Velmont
First Post
I agree with RA when he tells we should reward someone who has taken a profession, as it is the only skill that is useless in a game (except if you have a motivated DM to intriduce a sitation to use it). Rinaldo have maxed his Profession (Merchant). Up to now, I've been able to roll it once IG to negotiate the sells of some items after an adventure, but since I have better deal with my Trader PrC, I might never roll it ever.
Someone who has Profession (Sailor) might find a use on a sea adventure, but someone with Profession (Baker), I doubt he will ever use it, but at least, he might have something that doesn't make these skill points total waste.
When it's come to some jobswith skills like Diplomacy, Heal or Sleigth of Hand, they are too easy for player to gain as they are usefull skills. Having these skills high already hae tehre own reward. And why a Teacher wouldn't need Profession (Teacher) and a healer would not need Profession (Healer)?
Knowing how to heal (High heal skills) doesn't mean you are aware of all teh administrative rules of having a small hospital (you need permits, keep tracks of people who pays you, ect...)
I think all job would require at least a Profession (most job), Perform (Performer), Craft (Crafter) or Knowledge (Sage) skill, as they are the less active skill in a game, and having people with Profession having a better pay. Requesting a second skill (like appraise for merchant) make some sense too and would show teh difference between a normal merchant a good one.
Someone who has Profession (Sailor) might find a use on a sea adventure, but someone with Profession (Baker), I doubt he will ever use it, but at least, he might have something that doesn't make these skill points total waste.
When it's come to some jobswith skills like Diplomacy, Heal or Sleigth of Hand, they are too easy for player to gain as they are usefull skills. Having these skills high already hae tehre own reward. And why a Teacher wouldn't need Profession (Teacher) and a healer would not need Profession (Healer)?
Knowing how to heal (High heal skills) doesn't mean you are aware of all teh administrative rules of having a small hospital (you need permits, keep tracks of people who pays you, ect...)
I think all job would require at least a Profession (most job), Perform (Performer), Craft (Crafter) or Knowledge (Sage) skill, as they are the less active skill in a game, and having people with Profession having a better pay. Requesting a second skill (like appraise for merchant) make some sense too and would show teh difference between a normal merchant a good one.