PoeticJustice
First Post
To be honest I'm glad you don't feel like I overstepped my bounds, and to clarify, I think that "epic" play and this method go in two opposite directions.
By definition, epic play never really ends. It goes and goes without regard for the imbalances in the system, patching where needed.
E6 freezes the moment where things get most interesting and has a really interesting way of doing it. Rather than calling it a cap, think that level six is as strong as any mortal is capable of achieving. Spells beyond 3rd level snap the mortal mind, and no mortal swordsman is more than +5 Bab away from the most skilled of his entire race.
There is simply no way to become more skilled. To introduce an epic element to the above scenario doesn't make a lot of sense when the framework from which the scenario is built already assumes characters will get a lot more powerful and consciously removes that assumption.
By definition, epic play never really ends. It goes and goes without regard for the imbalances in the system, patching where needed.
E6 freezes the moment where things get most interesting and has a really interesting way of doing it. Rather than calling it a cap, think that level six is as strong as any mortal is capable of achieving. Spells beyond 3rd level snap the mortal mind, and no mortal swordsman is more than +5 Bab away from the most skilled of his entire race.
There is simply no way to become more skilled. To introduce an epic element to the above scenario doesn't make a lot of sense when the framework from which the scenario is built already assumes characters will get a lot more powerful and consciously removes that assumption.