Kafkonia
First Post
Cast of Characters
Malinda Osten, Elven Bard
D'n Pashabek, Goblin Artificer
Kibek Danar, Kobold Cleric
Damien Bane, Tiefling Beguiler
Alahomorin Demetrius Zylon, Half-Elf Paragon/Bard
Rogues Gallery
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The air is buzzing in the market of Khedris – the great market that stretches from the fishmongers on the shore to Caravan Square. Halmaro the Red – master of the powerful Merchants’ Guild, second in power in Khedris only to the emperor of Lantara himself – is organizing a caravan! And this is no ordinary caravan; it will carry goods and gifts for the wedding of Halmaro’s daughter Kira to Prince Eiru of Mashanda.
The caravan will be huge, even by Khedran standards. It includes 220 camels, 50 horses, 40 head of fattened cattle, and 50 oxen pulling five wagons. The wagons are quite a rarity in a caravan; some of the wedding gifts must be huge!
The word is out that Halmaro is looking for herdsmen, scribes, translators, cooks, guides, physicians, laborers, and other hirelings for the caravan. Many of these will come from the various guilds, but there will be plenty of room for freelancers. Of course, guards will be needed too. Caravanning is not without its risks; bandits, highwaymen, and thieves take their toll on the caravans, as do sandstorms, heat, and floods.
Halmaro will pay 200 to 600 GP per person for about 6-8 weeks’ work – one quarter when the caravan sets out, another quarter when the caravan reaches Ayun on the Mashandi border, and the rest when the caravan gets to Ein Arris, the capital of Mashanda. (How much each employee is paid depends on the job and how well they impress their foremen; there is a possibility of a bonus for exceptional work when the caravan reaches Ein Arris.) Halmaro treats his employees fairly, and even encourages his hirelings to trade on their own (he’s always looking for people who might be merchant material.)
Not everyone who applies will be hired, of course, but nothing ventured, nothing gained. And you’ve worked for the Merchants’ Guild in the past when you needed a stretch of steady pay. Right now you are looking for a chance to travel and do something a little out of the ordinary. This might be that chance.
Itinerant merchants and preachers dot the market, plying their wares and their faiths to those who have come to apply for a position with the carvan. Representatives from the Merchant's Guild have established separate booths for the different positions available -- guardsmen, entertainers, teamsters and animal handlers, cooks, healers, traders and guides, translaters and scribes, and general labourers can all find someone to speak with.
Malinda Osten, Elven Bard
D'n Pashabek, Goblin Artificer
Kibek Danar, Kobold Cleric
Damien Bane, Tiefling Beguiler
Alahomorin Demetrius Zylon, Half-Elf Paragon/Bard
Rogues Gallery
____
The air is buzzing in the market of Khedris – the great market that stretches from the fishmongers on the shore to Caravan Square. Halmaro the Red – master of the powerful Merchants’ Guild, second in power in Khedris only to the emperor of Lantara himself – is organizing a caravan! And this is no ordinary caravan; it will carry goods and gifts for the wedding of Halmaro’s daughter Kira to Prince Eiru of Mashanda.
The caravan will be huge, even by Khedran standards. It includes 220 camels, 50 horses, 40 head of fattened cattle, and 50 oxen pulling five wagons. The wagons are quite a rarity in a caravan; some of the wedding gifts must be huge!
The word is out that Halmaro is looking for herdsmen, scribes, translators, cooks, guides, physicians, laborers, and other hirelings for the caravan. Many of these will come from the various guilds, but there will be plenty of room for freelancers. Of course, guards will be needed too. Caravanning is not without its risks; bandits, highwaymen, and thieves take their toll on the caravans, as do sandstorms, heat, and floods.
Halmaro will pay 200 to 600 GP per person for about 6-8 weeks’ work – one quarter when the caravan sets out, another quarter when the caravan reaches Ayun on the Mashandi border, and the rest when the caravan gets to Ein Arris, the capital of Mashanda. (How much each employee is paid depends on the job and how well they impress their foremen; there is a possibility of a bonus for exceptional work when the caravan reaches Ein Arris.) Halmaro treats his employees fairly, and even encourages his hirelings to trade on their own (he’s always looking for people who might be merchant material.)
Not everyone who applies will be hired, of course, but nothing ventured, nothing gained. And you’ve worked for the Merchants’ Guild in the past when you needed a stretch of steady pay. Right now you are looking for a chance to travel and do something a little out of the ordinary. This might be that chance.
Itinerant merchants and preachers dot the market, plying their wares and their faiths to those who have come to apply for a position with the carvan. Representatives from the Merchant's Guild have established separate booths for the different positions available -- guardsmen, entertainers, teamsters and animal handlers, cooks, healers, traders and guides, translaters and scribes, and general labourers can all find someone to speak with.
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