Ry
Explorer
Aegir said:That probably is a way to go, and keeping with what seems to have become the theme for E6, it should be a community project. It could start with a sort of outline, basically an outline of what a world governed by E6 rules would be like.
Hey Aegir, I like the ideas you posted, and I am kind of cooking up an outline. Bear with me for a bit; I've suddenly had a lot of e-mails and forum threads to respond to about E6.
Rather than a "Community Project" - which requires rules and hierarchies and can get bogged down by distributed responsibility or clashes over how things should work - what I'd rather do is take the job on and build an E6 setting in public view. That way there's no overhead of community management; I can do it at EN World.
There's a writing method I've tried before with great results, which boils down to "Have interested readers that ask questions and provide feedback." When I get cooking I can churn out (non-stats) material at a rapid rate.
One other thing is that a community project is hard to get the rights to, and in my ideal future an established d20 publisher gets interested in E6, pays me some nominal sum to liaise with them, and produces something with higher production values than a community project (or me alone) could normally produce.