Bard's magical items

kolikeos

First Post
One of the players is playing a bard. Last session he found a place to buy magical bard items. I just made them up and placed their cost at 8,000 each. 'Drum of damage' gives him a new bard song that gives a +4 to weapon damage rolls to all allies in range and it lasts for 4 rounds after he stops playing. 'Harp of competence and courage' gives a further +1 to the bonuses provided whenever he uses inspire competence or inspire courage.

Thoughts? Suggestions? Real price?
Thanks in advance.
 

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shilsen

Adventurer
Take a look at Complete Arcane, pgs. 148-149. It lists a number of magical instruments with various abilities, ranging from 1,900 gp to 83,600 gp in cost.
 



Darklone

Registered User
Then it's not too strong, at level 8 I'd rather take +2 to hit AND damage instead of +4 to damage...

Why are always the bards lowest level? ;)

A singing sword would be nice for him :D
 

Mistwell

Crusty Old Meatwad (he/him)
Here are some bard items:

Vest of Legends item (DMG II, pg. 272). +5 comp. bonus on Diplomacy and Perform checks, plus Bard level treated as five higher for purpose of determining the effects of inspire courage...Price: 16,000 gp

Badge of Valor (Magic Item Compendium pg. 208). Price (Item Level): 1400 gp (5th), Body Slot: Throat. Caster Level: 5th, Aura: Moderate (DC 17) abjuration, Activation: Immediate (mental), Weight: --. When you activate the badge of valor, you and all allies within 60 feet gain a +2 bonus on the next save you or they make against a charm or fear effect before the start of your next turn. If you have the bardic music ability to inspire courage, you can activate the Badge of Valor to increase the bonus granted by that ability by 1 for the duration of its effect. A Badge of Valor functions three times per day. Prerequisites: Craft Wondrous Item, remove fear, possession of a piece of the set. Cost to Create: 700 go, 56 XP, 2 days.

Crystal Echoblade (Magic Item Compendium)
Price (Item Level)" 4,310 gp (9th)
Body Slot: - (held)
Caster Level: 10th
Aura: Moderate; (DC 20) evocation
Activation: -
Weight: 4 lb.

A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If you use your bardic music ability while wielding the weapon, the blade resonates in harmony, dealing additional sonic damage on each attack equal to half your bard level.
Prerequisites: Craft Magic Arms and Armor, Bardic Music
Cost to Create: 2,000 go (plus 310 gp for masterwork longsword), 160 XP, 4 days.

Harmonizing (weapon special ability)
Price: +1 bonus (Magic Item Compendium)
Property: Melee Weapon
Caster Level: 5th
Aura: Faint (DC 17) Illusion
Activation: --; see text

A harmonizing weapon accompanies you in song if drawn, granting a +2 competence bonus on Perform (sing) checks.
In addition, if you hold a harmonizing weapon when you begin a bardic music effect, the weapon can continue the effect for you, allowing you to focus on other efforts. One round after you begin a bardic music effect that allows or requires continued use or concentration (including inspire courage, countersong, fascinate, inspire competence, inspire greatness, song of freedom, and inspire heroics), the weapon picks up and continues the performance flawlessly for 10 rounds, until you start another bardic music effect, or until you command it to end as a swift (mental) action.
Prerequisites: Craft Magic Arms and Armor, ghost sound, bardic music.
Cost to Create: Varies.

Songblade item: (Comp Adv pg. 130) +1 rapier, +2 Perform checks, +1 use/day bard music; 6,400gp.

Joyous Star Song item (MoF pg. 161): +1 bard music/day, +5 sacred perform chk for that use. 5800gp.

Bow of Songs (Magic Item Compendium pg. 48)
Price (Item Level): 12,330 gp (13th)
Body Slot: - (held)
Caster Level: 8th
Aura Moderate: (DC 19) evocation
Activation: Swift (command)
Weight: 2 lb.

This +1 shortbow blends music with every shot to deadly effect. On your turn, you can expend one daily use of your bardic music ability to gain a bonus equal to your Charisma bonus on the next attack roll and (if your attack hits) on the corresponding damage roll that you make with the bow.

Cost to Create: 6,000 gp (plus 33 gp for masterwork shortbow), 480 XP, 12 days.
 



Elcheapo

First Post
I've got a bard that is level 3 and kinda getting bored of just healing expecially when its first round. So I made a Harp of Magical Arrows where he can play 3 stings during a round and each string does 1 of the following fire damage, Ice damage or Thunder damage. all these dice deal a 1d4+Charisma. I am really hoping he likes it. Does that sound like a good idea. The only spell caster other then him in our group is a sorcerer that strictly wants to deal fire damage so I find it hard to do a lot of creature encounters when no one else does and type of magical items.
 


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