Tauvalek Dusksprocket
[SBLOCK=Tauvalek]
Tauvalek Dusksprocket aka Tau (as in Tower)
Description:
Gender: Male, Race: Illumian
Sizecategory: Medium, 5'10" tall, 156 lbs, 30 yrs old
Red hair; Blue eyes; pale skin
Alignment: Neutral Good
Class: Archivist 3 / Focused Conjuration Specialist Wizard 3 / Mystic Theurge 1
XP: 21,065 / 28,000 [-430 xp]
Speaks Common, Illumian, Sylvanoptera, Elven, Dwarven, Celestial, Draconic, Infernal, Abyssal, Auran, Terran, Sylvan, Orc, and Undercommon
Statistics
Str 10 (+0 Mod) = 10 ( 2 pts) ()
Dex 14 (+2 Mod) = 14 ( 6 pts) ()
Con 14 (+2 Mod) = 14 ( 6 pts) ()
Int 20 (+5 Mod) = 18 (16 pts) (+1 Lvl, +1 Enhancement)
Wis 10 (+0 Mod) = 10 ( 2 pts) ()
Cha 08 (-1 Mod) = 08 ( 0 pts) ()
Hit Points: 37 = 6 + (2d6) + (4d4) + (7*2 CON)
AC 14 (10 Base, +2 DEX, +2 Shield) [+2 vs Ranged]
• Touch 12 (10 Base, +2 DEX) [+2 vs Ranged]
• Flat 12 (10 Base, +2 Shield) [+2 vs Ranged]
• Both 10 (10 Base) [+2 vs Ranged]
Init +8 (+2 DEX, +2 Sigil, +4 Feat)
BAB +3; Grap +3 (+0 STR, +3 BAB)
Speed: 30' (base 30')
Carrying Capacity: 26/53/80
Weight Carried: xxx lbs
AC Modifiers:
+2 vs Ranged Attacks with Shield Crystal
+2 when Fighting Defensively (-4 to all attacks)
+4 with Full Defence (No Attacks)
+2 vs Ranged when Kneeling (-2 AC vs Melee)
+4 vs Ranged when Prone (-4 AC vs Melee)
Saves: (+2 vs Shadow spells)
Fort +7 (+4 base, +2 CON, +1 Resistance)
Refl +5 (+2 base, +2 DEX, +1 Resistance)
Will +9 (+8 base, +0 WIS, +1 Resistance)
Attacks:
+4 Melee, Mwk Truncheon, 1d4+1, 20/x2
• To Hit: (+3 BAB, +1 Enhancement)
+4 Melee, Dagger +1, 1d4+1, 19-20/x2
• To Hit: (+3 BAB, +1 Enhancement)
+6 Ranged, Mwk Light Crossbow, 1d8, 20/x2, 80'r
• To Hit: (+3 BAB, +2 DEX, +1 Enhancement)
+5 Ranged, Sling, 1d6, 20/x2, 30'r
• To Hit: (+3 BAB, +2 DEX)
Combat Modifiers: Attack & Damage
+? to Melee/Ranged (Condition)
Skills: (36 Archivist, 18 Wiz, 6 MT)
+13 Concentration = (6 Arc, 3 Wiz, 1 MT) (+2 CON, +1 Shield)
+15 Spellcraft = (7 Wiz, 1 MT) (+5 INT, +2 Synergy) [+2 Scrolls]
+15 Knowledge (Arcana) = (4 Arc, 3 Wiz, 1 MT) (+5 INT, +2 Class)
+13 Knowledge (Religion) = (5 Arc, 1 Wiz, 2 MT) (+5 INT)
+6 Knowledge (The Planes) = (1 Arc) (+5 INT)
+6 Knowledge (Nature) = (1 Arc) (+5 INT)
+6 Knowledge (Dungeoneering) = (1 Arc) (+5 INT)
+6 Knowledge (Engineering) = (1 Arc) (+5 INT)
+6 Knowledge (Geography) = (1 Arc) (+5 INT)
+6 Knowledge (History) = (1 Arc) (+5 INT)
+6 Craft (Alchemy) = (1 Wiz) (+5 INT)
+8 Decipher Script = (1 Wiz) (+5 INT, +2 Class)
+6 Heal = (4 Arc) (+0 Wis, +2 Belt)
+0 Survival = (0 Ranks) (+0 WIS)
+9 Search = (4 Arc) (+5 INT)
+4 Balance = (0 Ranks) (+2 DEX, +2 Sigil)
+4 Escape Artist = (0 Ranks) (+2 DEX, +2 Sigil)
+4 Tumble = (0 Ranks) (+2 DEX, +2 Sigil)
