rycanada said:Part of me thinks I should just start cranking out an E6 setting.
That probably is a way to go, and keeping with what seems to have become the theme for E6, it should be a community project. It could start with a sort of outline, basically an outline of what a world governed by E6 rules would be like.
Me personally, I suspect it'd be more "real," meaning instead of the world being defined by a handfull of uber powerful characters, likely power would be defined by ownership of land, control of armies, nations, economies, and who holds land, sea, and possibly air superiority.
Magic would certainly have some "mass destruction" ability, but most of it would be stripped away from a world that caps out at fireball and lightning bolt. Certainly mages would be powerful soldiers, but their ability to fell entire armies would be severely limited. I could see this world replacing the usual small group of powerful mages with legions, where war wizards are more like archers then nuclear weapons.
For example, if you were assuming this world's races were all your standard races (Elves, Dwarves, Humans, etc), I suspect Orcs would be an incredibly powerful force, simply by their sheer numbers, followed closely by humans, as they tend to be nearly as quick to multiply, but more intelligent. Elves typically depend on magic and their connection to nature, so they'd likely be a highly defensive race, holding small, heavily defended forest strongholds with regimens of wizards and archers.
Thats... very Forgotten Realms. but then, the way Faerun is designed given its power level is a little odd anyway.
So... just getting the ball (and creative juices) rolling.