There have been some excellent threads on here lately about firearms and ways of implementing them into your DnD game. Some of the ideas really sparked my interest and imagination. I have been wrestling with a balanced way to impliment them while still touching upon some of the ideas that have been presented. So here is my first stab at it.
Constructive criticism and feedback is both welcome and appriciated!
Fantasy Setting Firearms (exotic weapons)
Pistol:
ranged touch attack
range increment 25' maximum range x4
-6 to hit (non proficient)
-2 to hit (proficient)
damage d8 (crit x3)
damage (vs medium or better armor) d8 (crit x3) non-lethal
clean & reload (non proficient) 2 full round actions + 1 standard action
Clean & reload (proficient) 2 full round actions
Musket:
ranged touch attack
range increment 50' maximum range x5
-6 to hit (non proficient)
-2 to hit (proficient)
damage d12 (crit x3)
damage (vs medium or better armor) d12 (crit x3) non-lethal
clean and reload (non proficient) 2 full round actions +1 move equivelent action
clean and reload (proficient) 1 full round action + 1 standard action
Note: Firearms will be a very rare and expensive, new technology.
Constructive criticism and feedback is both welcome and appriciated!
Fantasy Setting Firearms (exotic weapons)
Pistol:
ranged touch attack
range increment 25' maximum range x4
-6 to hit (non proficient)
-2 to hit (proficient)
damage d8 (crit x3)
damage (vs medium or better armor) d8 (crit x3) non-lethal
clean & reload (non proficient) 2 full round actions + 1 standard action
Clean & reload (proficient) 2 full round actions
Musket:
ranged touch attack
range increment 50' maximum range x5
-6 to hit (non proficient)
-2 to hit (proficient)
damage d12 (crit x3)
damage (vs medium or better armor) d12 (crit x3) non-lethal
clean and reload (non proficient) 2 full round actions +1 move equivelent action
clean and reload (proficient) 1 full round action + 1 standard action
Note: Firearms will be a very rare and expensive, new technology.