+0	20/x3      	100'
Shortsword		+3	1d6+2	19-20/x2 	--- ft
Dagger    		+3	1d4+2	19-20/x2 	--- ft
[B]Notes:[/B] +1 to hit and damage within 30', Rapid Shot = +2/+2 full attack

[B]Languages:[/B] Common, Sylvan

[B]Abilities:[/B] 

Human Traits:
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. 
Human base land speed is 30 feet. 
1 extra feat at 1st level. 
4 extra skill points at 1st level and 1 extra skill point at each additional level. 

[B]Feats: [/B] Point Blank Shot, Precise Shot (Bonus - Human), Rapid Shot (Bonus - Fighter)


[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+3	0	+3	--
Bluff       	-1	0	-1	--
Climb      	+4	2	+2	--
Concentration  	+3	0	+3	--
Craft (Bow)   	+5	4	+1	--
Diplomacy	-1	0	-1	--
Disguise   	-1	0	-1	--
Escape Artist	+3	0	+3	--
Forgery   	+1	0	+1	--
Gather Info     -1	0	-1	--
Handle Animal 	+1	2	-1	--
Hide        	+3	0	+3	--
Intimidate	-1	0	-1	--
Jump       	+2	0	+2	--
Know: (Nature)  +2	2	+1	--
Know: (Religion)+2	2	+1	--
Listen     	+0	0	--	--
Move Silently	+3	0	+3	--
Perform   	+0	0	--	--
Ride        	+4	1	+3	--
Search    	+1	0	+1	--
Sense Motive	+0	0	--	--
Sleight of Hand +3	0	+3	--
Spellcraft  	+1	0	+1	--
Spot       	+0	0	--	--
Swim       	+3	1	+2	--
Tumble    	+4	2	+3	--
Use Magic Device-1      0	-1	--
Use Rope 	+3	0	+3	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longbow  		75gp	3lb
80 Arrows		4gp	12lb
Shortsword		10gp	2lb
Dagger    		2gp	1lb
Studded Leather		25gp	20lb
Backpack 		2gp	2lb
Artisan's Tools		5gp	5lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Flint and Steel		1gp	--lb
Waterskin		1gp	4lb


[B]Total Weight:[/B]58lb	[B]Money:[/B] 64gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	825

[B]Age:[/B] 23
[B]Height:[/B] 5'10"
[B]Weight:[/B] 175
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale

Appearance: Average build with average features. From first glance, Laravier does not look more than a common laborer - rough hands, dirty clothes (usually), and an unkept appearance.

Personality: Laravier has always fancied himself to be a woodsman, with a healthy indulgence of city life. Not one to trapse around the wood for extended periods of time, without a stop back into town for a pint at the pub. He has a keen eye for archery. Somewhat jovial, but after a few pints can be somewhat of a hooligan. Even though he spent a great deal of his time in the woods and practicing archery, he never felt the calling of the ranger, he preferred to spend his time whittling or carving wood. He's become quite good at it, with the making of bows his specialty.

Background:

[Sblock=Logs]
XP log:
XXXX from


Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

s@squ@tch

First Post
Code:
[B]Name:[/B] Jerome Blackstone
[B]Class:[/B] Fighter 2 / Rogue 2	
[B]Race:[/B] Human Tainted One
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NE
[B]Deity:[/B] Sseth

[B]Str:[/B] 15 +2 (6p.)	[B]Level:[/B] 4	[B]XP[/B]: 13000
[B]Dex:[/B] 16 +3 (10p.)	[B]BAB:[/B] +3		[B]HP:[/B] 34 (2d6+6, 2d10+6)
[B]Con:[/B] 16 +3 (6p.)	[B]Grapple:[/B] +5	
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Str +1 (4th) 
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B]  
[B]Cha:[/B] 10 -- (2p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+1	+3	+0	+0	+1	20
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] 14
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+3	+4	--
[B]Ref:[/B]	+7	+3	+4	--
[B]Will:[/B]	+4	+3	+1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Shortsword		+8	1d6+3	19-20/x2 	------
Dual Wield		+6/+5	1d6+3(2)19-20/x2 	------
MW Comp. Longbow	+7	1d8+2	20/x3      	100 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Yaun-ti, Draconic, Abyssal, Undercommon

[B]Abilities:[/B] Tainted One Template, Sneak Attack +1d6, Trapfinding, Evasion, Immune to charm and holds spells, and poisons 

[B]Feats: [/B] Alertness (bonus Tainted One), Endurance (bonus Human), Two Weapon Defense(1st), Weapon Focus (Shortsword) (Bonus Fighter 1st), Two Weapon Fighting (Bonus Fighter 2nd), Steadfast Determination (3rd) - Use your Constitution modifier in place of your Wisdom modifier on Will saves, You do not automatically fail Fortitude saves on a roll of ‘natural 1’.


