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  1. #31
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    Waghalter (Lvl 7)

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    Warhammer of the Infernal Legion
    Price (Item Level): 65,000 gp
    Caster Level: 15th
    Aura: Strong Evocation Aura (Evil)
    Activation: Use Activated
    Weight: 5 lb

    This warhammer is adorned with images of demons carved into the haft and is made of green steel with a large black pearl set in the bottom of the pommel.

    This +4 flaming warhammer has the added ability of giving any creature who has it on his or her person a +5 competence bonus to Diplomacy and Intimidate checks with Evil Outsiders. Once per day as a free action the warhammer’s flames can burn black, loosing infernal flames which deal an additional +3d8 infernal damage. This effect lasts for one round. Any non-Evil creature struck by the infernal flames must make a Will save DC equal to damage dealt or take a penalty of -2 to attack, damage, saves, and checks for 1 hour.
    "If you map Pokemon to cyberpunk themes and assume the bright and shiny veneer of the show and games is simply what the megacorps want you to see, it's a perfect fit. Genetically engineered monsters, some of them of human-level sentience, engage in brutal pit fights at the behest of malnourished vagabond adolescants while shadowy corporations operate in the background and superficially cheerful female nurse clones (or androids) tend to the every need of monster and trainer alike..."
    - MoogleEmpMog

    Shop around at ThirdWizard's Magic Item Bazaar
    Read my Story Hour! From the Ashes

 

  • #32
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    Waghalter (Lvl 7)

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    Cloak of Elusion
    Price (Item Level): 187,000 gp (20th)
    Body Slot: Shoulders
    Caster Level: 20th
    Aura: Strong Transmutation
    Activation: Standard
    Weight: 1 lb

    This cloak of black has a silver clasp that looks like two bat wings crossing each other. The inside has some kind of leathery lining, the origin of which you can’t be sure.

    This cloak gives a +4 resistance bonus to saves as well as giving the wearer evasion. Once per day the wearer can become invisible as the spell lasting 20 minutes. The wearer of this cloak becomes light sensitive, being dazzled in bright light.

    Prerequisite: Craft Wondrous Item, jump, invisibility
    Cost to Create: 93,500 gp, 7,480 XP, 94 days
    "If you map Pokemon to cyberpunk themes and assume the bright and shiny veneer of the show and games is simply what the megacorps want you to see, it's a perfect fit. Genetically engineered monsters, some of them of human-level sentience, engage in brutal pit fights at the behest of malnourished vagabond adolescants while shadowy corporations operate in the background and superficially cheerful female nurse clones (or androids) tend to the every need of monster and trainer alike..."
    - MoogleEmpMog

    Shop around at ThirdWizard's Magic Item Bazaar
    Read my Story Hour! From the Ashes

  • #33
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    Waghalter (Lvl 7)

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    Heart of Celestia
    Aura: Overwhelming Abjuration Aura
    Activation: Swift Action & Immediate Action
    Weight: 2 lb

    This ivory amulet has a large stone set in it that looks like various gems all at the same time, diamond, emerald, ruby, and more. It sits on a platinum chain that goes around the wearer’s neck and seems almost to move as you look at it.

    The Heart of Celestia was, long ago, given as a gift to a great mortal who fought an unknown war against an obyrith uprising. A dying solar ripped out his own heart and gave it to this mortal for the great sacrifices he had made. Eventually the unknown mortal is said to have ascended to godhood, but instead of taking the holy artifact with him, he bestowed it upon another. Over the eons, it has worked its way through many hands, growing weaker as time went on. It is said that when it loses its power, the ascended god shall make his presence known to fight in a second war against the obyriths, sending forth a new champion.

    Anyone wearing this amulet gains a myriad of protections. The amulet bestows a +6 deflection and natural armor bonus to AC as well as a +3 divine bonus to AC. In addition any armor or shield worn is acts as if it had a +5 enhancement bonus to the AC it provides. It grants a +5 resistance bonus on all saving throws. The amulet also grants a 20% miss chance on attacks made against the wearer. Once per day this miss chance can be increased to 50% for 2 minutes. This activation is a swift action.