+4 Ride = (0 Ranks) (+2 DEX, +2 Sigil)
+0 Listen = (0 Ranks) (+0 WIS)
+0 Spot = (0 Ranks) (+0 WIS)
+4 Move Silently = (0 Ranks) (+2 DEX, +2 Sigil)
+4 Hide = (0 Ranks) (+2 DEX, +2 Sigil)
+0 Climb = (0 Ranks) (+0 STR)
+0 Jump = (0 Ranks) (+0 STR)
Collector of Stories skill trick (2 Arc Skill Points) +5 Knowledge to ID Monsters
Healing Hands skill trick (2 Arc Skill Points) Heal 1d6 when stabilizing someone
Speak Language (3 Arc, 3 Wiz, 1 MT): 7 languages
Feats:
Level 1 - Cloudy Conjuration
Archivist 1 - [Scribe Scroll]
Level 3 - Improved Initiative
Wizard 1 - [Craft Wonderous Item, Collegiate Wizard]
Level 6 - Fiery Burst
Illuman Racial Traits:
• Krau Sigil: +2 to all Caster Levels.
• Uur Sigil: +2 to all DEX checks and skills.
• Uurkrau Word: Bonus Archivist spells based on DEX.
• Speak Language is always a class skill.
Archivist Class Abilities:
• Proficient with all simple weapons plus the hand crossbow, rapier, shortbow, and short sword.
• Bonus Feat: [Scribe Scroll].
• Spellcasting: 4 0th, 3 1st, 2 2nd
• Dark Knowledge
Wizard Class Abilities:
• Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
• Focused Specialist variant (CM): -1 spell/level, +2 Conjuration spells/level.
• Banned Schools: Illusion, Enchantment, Necromancy.
• Traded Feats: Scribe Scroll for Craft Wonderous Item / Summon Familiar for Collegiate Wizard.
Memorized Wizard Spells [3+3 0th, 2+2+3 1st, 1+1+3 2nd] (Caster Level: 6)
0th (DC 15): Launch Bolt, Launch Bolt, Prestidigitation, (Caltrops), (Acid Splash), (Acid Splash)
1st (DC 16): Shield, Fist of Stone, Nerveskitter, Persistent Blade, (Mage Armor), (Grease), (Wall of Smoke)
2nd (DC 17): Alter Self, Melf's Acid Arrow, (Glitterdust), (Web), (Cloud of Bewilderment)
Memorized Archivist Spells [4 0th, 4+1 1st, 3+1 2nd] (Caster Level: 6)
0th (DC 15): Detect Magic, Detect Magic, Light, Cure Minor Wounds
1st (DC 16): Produce Flame, Entangle, Shield of Faith, Faerie Fire, Lesser Restoration
2nd (DC 17): Cure Moderate Wounds, Hold Person, Mirror Image, Flaming Sphere
Spellbook: [17 1st, 6 2nd] [* = Conjuration Spells]
- 0th: Acid Splash*, Arcane Mark, Caltrops* (SC), Detect Magic, Flare, Launch Bolt (SC), Launch Item (SC), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (SC), Resistance
- 1st: Benign Transposition*, Feather Fall, Fist of Stone (SC), Grease*, Lesser Orb of Acid* (SC), Mage Armor*, Reduce Person, Enlarge Person, Shield, Wall of Smoke*, Blockade*, Comprehend Languages, Magic Weapon, Nerveskitter (SC), Obscuring Mist, Ray of Clumsiness (SC), Persistent Blade (SC)
- 2nd: Alter Self, Fox's Cunning, Cloud of Bewilderment* (SC), Glitterdust*, Web*, Melf's Acid Arrow*, Whirling Blade (SC), Seeking Ray (PHB2)
