(Rogue's Gallery) Eaters of the Dead

Trollbabe

First Post
Character Creation should follow the rules in the Iron Heroes: Player's Handbook.

Generating Ability Scores: Use quick stats on page 17. Select either Standard, Focused or Jack of All Trades

Character Level: 3rd

Characters should receieve MAX hit points for all levels.

Languages:
Abyssal - Demon speech
Aramith - Language of the Aramith Empire (southern lands)
Common - Language used by travelers and merchants
Dane Speech - Language of the Danelands (northern lands)
Dead Common - The old common tongue found in ruins and old places
First Speech - The language of magic and creation
Gobjaber - Language of the goblin races
Keltish - Language of the Kelts of Fairlan (western lands)
Sea Speech - Language of sailors and mariners
Turhik Speech - Language of the Turhik highlands (central lands)
 

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Helfdan

First Post
[sblock=Ragnar Gunnarsen]

3rd level Man-at Arms

Str 16 +3
Dex 14 +2
Con 16 +3
Int 12 +1
Wis 10
Cha 14 +2
Hit Points: 39
Reserve Points: 39
Feat Mastery: All (2)
Initiative: +2
F / R / W: +6 / +5 / + 3


Traits:
Reaver: +1 bonus to attack rolls with longswords Sea Wolf: +4 skill points level 1, then 1 skill point per level to profession:sailor.
Brave: immune to fear effects

Feats:
Armor Mastery (1): +1 bonus to DR checks
Cleave (1): Gain extra melee attack after dropping target
Overwhelming Presence (1): Move action to gain charisma bonus to defense
Weapon Focus, longsword (1): +1 attack bonus
Weapon Focus, longsword (2): +2 damage bonus


Skills:
Athletics group 6
Climb 6+3 (Str) =9 (+2 when using ropes)
Jump 6+3 (Str) = 9
Swim 6+3 (Str) = 9

Perception group 6
Listen 6+0 (Wis) = 6
Search 6+1 (Int) = 7
Spot 6+0 (Wis) = 6
Sense Motive 6+0 (Wis) = 6

Wilderness Lore group 6
Handle Animal 6+2 (Cha) = 8
Ride 6+2 (Dex) + 2 (Handle Animal) = 10
Survival 6+0 (Wis) = 6 (+2 to track, +2 to avoid getting lost/natural hazards)
Use Rope 6+2 (Dex) = 8




Balance 6+2 (Dex) = 8
Diplomacy 2+2 (Cha) +2 (sense motive) = 6
Heal 4+0 (Wis) = 4
Intimidate 6 +2 (Cha) = 8
Know: Geography 5+2 (Int) = 7
Know: Nature 0+1 (Int) +2 (Survival) = 3
Languages: 1 (Common, Dane Speech, Sea Speech)
Profession: sailor 6+0 (Wis) = 6


Defense:
BDB = +3
Active Defense: 10+ 3 + 2(Dex) = 15 (+2 OP = 17 ) (+3 with Shield)
Passive Defense: 10 (13 with Shield)
Attack:
BAB: +3
Melee attack: 3 + 3 (Str) = +6 (+9 with MW Longsword)
Missile attack: 3 + 2 (Dex) = +5

Damage:
1-hand: +3 (+5 with longsword)
2-hand: +4 (+6 with longsword)

Equipment:
Weapons:
MW Longsword (4#)
Dagger (1#)
Throwing Axe (2#)

Armor:
Scale Mail Armor: DR 1d4/magic (+1), -4 Check penalty (30#)
Heavy Wooden Shield: PDB +3, -2 Check Penalty (10#)

Gear:
Backpack (2#)
Flint and Steel (1#)
Waterskin (4#)
Bedroll (5#)
Blanket, winter (3#)
Fishhooks (3)
Belt pouch (0.5#)
Rope, silk (50’) (5#)
Whetstone
2 spare traveler’s outfits (10#)

20 gp, 1 sp


Description: 6’4”, 220#. Wavy red-gold hair and blue eyes. Wears a well-trimmed beard. Fair skinned and ruggedly handsome. He has heavy arms and shoulders, but otherwise leanly muscled. Wears plain but well-made woolen shirt, tunic, and trousers. His broad leather belt and bracers are studded with copper. He wears high boots, tightly strapped, and a cloak trimmed with wolf fur. In combat he wears a hauberk of black iron scales, and a burnished helmet adorned with a white horse-hair crest.

