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Ion

Explorer
__________________________________________________
Lieutenant Conrad Tensen of the Fifth Cyran Infantry
[SIZE=-2]Human Warrior 1 / Cleric 1 stats[/SIZE]

[imagel]http://homepage.usask.ca/~rad764/dnd/Tensen-avatar.jpg[/imagel]


"With luck we will see tomorrow in Cyre!"



__________________________________________________

Code:
Alignment: Lawful Good

Size/Type:  	Medium Humanoid (Human)
Hit Dice: 	2d8 + 2   (18)
Initiative: 	+0 (+0 Dex)
Speed:		30 ft. 

Armor Class: 18  (10 + 0 Dex + 6 Armor +2 Shield)
Flat Footed: 18  (10 + 6 Armor +2 Shield)
      Touch: 10  (10 + 0 Dex)
						(Armor check penalty -8)

Base Attack/Grapple:  +1 / +2	

Attack: 	+4 MW Longsword (1d8+1, 19-20/x2)
	or	+1 Throwing Axe (1d6+1, 20/x2, 10ft)

Saves: 	Fort	+5 (+4 base, +1 Con)
	Ref	+0 (+0 base, +0 Dex) 
	Will	+4 (+2 base, +2 Wis)

Abilities: 	Str 12, Dex 10, Con 13, Int 8, Wis 15, Cha 14

Skills: (20 pts) 	
		Concentration (4 Ranks + 1 Con)		+5
		Intimidate (2 Ranks + 2 Cha)		+4
		Knowledge (History) (2 Ranks -1 Int)	+1
		Knowledge (Local) (2 Ranks -1 Int)	+1
		Preform (Dance) (2 Ranks + 2 Cha)	+4  (Especially the Cyran tango!)
		Ride (4 Ranks + 0 Dex)			+4
		Spellcraft (4 Ranks -1 Int)		+3
		

Feats: 		Divine Metamagic (Persistant Spell)*
		Extend Spell**
		Persistant Spell
		Weapon Focus (Longsword)**	
*Human Bonus
**Domain Bonus

Action Point Maximum: 6
Current Action Points: 6

Languages: Common

Class Features:
		Turn Undead (3 + 2 Cha) 5/day

Spells Prepared: (3,2+1)
0 (DC 12) - Detect Magic, Guidance, Light
1 (DC 13) - Bless, Command + Magic Weapon 

Domains: 
		Planning (CW 115)
		War (PHB 189)
Code:
Treasure:

Carried by Conrad
	Silver Holy Symbol			25 gp		1 lb.
	MW Longsword				315 gp		4 lb.
	Throwing Axe				8 gp		2 lb.
	Banded Mail				250 gp		35 lb.
	Heavey Wooden Shield			7 gp		10 lb.
	Explorer's Outfit			10 gp		8 lb.
						-----		------
						615 gp		60 lb.

Backpack					2 gp		2 lb. 
	Blanket, winter				0.5 gp		3 lb.
	Flask [empty :(] 			0.03 gp		1.5 lb.
	Hammer					0.5 gp		2 lb.
	Lantern, bullseye			12 gp		3 lb.
	Manacles				15 gp		2 lb.
	Oil (1-pint flask)			0.1 gp		1 lb.
	Rope, silk (50 ft.)			10 gp		5 lb.
	Waterskin				1 gp		4 lb.
	Whetstone				0.02 gp		1 lb.
	Identification Papers, with portrait	5 gp		--
						-----		------
						41.15 gp	24.5 lb.

Belt Pouch					1 gp		0.5 lb.
	Candle x5				0.05 gp		-- lb.
	Chalk x5				0.05 gp		-- lb.
	Flint and Steel				1 gp		-- lb.
	Ink (1 oz. vial)			8 gp		-- lb.
	Inkpen					0.1 gp		-- lb.
	Parchment x5				1 gp		-- lb.
	Signal Whistle				0.8 gp		-- lb.
	Tindertwig x5				5 gp		-- lb.
						40.85 gp	-- lb.	
						-----		------
						71.85 gp	0.5 lb.

