doghead
thotd
Winter is receding, releasing her cold grasp on the land. The days are getting longer. The sun has recovered a little of her warmth. Slowly the snow is beginning to melt, filling the streams and creeks, turning them into tiny torrents that will continue to grow through the spring. Finally the animals can be let out of the halls where they have resided for the winter season. But only for short periods during the day, for the snow still covers much of the ground and there is still little for them to graze on. So mucking out each day remains on the list of daily chores for the time being.
The Falls are a mix of spaces, from large halls big enough to play bulldog in, to small niches hidden out of sight where one can retreat to get a little peace. Its always possible to get away from someone, or everyone. But only for a while. After two months of being largely trapped inside, its good to be able to get outside.
But not everything is good. There have been several raids on early season caravans passing through the region. The goblins seem to have come down from the mountains for some reason. There have been three funerals in Horak-krel already. Numerous grell sport fresh scars and serious faces. Also, a few days ago the old hunter Hussik left to go hunting for the day. He hasn't returned. So no one travels far from the Fall alone these days. And almost everyone keeps a weapon tucked in their belt.
The winter meadow, as it is known, lies about half a mile from the Bardican fall up a little track. The meadow is usually one of the first to thaw and have feed. It is located on a south facing slope and there is a small cliff at the bottom, allowing the sun's light to reach the ground even this early in the season. This morning, the sun is almost warm, although the wind still has a chilly touch. Fortunately, it is coming from the west, meaning sunny sheltered spots can be found along the tree-line. The snow is still cold.
Mongro is there, because the goats belong to his fall. Assaq is the also. He spends so much time at Mongo's fall, they have taken to putting him to work. Mongro's sister is there also, along with her dog, Borsta.
After several hours the goats have almost finished eating out the pasture. As you contemplate heading home and a bowl of hot stew for lunch, a swirl of cold wind from the north whispers across the meadow, sneaking its cold fingers into your sheltered spot. A ripple of movement passes through the herd. Noses and ears go up, heads turn to the north. A billy paws the ground and tosses its head. Borsta, still young, surges to her feet. Her hackles are up and low throaty growl rumbles up from deep inside. She launches herself across the meadow kicking up muddy snow with each great stride, barking furiously. The goats scatter in every direction except northward.
[sblock=OOC]Place yourself wherever you wish. The meadow, for simplicity's sake, is about 300 x 300 feet. Trees line the north, east and west edges. The characters can see about 30 to 40 feet into the forest. There is a cliff along the south edge. Common sense, especially with recent events, would mean everyone has a weapon or two with them. As for armour, its up to you whether your character would choose to wear it to watch goats. For this round I will say you are surprised, although its not really a surprise round as such. Characters may take one standard action, I'll take them in the order of posting. Roll initiative for the next round. Invisible Castle is good.
Some thoughts on posts and posting
"Talking marks" for anything spoken aloud.
Italics for thoughts.
Please don't use coloured text.
OOC notes can be added to the bottom of IC posts, but should be SBLOCKED. OOC comments without any IC text should go in the OOC thread.
It is a good idea to remind me of any modifiers, feats or special abilities that you think might come into play. You can also use Invisible Castle to make any rolls you know your character will need.
During combat, I'll do a single summary for each round. Ideally, I like to turn over a round every 24 hours. If you haven't posted, I'll do a little ghost-hacking. If I can't decide what your character would do, they may just freeze - caught in two minds, frozen by indecision, paralysed by fear, whatever. It happens to all of us now and then. So may I recommend posting your character's goals as well as actions.
doghead
aka thotd[/sblock]
The Falls are a mix of spaces, from large halls big enough to play bulldog in, to small niches hidden out of sight where one can retreat to get a little peace. Its always possible to get away from someone, or everyone. But only for a while. After two months of being largely trapped inside, its good to be able to get outside.
But not everything is good. There have been several raids on early season caravans passing through the region. The goblins seem to have come down from the mountains for some reason. There have been three funerals in Horak-krel already. Numerous grell sport fresh scars and serious faces. Also, a few days ago the old hunter Hussik left to go hunting for the day. He hasn't returned. So no one travels far from the Fall alone these days. And almost everyone keeps a weapon tucked in their belt.
* * *
The winter meadow, as it is known, lies about half a mile from the Bardican fall up a little track. The meadow is usually one of the first to thaw and have feed. It is located on a south facing slope and there is a small cliff at the bottom, allowing the sun's light to reach the ground even this early in the season. This morning, the sun is almost warm, although the wind still has a chilly touch. Fortunately, it is coming from the west, meaning sunny sheltered spots can be found along the tree-line. The snow is still cold.
Mongro is there, because the goats belong to his fall. Assaq is the also. He spends so much time at Mongo's fall, they have taken to putting him to work. Mongro's sister is there also, along with her dog, Borsta.
After several hours the goats have almost finished eating out the pasture. As you contemplate heading home and a bowl of hot stew for lunch, a swirl of cold wind from the north whispers across the meadow, sneaking its cold fingers into your sheltered spot. A ripple of movement passes through the herd. Noses and ears go up, heads turn to the north. A billy paws the ground and tosses its head. Borsta, still young, surges to her feet. Her hackles are up and low throaty growl rumbles up from deep inside. She launches herself across the meadow kicking up muddy snow with each great stride, barking furiously. The goats scatter in every direction except northward.
[sblock=OOC]Place yourself wherever you wish. The meadow, for simplicity's sake, is about 300 x 300 feet. Trees line the north, east and west edges. The characters can see about 30 to 40 feet into the forest. There is a cliff along the south edge. Common sense, especially with recent events, would mean everyone has a weapon or two with them. As for armour, its up to you whether your character would choose to wear it to watch goats. For this round I will say you are surprised, although its not really a surprise round as such. Characters may take one standard action, I'll take them in the order of posting. Roll initiative for the next round. Invisible Castle is good.
Some thoughts on posts and posting
"Talking marks" for anything spoken aloud.
Italics for thoughts.
Please don't use coloured text.
OOC notes can be added to the bottom of IC posts, but should be SBLOCKED. OOC comments without any IC text should go in the OOC thread.
It is a good idea to remind me of any modifiers, feats or special abilities that you think might come into play. You can also use Invisible Castle to make any rolls you know your character will need.
During combat, I'll do a single summary for each round. Ideally, I like to turn over a round every 24 hours. If you haven't posted, I'll do a little ghost-hacking. If I can't decide what your character would do, they may just freeze - caught in two minds, frozen by indecision, paralysed by fear, whatever. It happens to all of us now and then. So may I recommend posting your character's goals as well as actions.
doghead
aka thotd[/sblock]
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