Prayerbook: [14 1st, 5 2nd]
- 0th: Amanuensis (SC), Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
- 1st: Shield of Faith, Protection from Evil, Hide from Undead, Sanctuary, Resurgence(SC), Scholar's Touch(RoD), Produce Flame, Faerie Fire, Cure Light Wounds, Entangle, Lesser Vigor(SC), Lesser Restoration, Make Whole, Sleep
- 2nd: Cure Moderate Wounds, Spiritual Weapon, Flame Blade, Invisibility, Mirror Image, Hold Person, Bear's Endurance, Flaming Sphere, Barkskin
Equipment: [120 gp, 8 sp, 6 cp]
Explorer's Outfit (Worn, 0 lbs)
Spell Component Pouch (Worn, 2 lbs) 5 gp
Wooden Holy Symbols (Boccob, Aulasha) 2 gp
Haversack (5 lbs)
• Peasant's Outfit (2 lbs) 1 sp
• Scholar’s Outfit (6 lbs) 5 gp
• Bedroll (5 lbs.) 1 sp
• Blanket, winter (3 lbs.) 5 sp
• Canvas [2 sq. yds.] (2 lbs.) 2 sp
• Crowbar (5 lbs.) 2 gp
• Grappling Hook (4 lbs.) 1 gp
• Shovel (8 lbs.) 2 gp
• Block and Tackle (5 lbs) 5 gp
• Bucket [x2] (4 lbs) 10 sp
• Manacles (2 lbs) 15 gp
• Tent (20 lbs.) 10 gp
• Candles [10] 1 sp
• Oil (1-pint flask) [x5] (5 lb) 5 sp
• Fishhooks [x10] 1 gp
• Sewing Needles [x5] 25 sp
• Flask [empty, x2] (3 lbs) 6 cp
• Parchment [10 sheets] 2 gp
• Rations [2 days] ( 1 lb) 5 sp
• Rope, silk [50 ft.] (5 lbs) 10 gp
• Sack [empty, x2] (1 lb) 2 sp
• Torches [x10] (10 lbs) 10 cp
• Waterskin (4 lbs) 1 gp
• Spare Spell Component Pouch (2 lbs) 5 gp
• Spellbook (3 lbs) 15 gp
• Prayerbook (3 lbs) 15 gp
Belt Pouch [x2] (1 lb) 2 gp
• Scroll Case (½ lb) 1 gp
• Chalk [10 pieces] 1 sp
• Flint and steel, 1 gp
• Ink [1 oz. vial] 8 gp
• Inkpen, 1 sp
• Mirror, small steel (½ lb) 10 gp
• Signal whistle, 8 sp
• Vial, ink or potion (1/10 lb) 1 gp
Magic Items [10,630 gp] (* = Self Crafted)
Heward's Handy Haversack (Worn, 5 lbs) [2,000 gp]
Githcraft Darkwood Buckler +1 (Worn, 2½ lbs) [1,805 gp]
Least Shield Crystal of Arrow Deflection (On Shield) [500 gp] +2 to AC vs Ranged
Armband of Elusive Action* [400 gp, 32 xp] 1/day avoid provoking an AoO
Artificier's Monocle* [750 gp, 60 xp] (In the form of glasses) Identify using Detect Magic
Cloak of Resistance* +1 [500 gp, 40 xp]
Rod of Frost (Found)
Pearls of Power Level 1* (x2) [500 gp, 40 xp (x2)]
Headband of Magic
• Headband of Intellect* +1 [500 gp, 40 xp]
• Burning Veil [1,000 gp] 3/day +1d6 dmg to Fire spell
Adventurer's Belt
• Caustic Veil* [1,000 gp, 80 xp] 3/day +2d6 dmg to Acid spell
• Healing Belt* [750 gp, 60 xp]
Magician's Gloves
• Gloves of the Starry Sky [1,100 gp] Light at will, 3/day Magic Missile
• Arcanist's Gloves* [325 gp, 30 xp] 2/day +2 CL to 1st lvl spell
Weapons: [65 gp]
Masterwork Truncheon (Belt, 1 lb) FREE
Dagger +1 (Waist, 1lb) [Found]
Dagger [Silver] (Pouch, 1 lb) 22 gp
Dagger [Cold Iron] (Pouch, 1 lb) 4 gp