"Cobalt", Light Warhorse			150 gp		--
	Military Saddle				20 gp		30 lb.
	Bit and Bridal				2 gp		1 lb.
						-----		------
						172 gp		31 lb.

[sblock=Character History]
The Fall of Cyre:
The 5th infantry was being held in reserve, stationed at Fort Dannel, built around a small
village south west of what is known today as the Field of Ruins. When the catastrophy hit,
Conrad was in the process of saddling up his horse Cobalt before he oversaw the shift change of
the night watch. He managed to rouse most of the fort, and aided the procession of refuges west
to Sterngate.

Conrad's sister, Raquel Garrison was living at the fort with her two daughters Lelia and Nadia,
working as a magewright blacksmith. Her husband Leif and her son Roain were both soldiers in the
5th infantry. They were on watch duty that evening. None of the soldiers on that shift have
been seen since the night before Day of Mourning. Raquel has yet to forgive Conrad for their
loss; he is the one who made up the watch rotations.

Conrad's wife Gloria Tenson and his baby boy Marshall were in Metrol on the Day of the Mourning.
They are presumed dead.

After making it to Sterngate, the refugees headed north to the area granted to them by King
Boranel. They arrived the same night as Prince Oargev, and were there to hear his speech. The
words still ring in Conrad's ears.

"Weep, oh nations of Khorvaire, for the Jewel of Galifar is no mare. You have finally completed
what you started when you rejected the true and proper right of Mishann to ascend the throne of
Galifar. With your jealousy and petty ambitons, you have brought this disaster on us all!

Weep, my brothers and sisters, for our homes and our families have been eliminated in a foul and
cowardly way. Do not let Cyre be forgotten! Do not let the Day of Mourning end! Not until we
have discovered the villain. Not until we have made the villain face justice for this heinous
crime. Not until Cyre's children are once more safe and content within their homeland.

Weep this day, my fellow Cyrans, and never forget. But tomorrow...tomorrow we begin to hunt down
this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we
shall go home!"
Prince Oargev, Address to the Cyran Refugees at the Brelish Camp (which would become New
Cyre), 994 YK (The Five Nations p77)

Life continues on:
Conrad spent the final two years of the war struggling to organise the scattered remains of the
Cyran military, and shepparding refugges to New Cyre. After the war Raquel convinced Conrad it
would be best for her and the girls to move to Sharn, where she could earn a respectable living
working as a magewright. She convinced Conrad to move with her, saying "His duty to his family
came before his duty to his nation."

With less marketable skils than his sister Raquel, Conrad has been staying home in their small
stone house in the Broken Arch neighbourhood of Middle Dura, and taking care of his two neices.
His sense of routine and order stick with him from his days in the military, and he retains a
regement of training and physical fitness.

His fellows around the neighbourhood know him as "The Lieutenant", and are quick to call on him
for help or a favor as required. With the influx of Draask bullies, and criminals from Lower Dura
over the last three years, combined with fewer than average patrols from the city watch, Conrad
has felt the need to set up a neighbourhood patrol. At first it was a nightly stroll around the
blocks surrounding his house after an incident where Raquel was mugged on her way home from work.
Soon after other men and women in the neighbourhood followed his example and started patrolling
with him. Now the Lieutenant has turned the volunteer patrol into an organised force, with
units, insignia and schedueled rotations. This has made him no friends with the crooks and
thieves of Sharn, who's buisness it cuts into, nor with the City Watch, who end up looking bad at
their jobs.

Conrad is known for the medalian he has hanging around his neck. It's the crest of Cyre. His
faith stems from the idea that one day, Cyrans will occupy their homeland again. His faith in
Cyre, and that the Day of Mourning will end are the source of his powers.
[/sblock]
 
Last edited:

frostrune

First Post
Baraka
Male shifter EXP 1/ RGR 1

Str 14
Dex 16 (14 base, +2 racial)
Con 13
Int 10 (12 base, -2 racial)
Wis 12
Cha 6 (8 base, -2 racial)

HP 16 (1d6 +1d8 +2 CON)

Fort 3 (2 +1 CON)
Ref 5 (2 +3 DEX)
Will 3 (2 + 1 WIS)

