CG vs. NE: Chaotic Good is Victorious!

Gansk

Explorer
Chaotic Good will enter from the west, Neutral Evil will enter from the east.

Chaotic Good has the choice to enter first or second.
 
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Gansk

Explorer
Brass Dragon stats:[sblock]Brass Dragon Wyrm CR 21
Always CG Gargantuan Dragon (fire)
Init +4; Senses darkvision 120 ft, blindsense 60 ft, keen senses, low-light vision
Languages draconic, animals
AC 39, touch 6, flat-footed 39 (-4 size, +33 natural) (+2 vs dragons)
hp 459 (HD 34d12+238)
Immune SR 34, DR 20/magic, immune to fire, sleep, paralysis, evasion vs. dragons
Fort +26, Ref +19, Will +26 (+10 vs dragons)
Speed 60 ft, fly 250 ft (clumsy), burrow 30 ft
Melee bite +42 melee (4d6+12), 2 claws +37 melee (2d8+6), 2 wings +37 melee (2d6+6) and tail +37 melee (2d8+18) (+2 vs dragons)
Space 20ft, Reach 15ft (bite & wings 20 ft, tail 30 ft) BAB +34; Grapple +58
Atk Options Crush (4d6+18), Tail Sweep (2d6+18), Frightful Presence, Power Attack
Spell-Like Abilities (CL 11, save DC Cha-based, +2 vs dragons)
At will – speak with animals
3/day – endure elements
1/day – suggestion (DC 18), control winds (DC 20), control weather
Spells (CL 17, save DC Cha-based, +2 vs dragons)
Sorcerer Spells Known (6/8/7/7/7/7/6/6/4)
1st – Mage Armor, Shield, Silent Image (DC 16), Disguise Self
2nd – Mirror Image, False Life, Cure Moderate Wounds, See Invisibility, Resist Energy
3rd – Magic Circle vs Evil, Haste, Blink, Slow (DC 18)
4th – Dispelling Breath, Breath Weapon Substitution, Greater Invisibility, Lower Spell Resistance (DC 36)
5th – True Seeing, Wall of Force, Teleport, Draconic Might
6th - True Seeing, Heal, Greater Dispel Magic
7th – Greater Stunning Breath, Energy Immunity, Waves of Exhaustion
8th – Enervating Breath, Otto’s Irresistible Dance
Abilities Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Feats Iron Will, Improved Initiative, Suppress Weakness, Overcome Weakness, Dragon Hunter, Dragon Foe, Dragon Hunter Defense, Awaken Spell Resistance, Power Attack, Ability Focus (breath weapon), Recover Breath
Skills Concentration +22, Knowledge (arcana, dungeoneering, nature, religion and planes) +20, Listen +41, Spellcraft +25, Spot +41, Performance (the rest)
Breath Weapon (Su): 120 ft line of fire 11d6, reflex save DC 36 or 60 ft cone of sleep gas, Will save DC 36. If failed save vs. cone of gas then sleep for 1d6 rounds plus 11 rounds.
Frightful Presence (Ex): A dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 330 ft are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 32) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Keen Senses (Ex): A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light.
Crush (Ex): This special attack allows a flying or jumping dragon to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC 34) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. A crush attack deals 4d6+18 damage.
Tail Sweep (Ex): As a standard action, sweep a half-circle with a 30 foot radius. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep deals 2d6+18 damage. Affected creatures can attempt Reflex saves (DC 34) to half damage.[/sblock]


Tarterian Dragon stats:[sblock]32 ranks in Diplomacy, Escape Artist, Knowledge (Arcana, Architecture, Geography, Local, Nobility), Listen, Search, Sense Motive, Spot & Use Magic Device. Feats are Alertness, Blind-Fight, Improved Sunder, Power Attack, Snatch, Weapon Focus (bite), Improved Natural Armor, Improved Natural Attack (tail), Improved Toughness & Large And In Charge.[/sblock]
 

Evilhalfling

Adventurer
sorry folks - on vacation and internet is harder to find than I thought.
go ahead and move first.
[sblock] bother - no time to pick spells - probably everything but energy resistance and mirror image [/sblock]
 
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PJSlavner

Explorer
Evilhalfling, but not Gansk[sblock]Vorel has the following spells active when she enters the arena:

mage armor, shield, false life, see invisibility, magic circle against evil, draconic might, and true seeing.

She will be visible upon entering the arena because greater invisibility does not last long enough for pre-buffing.

She has 18 temporary hit points from false life, plus 102 extra hit points as long as draconic might does not get dispelled.

Vorel's AC is 51, 53 against dragons and evil creatures, and 55 against evil dragons.[/sblock]
 
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Gansk

Explorer
OOC: I'll be taking over NE, PJSlavner will be moderating this arena.

Teri the gargantuan dragon will teleport to 20N50E.

Buffs:[sblock]None. Teri will ready a force breath against anything that comes into range.[/sblock]
 

PJSlavner

Explorer
Round 1

Teri is in position. Vorel, it is your move.

Evilhalfling[sblock]Vorel recognizes Teri as a tarterian dragon, an extraplanar evil dragon. She knows its dragon traits, that it has a force breath weapon as well as a crushing despair breath weapon, and that it has DR 15 or 20/magic, and probably DR 5/good.

I hope you are enjoying your vacation.[/sblock]Gansk[sblock]Teri recognizes her opponent as a brass dragon, an annoyingly talkative good dragon of the fire subtype. She knows its dragon traits, that it can produce two types of breath weapons: a line of fire and a cone of sleep; can speak with animals, has the special abilities endure elements, suggestion, control winds, and control weather; and that it has DR that can be bypassed by magical weaponry.[/sblock]
 


PJSlavner

Explorer
As Vorel appears, Teri breathes a line of force, which Vorel dodges (35+10+2=47 Ref save), taking no damage.

Teri does not dodge the flames (24 Ref save) and takes 49 points of fire damage. Teri has 447 HP remaining. There appear to be no other ill effects from the fire.

Gansk[sblock]Teri can use breath weapon in round 4.[/sblock]Evilhalfling[sblock]Vorel can use breath weapon in round 4.[/sblock]
 

Infiniti2000

First Post
PJS, EH: [sblock] Some issues with Vorel:
1. Why is true seeing listed twice?
2. He should have 5 1st level spells known, not 4.
3. Where are the 0 level spells?
4. I count 11 feats listed, but he should have 12.
5. The normal breath weapon DC should be 34, not 36. Base DC 32 + 2 for ability focus. Of course, after Draconic Might it should be 37 (+3 more because of the odd value increase).
6. Note that Frightful presence DC also goes up by +3, to 35, should any non-dragons, non-undead enter. :)

-- I2K, your friendly neighborhood busybody[/sblock]
 


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