Personality: Ragnar is by nature an explorer. He most enjoys sailing to new lands, meeting new people, and exploring strange forests. A consummate outdoorsman, he is equally at home on a longship as on land. The blood of many generations of warriors sings in his veins, however, and he will never shy from combat. He can also be reckless and short tempered at times. However, he is brave to a fault, proud of his father’s heritage, and loyal to his companions. He will freely embrace his father’s duty to King Rothgar as his own. He can rarely resist, however, a pretty lass, a well-forged blade, or tales of distant, exotic lands.

Background: Gunnar Gunnarsen once was one of King Rothgar's trusted sea-chiefs. Many were the raids and battles which he won for his former master. Years ago, he retired to his own homestead, with a plump, much younger, merchant's daughter for a wife. He had several daughters, but only one son. Ragnar grew tall and strong like his father, and early on showed great interest in both sailing and the hunt. He was also taught to wield ax, spear, and blade as soon as he could lift the wooden practice weapons. To Gunnar Hard-Sailer’s joy, the lad was a natural, and mastered any weapon he trained with in a matter of days. He sailed many times in trading voyages with his father (many of which were spiced by a little piracy) and thus became enamored of both the sea and where she could take him. By age fifteen he was a blooded warrior, and often has he sailed with his father’s former sea-wolves both in raids and in reprisals. He is known as the best swordsman in their settlement, a skill which has not only brought pride to his father, but kept most potential rivals from seeking redress when his roving eye turns on a local maiden. His dream is to captain his own ship and sail where few or none of even his bold people have dared to in the past. [/sblock]


Starting gold: http://invisiblecastle.com/find.py?id=1132494
 
Last edited:

Sapper

First Post
Ágeirr

[sblock=Ágeirr]
3rd level Berserker

Str 18 +4
Dex 14 +2
Con 16 +3
Int 12 +1
Wis 8 -1
Cha 10
Hit Points: 45
Reserve Points: 45
Feat Mastery: Power Feat (2)
Armour (1)
Initiative: +2
F / R / W: +5 / +6 / + 2


Traits:
Acrtic Born
- Ice Water Veins

Bloodthirsty

Feats:
Armor Mastery (1)
Cleave (1)
Improve Bull Rush (1)

Martial Weapon Prof:
Great Axe
Throwing Axe
War Hammer

Skills:
Athletics group 6
Climb 6+4 (Str) = 10
Jump 6+4 (Str) = 10
Swim 6+4 (Str) = 10

Balance 6+2 (Dex) = 8
Ride 5+2 (Dex) = 7
Survival 6-1 (Wis) = 5
Use Rope 3+2 (Dex) = 5

Profession - Brewer 4-1 (Wis) = 3

Defense:
BDB = +2
Active Defense: 10+ 3 + 2(Dex) = 14
Passive Defense: 10

DR 1d4+1

Attack:
BAB: +3
Melee attack: 3 + 4 (Str) = +7
Missile attack: 3 + 2 (Dex) = +5

Damage:
1-hand: +4
2-hand: +6

Equipment:
Weapons:
Great Axe
Throwing Axe x2
War Hammer

Armor:
None

Gear:
Backpack
Ale x 2
Flint and Steel
Waterskin
Bedroll
Belt pouch
Rope, silk (50’)
Whetstone
Tankard

6 gp, 1 sp

Ágeirr is getting on in years. He is the old veteran of countless battles and raids. He was a great warrior, fierce and noble of character. He still possesses these qualities but they are usually found at the bottom of a tankard now. He has turned to drink and is quite proficient at it, loud and boisterous he tends to be the center of attention. He often recounts the tales of his battles, pointing to the scar on his chin and says “I got this when I fought against…” or pointing to his missing big toe, “I lost this when…” His tales are many and always welcome.

Ágeirr is a warrior of King Avildar and was there when the boy Wulfgar brought the news of the great evil stirring in the lands of King Rothgar. When he hears of this great evil, his spirit is revived and feels a call to help. He must help. He smashes his tankard down, tries to rise announcing he will help, “I have one great battle left in me yet…” and promptly crashes down, face first onto the table.

[/sblock]
 
Last edited:

ValenarJaeldira

First Post
Arwulf of the Steelfist
Medium human Armiger 3
Init +1 ; Senses Spot +2, Listen +2
Languages Aramith, Common, Sea Speech

Defense 15 (13-14 hit shield); Passive Defense 13 (12 hit shield)
hp 44/44 Reserve 44/44 DR 1d5
Special Defenses Armor Pool, Impervious Defense, +2 vs. being knocked prone

Speed 30 ft.
Melee battleaxe +6 (1d8+4/x3) or
Melee battleaxe +4 (1d8+3/x3) and
Melee gauntlet +4 (1d3+5/x2) or
Melee gauntlet +6 (1d3+5/x2)
Base Atk +3, Grp +6
Atk OptionsTwo-weapon fighting