BAB +1

AC: 16 (+3 studded leather armor, +3 DEX)

Init: +7

AL: N

Melee: +3 (shortsword, d6+2)

Ranged: +5 (MW composite longbow (mighty +2), d8+2)

Class: Track, Favored Enemy (humans +2), Wild Empathy

Race: Low-light vision, Wildhunt Shifter (Shift +2 CON, Scent 1/day for 5 rounds), +2 to balance, jump, climb

Feats: Improved Initiative, Track

Skills: (Ranks/ Mod/ Misc) Total

Move Silently (4/3/-1) 6
Hide (4/3/-1) 6
Survival (5/1/0) 6
Profession (Hunter) (4/1/0) 5
Swim (2/2/0) 4
Knowledge (Nature) (2/0/0) 2
Knowledge (Geo) (2/0/0) 2
Climb (2/2/2) 6
Jump (2/2/2) 6
Search (4/0/0) 4
Spot (5/1/0) 6
Listen (4/1/0) 5

Possessions:
Explorer’s Outfit
Studded leather armor

MW composite longbow (MTY +2)
Quiver (30 arrows)
Short sword
Dagger

Belt pouch – whetstone, flint & steel, signal mirror, 5 gp, 12 sp

Backpack - hemp rope 50’; waterskin; bedroll, flint & steel; winter blanket, rations

Languages: Common
 

Jemal

Adventurer
Just for future Reference, Rogue's Gallery's belong in the Forum entitled "Plots, Places, & Rogues". I expect a Mod will be along shortly to move the thread for u.
 

Nazhkandrias

First Post
Alright, here's everything you need to know about Novhilion Wraithblood and his faithful companion, Caron.

[sblock=Novhilion Wraithblood]Novhilion Wraithblood
Chief Warrant Officer of the Sixth Breland Infantry

Stats
Male Elven Aristocrat 1/Wizard 1
Medium Humanoid (Elf)
Hit Dice: 1d8 plus 1d4 (12 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 shield), touch 12, flat-footed 14
Base Attack/Grapple: +0/-1
Attack: Masterwork heavy flail –1 melee (1d10-1) or sickle –1 melee (1d6-1) or masterwork composite longbow +2 ranged (1d8-1)
Full Attack: Masterwork heavy flail –1 melee (1d10-1) or sickle –1 melee (1d6-1) or masterwork composite longbow +2 ranged (1d8-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Elven traits
Saves: Fort +0, Ref +2, Will +3
Abilities: Str 8, Dex 14, Con 11, Int 18, Wis 8, Cha 8
Skill Ranks: Concentration 5, Craft (poisonmaking) 5, Decipher Script 3, Diplomacy 5, Forgery 3, Knowledge (arcana) 5, Knowledge (nobility and royalty) 5, Knowledge (religion) 5, Profession (translator) 5, Spellcraft 5
Feats: Master Linguist, Scribe Scroll
Alignment: Lawful Neutral
Equipment (Owned): Noble's outfit, masterwork heavy flail, sickle, masterwork composite longbow, 39 arrows, backpack, 2 belt pouches, scroll case, spell component pouch, spellbook, inkpen, 2 vials of ink, 10 sheets of parchment, 5 sheets of paper, masterwork poisonmaker's tools, 10 empty vials, signet ring, 1 pound of sealing wax, 10 candles, flint & steel, 5 pieces of chalk
Equipment (Carried): Noble's outfit, masterwork heavy flail, sickle, masterwork composite longbow, 19 arrows, belt pouch, scroll case, spell component pouch, spellbook, inkpen, 2 vials of ink, 10 sheets of parchment, 5 sheets of paper, signet ring, 4 gold coins, 15 silver coins
Coins: 54 gold, 47 silver, 105 copper
Weight Carried: 9 lbs.
Weight Capacities: Light – 0-26 lbs. Medium – 27-53 lbs. Heavy – 54-80 lbs.
Specialty School: Necromancy
Prohibited Schools: Conjuration, Evocation
Spells Known:
Level 0: Arcane mark, daze, detect magic, detect poison, disrupt undead, ghost sound, mage hand, mending, message, open/close, prestidigitation, touch of fatigue, read magic, resistance
Level 1: cause fear, charm person, chill touch, feather fall, ray of enfeeblement, shield, silent image
Spells Per Day: Level 0: 3 (+1 Necromancy), level 1: 2 (+1 Necromancy)
Spells Prepared:
Level 0: Detect magic, mage hand, resistance, touch of fatigue
Level 1: Charm person, ray of enfeeblement, shield
Languages: Common, Elven, Draconic, Dwarven, Goblin, Gnome, Halfling, Orc
Action Points (Total): 6
Action Points (Remaining): 6

