Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th

Horacio

LostInBrittany
Supporter
Well, welcome everybody.

Last Saturday, I began to run a new campaign using the new Natural 20 superhero toolkit, Four Color to Fantasy (FCTF). In fact, I must begin thanking Morrus, who kindly sent me a pre-release version to prepare the first session, because the release date was delayed some days and he knew I had a game... So thanks a lot, Morrus, this Story Hour is dedicated to you.

I had always wanted to run a supers campaign using d20, but I hadn't found a ruleset that I liked. I've got Foundation, Godlike, Paragon and Deeds Not Words, but none of them were exactly what I wanted. And when I saw the preview of FCTF in Asgard, I knew I had found my game. But I'm not here to explain why I like FCTF (if you want to know, I've written a review ;) ), I'm here to tell you the Story of my new campaign. Here we go!

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Golden Apple Rescue Squad

Golden Apple. A middle size city in the East Coast of the USA in a world not too different from ours. A world where, after WWII, parahumans (the politically correct word for mutants) began to be born. In this world (let's call it Terra 2, as a small homage to classic DC era), almost everything is like in ours, besides those ultrapowerful guys and gals in spandex suits who fly around kicking each other superbutts.

Almost every important city has its officially endorsed parahuman protector (the biggest cities like New York or Boston have even a parahuman team) and they are popular and loved by the population.Independent parahuman heroes exist, but they authorities don't like them, and general public usually distrust them. Most parahumans work as highly qualified and well payed specialists (e.g. chemics and atomic industries employs a lot of telekinetic parahumans for doing high presition manipulatons on dangerous substances). Supervillains are not as common as you could think, why would you use your Energy Blast to rob a bank and risk to be captured by the local caped cop when you could gain a very very good salary using it to dig tunnels for a mining company?

Golden Apple, too small to be considered one of the big cities of the East Coast yet too big to be a peaceful middle size city. The mayor, Tom Eastroad, wanted to place Golden Apple in every map, wanted 'his' city to be one of the big ones. And he knew that good publicity in the media was the first step. But publicity is expensive, and Golden Apple's budget wasn't ready for such a waste. So he needed another solution. And he found it. He had an idea, and idea that would force every TV station to speak about Golden Apple: he would create an officially endorsed parahuman team. But not the usual team, to fight criminals and those vulgar things. He would create a highly trained parahuman rescue squad, that would operate in all the New England area helping local rescue staff with their parahuman powers, and giving Golden Apple its share of free publicity each time their members help to solve a crisis. Some days latter, in a masive press conference, the Golden Apple Rescue Squad (GARS) was born.


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I will try to post a small update daily, at least for a while. Tomorrow (or latter today, if I find time), I will begin with the first member of the team, Dandy. Please, if you read this story, drop a comment. Even a short one will be welcome :)
 
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Dougal DeKree

First Post
SUPERHEROES!

*Dougal takes a seat, opens a can of beer, grabs the peanuts und raises a shield*

--- Here is Horacio's backup waiting to yell "Great Update!" ---

Say, will you have the houserule that arriving too late at some official gathering will give the heroes more negative XP than besting the evil villain which will cause a delay? It was like this in Marvel Superheroes game - always loved it .-)

Waiting anxiously...

Dougal DeKree, retired Gnomish Illusionist
 
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arwink

Clockwork Golem
Super's Storyhour?

Cool. It's probably at least a couple of weeks till I get to use 'em, and I really want to see the rules in action.

Tell on!
 

drnuncheon

Explorer
Ahhh, the real reason Horacio bumped everyone so often...now we are all lured to this thread for some no doubt nefarious purpose. What will it be? A deathtrap with lasers and ill-tempered sea bass? A cunning plan to extract our brains and place them into his Story-Hour-reading machine, so he can keep track of even more threads? Hypnotic suggestion to make us all say 'GREAT UPDATE' after each post?

Nah, that last one's silly.

GREAT UPD- oh...wait...he hasn't updated yet.

Hmm.

J
 

Horacio

LostInBrittany
Supporter
Three answers! Wow!

Well, I had thought about doing this tomorrow, but people, you have forced me to do it now:

G.A.R.S. cast

Dandy

dandy.gif

Drawing done with HeroMachine v2.0 (beta)

Dandy, 8th/1st level Hero/Specialist,

Seline Douglas was the only daughter of a wealthy insdustrial of Golden Apple. She was a spoiled child , and grow to become a spoiled teenager who loved sports and mode. A morning when she was 15, while she was competing in a 100 meters race, her parahuman capacities explosed and she literally flew over the tracks, finishing the race under 5 seconds. Since that day, her life changed. She devoted uncountable hours to the delelopment of her powers, she left school to fully consacrate to her training and convinced her father to build her a special training center, the Douglas Parahuman Gym.