[B]Spell-Like:[/B] 
Poison Kiss(ex): While grappling, a tainted one can choose to smear her opponent with poisonous saliva instead of deal damage. This poison "kiss" can only be used while grappling a foe with exposed skin. The tainted one makes an opposed grapple check instead of an attack and takes a -4 penalty on the check. If she wins, she successfully applies the poison (contact, Fortitude DC 16, initial and secondary damage 1d4 Con) by kissing, licking, or lightly biting her opponent.)

Psionics(Caster Level equals character level):
3/day Polymorph [snake forms only]
1/day Poison (DC16)

[B]Skill Points:[/B] 65	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+2	0	+2	--
Balance   	+5	2	+3	--
Bluff       	+4	4	--	--
Climb      	+4	2	+2	--
Concentration  	+3	0	+3	--
Diplomacy	+0	0	--	--
Disable Device 	+7	4	+3	--
Disguise   	+4	4	--	--
Escape Artist	+7	4	+3	--
Forgery   	+4	2	+2	--
Gather Info     +2	2	--	--
Handle Animal  	+0	0	--	--
Hide        	+10	7	+3	--
Intimidate	+7	7	--	--
Jump       	+3	1	+2	--
Know: (Local)   +2	0	+2	--
Listen     	+0	0	--	--
Move Silently	+10	7	+3	--
Open Locks   	+7	4	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+5	2	+2	--
Sense Motive	+2	2	--	--
Sleight of Hand +5	2	+3	--
Spellcraft  	+2	0	+2	--
Spot       	+2	2	--	--
Swim       	+3	1	+2	--
Tumble    	+7	4	+3	--
Use Magic Device+4      4	--	--
Use Rope 	+3	0	+3	--

[B]Notes:[/B]
[CODE]
Poisons:                         Type:          DC          Initial Damage     Secondary Damage
Sassone leaf residue         Contact       16            2d12 hp              1d6 Con 
Oil of taggit                     Ingested     15             0                       Unconsciousness
Giant wasp poison             Injury         18            1d6 Dex              1d6 Dex
Large scorpion venom        Injury         18            1d6 Str               1d6 Str
Equipment: Cost Weight
Shortsword +1 2310gp 2lb
MW Shortsword 310gp 2lb
MW Comp Longbow (+2 str) 600gp 3lb
40 Arrows 2gp 6lb
Chain Shirt +1 1250gp 25lb
Cloak of Resistance +1 1000gp 2lb
Ring of Protection +1 2000gp --lb
Hammer 5sp 2lb
50' Silk Rope 10gp 5lb
MW Manacles 50gp 2lb
Flint and Steel 1gp --lb
Caltrops 1gp 2lb
Backpack 2gp 2lb
2 x Smokestick 40gp 1lb
2 x Antitoxin 100gp --lb
MW Thieves Tools 50gp 1lb
2 x Large Scorpion Poison 400gp --lb
2 x Giant Wasp Poison 420gp --lb
2 x Oil of Taggit 180gp --lb
1 x Sassone leaf residue 300gp --lb
Pot/Bulls Strength 150gp --lb

Total Weight: 54 lb Money: 99gp 5sp 0cp

Lgt Med Hvy Lift Push
Max Weight: 66 133 200 400 1000

Age: 27
Height: 6'1"
Weight: 210
Eyes: Brown
Hair: Black
Skin: Dark
[/CODE]

Appearance:

Personality:

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> CLASS Rogue HP: +9 BAB: +0 (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

s@squ@tch

First Post
Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 6 / Drow Paragon 1
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B]  None ([B]Domains:[/B] Drow, Time)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 7	[B]XP[/B]: 36000
[B]Dex:[/B] 18 +4 (6p.)	[B]BAB:[/B] +4		[B]HP:[/B] 61 (6d8+1d6+7)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +0	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Wis+1
[B]Wis:[/B] 19 +4 (10p.)	[B]Init:[/B] +8	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+3	+4	+0	+0	+1	24
[B]Touch:[/B]	15	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] 18
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+8	+5	+3	--
[B]Ref:[/B]	+12	+4	+6	+2
[B]Will:[/B]	+11	+5	+6	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
Light Mace +1		+9	1d6+1	20/x2      	------
Shortsword +1		+9	1d6+1	19-20/x2 	------
MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Drow Sign Language

