Frozen DM
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Some background: I recently begain playing in an Age of Worms campaign. I'm playing a Lawful Neutral (border-line evil) cleric of Hextor. My goal, over the course of the campaign, is to eventually redeem my character and become a devout cleric in thye service of Heironeous.
My DM has suggested I try creating a prestige class to represent the path of redemption my character will go through. I've come up with a few ideas, presented below. What I'm looking for are suggestions/criticisms on the class, prerequisites, or anything else.
Where I'm particularly stuck are ideas for the abilities at level 4. Since the class only has partial spell-casting advancement, I was thinking at level 4 he should get one major and one minor ability, but I can't think of what would be appropriate.
And if someone has a different name suggestion, I'm all ears.
SEEKER OF REDEMPTION
ENTRY REQUIREMENTS
Hit Die: d8
CLASS SKILLS
The seeker of redemptions class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (relgion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
CLASS FEATURES
As they advance in levels, Seekers of Redemption improve both their martial and spellcasting abilities.
Weapon and Armour Proficiency: You gain no proficiency in any weapon or armour.
Tainted Soul (Ex): Your soul continues to carry the taint of evil from your previous patron deity. Despite the alignment of your current patron deity, or your own alignment, you continue to detect as evil in the same way a cleric does. You add any levels of cleric to your levels of Seeker of Redemption in order to determine the strength of your aura. For example, Mathias was an 8th-level evil cleric when he converts to the worship of a good god. He takes three levels in the Seeker of Redemption prestige class. If subjected to a detect evil spell, he would radiate Overwhelming evil.
In addition, any spell with the good alignment descriptor treats you as though your alignment were evil.
Spellcasting: At 2nd, 3rd, and 5th levels, you gain spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit of a character of that class would have gained. If you had more than one divine spellcasting class before becoming a seeker of redemption, you must decide which class to add each level for the purpose of determining spells per day, caster level and spells known.
Embrace the Light (Ex): As a result of the atonement spell that you are subjected to in order to qualify for this prestige class, you must change your alignment to good. You must take the exact alignment as your patron deity. Unlike other clerics of your new god, you are not allowed to deviate even a single step away from your deity’s alignment.
Continued Advancement (Ex): Levels in seeker of redemption stack with levels of other classes for the purposes of turning undead, level-dependant domain powers and a paladin’s smite ability. If you previously channelled negative energy (rebuked undead) you now channel positive energy (turn undead).
Resist Temptation (Su): The seeker of redemption’s desire to change is so strong, he is resistant to any external influences on his mind. For each level in this prestige class, you gain a +1 sacred bonus to any will saves to resist compulsion/mind-affecting enchantments.
Imbue Weapon (Su): Any weapon you hold in your hand is treated as though it were good-aligned for the purposes of overcoming damager reduction. Ranged weapons impart this property upon their ammunition.
Divine Grace (Su): At 2nd level, a seeker of redemption gains a bonus equal to her Charisma bonus (if any) on all saving throws. This bonus does not stack with previous Divine Grace features the character may possess.
Reject the Old Faith (Ex): Upon reaching 3rd-level, a seeker of redemption has so completely turned their back on their old faith, they gain bonus’ when combating the faithful of their old patron deity. When in combat against any worshipper of their former patron deity, they gain a +2 competence bonus on all attack and damage rolls against them, and a +2 competence bonus saving throws from effects they create. This bonus increases to +4 at level 5.
Ability A: Need suggestions here
Ability B: Need suggestions here
Purified Aura (Ex): Upon reaching 5th-level as a seeker of redemption you have completed your path to redemption. You no longer radiate evil (see Tainted Soul ability above). Instead, your cleric and seeker of redemption levels stack for determining the strength of your good aura. Spells with the good-alignment descriptor no longer treat you as though your alignment were evil.
Code of Conduct: A seeker of redemption must be of good alignment and loses all class abilities if she ever willingly commits an evil act.
Additionally, a seeker’s code requires that he adheres to the tenets and beliefs of his new god with the utmost discipline. There is no room for wavering on the path to redemption. Even a single misstep can result in the seeker losing all class features.
Associates: Unlike a paladin who may only associate with characters of good or neutral alignment, a seeker of redemption is allowed to associate with someone of evil alignment. However, they must do so for the express purposes of leading that individual on the path of redemption. If the seeker ever determines that the evil character is not repentant, than he must immediately cease association with that individual. Followers or cohorts must either be good or neutral, or seeking redemption if of an evil alignment.
EX-SEEKER OF REDEMPTION
A seeker of redemption who ceases to be good, who wilfully commits an evil act or violates the tenets of their patron deity immediately loses all spells and class features (not including any existing weapon or armour proficiencies). He may no longer progress any farther in levels as a seeker of redemption. If he atones for his actions he may regain his class features, but may still no longer progress any farther in levels as a seeker of redemption.
My DM has suggested I try creating a prestige class to represent the path of redemption my character will go through. I've come up with a few ideas, presented below. What I'm looking for are suggestions/criticisms on the class, prerequisites, or anything else.
Where I'm particularly stuck are ideas for the abilities at level 4. Since the class only has partial spell-casting advancement, I was thinking at level 4 he should get one major and one minor ability, but I can't think of what would be appropriate.
And if someone has a different name suggestion, I'm all ears.
