Hackmaster HackMaster: The New Edition - Page 5




+ Log in or register to post
Page 5 of 10 FirstFirst 1 2 3 4 5 6 7 8 9 10 LastLast
Results 41 to 50 of 92
  1. #41
    Damn, Mark. How you holding up on hitpoints...?

    Always good to see a lively debate on HackMaster.

    My stance -- diversity is a wonderful thing.

    The only thing a game needs to justify its existence is a an audience.

    And HackMaster certainly has that. So it's all good.

    I know Mark ships a lot of HM product each week and the demand for new product keeps us humping.

    Fortunately there's a system out there for every different taste.

    So Game on!!



    So game on!!

 

  • #42
    Quote Originally Posted by thedungeondelver

    Of course they could, using OSRIC.

    Sure. But I think it would make a LOT of HackMaster fans unhappy.

  • #43
    Registered User
    Gallant (Lvl 3)

    Ron's Avatar

    Join Date
    Jan 2002
    Location
    Rio de Janeiro, Brazil
    Posts
    651

    Ignore Ron
    Kenzer guys,

    If you ever do a fifth edition, or at least want to attract some new players to the current edition, make it an easier game to get in. First time I examine it at my FLGS I found Hackmaster to be hilarious. I considered buying it, but a game that needs a PHB, a DMG, and eight Monster Manuals is simply too big and costly. A condensed monster manual would help and a resumed single edition volume (Hackmaster Rules Cyclopedia) would be even better.
    "This happens all the time. No matter how epic the battle, once begun, the thing sounds more or less like a bingo game: People shout out numbers and other people get excited about them."
    DM of the Rings

  • #44
    Registered User
    Magsman (Lvl 14)

    Reynard's Avatar

    Join Date
    Jan 2002
    Location
    Southwestern Connecticut
    Posts
    3,069
    Blog Entries
    6

    Ignore Reynard
    Quote Originally Posted by Mark Plemmons
    That's this June, by the way... The Aces & Eights: Shattered Frontier RPG link is HERE. (I'd be happy to discuss it in a different thread, if anyone has questions.)
    But what about SpaceHack? I want my kenzerized Star Frontiers goodness, dammit!
    Reynard has no room for a clever sig...

  • #45
    Registered User
    Novice (Lvl 1)

    Kafkonia's Avatar

    Join Date
    May 2006
    Location
    Ottawa, Ontario
    Posts
    1,403

    Ignore Kafkonia
    Quote Originally Posted by Reynard
    But what about SpaceHack? I want my kenzerized Star Frontiers goodness, dammit!
    I'd prefer Hack of Cthulhu. Come on -- "Hacktur, Hacktur, Hacktur!"
    Kaf's Creation Index

    Anarchy! Chaos! Madness! Immorality! It's the return of the Temple of Existential Evil in unHack/Existentialism!

  • #46
    Quote Originally Posted by Mark Plemmons
    Yes, I don't think it's any secret at this point. All HackMaster products based on old TSR products and approved by WotC are required to have a certain level of goofy humor.
    Mark, thanks for the clarification. I hadn't known that before. <Tips cap>
    ADVANCED DUNGEONS &DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not interfere with the flow of the game that the highest degree of realism hasnt been attempted, but neither is a serious approach to play discouraged. (1E DMG p. 9)

    Dan's Diminutive d20 (v1.1): http://www.superdan.net/dimd20/
    Delta's D&D Hotspot: http://deltasdnd.blogspot.com/

  • #47
    Since this thread has caught the eye of a couple of Kenzer dudes, I'll post. I could go for a Basic HackMaster or even a HackMaster Rules Cyclopedia, as a couple of posters have mentioned above. Something simpler but still fun. For inspiration, look to Jonathon Tweet's Omega World or Shane Hensley's Savage Worlds. That's my two cents.