Familiar
Name: Caron
Species: Raven
Gender: Male
Length/Wingspan: 2' 3"/4'6"
Weight: 2.5 lbs.
Stats: Raven Familiar: CR –; Tiny magical beast; HD 2; hp 6, Init +2; Spd 10 ft., fly 40 ft. (average); AC 15, touch 14, flat-footed 13; Base Atk +0, Grp -13, Atk +4 melee (1d2-5, claws); Full Atk +4 melee (1d2-5, claws); Space/Reach 2-1/2 ft./0 ft.; SA –; SQ improved evasion, low-light vision, granted abilities; AL LN; SV Fort +2, Ref +4, Will +6; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills and Feats: Concentration +5, Decipher Script +1, Diplomacy +3, Knowledge (arcana) +3, Knowledge (nobility and royalty) +3, Knowledge (religion) +3, Listen +3, Spellcraft +3, Spot +5; Weapon Finesse.

Appearance And Personal Info
Age: 148
Height: 5' 2"
Weight: 115 lbs.
Skin: Pure white (albino)
Hair: Long white (albino)
Eyes: Red (albino)
Physical Appearance: Novhilion possesses typical Elven features, except for his albinism and the hideous scarring dominating the right side of his body, from his head to his waist. The entire area is twisted and emaciated, appearing to be completely dead. His face is most noticeable, with his lips drawn back from his gums, freezing the right side of his face into an eternal skeletal grimace. The left side of his face functions normally, but the right side is unresponsive. His right eye still moves, however. Novhilion's right arm is just as strong as his left, despite the dead appearance of it. Most prefer not to be touched by his gaunt, skeletal, claw-like right hand, which lead him to train until his left hand became his dominant hand. The flesh is still alive, so it doesn't rot, but it's gaunt, drawn appearance warrants him covering most of it with his clothes.
Clothing: Novhilion wears ostentatious black robes, clear signs of his former nobility. The thick robes have platinum worked into the embroidery, with the most notable section of the embroidery being Novhilion's personal insignia displayed over most of the back of the robes. Novhilion has a few small pieces of jewelry (mostly onyx embedded in platinum), but nothing truly remarkable.
Personality: Novhilion does not suffer fools gladly, and can seem a bit pompous at times. However, he is invariably polite (some would even say charming) under most circumstances (assuming, of course, that his appearance is ignored). His fascination with death is unusual, but no more so than the typical interest in Necromancy that many Aereni Elves share.
Family: Father – Durhilion; mother – Nefanwen; both disowned Novhilion.

Equipment Details
Heavy Flail: Novhilion's first heavy flail was issued to him by the Breland military, but he later had one made especially for him. It consists of a spiked chain, connected to an elongated, flanged, octahedral metal head. The flanges on the head have wavy edges and sweep from the base of the head on up. The head tapers to a four-sided wavy spike. The rod of the flail has a similarly wavy design built into the metal.
Composite Longbow: Novhilion designed his bow himself, and then had a master bowmaker assemble it for him. It consists of multiple layers of bone and cartilage from the neck vertebrae of a hydra. He considers it a mild sign of spite for House Phiarlan, considering that it is made from the bones of their heraldic beast.
Spellbook: Novhilion's spellbook is inscribed with his personal arcane mark, which is the same insignia upon his signet ring, along with the cover being embossed with the same mark on the spine of the book. There is also a large magical adamantine lock holding the book shut. In order to open it, Novhilion must touch the book with his right hand, then immediately use his signet ring to unlock the book.
Signet ring: Novhilion always wears his signet ring, which is a platinum ring mounted with a flat piece of onyx. His personal mark, a vaporous sickle with a drop of blood in the curve of the blade, is embossed in the onyx. The ring also doubles as the key for his spellbook.

