Khuxan said:For new feats, I think the most pressing issue is for multiclass casters to get more spellcasting.
green slime said:I was wondering if you had considered making the various class abilities that normally would only come into play after level 6 available as feats?
I know there is already an Epic feat "Extra Wildshape" for instance. So in your experience, would you allow a "venom immunity" or "Wild shape:large" feats?
Emryys said:I'm wondering if the pdf "Buy the numbers" could add flexibility to the costs of buys feats/abilities after 6th Lvl...
To clarify: are you saying that +LA races should start with zero LA, but use the point buy you've listed above based on what their LA would have been?rycanada said:I allow races with level adjustments, but if there are only 6 levels, how do they work?
If you use races with a level adjustment, the 6th level cap is a big issue. Use the point buy rules in the DMG as follows:
LA Point buy
+0 32
+1 25
+2 18
+3 10
+4 00
I'm also curious to know if in your extensive playtesting, did you always/often/occationally use house rules such as these? The first one seems like a pretty standard "action-point-like" boost to PCs that makes the game more cinematic, but the second rule about never dying unless you choose to seems much more game-altering. I'm just trying to understand the extent to which your own house rules may have flavored your players' experiences, and whether or not you've tried not using them and if that made a difference to your playtesting.rycanada said:Conviction
...
The Death Flag
...
evilbob said:To clarify: are you saying that +LA races should start with zero LA, but use the point buy you've listed above based on what their LA would have been?
I'm also curious to know if in your extensive playtesting, did you always/often/occationally use house rules such as these? The first one seems like a pretty standard "action-point-like" boost to PCs that makes the game more cinematic, but the second rule about never dying unless you choose to seems much more game-altering. I'm just trying to understand the extent to which your own house rules may have flavored your players' experiences, and whether or not you've tried not using them and if that made a difference to your playtesting.
GreatLemur said:I don't think I bothered to post when you brought this up previously, rycanada, but I'm really interested in this idea. I strongly prefer the idea of gaining lots of interesting new options as opposed to stacking on more raw power.
Even accepting hit points as an abstraction describing defensive ability rather than the physical capacity to survive bodily damage, human characters with 100+ HP just don't feel right to me. Attack bonuses so huge that attacks are only rolled in case of an auto-fail result of "1" don't feel right, either. And games where the PCs' every posession is magical just seem obnoxious.
Meanwhile, picking new feats is just about the coolest part of the whole game.
GreatLemur said:But I'm not a really big fan of experience points, personally. If I were to use this system, I'd probably abstract feat gain the same way I would level gain. That is, if the PCs have accomplished something major, they gain a level next time they have some down time.
evilbob said:To clarify: are you saying that +LA races should start with zero LA, but use the point buy you've listed above based on what their LA would have been?