[Rogue's Gallery] Constables of the 14th Ward


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Zane Harper-thief acrobat

Reserved for the esteemed Mr. Scott DeWar.

Characters will be starting at 7th level using a 32-point buy for abilities. Remember to add your ability point for 4th level. Hit points are maximum at first level and rolled at www.invisiblecastle.com with the character name and 'Hit Points' in the notes field. Re-Roll ones. Exceptions to the following guidelines will not be entertained.
Code:
[B]Name[/B]: Zane Harper
Class: Rogue [plan: Thief Acrobat]
[B]Race[/B]: Human
[B]Home[/B]: Middle middle Class [cost 25 gp/ month]
[B]Income[/B]: 50gp/month

[B]STR[/B]  12  +1 [4 pts]
[B]DEX[/B]  17  +3 [10 pts]  
[B]CON[/B]  13  +1 [5 pts]  
[B]INT[/B]  14  +2 [6 pts]  
[B]WIS[/B]  14  +2 [6 pts]  
[B]CHA[/B]  12  +1 [4 pts]  
level 4: +1 to dex

[B]Hit points[/B] 45/45 [B]00000 00000[COLOR=#ff0000] |Danger!!!| [/COLOR]00000 00000 00000 00000 00000 00[/B]
-6 bearded devil infernal wounds -2 infernal bleed
[B]BAB[/B]: +5    [B]Grapple[/B]: +6 [B]init[/B] +9
[B]AC[/B]:  10 + 4 [base] +3 [dex] + 1 [magic]
     18 base 14 touch 15 flat foot 
[B]Saves[/B] [base+abil+misc]
[U]Fort[/U]:   +2 +  1 +  1 = +4
[U]Reflex[/U]: +5 +  3 +  1 = +9
[U]Will[/U]:   +2 +  2 +  1 = +5

[B]Feats[/B]:
Human: Blind fight - phb p

lvl 1: Quick Reconitour - Comp Advent. p 112
one spot one listen per rnd as free act; also +2 to init

lvl 3: hear the unseen - comp advent p 110
Move action [no AoA] to pinpoint square of invisible oppt. with listen dc 25

lvl 6: imp. init.
+4 to init

[B][U]weapon    attk[/U][/B][B][U]  Dam    Rng    Crit    type    special[/U][/B]
Short bow + 9   1d6+1  60 ft X 3 P 
Rapier    + 7   1d6+2  ---   18-20/x2 P
Dagger    + 7   1d6+2  10 ft 19-20/x2 P/S
  thrown  + 9   1d6+2  10 ft 19-20/x2 P/S
Trencheon + 8   1d6+1  10 ft X 2 B
thrown    + 9   1d6+1  10 ft X2 B

[U]Sneak Attack[/U]: +4d6

[B]Skills[/B] [8+2*4]+[8*6]= 88 skill points used: 84
[U]name                           ranks   abil   misc   total[/U]
Appraise (Int),                  3     2     0     5
Balance (Dex),                   8     3     7     18 syn from tumble; +5 armor
Bluff (Cha),                     3     1     0     4
Climb (Str),                     6     1     2     9 syn from use rope
Craft (Int),                     0     2     0     2
Decipher Script (Int),           0     2     0     2
Diplomacy (Cha),                 0     1     0     1
Disable Device (Int),            5     2     0     7
Disguise (Cha),                  1     1     0     2
Escape Artist (Dex),             1     2     2     5 syn from use rope
Forgery (Int),                   0     2     0     2
Gather Information (Cha),        1     1     0     2
Hide (Dex),                      5     3     0     8
Intimidate (Cha),                0     1     0     1
Jump (Str),                      5     1     2     8 syn to tumble; from tumble
Knowledge (local) (Int),         3     2     0     5
Listen (Wis),                    5     2     0     7
Move Silently (Dex),             5     3     0     8
Open Lock (Dex),                 5     3     0     8
Perform (Cha),                   0     1     0     1
Profession (Wis),                3     2     0     5
     investigater
Search (Int),                    5     2     0     7
Sense Motive (Wis),              3     2     0     5
Sleight of Hand (Dex),           5     3     0     8
Spot (Wis), Swim (Str),          5     1     0     6
Tumble (Dex),                    5     3     2     +10 syn from jump; to bal/jump
Use Magic Device (Cha),          1     1     0     2
Use Rope (Dex).                  5     2     0     7 syn to escap art/climb

equipment 19,000 gp

mithral chain shirt    1100 gp     12.5 lb
   +1 enchantment      1000 gp
   Balence             3750 gp                +5 balence
Rapier  +1             2320 gp     2.0 lb
Dagger +1              2302 gp     1.0 lb
Shortbow +1            2330 gp     2.0 lb
   quiver [19]          1.0 gp     3.0 lb
Handy haversack        2000 gp     5.0 lb
[U]Cloak of resistance +1 4000 gp     1.0 lb[/U]
total:                18,803 gp       26.5 lb