Background And History
Novhilion was born into the nobility of House Phiarlan, in the port of Pylas Talaer – both of his parents were Dragonmarked, but Novhilion never manifested the mark as his parents did. He received basic training in various arts and forms of combat, but he displayed the most interest in linguistics. He began casual work in the libraries of Aerenal, translating foreign works into the Elven language and vice-versa, occasionally acting as an interpreter for important foreigners. He continued at this for most of his young life, his mastery of the spoken and written word growing constantly.

Later on in his life, he began to take an interest in the arcane arts, due to his examination of several translated books on the subject. He requested training in magic, and was tutored by several of the House's wizards. He displayed a natural aptitude for wizardry, especially in the school of Necromancy. Most of his tutors approved of his preference, seeing it as a way for Novhilion to learn to venerate the powers of life and death upon the world. Things went well for Novhilion, until his interests turned to darker arts.

During his translations, Novhilion stumbled upon several foreign books of spells, a few of them containing basic Necromantic magic. However, these spells did not utilize the positive energy that his mentors had used – these incantations drew their strength from a darker, more sinister force. Novhilion devoted his time to mastering this new kind of magic, astounded at the power of the negative energy that he wielded. His elder wizards had warned him against such types of magic, however, so he kept his studies from his mentors. His knowledge of the dark arts slowly grew, until the catastrophe that occurred during his one hundred and thirtieth year.

Novhilion had recently discovered a large, ancient spellbook, originally owned by one of the members of House Vol. Amazed that the book had somehow evaded destruction, Novhilion began to eagerly study the magic within. He pored over it for weeks, until he came across what appeared to be a relatively simple spell. He snuck out in the middle of the night to experiment with this newfound knowledge, and under the cover of darkness, he readied his mind for the casting, held out his right hand, and uttered black words that had not been spoken for ages.

His hand was immediately immolated in a black fire, negative energy coursing down his arm. The pain was intolerable, and Novhilion fell to the ground, thrashing and screaming in agony. With his last conscious thought, he wrested the spell from his mind and focused all of his efforts into ending the pain. The magic immediately dissipated, and Novhilion passed into darkness.

When he awoke, about a week later, things happened swiftly. His body had been horribly deformed by his exposure to the rampant energy. In addition, Novhilion had lost all pigment in his body from the shock of the experience. His formerly blue eyes turned blood red, and his jet-black hair had turned snow white. His fair skin lost all traces of color, and Novhilion looked as he had become – a ghost of his former self. Despite the best efforts of multiple healers, he remained scarred, undoubtedly for the rest of his life. To make matters worse, his elders had found out about his dabbling in the dark arts, and Novhilion knew punishment would be harsh.

About a month later, after a quick assessment of the situation, Novhilion was sentenced to be excoriated immediately for his dangerous magical practices, but after Novhilion pleaded that he experimented with no ill intent, the sentence was lessened to a simple cut with House Phiarlan. Novhilion was still permitted to stay in Aerenal, and he was permitted to be in contact with members of House Phiarlan, but he could no longer directly associate his name with the House's. However, the general feeling of ill will towards Novhilion, along with his parents immediately disowning him out of shame, caused him to gather his belongings set sail for better lands. Cut off from all aspects of his former life, Novhilion took the name Wraithblood upon himself, as a reminder of his shattered life and tainted present.

Novhilion traveled for a few years, finding and binding himself to his new companion, the raven Caron, along the way, until he arrived in Breland. He almost immediately joined the military, forsaking his people's typical xenophobia, seeing the battlefield as an opportunity for him to test out his magic without disapproving eyes criticizing his actions. He volunteered and was instated into the Sixth Breland Infantry, serving as magical support and tactician for the unit. He enjoyed a reasonably successful combat record, employing excellent tactics and making good use of his destructive magics for both battle and espionage. However, towards the end of the war, his actions came under scrutiny. Some of his methods and tactics were considered dangerous and amoral, and Novhilion was suspected (but not accused) of brutality towards prisoners of war. Novhilion defended his actions, claiming that he only made sacrifices for the greater good. He was warned to cease such actions, and a close eye was kept on him. Fortunately, the war ended before he could get himself into any more trouble.