Seline deditated the next five years to the impovement of her parahuman capacities, without regarding to more mundame activities. In August 2000, Mayor Eastroad needed someone chic and goodlooking to put as leader of the Gloden Apple Rescue Squad, and the beautiful Miss Douglas was the perfect candidate, so she became the first member of the newly formed GARS. The initial team was composed of her (who took the call name of Dandy), Sarah Peterhason (a.k.a. Rubber Girl) and Willian Smith (Grenadier). Dandy wasn't the more experienced or the wisest, but here natural charisma and her popularity on the media helped her, and she was a good leader.

Some months after, she accepted her homosexuality and expressed her sentiments to Rubber Girl, and the two young women began a relation that grows stronger and stronger. The fact that they didn't try to conceal it and the popularity of the two girls gained a lot of support, and the couple has apperared on the top twenty of Most Romantic Couples for two years now.

Stats

Female human; CR 9; Medium-size humanoid (human); HD 8d4 + 1d4 + 9; hp: 29; Init +10 (+6 Dex, +4 Improved initiative); Spd 230 ft; AC 18 (+6 Dex, +2 Heightened defense); BAB +4; Attack +12 melee (1d4 unarmed), +6 melee (varies) or +12 ranged (varies); SA Super powers; SQ Knowledge Focus (High Society), Skill Specialisation (Trumble +2) ; AL NG; Fort +8, Ref +9, Will +8; Str 10, Dex 22, Con 12, Int 12, Wis 10, Cha 20.

Skills and Feats: Balance +10(6+4), Bluff +9(5+4), Diplomacy +9(5+4), Disguise +9(5+4), Hide +10(6+4), Intimidate +9(5+4), Move Silently +10(6+4), Perform +9(5+4), Ride +10(6+4), Swim +4(0+4), Trumble +12(6+4+2); Dodge, Expertise, Improved initiative, Improved unarmed strike, Weapon finesse (unarmed), Power attack, Weapon Proficiency (simple weapons).

Posessions: Typical for one of the welthiest girls on the East Coast, almost anything that can be bought on open market.

Hero Points: 64.

Flight (12 HrPt): Innated. Persistent. Can fly with good manueverability. Base rank 8. Poor to normal manueverability (2 ranks), Normal to good manueverability (2 ranks).

Heightened Accuracy (3 HrPt): Innated. Persistent. +2 bonus to attack roll. Base rank 1. Increased effect x1 (2 ranks).

Heightened Charisma (2 HrPt): Innated. Persistent. +2 Charisma. Base rank 2.

Heightened Defense (4 HrPt): Innated. Persistent. +2 haste bonus to Defense. Base rank 2. Increased effect x1 (2 ranks).

Heightened Dextery (12 HrPt): Innated. Persistent. +4 Dextery. Base rank 3. Increased effect x3 (9 ranks).

Heightened Fortitude (5 HrPt) Innated. Persistent. +5 Fortitude saves. Base rank 1. Increased effect x4 (4 ranks).

Heightened Will (4 HrPt) Innated. Persistent. +3 Will saves. Base rank 1. Increased effect x3 (3 ranks).

Invulnerability (4 HrPt) Innated. Persistent. DR 4/wood. Base rank 2. Increased effect x2 (2 ranks).

Super Speed (12 HrPt): Innated. Persistent. Speed of 230 ft per round. Base rank 1. Increased Speed x9 (9 ranks), Greater Speed x1 (1 rank).

Uncanny Dodge (6 HrPt): Innated. Persistent. Retien Dex bonus to AC even when caught flatfooted. Base rank 6.


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Your comments are always welcome!
 
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Piratecat

Sesquipedalian
HULK SMASH!

Ahem. Sorry. This is cool! I can't wait for more.

Is Golden Apple located farther north or farther south along the east coast, do you know?
 

Horacio

LostInBrittany
Supporter
Piratecat said:
HULK SMASH!

Ahem. Sorry. This is cool! I can't wait for more.

Wow! Thanks, Mr. Cat!
Truely, it's a great honour. The most revered story hour writer of these boards likes my story!

Horacio does a happy dance


Is Golden Apple located farther north or farther south along the east coast, do you know?

Well... Let me search a map of the USA (I'm Spanish, you know ;)) and I will tell you exactly where is it. I imagined it near Boston (maybe you can help me to place it...)
 

Piratecat

Sesquipedalian
Sure! Call it Providence RI, and you should be just about right. Smaller than New York or Boston but still considered a sizeable city, Providence is bedeviled with rumors of corrupt government. Seems like a good setting to me!
 


Lazybones

Adventurer
Hey hey, I'm here!

Where's my bumping button... oh, here it is (not that I'll need it on this thread, I'm sure). I remember when that Champions thread started up some months back, it was very popular.

I'm interested in seeing how d20 Supers works, I'm intrigued by the stat block and power info you've posted thus far. Better open up a Rogues' Gallery thread!

Anyway, carry on!

Oh, and don't forget the cliffhangers! Everybody loves cliffhangers!
 

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