SEEKER OF REDEMPTION
ENTRY REQUIREMENTS
Alignment: Any non-good
Skills: Concentration 10 ranks, Knowledge (relgion) 10 ranks
Feats: Iron Will
Spells: Ability to cast 3rd-level divine spells
Special: Must be an ex-worshipper of a deity with an evil alignment.
Special: Must currently worship a deity with a good alignment.
Special: Must be willingly subjected to an atonement spell from a cleric of the god you are seeking redemption from when you first enter this prestige class.
Skills: Concentration 10 ranks, Knowledge (relgion) 10 ranks
Feats: Iron Will
Spells: Ability to cast 3rd-level divine spells
Special: Must be an ex-worshipper of a deity with an evil alignment.
Special: Must currently worship a deity with a good alignment.
Special: Must be willingly subjected to an atonement spell from a cleric of the god you are seeking redemption from when you first enter this prestige class.
Hit Die: d8
Code:
[b]Level BAB Fort Ref Will Special Spellcasting[/b]
1 +1 +0 +0 +2 Tainted Soul, Embrace the Light, -
Continued Advancement,
Resist Temptation
2 +2 +0 +0 +3 Imbue Weapon, Divine Grace +1 divine spellcasting
3 +3 +1 +1 +3 Reject the Old Faith +2 +1 divine spellcasting
4 +4 +1 +1 +4 Ability A, Ability B -
5 +5 +1 +1 +4 Reject the Old Faith +4, +1 divine spellcasting
Purified Aura
The seeker of redemptions class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (relgion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
CLASS FEATURES
As they advance in levels, Seekers of Redemption improve both their martial and spellcasting abilities.
Weapon and Armour Proficiency: You gain no proficiency in any weapon or armour.
Tainted Soul (Ex): Your soul continues to carry the taint of evil from your previous patron deity. Despite the alignment of your current patron deity, or your own alignment, you continue to detect as evil in the same way a cleric does. You add any levels of cleric to your levels of Seeker of Redemption in order to determine the strength of your aura. For example, Mathias was an 8th-level evil cleric when he converts to the worship of a good god. He takes three levels in the Seeker of Redemption prestige class. If subjected to a detect evil spell, he would radiate Overwhelming evil.
In addition, any spell with the good alignment descriptor treats you as though your alignment were evil.
Spellcasting: At 2nd, 3rd, and 5th levels, you gain spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit of a character of that class would have gained. If you had more than one divine spellcasting class before becoming a seeker of redemption, you must decide which class to add each level for the purpose of determining spells per day, caster level and spells known.
Embrace the Light (Ex): As a result of the atonement spell that you are subjected to in order to qualify for this prestige class, you must change your alignment to good. You must take the exact alignment as your patron deity. Unlike other clerics of your new god, you are not allowed to deviate even a single step away from your deity’s alignment.
Continued Advancement (Ex): Levels in seeker of redemption stack with levels of other classes for the purposes of turning undead, level-dependant domain powers and a paladin’s smite ability. If you previously channelled negative energy (rebuked undead) you now channel positive energy (turn undead).
Resist Temptation (Su): The seeker of redemption’s desire to change is so strong, he is resistant to any external influences on his mind. For each level in this prestige class, you gain a +1 sacred bonus to any will saves to resist compulsion/mind-affecting enchantments.
Imbue Weapon (Su): Any weapon you hold in your hand is treated as though it were good-aligned for the purposes of overcoming damager reduction. Ranged weapons impart this property upon their ammunition.
Divine Grace (Su): At 2nd level, a seeker of redemption gains a bonus equal to her Charisma bonus (if any) on all saving throws. This bonus does not stack with previous Divine Grace features the character may possess.
Reject the Old Faith (Ex): Upon reaching 3rd-level, a seeker of redemption has so completely turned their back on their old faith, they gain bonus’ when combating the faithful of their old patron deity. When in combat against any worshipper of their former patron deity, they gain a +2 competence bonus on all attack and damage rolls against them, and a +2 competence bonus saving throws from effects they create. This bonus increases to +4 at level 5.
Ability A: Need suggestions here
Ability B: Need suggestions here
Purified Aura (Ex): Upon reaching 5th-level as a seeker of redemption you have completed your path to redemption. You no longer radiate evil (see Tainted Soul ability above). Instead, your cleric and seeker of redemption levels stack for determining the strength of your good aura. Spells with the good-alignment descriptor no longer treat you as though your alignment were evil.
Code of Conduct: A seeker of redemption must be of good alignment and loses all class abilities if she ever willingly commits an evil act.
Additionally, a seeker’s code requires that he adheres to the tenets and beliefs of his new god with the utmost discipline. There is no room for wavering on the path to redemption. Even a single misstep can result in the seeker losing all class features.
Associates: Unlike a paladin who may only associate with characters of good or neutral alignment, a seeker of redemption is allowed to associate with someone of evil alignment. However, they must do so for the express purposes of leading that individual on the path of redemption. If the seeker ever determines that the evil character is not repentant, than he must immediately cease association with that individual. Followers or cohorts must either be good or neutral, or seeking redemption if of an evil alignment.
EX-SEEKER OF REDEMPTION
A seeker of redemption who ceases to be good, who wilfully commits an evil act or violates the tenets of their patron deity immediately loses all spells and class features (not including any existing weapon or armour proficiencies). He may no longer progress any farther in levels as a seeker of redemption. If he atones for his actions he may regain his class features, but may still no longer progress any farther in levels as a seeker of redemption.
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