Several months later, Novhilion settled down in Sharn, buying himself a small house in Cliffside, earning money as a translator and interpreter for newcomers, along with providing occasional spellcasting services, and running an under-the-counter poison shop. He manages to create an acceptable existence for himself in Sharn, studying most of the time, working for most of the rest, but occasionally mingling and enjoying himself with members of the high life he once knew. It is difficult for one such as Novhilion to be considered "happy", but he is doing as well as someone in his position can be doing. But, if he were to be given the opportunity to prove his power and his worth, he would be prepared to uproot his quiet existence immediately...[/sblock]
 
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Necro_Kinder

First Post
[Sblock=Oakheart, Warforged Adept 1 / Druid 1]

Name: Oakheart
Class: Adept 1 / Druid 1
Race: Warforged
Alignment: NG
Age: 6
Weight: 306 Lbs
Height: 6’ 7”
Gender: Male personality
Skin: Oak and Limestone
Hair: N / A
Eyes: Green
HP: 14 / 14

Abilities
STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 9 (-1)

Statistics
AC 15 (13 flatfooted, 12 touch)
FORT +3
REF +2
WILL +7
Damage Reduction 2/ slashing
INIT +2
Melee +0
Ranged +2
Speed 30

Feats
Ironwood Body (+3 ac, +4 max dex, -2 armor check, 20% arcane failure, DR 2/slashing)

Racial Features
Living Construct
Construct Immunities

Class Features
Animal Companion, Nature Sense, Wild Empathy

Skills (2 +2 x 4) + 6 = 22
Survival +9 (4 ranks, +3 Wis, +2 druid)
Knowledge (Nature) +6 (4 ranks, +0 Int, +2 Druid)
Knowledge (Geography) +2 (2 ranks, +0 Int)
Knowledge (History) +4 (4 ranks, +0 Int)
Handle Animal +3 (4 ranks, -1 Cha)
Concentration +5 (4 ranks, +1 Con)

Languages
Common
Druidic

Equipment (16 Lbs)
MWK Quarterstaff +1 (1d6 / 1d6, 20 x2) (600 GP, 4 Lbs)
Light Crossbow +2 (1d8, 19-20 x2) (35 GP, 4 Lbs)
40 Bolts (4 GP, 4 Lbs)
Backpack (2 GP, 2 Lbs)
Healers Kit (50 GP, 1 Lb)
Everburning Torch (110 GP, 1 Lb)
Holly and Mistletoe (- GP, - Lb)

Funds
41 GP, 5 SP

Spells Prepared
Adept
0th: Create Water, Read Magic, Ghost Sound
1st: Cure Light Wounds, Burning Hands

Druid
0th: Know direction, Detect Magic, Light
1st: Cure Light Wounds, Shillelagh

Background
Oakheart was Forged and sold to Halfling mercenaries working for the Cyran Infantry. There he was their Healer, and developed a bond with the Halfling's dinosaurs. He requsted one for a pack animal, and named him Swift Tooth. He then served primarily as a veternarian, healing their mounts more then them. After the war he became somewhat of a recluse, living in nature away from people. Now he has made his way back to Sharn to find work and look for old friends.
[/sblock]

[sblock= Swift Tooth, Fastieth Companion]

Swift Tooth
Fastieth, Medium Animal

HP: 11 / 11 (2 HD)
Str: 15 (+2)
Dex: 13 (+1)
Con: 12 (+1)
Int: 2 (-4)
Wis: 11 (+0)
Cha: 4 (-3)
Initiative: +1
Speed: 50ft
AC: 17 (+1 Dex, +3 Natural, +3 Barding)
Attack: Bite -2 Melee (1d3 +1)
Special Attacks: N / A
Special Qualities: Low-Light Vision, Scent, Link, Share Spells
Fort: +4
Ref: +4
Will: +0
Skills: Jump +10, Listen +6, Spot +6
Feats: Run
Tricks: Track