Expendables: 1 arrow shot, not known if recoverable
Background:
just returning after a successful campaign against a smuggling ring of Slave traffickers. It wasn't always like this. He was with the racket. He had the job as a young rogue of spying and getting info on potential jobs, scope out jobs in progress and finally move up to actually doing a job. It was on one of those jobs that luck changed.

Some say that his luck took a downturn when he got caught, where others say it was good luck. He was a model prisoner. This got the attention of a guard. When his sentence was up the guard gave him a plan: join his uncle in investigative forces or return to his old line of work with a permanent state sanctioned tail on him. Can't do much burglary doing that. The plus is that he would be magically altered to hide his prior identity, will receive no brand and will be part of law enforcement. Well, that would be an easy choice to make. His first case would be part of a team that was to investigate a slave trafficking ring. That was completed after 6 months and the team has returned. All members were split to other groups to match their skills. He was being sent to the constable of the 14th ward. A badge and truncheon were handed to him and told to report.

And now here he is.
 
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Leif

Adventurer
DeWar, your background is a bit sketchy for a PC in this campaign. We'll have to work you in as an outsider for now. Stay tuned.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Would you prefer some sort of tie in? perhaps using Ignatius 'ironbritches' Ironshirt as the one who offered him a job? as being too glad to finally catch 'the shadow cat', son of a minor member of the crime family .......... and therefore in need of 'witness protection'?
 
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Leif

Adventurer
Like I said, Scotley and I will work out the tie-in and present it IC. Stand by. Oh, and this game had been closed for a long time, so I haven't even had a chance to discuss with Scotley the idea of you joining the game. You and I may have gotten ahead of ourselves. Just give us some time, several days to a week at least, and please don't pester us the way you are doing Mowgli. :)

Being out of town usually doesn't stop Scotley from posting as he has time and opportunity. But, yeah, you need to give us several more days to talk this out. And this thread is our RG. We have a separate OOC thread, hint, hint.

[MENTION=11520]Scotley[/MENTION], see post #34 in this thread for SD's proposed character and background.
 
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Neurotic

I plan on living forever. Or die trying.
Name: Taraniel Snowdancer
Race: Silverbrow Human
Player: Neurotic
Classes: Bard 7
Hit Points: 8+3+4+8+7+8+5 = 43
Taraniel Snowdancer hitpoints: 1D6 = [1] = 1
1D6 = [2] = 2
1D6 = [6] = 6
1D6 = [5] = 5
1D6 = [6] = 6
1D6 = [3] = 3

Experience: 21000 (next 28000)
Alignment: Chaotic Good
Speed: Walk 30 ft.
Languages: Human, Draconic, Elven (bonus), Giants (bonus), Celestial (skill), Infernal (skill)

------------------------ Description -----------------------
Height: 5' 6" Weight: 168 lbs. Gender: Male
Eyes: sapphire blue on silver
Hair: black with white streak
Skin: pale human with slight sheen
Dominant Hand: Right
Quirks: leaves ice cube at the fight scenes
Speech style: indirect, except when commanding action
Quotable: Leadership is the ability to turn vision into reality.

Thin, but hardy, Taraniel grooms his two colored mustache in a manner he believes makes him look more like silver dragon.
Tiny scales on his skin, visible part of his heritage to those who know how to look reinforce this image.