Masterwork Light Crossbow (4 lbs) 335 gp
20 bolts (Back, 2 lbs) 2 gp
Sling (Pouch, 0 lbs) 0 gp
Quarterstaff (Hand, 4 lbs) 0 gp
Scrolls: [*=Self Crafted] [100 gp, 8 xp]
1st: Magic Weapon* (CL1, DC 16), Blockade* (CL1, DC 16), Comprehend Languages* (CL1, DC 16), Obscuring Mist* (CL1, DC 16), Resurgence* (CL1, DC 16), Faerie Fire* (CL1, DC 16), Entangle* (CL1, DC 16), Lesser Restoration* (CL1, DC 16)
2nd:
Potions: [0 gp]
Wands:
Possessions at Home: [1,065 gp]
Scholar’s Outfit (6 lbs) [5 gp]
Monthly Wages [50 gp/month]
Upper Middle Class Monthly Expenses [50 gp/month]
Life Insurance Policy [1,000 gp]
Insurance Fee [5 gp/month] 1 year prepaid [60 gp]
Total Money Used:
12,735 gp 8 sp 6 cp
Total Money Left:
882 gp 1 sp 4 cp
Total XP Spent:
430 xp
Used Items
Spells Scribed into Spellbook and Prayerbook: 550 gp
• Level 1: 8 x 25gp = 200 gp
• Level 2: 7 x 50 gp = 350 gp
Appearance / Personality:
Tau can be very stark looking to people who have never seen him before. His bright red hair is usually unkempt, his startling blue eyes can make people nervous, and his skin seems too pale to be normal. He normally dresses in functional clothing that always seems to be rumpled.
Tau is friendly but he's not very good at it. He often says the wrong thing at the wrong time. He is also extremely intelligent, and that usually puts people off as well. What few friends he has he is very loyal to.
Background:
Tauvalek was a mixed blessing for his father. Tau was always brilliant, be he also had little respect for social order and often blurted things out at inappropriate times. Being blunt did not help him maneuver in social circles. As a child, he was expected to become an archivist when he grew up, just like his father. He could also pursue other interests of course, that is the Illuman way, but his main focus was to be an Archivist. He took up the career and found he really enjoyed it. He was trained while working in the library at the Laurialie Conjurers Academy. While working there he became interested in the arcane arts as well and decided to become a student, training as a wizard.
Tau's father, Ruknal, knows Ignatious Ironshirt. They fought together in skirmishes against the orcs in their younger years. They are not really close, but have a mutual respect for each other. They still keep in touch and have called upon each other for favors from time to time.
Tau has little respect for the social order that makes up the local Illuman Dusksprocket cabal. Because of this, his father convinced him to join Constables. He thinks it will help Tau learn respect for law and order in hopes that one day, he will take his place among the cabal.
All of Tau's Rolls
Blank Link[/SBLOCK]