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Results 71 to 76 of 76
Monday, 2nd July, 2007, 02:33 PM #71
Lama (Lvl 13)
What DMs really need is an adventure product that *doesn't* require you to have to read ahead to play it. Wouldn't it be nice as a DM to just pick up the module as you are about to play and start? 0 prep time.
I'm surprised no one has designed such adventures.Only you can prevent forest fires. That's right - you!
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Monday, 2nd July, 2007, 03:22 PM #72
Acolyte (Lvl 2)
Thanks Jason.Originally Posted by Flynn
Agreed. Especially now that publishers are no longer bound by book format (sorry for the pun). PDFs provide lots of design opportunities without being constrained by page counts and printing costs. Internet tools are possible too, though I'm not sure if those would be profitable.Originally Posted by DaveMage
Monday, 2nd July, 2007, 03:53 PM #73
Minor Trickster (Lvl 4)
I think the new WoTC "delve" format is a step in that direction. I'm not sure how you'd go to complete "zero prep." Adding info about the purpose and consequences of each encounter might be one way...Originally Posted by DaveMage
"I hurt Firewing." is not something a huge number of people can say. "He dropped a parking garage on me," on the other hand, a lot of people can say. -Kazan, my Champions GM.
Monday, 2nd July, 2007, 04:09 PM #74
Lama (Lvl 13)
Such adventures would probably not be plot-heavy.Originally Posted by Kid Charlemagne
I'm thinking more of the so-called "beer & pretzels" type games where you go in with a basic premise (e.g., go into the dungeon and find the "Scepter of Power") and get out.
Only you can prevent forest fires. That's right - you!
Monday, 2nd July, 2007, 04:57 PM #75
Waghalter (Lvl 7)
It's an interesting proposition, a 'plug and play' adventure. Hmm....Originally Posted by DaveMage
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Monday, 2nd July, 2007, 05:05 PM #76
If you could do a game with cards... say an E6 game so you could control the power level and the statblocks could be short, you could literally have a game that the GM neither prepped, nor really knew what would happen in advance. It could be a bit board-gamey, but the GM could add any plot they wanted to it.Originally Posted by Dr Simon