-------------------- Special Abilities ---------------------
Bard song 7/day
Legend Lore
Countersong
Fascinate - Healing Hymn (Complete champion) [sblock="Healing Hymn"] The effect lasts as long as you continue performing and for 5 rounds thereafter. An affected ally who casts any conjuration (healing) spell gains a +1 sacred (if you're good or neutral) or profane (if you're evil) bonus on the roll for each rank you have in the Perform skill. This ability has no effect on spells cast from wands, scrolls, or other magic items. In addition, if you use this ability for 1 full minute before you and your allies retire for the night, everyone in the group heals naturally as if he had completed 24 hours of bed rest (thus recovering twice his character level in hitpoints). [/sblock]
Inspire Competence Heart of the Song (Eberron Campaign Setting)
Suggestion Haunting Melody (Eberron Campaign Setting)
Inspire courage +1+1 (feat) +1( 2/day badge of valor)
Spell DC = 10 + CHA + spell lvl

Proficient with simple weapons + longsword, shortsword, rapier, sap, shortbow and whip
Armor Proficiency (Light and shields except tower shield)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to:
Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.​

Feather fall as spell 2/day (racial ability)

[sblock="Abilities"]
AbilitiesbaseracelevelmisctotalMODpt cost
STR821000
CON1321525
DEX141426
INT141426
WIS101002
CHA172120513
[/sblock]

[sblock=AC, saves, feats"]
AttackBABmodenchtotal
Melee5016
Snowdance55111
Ranged5207


SaveBaseModEnchTotal
Fort2305
Ref5207
Will5005


ACArmorEnchdexdeflnaturalTotal
Full8020121
Flat footed8000119
Touch0020012


FeatLevelSourceDescription
Melodic Casting1Complete magePerform check instead of Concentration; may cast spells and activate magic items while performing
Draconic Inspiration1Dragon MagicInspire courage gives Xd6 energy damage on melee attacks instead +X to hit/+X damage
Snowflake wardance3FrostfellFree action; add CHA to attack with slashing weapons cumulative with STR/DEX; fatigued afterwards
Song of the Heart3Eberron Campaign SettingReplaces Inspire Competence; increases DC of Haunting melody; gives +1 to inspire effects
Haunting melody6Eberron Campaign SettingReplaces suggestion; Shakes opponents within 30'
Imperious Command6Drow of the UnderdarkDemoralized foe cowers 1 round then shaken 1 round
[/sblock]

[sblock="Skills"]
SkillAbilityRanksBonusMiscTotalComment
Appraiseint022
Balancedex122
Bluffcha549
Climbdex02-6-4Armor penalty
Concentrationcon022
Decipher Scriptint022
Diplomacycha55414+2 Bluff; +2 Sense motive
Disguisecha0527+2 Bluff
Escape Artistdex022
Gather Informationcha156
Handle Animal (cc)cha055
Hidedex022
Intimidatecha105419+2 racial +2 bluff
Jumpstr00-6-6Armor penalty
Know (Religion)int123
Know (Arcana)int5229+2 Spellcraft
Know (History)int527+2 Bard Lore check
Know (Planar)int123
Listenwis000
Move silentlydex02-6-4[Armor penalty/td]
Perform (Dance)cha6511
Perform (Singing)cha9514
Ride (cc)dex022
Search (cc)int022
Spot (cc)wis000
Sense Motivewis505
Sleight of Handdex5229+2 Bluff
Speak Languagesn/a200Celestial, Infernal
Spellcraftint527
Swimmstr0001
Tumbledex02-6-4Armor penalty
UMDcha10513+4 to use scrolls
Collector of Storiesn/a0skill trick
Conceal Spellcastingn/a2skill trick
Never Outnumberedn/a2skill trick
[td]
[/sblock]

[sblock="Magic items"]
NameCostSlotWeightLocationDescription
Badge of Valor1400Neck-Worn3/day allies gain +2 on saves against charm/fear, or increase inspire courage bonus by 1
Horn of resilience5000- (held)-Waist2/day allies gain DR 5/—, or increase effect of major aura by 1, or grant 50 temporary hp with Inspire Greatness
Helm of tactics2000Head1lbHead3/day swift action: allies deal +2 damage against flanked foes
Crystal echoblade4310Weapon4Scabard or handWhen using bardic music, the blade adds level/2 sonic damage
Psychoactive skin of armor6000-12WornAC +8; ACL -6; standard action to deploy; treated as light armor
Charm of Countersong400--Holding the cloakEnables immediate use of Countersong
Hewards Handy Haversack2000-5BackExtra holding capacity
Iron ward diamond (least)500--in armorgrants DR 1/- 10 times a day
Healing belt750Waist1lbWaist+2 Heal; heals 1d8 + 1d8/charge; 3 charges / day
------
Dark way150Scroll 2-HaversackCreates bridge 5' wide, 20' / lvl long
Entice gift150Scroll 2-HaversackGive the caster requested item, lasts single round. Will negates.
Ironthunder horn750Wand 1-HaversackCone 30', everyone in the area falls prone, Ref DC 15 negates
Mindless rage150Scroll 2-HaversackMed range; Will negates; the subject can’t make ranged attacks, cast spells, or activate magic items that require a command word, a spell trigger, or spell completion to function. The subject can’t make any attack against a creature other than you
Reveille150Scroll 2-HaversackSpeak with dead, 5 rounds
Cure Light Wounds750Wand 1-WaistCures 1d8+1 hp / charge; 50/50 charges
Whirling blade750Wand 1-Waist60' line wpn attack with CHA replacing STR

REGALIA OF THE HERO COLLECTION BENEFITS
Pieces Worn
2 pieces Benefit 1/day grant nearby ally +5 on attack, save, or skill check (immediate command)
3 pieces 1/day grant nearby ally bonus move action (standard command)

240gp remains for mundane gear - TODO
[/sblock]


[sblock="Magic"]
--------------------------- Magic --------------------------
Level0123456
Spells known6442---
Spells per day33+22+10+1-+1-+1-

Spell NameLevelCasting timeRangeDurationSaveDescription
Dancing Lights01 stdMedium 100' + 10' / lvl(1 minute-Creates up to four floating lights within 10' radius
Detect Magic01 std60'Conc. up to 1 min / lvl-1:presence of magic; 2:Number of magical auras and power of strongest; 3:Strength and location of each aura; Spellcraft to identify school DC 15+spell lvl
Ghost Sound01 stdClose (25' + 5' / 2 lvl)1 rnd / lvlWill if interacted withCreates sound of 4 humans / lvl (horde of rats = 4; roaring lion = 8; dire tiger = 20)
Prestidigitation01 std10'1 h-Color, clean or soil area in 1-foot cube. Flavor, chill, warm non-living material. Lift 1lb. Create crude, fragile items.
Read Magic01 stdPersonal (caster)10 min / lvl-Decipher magical inscriptions on objects—books, scrolls, weapons, and the like. Read one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level).
Summon Instrument01 rnd01 min / lvl-Summons hand-held non-magical instrument to bards hand
Charm person11 stdClose 25' + 5' / 21 h / lvlWill negatesHumanoid becomes friendly. Must speak language to communicate.
Improvisation11 stdPersonal (caster)1 rnd / lvl-2xlvl luck pts for attack, skill, ability, max lvl/2 on any one roll
Grease11 stdClose 25' + 5' / 21 rnd / lvlRef Makes 10-ft. square or one object slippery. Roll save each round. Walk through with 1/2 speed with Balance DC 10. Fail by 4- stop and save, 5+ and fall down. +10 to Escape Artist and grapples.
Silent Image11 stdLong 400' + 40' / lvlConcentrationWill if interracted withAn illusion, visual effect(s) only[ within 10' cube + 10' cube / lvl/td]
Alter Self21 stdPersonal (caster)10 min / lvl-Assume form of the same type as you. Max HD = 5. Acquire physical qualities of the new form (natural size, movement, wihned flight, natural armor and weapon(s), racial bonuses to skills, racial feats. Do NOT gain darkvision, low-light vision, blindsense, blindsight, fast healing, scent, regeneration etc...Cannot take templated form. +10 disguise check
Bladeweave21 swiftPersonal (caster)1 rnd / lvlWill negates the dazeAny hit with weapon may daze the target
Glitterdust21 stdMedium 100' + 10' / lvl1 rnd / lvlWill negates blindnessBlinds creatures, outlines invisible creatures
Miser's Envy21 stdClose (1 living creature)1 rnd / lvlWill negatesCovets assigned item, will attack to get it
Confusion31 stdMedium 100' + 10' / lvl all creatures within 15' radius burst1 rnd / lvlWill negates1-10 attack caster; < 20 act normally; <50 babble; < 70 flee; 100- attack nearest creature
Haste31 stdClose 25' + 5' / lvl, 1 creature / lvl within 30'1 rnd / lvlFort negatesFull attack gives extra attack; +1 to attack; +1 dodge AC & Ref save; speed +30'; dispels slow
[td]
[/sblock]

[sblock="Image"]
silverhaired.jpg
[/sblock]
 
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