    Once per day the user can release the full power of the amulet, brilliant light pouring forth from it as the daylight spell, as an immediate action. The wearer gains DR 15/epic and a +8 resistance bonus to all saving throws. His touch AC becomes equal to his total AC, cannot be flanked, is not subject to critical hits or sneak attacks, and gains improved evasion. However, the amulet burns the wearer with its holy light constantly while in this state, dealing 15d6 damage per round and slowing the wearer until the effect is ended by the user with a swift action. Thus, this ability is only used when wearers are in extreme duress.

    Wearing the amulet is not without drawbacks, however. Anyone possessing it has the enmity of obyriths everywhere. Though there are not many left the ones that exist can exert great influence, those with the ability will attempt to destroy the heart, for it is said that if it destroyed before its power is gone naturally, then the obyriths will rise once again.

    It also takes a great will to command the Heart of Celestia, and there is the possibility that anyone donning it will grow obsessed with it above all other things. Anyone who merely touches the amulet must make a Will save (DC 20) or be overwhelmed by images of obyriths from the memories of the solar it was once a part of. Those who fail become catatonic until a wish or miracle is used to wake them. Anyone wearing it must make a Will save (DC 25) or be unable to do anything but focus solely on the amulet while it is on their person. Anyone attempting to remove it is then deemed a great enemy. These saves only need be made once.

    Anyone wearing the amulet for long periods of time (DM’s discretion) must also make a Will save (DC 25) or begin to be swayed toward the goals of the Heart. While it is not an intelligent item in the normal sense, it does have a certain will about it and a purpose, and anyone who wears it is in danger of being influenced to whatever ends the will of the amulet might lead toward.
    "If you map Pokemon to cyberpunk themes and assume the bright and shiny veneer of the show and games is simply what the megacorps want you to see, it's a perfect fit. Genetically engineered monsters, some of them of human-level sentience, engage in brutal pit fights at the behest of malnourished vagabond adolescants while shadowy corporations operate in the background and superficially cheerful female nurse clones (or androids) tend to the every need of monster and trainer alike..."
    - MoogleEmpMog

    Shop around at ThirdWizard's Magic Item Bazaar
    Read my Story Hour! From the Ashes

  • #34
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    Waghalter (Lvl 7)

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    Scepter of Imix’s Right Hand
    Aura: Overwhelming Evocation
    Activation: Free Action (activate flaming) and Use Activated
    Weight: -

    The rod glows a bright white like a piece of metal in a smith’s fire. The haft is about a foot long and smooth, the scepter after that branching out like a flame, the protrusions waving very slowly in movement. As your hand approaches it you can feel intense heat coming from it, but upon grasping it, the haft feels merely warm to the touch.

    Long ago Imix created this scepter in the fight against the Wind Dukes and their allies for use by one of his greatest lieutenants, an efreeti turned traitor who fought his own kind. Only having power over fire, which would not harm the efreet enemies, Imix traveled to the heart of the Plane of Fire, a mythical place of fire hot enough that Imix himself was in danger from the flames. There he wrought the flames themselves into a solid rod and imbued his own power into the weapon as he created it. The fruit of this labor is this scepter.

    The scepter is a light weapon, dealing 1d8 damage with a 19-20/x2 critical hit range. It is a +5 scepter. It changes size to be wielded by any size creature, always remaining a light weapon for any wielder. The head burns brightly on command, dealing an extra 4d6 fire damage and then an extra 4d10 fire damage on a critical hit. This fire is so hot that it can damage a creature that has resistance or even immunity to fire. Against an enemy with resistance to fire, it completely bypasses the resistance, and if that resistance is magical in nature it automatically dispels the effect. Against creatures immune to fire it deals half of its normal fire damage to that creature. Against any creature with the (fire) subtype, the scepter gains an additional +2 enhancement bonus and 2d6 damage as the bane enhancement.
    Last edited by ThirdWizard; Thursday, 21st February, 2008 at 12:17 PM.
    "If you map Pokemon to cyberpunk themes and assume the bright and shiny veneer of the show and games is simply what the megacorps want you to see, it's a perfect fit. Genetically engineered monsters, some of them of human-level sentience, engage in brutal pit fights at the behest of malnourished vagabond adolescants while shadowy corporations operate in the background and superficially cheerful female nurse clones (or androids) tend to the every need of monster and trainer alike..."
    - MoogleEmpMog