Stuff: (35 Lbs)
Week’s trail rations (35 SP, 7 Lbs)
Saddlebags (4 GP, 8 Lbs)
Studded Leather Barding (+3 AC, Max Dex +5, -1 Armor Check) (50 GP, 20 Lbs)
[/sblock]
 

Andreas

First Post
Code:
Aberon "Abe" Harper

Human Adept(Onatar) 1/Artificer 1

Alignment: Mostly Good (NG)

Size/Type:  	Medium Humanoid (Human)
Hit Dice: 	2d6 (12)
Initiative: 	+2 (+2 Dex)
Speed:		30 ft. 

Armor Class: 18  (10 + 2 Dex + 4 Armor +2 Shield)
Flat Footed: 16  (10 + 4 Armor +2 Shield)
Touch: 12  (10 + 2 Dex)
(Armor check penalty -4)

Base Attack/Grapple:  +0 / -1	

Attack: 	-1 Heavy Mace (1d8-1, 20/x2)

Saves: 	Fort	+0 (+0 base, +0 Con)
	Ref	+2 (+0 base, +2 Dex) 
	Will	+5 (+4 base, +1 Wis)

Abilities: 	Str 8, Dex 14, Con 11, Int 16, Wis 12, Cha 10

Skills: (42 pts) 	
Appraise		2	+3		5
Decipher Script		5	+3		8
Disable Device		5	+3		8
Open Lock		3	+2		5
Spellcraft		5	+3		8	+2 bonus to checks made to decipher spells on scrolls
Search			4	+3	+2	9
Use Magic Device	5	+0		5	+6 bonus to checks related to scrolls
						
Kl(Arcana)		2	+3		5
Kl(Architect. & engi.)	2	+3		5
Craft(Armorsmithing)	4	+3	+4	11 (+2 Warforged repair)
Craft(sculpting)             2	+3	+4+2	11
Craft(Alchemy)		1	+3	+4	8
	
Languages: Common, Draconic, Giant, Ignan
	

Feats:
Extraordinary Artisan (-25% Goldcosts while crafting items)
Least Mark of Finding (Identify 1/day, +2 Search)*
*Human Bonus Feat

Adept Domain: Artifice (+4 comp. Bonus to craft)

Action Point Maximum: 6
Current Action Points: 6

Adept Spell:
0: Detect Magic, CMinorW, Mending
1: CLW, Sleep

Artificer Infusions:
1: 3/day
 
Last edited:

Andreas

First Post
Code:
Possesion:

Chain shirt			100 gp
Shield, heavy steel		 20 gp
Mace, heavy			 12 gp	1d8, x2
Flask of Acid (5)		 50 gp

Warforged Repair Kit		 50 gp
Everburning torch		110 gp
Lantern, bullseye		 12 gp
Thieves’ tools, masterwork	100 gp
Artisan’s tools, masterwork	 55 gp (Sculpting)
Glyphbook			 20 gp
Scale, merchants		  2 gp

Artisant Outfit (2)		  4 gp
Travelers Outfit (2)		  2 gp
Explorers Outfit		 10 gp
Identification Paper		  2 gp
Traveling Paper				2 sp
Letter of Credit (2x50 gp)	100 gp
Bagpack				  2 gp
Chalk (10)			  1 gp
Flint & Steel			  1 gp
Tinderwig (10)			 10 gp
Tinte & Feder			  8 gp
Oil (1-pint flask) (10)		  1 gp
2 empty Books, 100 pages each	 10 gp
Pouch, belt (2)		  2 gp
Vial, empty, metal (5)		  5 gp
Vial, empty, thick glass (5)	  5 gp
Soap (2)			 10 gp

Scrolls: Level 1 (9,4 gp, 1 XP), Level 2 (28 gp, 3 XP), all CL 1
0 CMinorW, CMinorW
1 True Strike, CLw, CLW, Comprehend Languages, Lesser Restoration, Lesser Restoration, Repair Minor Damage
2 Scorching Ray, Scorching Ray, Knock, Spiderclimb
 

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