At the thought of my current D&D game going epic, I decided to whip a few extra 9th level powers. Some of these are inspired by what Solar Exalts can do, obviously.
I felt that at high levels, what was definitely needed was more variety in the counters and boosts people could use. The eventual goal is to give each discipline a 9th level stance and boost, in addition to their already powerful strikes.
These are not playtested, so any feedback would be great.
Giant's Stance
Stone Dragon (Stance)
Level: 9
Prerequisite: Four Stone Dragon maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target:
Duration:
You tower like a mountain over the battlefield. The power of the earth courses through your veins, allowing you to grow to tremendous size.
When you activate this stance, you choose to become a Large or Huge creature. Initiators who become a Large creature grow to approximately 10 feet in height, gain a facing of 10', and 10' reach, +8 Str, -2 Dex, +4 Con, base 40' movement, and -1 to hit and AC. Initiators who become a Huge creature grow to approximately 20 feet in height, gain 15' facing, 15' reach, +16 Str, -4 Dex, +8 Con, base 50' movement, and -2 to hit and AC. The additional Constitution gained from this ability does not confer additional hit points. All worn or carried equipment resizes to fit the character, and weapons do more damage as appropriate. Any items that are dropped, thrown, or fired will shrink to their original size within one round. Small characters gain no additional benefits from using this Stance.
Large characters can only use this Stance to become Huge, and instead gain +8 Str, -2 Dex, +4 Con, +10 movement, and -1 to hit and AC. Characters of Huge or greater size cannot use this Stance to become smaller, and gain no benefit from it.
The Unyielding Mountain
Stone Dragon (Maneuver)
Level: 9
Prerequisite: Five Stone Dragon maneuvers
Initiation Action: 1 full round action
Range: Personal
Target: You
Duration: Until moved from space.
The ancient and unyielding power of the earth flows through you. As long as you remain rooted to your spot, you will have the endurance of a dragon.
Gain 100 temporary hit points. These hit points disappear if the character moves or is moved from the space they occupy when the ability is activated.
Sublime Parry
Devoted Spirit (Counter)
Level: 9
Prerequisite: Five Devoted Spirit maneuvers
Initiation Action: 1 immediate action
Range: 5 ft.
Target: You and allied creatures within 5 ft.
Duration: Instantaneous
Holy inspiration fills as you as you execute a perfect block.
As an immediate action, you can grant an AC bonus to yourself or an adjacent ally equal to the result of a Diplomacy check. You apply this bonus in response to a single melee or ranged attack that targets you or your ally. You must choose to use this ability before you know whether the attack was a success or failure.
Sublime Dodge
Diamond Mind (Counter)
Level: 9
Prerequisite: Five Diamond Mind maneuvers
Initiation Action: 1 immediate action
Range: Self
Target: You
Duration: Instantaneous
As you see the incoming attack, you have a moment of clarity. You take a single, perfectly executed move and avoid the attack.
As an immediate action, you may grant yourself a bonus to any Reflex save, ranged attack, or melee attack equal to the result of a Concentration check. You apply this bonus in response to a single attack or spell that targets you, or that catches you in the area of effect. If used against an attack, you must choose to use this ability before you know whether the attack was a success or failure.
I felt that at high levels, what was definitely needed was more variety in the counters and boosts people could use. The eventual goal is to give each discipline a 9th level stance and boost, in addition to their already powerful strikes.
These are not playtested, so any feedback would be great.
Giant's Stance
Stone Dragon (Stance)
Level: 9
Prerequisite: Four Stone Dragon maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target:
Duration:
You tower like a mountain over the battlefield. The power of the earth courses through your veins, allowing you to grow to tremendous size.
When you activate this stance, you choose to become a Large or Huge creature. Initiators who become a Large creature grow to approximately 10 feet in height, gain a facing of 10', and 10' reach, +8 Str, -2 Dex, +4 Con, base 40' movement, and -1 to hit and AC. Initiators who become a Huge creature grow to approximately 20 feet in height, gain 15' facing, 15' reach, +16 Str, -4 Dex, +8 Con, base 50' movement, and -2 to hit and AC. The additional Constitution gained from this ability does not confer additional hit points. All worn or carried equipment resizes to fit the character, and weapons do more damage as appropriate. Any items that are dropped, thrown, or fired will shrink to their original size within one round. Small characters gain no additional benefits from using this Stance.
Large characters can only use this Stance to become Huge, and instead gain +8 Str, -2 Dex, +4 Con, +10 movement, and -1 to hit and AC. Characters of Huge or greater size cannot use this Stance to become smaller, and gain no benefit from it.
The Unyielding Mountain
Stone Dragon (Maneuver)
Level: 9
Prerequisite: Five Stone Dragon maneuvers
Initiation Action: 1 full round action
Range: Personal
Target: You
Duration: Until moved from space.
The ancient and unyielding power of the earth flows through you. As long as you remain rooted to your spot, you will have the endurance of a dragon.
Gain 100 temporary hit points. These hit points disappear if the character moves or is moved from the space they occupy when the ability is activated.
Sublime Parry
Devoted Spirit (Counter)
Level: 9
Prerequisite: Five Devoted Spirit maneuvers
Initiation Action: 1 immediate action
Range: 5 ft.
Target: You and allied creatures within 5 ft.
Duration: Instantaneous
Holy inspiration fills as you as you execute a perfect block.
As an immediate action, you can grant an AC bonus to yourself or an adjacent ally equal to the result of a Diplomacy check. You apply this bonus in response to a single melee or ranged attack that targets you or your ally. You must choose to use this ability before you know whether the attack was a success or failure.
Sublime Dodge
Diamond Mind (Counter)
Level: 9
Prerequisite: Five Diamond Mind maneuvers
Initiation Action: 1 immediate action
Range: Self
Target: You
Duration: Instantaneous
As you see the incoming attack, you have a moment of clarity. You take a single, perfectly executed move and avoid the attack.
As an immediate action, you may grant yourself a bonus to any Reflex save, ranged attack, or melee attack equal to the result of a Concentration check. You apply this bonus in response to a single attack or spell that targets you, or that catches you in the area of effect. If used against an attack, you must choose to use this ability before you know whether the attack was a success or failure.