[B]Abilities:[/B] 
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: [I]dancing lights, darkness, faerie fire[/I]. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
Bonus +2/+2: Stealthy
1st: Weapon Finesse
3rd: Dodge
6th: Mobility

[B]Spells prepared[/B] (Save DC 14 + spell level): 
[B]Domains:[/B] Drow, Time
[B]Spells Prepared:[/B]
	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
	1st - (5+1) Bless, Lesser Vigor, , Cloak of Dark Power (D);
	2nd - (4+1) Silence, Bulls Strength, Death Knell, Claraudience/Clairvoyance (D)
	3rd -  (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D)
	4th -  (2+1) Divination, Divine Power, Freedom of Movement (D)
[B]Spell-Like Abilities:[/B] 2/day at CL7: [I]Darkness, Faerie Fire, Dancing Lights[/I]

[B]Skill Points:[/B] 58	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+4	0	+4	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+11	10	+1	--
[U]Diplomacy[/U]	+7	6	+1	--
Disable Device 	+4	0	+4	--
Disguise   	+1	0	+1	--
Escape Artist	+4	0	+4	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+10	4	+4	+2
Hide        	+10	4	+4	+2
Intimidate	+5	4	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+6	5	+1	--
[U]Know: (Planes)[/U]  +1	0	+1	--
[U]Know: (History)[/U] +1	0	+1	--
Listen     	+10	4	+4	+2
Move Silently	+10	4	+4	+2
Open Locks   	+4	0	+4	--
Perform   	+0	0	--	--
Ride        	+4	0	+4	--
Search    	+3	0	+1	+2
Sense Motive	+4	0	+4	--
Sleight of Hand +4	0	+4	--
[U]Spellcraft[/U]  	+6	5	+1	--
Spot       	+10	4	+4	+2
Swim       	+0	0	--	--
Tumble (CC)   	+8	8	+4	--
Use Magic Device+1      0	+1	--
Use Rope 	+4	0	+4	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Light Mace +1		2305gp	4lb
Shortsword +1		2310p	2lb
MW Hand Crossbow	400p	2lb
w/ 10 bolts           	1p	1lb
+1 Mithral Breastplate	5200gp	15lb
+1 Darkwood Shield	1257gp	5lb
Periapt of Wisdom +2	4000gp	--lb
Gloves of Dexterity +2	4000gp	--lb
Wand/Cure Light Wounds	750gp	--lb
     50 Charges
Cloak of Resistance +2 4000gp	1lb
Ring of Protection +1 	2000gp	--lb
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Handy Haversack              	2000gp	5lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


[B]Total Weight:[/B]27lb	[B]Money:[/B] 7247gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

s@squ@tch

First Post
Percivilis the Pure

Code:
[B]Name:[/B] Percivilis the Pure
[B]Class:[/B] Favored Soul 6	
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Iomedae

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 6	[B]XP[/B]: 15000
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +4		[B]HP:[/B] 43 (6d8+12)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 10 -- (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Cha +1
[B]Wis:[/B] 14 +2 (6p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (8p.)	[B]ACP:[/B] -4		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+3	+1	+0	+0	+0	20
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 19

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+2	--
[B]Ref:[/B]	+6	+5	+1	--
[B]Will:[/B]	+7	+5	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword +1		+8	1d8+3	19-20/x2 	------
MW Morningstar		+6	1d8+2	20/x2      	------
Light Crossbow		+5	1d8+0	19-20/x2 	80 ft
[B]Notes:[/B] Lesser Weapon Crystal of Energy Assault, Fire adds 1d6 fire damage to weapon it is attached to (longsword +1)

[B]Languages:[/B] Common

[B]Abilities:[/B] Fire Resistance - 10

[B]Feats: [/B] 
Human Bonus 1st: Combat Casting
1st: Negotiator
3rd: Power Attack
Favored Soul 4th: Weapon Focus (longsword)
6th: Leadership


[B]Spells prepared[/B] (Save DC 12 + spell level): 

Spells per day:

0 - 6
1st - 7
2nd - 6
3rd - 4


[B]Spellbook/Spells Known:[/B]
	0 - (7) Light, Detect Magic, Resistance, Create Water, Fleeting Fame, Guidance, Purify Food and Drink;
	1st - (5) Bless, Divine Favor, Shield of Faith, Nimbus of Light, Resurgence;
	2nd - (4) Cure Medium Wounds, Silence, Remove Paralysis, Bulls Strength;
	3rd - (3) Dispel Magic, Magic Circle against Evil, Prayer;

[B]Spell-Like Abilities:[/B] 

[B]Skill Points:[/B] 27	[B]Max Ranks:[/B] 9/4.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+0	0	--	--
Balance   	+1	0	+1	--
Bluff       	+3	0	+3	--
Climb      	+2	0	+2	--
[U]Concentration[/U]  	+7	5	+2	+4 (Combat Casting)
[U]Diplomacy[/U]	+12	7	+3	+2
Disable Device 	+1	0	+1	--
Disguise   	+3	0	+3	--
Escape Artist	+1	0	+1	--
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
Handle Animal  	+3	0	+3	--
[U]Heal [/U]        	+13	5	+2	+6
Hide        	+1	0	+1	--
Intimidate	+3	0	+3	--
[U]Jump[/U]        	+4	0	+2	+2
[U]Know: (Religion)[/U]+5	5	--	--
Listen     	+2	0	+2	--
Move Silently	+1	0	+1	--
Open Locks   	+1	0	+1	--
Perform   	+0	0	--	--
Ride        	+1	0	+1	+2 (for staying in the saddle - military saddle)
Search    	+2	0	+2	--
[U]Sense Motive[/U]	+9	5	+2	+2
Sleight of Hand +1	0	+1	--
[U]Spellcraft[/U]  	+0	0	--	--
Spot       	+2	0	+2	--
Swim       	+2	0	+2	--
Tumble    	+1	0	+1	--
Use Magic Device+3      0	+3	--
Use Rope 	+1	0	+1	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longsword +1		2315gp	4lb
Lesser Weapon Crystal
of Energy Assault, Fire	3000gp	--lb
Breastplate +1		1350gp	30lb
Heavy Steel Shield +1	1170gp	15lb
Dimension Stride Boots	2000gp	1lb
Wand/Cure Light Wounds 	750gp	--lb
 -- 50 charges
Healing Belt		750gp	1lb
MW Morningstar		308gp	4lb
Light Crossbow		35gp	4lb
 20 Bolts  		2gp	2lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Healer's Kit          	50gp	1lb
Backpack 		2gp	2lb

Scrolls:
[I]Remove Curse [/I]            	375gp	--lb
[I]Remove Blindness/Deafness[/I] 	375gp	--lb



[B]Total Weight:[/B]67lb	[B]Money:[/B] 120gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 26
[B]Height:[/B] 6'2"
[B]Weight:[/B] 195
[B]Eyes:[/B] Blue
[B]Hair:[/B] Golden
[B]Skin:[/B] Golden Tan

Heavy Warhorse (400 gp) - Honor


Military Saddle		20gp	30lb
Bit and Bridle		2gp	1lb
Saddle Bags  		4gp	8lb
     Carried in Saddle bags:
Waterskin		1gp	4lb
3 Torches  		3cp	3lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Explorer's Outfit     	10gp	8lb
3 weeks rations     	10gp	21lb

Load: 195lb (Percivilis) + 67lb (His gear) + 73 lbs (carried on horse) = 335 lbs
Medium Load - movement is 35 ft

Size/Type: Large Animal 
Hit Dice: 4d8+12 (30 hp) 
Initiative: +1 
Speed: 50 ft. (10 squares) 
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 
Base Attack/Grapple: +3/+11 
Attack: Hoof +6 melee (1d6+4) 
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) 
Space/Reach: 10 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +7, Ref +5, Will +2 
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
Skills: Listen +5, Spot +4 
Feats: Endurance, Run 
Environment: Temperate plains 
Organization: Domesticated 
Challenge Rating: 2 
Advancement: — 
Level Adjustment: — 

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. 

Carrying Capacity
A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.

[sblock= Cohort Jerivan]
Code:
[B]Name:[/B] Jerivan 
[B]Class:[/B] Paladin 4	
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Iomedae

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 4	[B]XP[/B]: 6000
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +4		[B]HP:[/B] 31 (4d10+8)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 10 -- (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] Cha +1
[B]Wis:[/B] 14 +2 (6p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (8p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] %

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+9	+2	+1	+0	+0	+0	22
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 21

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+4	+5	--
[B]Ref:[/B]	+5	+1	+4	--
[B]Will:[/B]	+6	+1	+5	--
[B]Notes:[/B] Divine Grace (add CHA bonus to all saving throws)

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Longsword		+8	1d8+2	19-20/x2 	------
Dagger    		+6	1d4+2	19-20/x2 	------
Heavy Crossbow		+5	1d10	19-20/x2 	120 ft
[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] Divine Grace, Turn Undead, Aura of Courage, Detect Evil (at will), Lay on Hands (12 hp/day), Divine Health, Aura of Good, Smite Evil (+3 to hit, +4 damage) 3/day, Daunting Presence 

[B]Feats: [/B] 
Human Bonus 1st: Weapon Focus (Longsword)
1st: Daunting Presence 
3rd: Extra Smiting

[sblock=Daunting Presence]
You may take a Standard Action to ‘Awe’ an opponent with 30’, 
who can see you, and who has an Intelligence score. If the opponent fails a Will 
saving throw (DC 15) it is Shaken 
for 10 minutes. This fear has no effect on a creature that is already Shaken

[/sblock]



[B]Spells prepared[/B] (Save DC 12 + spell level): 

Spells per day:

1st - 1 - Divine Sacrifice

[sblock=Divine Sacrifice]
Divine Sacrifice(CDiv p163)
<Evoc, VS, 1StdAct, Personal, 1rnd/lvl>
– While this spell is in effect, the caster can
sacrifice hit points once per round as a Free

Action to do extra damage on his/her next

successful attack (within the spell’s duration).
For each 2 hp sacrificed (up to 10hp), the
caster does +1d6 damage (max +5d6).
[/sblock]

[B]Spell-Like Abilities:[/B] Detect Evil (at will)

[B]Skill Points:[/B] 21	[B]Max Ranks:[/B] 7/3.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+0	0	--	--
Balance   	+1	0	+1	--
Bluff       	+3	0	+3	--
Climb      	+2	0	+2	--
[U]Concentration[/U]  	+3	1	+2	--
[U]Diplomacy[/U]	+4	1	+3	--
Disable Device 	+1	0	+1	--
Disguise   	+3	0	+3	--
Escape Artist	+1	0	+1	--
Forgery   	+0	0	--	--
Gather Info     +0	0	--	--
[U]Handle Animal[/U]  	+6	3	+3	--
[U]Heal [/U]        	+7	3	+2	+2
Hide        	+1	0	+1	--
Intimidate	+3	0	+3	--
Jump        	+2	0	+2	--
[U]Know: (Religion)[/U]+2	2	--	--
[U]Know: (Royalty)[/U]+2	2	--	--
Listen     	+2	0	+2	--
Move Silently	+1	0	+1	--
Open Locks   	+1	0	+1	--
Perform   	+0	0	--	--
[U]Ride[/U]        	+8	7	+1	+2 (military saddle - for staying in)
Search    	+2	0	+2	--
[U]Sense Motive[/U]	+4	2	+2	--
Sleight of Hand +1	0	+1	--
Spellcraft  	+0	0	--	--
Spot       	+2	0	+2	--
Swim       	+2	0	+2	--
Tumble    	+1	0	+1	--
Use Magic Device+3      0	+3	--
Use Rope 	+1	0	+1	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Cold Iron Longsword	630gp	4lb
Full Plate +1           2650gp	50lb
Heavy Crossbow		50gp	8lb
   20 bolts		2gp	2lb
MW Heavy Steel Shield	170gp	15lb
Dagger    		2gp	1lb
Backpack 		2gp	2lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Flint and Steel		1gp	--lb
Chronocharm of the
Horizon Walker       	500gp	--lb
Least Armor Crystal of 
Arrow Deflection    	500gp	--lb
Belt Pouch             	2gp	2lb
Silver Holy Symbol	25gp	1lb
Healer's Kit          	50gp	1lb


[B]Total Weight:[/B]95lb	[B]Money:[/B] 273gp 1sp 7cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 21
[B]Height:[/B] 6'0"
[B]Weight:[/B] 185
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Heavy Warhorse (400 gp) - Valor


Military Saddle		20gp	30lb
Bit and Bridle		2gp	1lb
Saddle Bags  		4gp	8lb
     Carried in Saddle bags:
Waterskin		1gp	4lb
3 Torches  		3cp	3lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb
Explorer's Outfit     	10gp	8lb

Load: 180lb (Jerivan) + 95lb (His gear) + 52 lbs (carried on horse) = 327 lbs
Medium Load - movement is 35 ft

Size/Type: Large Animal 
Hit Dice: 4d8+12 (30 hp) 
Initiative: +1 
Speed: 50 ft. (10 squares) 
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 
Base Attack/Grapple: +3/+11 
Attack: Hoof +6 melee (1d6+4) 
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) 
Space/Reach: 10 ft./5 ft. 
Special Attacks: — 
Special Qualities: Low-light vision, scent 
Saves: Fort +7, Ref +5, Will +2 
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 
Skills: Listen +5, Spot +4 
Feats: Endurance, Run 
Environment: Temperate plains 
Organization: Domesticated 
Challenge Rating: 2 
Advancement: — 
Level Adjustment: — 

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. 

Carrying Capacity
A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.
[/sblock]
Appearance:

Personality:

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

s@squ@tch

First Post
Code:
[B]Delkat Kraylin[/B] 
[B]Class:[/B] Cleric 	
[B]Race:[/B] Human 
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Aditra ([B]Domains:[/B] Healing, Sun)


[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 6	[B]XP[/B]: 
[B]Dex:[/B] 10 -- (2p.)	[B]BAB:[/B] +4		[B]HP:[/B] 50 (6d8+12)
[B]Con:[/B] 14 +2 (6p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] n/a
[B]Int:[/B] 10 -- (2p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] +1 CHA 
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +0	[B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (08p.)	[B]ACP:[/B] -6		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+1	+0	+0	+0	17
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+5	+2	+0
[B]Ref:[/B]	+2	+2	+0	+0
[B]Will:[/B]	+8	+5	+3	+0
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar           	+5	1d8+1	20/x2      	------
Dagger                  +5/+4	1d4(+1)	19-20/x2 	10 ft

[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead (10x/day -- Turn Check: 1d20+5, Turn Damage: 1.5*(2d6+9), Divine Spells, Spontaneous Cure Spells, Domain Powers & Spells

[B]Feats: [/B] 
1st - [B]Extra Turning[/B]
1st - (bonus) [B]Empowered Turning [/B]
3rd - [B]Spurn Death's Touch[/B]
6th - [B]Sacred Vitality[/B]

[B]Spells prepared[/B] (Save DC 13 + spell level): 
[B]Domains:[/B] Healing, Sun
[b]Domain Powers:[/b] Healing: cast healing spells at +1 caster level.  Sun: Once per day,
 you can perform a greater turning against undead
 in place of a regular turning. The greater turning is like a normal turning 
except that the undead creatures that would be turned are destroyed instead. 

[B]Spells Prepared:[/B]
	0th - (5)     Light, Detect Magic, Resistance, Read Magic, Guidance
	1st - (4+1)   Divine Favor, Bless, Shield of Faith, Nimbus of Light, Endure Elements(D)
	2nd - (4+1)   Deific Vengeance, Consecrate, Spiritual Weapon, Bull's Strength, Heat Metal (D)	
	3rd - (3+1)   Lesser Visage of the Deity, Magic Circle vs Evil, Dispel Magic, Searing Light (D)	

[B]Skill Points:[/B] 27	[B]Max Ranks:[/B] 9/4.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	11	9	+2	--
Know (Religion) 9	9	--	--
Know (Planes)	2	2	--	--
Heal        	10	7	+3	--



[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Morningstar           	8gp	6lb
Scale Mail            	50gp	30lb
Heavy Steel Shield 	20gp	15lb
Dagger                 	2gp	1lb
Backpack              	2gp	2lb
Explorer's Outfit     	10gp	8lb
Belt Pouch             	2gp	2lb
Wooden Holy Symbol	1gp	--lb
Bedroll                	5sp	5lb
Winter Blanket       	5sp	3lb



[B]Total Weight:[/B]71 lb	[B]Money:[/B] 14gp 

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 22
[B]Height:[/B] 5'11"
[b]Weight:[/b] 175 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan

Appearance: Studious looking. Close cropped hair. Delkat's eyes flicker with insight and knowledge. Normally choosing to dress in something sensible and appropriate to the situation -- never flashy. He has a birthmark in the shape of the sun on his chest.

Personality: Dry, direct, logical -- always looking for the reason behind things, the cause and/or effect. Humor has been determined to be superfluous.

Background:


[sblock=Advancement]
L1 -> Cleric 1 HP: +9 SP: +20
Concentration +4, Know (Religion) +4, Know (History) +4, Know (Planes) +3, Heal +4, Know (Arcana) +1
Feat: Extra Turning, Empowered Turning
Other:
[/sblock]
 
Last edited:

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