    Shop around at ThirdWizard's Magic Item Bazaar
    Read my Story Hour! From the Ashes

  • #35
    I enjoyed the flavor and idea of the scepter.

    I would suggest a change in order of the description. You will see it before you touch it (most of the time).

    The rod glows a bright white like a piece of metal in a smith’s fire. The haft is about a foot long and smooth, the scepter after that branching out like a flame, the protrusions waving very slowly in movement.As your hand approaches it you can feel intense heat coming from it, but upon grasping it, the haft feels merely warm to the touch.

    I would also make this a violently flaming weapon dealing 2d6 points of fire damage, if a creature is resitance or immune to fire this damage becomes sacred damage.

    I would also recomend making this wording change to the flaming burst, if you can do something without breaking the rules you really should. yet that is a matter of personal taste.

    nit picker

    bane weapoon normally is listed as

    Bane (elemental)

    activated as a triggered (attack action).
    Last edited by Qwillion; Wednesday, 20th February, 2008 at 08:27 PM.

  • #36
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    Waghalter (Lvl 7)

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    Quote Originally Posted by Qwillion
    I would suggest a change in order of the description. You will see it before you touch it (most of the time).
    I agree, yours sounds better.

    I would also recomend making this wording change to the flaming burst, if you can do something without breaking the rules you really should. yet that is a matter of personal taste.
    I think I'll get rid of the generic enhancement names. It's supposed to be unique, being an artifact and all, and since I actually changed what those effects did, it's wrong anyway! Needs to be fixed.

    bane weapoon normally is listed as

    Bane (elemental)
    Aha, this needs to be reworded. What I meant was to make it bane against things with an elemental subtype, not elementals, which is why I didn't way Bane (elemental). So, it has the bane property against efreet who are (fire) subtype, etc. Perhaps I should change it to things that are only (fire) subtyped. I'll think on that.

    activated as a triggered (attack action).
    I think that was a copy/paste error. I'll fix it.

    Thanks for the feedback! Very helpful.
    "If you map Pokemon to cyberpunk themes and assume the bright and shiny veneer of the show and games is simply what the megacorps want you to see, it's a perfect fit. Genetically engineered monsters, some of them of human-level sentience, engage in brutal pit fights at the behest of malnourished vagabond adolescants while shadowy corporations operate in the background and superficially cheerful female nurse clones (or androids) tend to the every need of monster and trainer alike..."
    - MoogleEmpMog

    Shop around at ThirdWizard's Magic Item Bazaar
    Read my Story Hour! From the Ashes

  • #37
    Your Quite Welcome, I have been spending a bit more time with magic items lately, designing them as unique treasure for my Arcana Evolved adventure path.

    So I thought I would take a look, as I get time I will try to go back through some ofthe others working from the bottom up.

  • #38
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    Acolyte (Lvl 2)

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    ø Ignore Dagredhel
    Awesome. I don't usually find much interest in new/unique magic items, but I really liked these. More so than most of the Magic Item Compendium. Great job.
    Vampyr Template This is an alternate vampire based upon Bram Stoker's Dracula, including template, age categories, and a greater vampyr prestige class.

    3e/3.5e "Kits" This was my stab at customizing Fighters before the proliferation of 3e splatbooks and the formal codification of "alternate class features" in 3.5.

    "Integrity has no need of rules."- Albert Camus

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