  • #48
    Registered User
    Enchanter (Lvl 12)



    Join Date
    Jan 2002
    Location
    Decatur, AL
    Posts
    2,915

    Ignore JRRNeiklot
    Quote Originally Posted by Kafkonia
    I'd prefer Hack of Cthulhu. Come on -- "Hacktur, Hacktur, Hacktur!"

    A Cthulu game where you could actually HACK and not DIE would be awesome, but it just qouldn't be Cthulu.

  • #49
    Quote Originally Posted by scourger
    Since this thread has caught the eye of a couple of Kenzer dudes, I'll post. I could go for a Basic HackMaster or even a HackMaster Rules Cyclopedia, as a couple of posters have mentioned above. Something simpler but still fun. For inspiration, look to Jonathon Tweet's Omega World or Shane Hensley's Savage Worlds. That's my two cents.
    Good ideas. We've talked about doing a HM Lite edition. No official plans (yet) but something we've definitely been keepin notes on.

    I will point out that A&8 can be as complex as the players/GM want it to be.

    There are basic rules and then a LOT of advanced rules that are optional.

    Sort of a programmed instruction approach -- players pick the advanced rules they want to use and add them to the game as they master the rules.

    I like this approach. A new edtion of HM would proably use a similar path.

    Basic and Advanced all rolled into one book. Want to use just the basic rules. Go for it.

    Want more crunch? Heap it on according to your own taste/playing style.

  • #50
    Registered User
    Gallant (Lvl 3)

    Ron's Avatar

    Join Date
    Jan 2002
    Location
    Rio de Janeiro, Brazil
    Posts
    651

    Ignore Ron
    Quote Originally Posted by Jolly_Blackburn
    Good ideas. We've talked about doing a HM Lite edition. No official plans (yet) but something we've definitely been keepin notes on.

    I will point out that A&8 can be as complex as the players/GM want it to be.

    There are basic rules and then a LOT of advanced rules that are optional.

    Sort of a programmed instruction approach -- players pick the advanced rules they want to use and add them to the game as they master the rules.

    I like this approach. A new edtion of HM would proably use a similar path.

    Basic and Advanced all rolled into one book. Want to use just the basic rules. Go for it.

    Want more crunch? Heap it on according to your own taste/playing style.

    When I suggested the Hackmaster Rules Cyclopedia I was not complaining about the amount of crunch in the current edition -- the crunchy stuff is usually fun to read. I was complaining the fact that, having ten core books, the current edition is not accessible to casual players or even to those that are reading for the fun. A single volume edition would cover those players and also provide a easier entry option to the game.
    "This happens all the time. No matter how epic the battle, once begun, the thing sounds more or less like a bingo game: People shout out numbers and other people get excited about them."
    DM of the Rings

  • + Log in or register to post
    Page 5 of 10 FirstFirst 1 2 3 4 5 6 7 8 9 10 LastLast

    Similar Threads

    1. HackMaster: The New Edition
      By w_earle_wheeler in forum RPGs & Tabletop Gaming Discussion
      Replies: 91
      Last Post: Thursday, 17th May, 2007, 03:08 PM
    2. Is the hackmaster game system 2nd edition?
      By punkorange in forum D&D and Pathfinder
      Replies: 21
      Last Post: Monday, 16th May, 2005, 02:37 PM
    3. Is the hackmaster game system 2nd edition?
      By punkorange in forum RPGs & Tabletop Gaming Discussion
      Replies: 21
      Last Post: Monday, 16th May, 2005, 02:37 PM
    4. Is it doable to convert from Hackmaster to 3rd edition?
      By blackshirt5 in forum D&D and Pathfinder
      Replies: 2
      Last Post: Sunday, 19th January, 2003, 05:10 PM
    5. Is it doable to convert from Hackmaster to 3rd edition?
      By blackshirt5 in forum RPGs & Tabletop Gaming Discussion
      Replies: 2
      Last Post: Sunday, 19th January, 2003, 05:10 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •