+ Log in or register to post
Results 11 to 20 of 540
Friday, 27th April, 2007, 03:56 AM #11
Guide (Lvl 11)
Assuming plans go as planned, sign me up for seat #3.
Or #N+1, where N is the number of people who've already called dibs. Whichever.- Bob Huss
[H]e's dead and poisoned and possibly insane on another plane. It's a very stylish death, but a definitive one. - Piratecat
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Friday, 27th April, 2007, 04:31 AM #12
The Grand Druid (Lvl 20)
It does; knock down the tower, and you set it up with an immediate three pulls per remaining player. It'll start out rickety.Originally Posted by Zaruthustran
It's a good sign that I just ran it, and I really want to run it again.
Friday, 27th April, 2007, 04:39 AM #13
Orcus on an Off-Day (Lvl 22)
Friday, 27th April, 2007, 01:25 PM #14
The Grand Druid (Lvl 20)
Err... build little castles out of the blocks?
This wouldn't work well for a high-combat game, I think. Too deadly.
Friday, 27th April, 2007, 01:33 PM #15
Waghalter (Lvl 7)
My gf and I were so impressed by the sound of this that she has just ordered a copy from our flgs Gamers about a minute ago!
Cool writeup, Piratecat - sounds like a blast!
The name that can be named is not the true name.
Friday, 27th April, 2007, 01:51 PM #16
Gallant (Lvl 3)
I don't know if this is the stupidest or the greatest idea I've ever heard: perhaps a perfect synthesis of the two. ;-)
I really like the idea of the Jenga tower as a clear physical prop to express the increasing difficulty of tasks - and as others have commented, it helps the horror style of "build up tension until it explodes". Although my own motor skills leave a lot to be desired, I'm quite interested by this, and will probably check it out now. ;-)
Friday, 27th April, 2007, 02:26 PM #17
Magsman (Lvl 14)
Wow, that sounds awesome!
The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?
"I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry
Friday, 27th April, 2007, 03:16 PM #18
The Grand Druid (Lvl 20)
Not only that, but you can download part of the rules for free at their website! Adventures, too. They make it easy for you to do this. But speaking for myself, I felt a heck of a lot more prepared after reading the book.Originally Posted by Hobo
There's an extremely useful chapter on designing the questionnaires, along with a ton of examples -- each page of the book has sample questions running in the footer. There are multiple chapters on running different sorts of games: action, suspense, mysteries, gore, etc. There's also three or four adventures included, along with copious notes on what to expect and good tricks to use.
Friday, 27th April, 2007, 04:37 PM #19
Sounds extremely cool. Do you think it would be a good system for introducing new role-players to the idea of a role-playing game? I have literary type friends who'd probably get bored a few minutes into me describing the rules of D&D, but who might get into the interactive story thing.
Friday, 27th April, 2007, 05:15 PM #20
Acolyte (Lvl 2)
When we finally released the game in 2005, one of our first customers was a guy who was already running a Dread game. He had learned the rules by playing in a game of someone who played in a game of someone who played in one of our con games back in 2000.Originally Posted by Hobo
I'm quite proud of how easily people have picked up on the rules and ran their own games with little to no input. The vast majority of the Dread book is simply advice on how to set-up and run a game--the sort of stuff Piratecat described in his post above. If you're interested in that, please pick a copy up, either through our website or IPR.*
If not, you should be okay with the sample chapter and quickstart rules over here. The one thing you might want to do, however, is find a game to play in before running it yourself. A lot of people find the pacing in Dread to be considerably different from most role-playing games. I spend some time in the book explaining it, but I suspect just participating in a game will make that part fairly clear.
* I recommend IPR if you think might be at all interested in any of their other games. Especially if you are getting it shipped in the US, where shipping is free if you purchase more than $35 worth of stuff.
By Jester Canuck in forum D&D and Pathfinder Rules & DiscussionReplies: 17Last Post: Thursday, 20th December, 2012, 11:30 AM
By TheAuldGrump in forum RPGs & Tabletop Gaming DiscussionReplies: 108Last Post: Monday, 1st October, 2012, 08:13 PM
By eris404 in forum RPGs & Tabletop Gaming DiscussionReplies: 3Last Post: Wednesday, 14th June, 2006, 04:10 PM
By physicscarp in forum RPGs & Tabletop Gaming DiscussionReplies: 2Last Post: Sunday, 21st November, 2004, 03:51 PM