Imbue Item.
The Master Crafter can imbue items with temporary magical properties by using Imbue Points. For each level of this class, a Master Crafter receives 1 Imbue Point per day, regained after a full night of rest. The Master Crafter can spend Imbue Points to add magical properties to a masterwork, non-magical weapon, armor, or shield. Unlike crafting magical items normally, an imbued item does not require a +1 magical enhancement bonus to add an ability. Imbuing an item requires one minute (10 rounds) of concentration, which does provoke an attack of opportunity. Once imbued, the item retains its new magical properties for 24 hours or until the Master Crafter regains his Imbue Points, whichever comes first.
When Imbuing armor or shields, the Master Crafter can choose any special ability whose market price is equivalent to a bonus equal to the number of Imbue Points spent or up to 14,000 gp times the number of Imbue Points spent. For example, 3 Imbue Points spent on a masterwork breastplate could purchase a +3 armor enhancement bonus, or the Ghost Touch ability, or the Improved Acid Resistance ability (valued at 42,000gp).
When Imbuing weapons, the Master Crafter can choose any special ability whose market price is equivalent to a bonus equal to half the number of Imbue Points spent. For example, 4 Imbue Points spent on a masterwork longsword could purchase a +2 weapon enhancement bonus, or a +1 weapon enhancement bonus and the Bane ability (for a total +2 bonus), or the Wounding ability (a +2 bonus).
The Master Crafter may freely distribute his unspent Imbue Points among any legal number of items. For example, a 4th level Master Crafter has 4 Imbue Points per day, and could imbue four shields with a +1 bonus, or one shield with a +2 bonus and one weapon with a +1 bonus, or 1 armor with a +4 bonus.
Imbued items are treated as magical items of equivalent power for purposes such as suppressing its abilities with dispel magic or sundering them.