Abilities Str 16, Dex 12, Con 16, Int 14, Wis 14, Cha 10
Special Qualities Armor Mastery, Master Armorer, Mountain Folk (Tough as Stone), Prodigy (Two-Weapon Fighting), Tough as Nails
Feats Two Weapon Fighting (1, 2), Shield Mastery 1, Unarmed Combat 1
Skills Athletics 6; Balance +2, Climb +5 (+7 ropes), Craft (master armorer) +9, Diplomacy +2, Escape Artist -4 (-2 ropes), Intimidate +6, Jump +4, Sense Motive +8, Survival +8 (+10 mountains), Swim -1, Use Rope +7
Possessions: gauntlet, battleace, chainmail, armor tools, backpack, bedroll, climber’s kit, flint and steel, grappling hook, hammer, 10 pitons, belt pouch, 10 days rations, 100 ft. silk rope, sledge, 10 torches, waterskin; 7 pp, 9 gp, 3 cp.

[sblock=moneyrolls]Money (15d4x10) =350 gp[/sblock]
 
Last edited:

Blind Azathoth

Explorer
[sblock=Svartulf Vargsson]Svartulf Vargsson – Weapon Master 3

Str 16 (+3)
Dex 12 (+1)
Con 16 (+3)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

HP: 39
Reserve Points: 39
Feat Mastery: Power (3), Armor (2)
Initiative +1
Fort +6, Ref +4, Will +3

Class Features: Favored Weapon (warhammer), Weapon Pool, Weapon Style (Expert Strike, Weapon Agility), Feat Mastery (Power primary, Armor secondary)

Traits: Child of Faith (Fanatic), Mighty Build

Feats: Foe Hammer (2), Weapon Focus (Warhammer)

Skills: Athletics Skill Group (Climb 5 [6+3-4], Jump 5 [6+3-4], Swim 1 [6+3-8]), Heal 6 (6), Knowledge: History 5 (3+2), Knowledge: Religion 5 (3+2), Listen 6 (6), Sense Motive 6 (6), Spot 6 (6)

Languages: Common, Dead Common, First Speech

Defense
BDB: +3
Active Defense: 17 (+3 BDB, +1 Dex, +3 shield)
Passive Defense: 13 (+3 shield)
DR 1d4

Attack
BAB: +3 / Favored BAB: +3
Melee: +6 (Warhammer: +7)
Ranged: +4

Equipment
Large warhammer (2d6+3 [1H] or 2d6+4 [2H], x3 crit) (2)
Masterwork scale mail (DR 1d4, -3 check penalty)
Masterwork heavy steel shield (+3 Defense, -1 check penalty)
Backpack
Bedroll
Flint and steel
Grappling hook
Holy symbol, silver
Hooded lantern
Ink
Inkpen
Oil (5 pints)
Parchment (5 sheets)
Scroll case
Silk rope (100')
Trail ration (10 days)
Waterskin (2)

4 pp, 4 gp, 3 sp[/sblock]

Starting Gold: 500 gp
 
Last edited:

Blackroot

First Post
[Sblock=Utlagi]

Utlagi
Human Male Executioner 3
Age:28 Weight:173 Height:5’6”
Hair: Dk.Brown Eyes: Brown

Str 14, Dex 16, Con 14, Int 12, Wis 16, Cha 10

Hp- 30
Initiative- +3
F/R/W:

B.A.B.: +3
Melee Attack:
Missile Attack:
Sneak Attack: 2d6
B.D.B.: +3
Active Defense: 12 (10 +3 Dex)
Passive Defense: 10

Traits: Nondescript, Weapon Bond

Feats:
Lightning Reflexes, Quick Draw, Cleave

Skills

Athletic Group: 6 points
Climb (Str) 8 = 6+2
Jump (Str) 8 = 6+2
Swim (Str) 8 = 6+2

Perception Group: 6 points
Listen (Wis) 9 = 6+3
Search (Int) 7 = 6+1
Sense Motive (Wis) 9 = 6+3
Spot (Wis) 9 = 6+3

Stealth Group: 6 points
Hide (Dex) 9 = 6+3
Move Silently (Dex) 9 = 6+3

Escape Artist 9, Knowledge Local 7, Open Lock 9, Use Rope 9
[/Sblock]
 

Trollbabe

First Post
Blind Azathoth said:
I'm afraid my character sheet is currently incomplete; I have to rush out of town very suddenly, and I won't have access to a computer for at least twelve hours, probably more like sixteen. I promise to edit this to completion as soon as I am able, however.
Not a problem Azathoth. I will begin the IC (in character) thread on Monday. Thanks everyone for getting your characters up here.
 



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