Level : 15
Build : Ranger 11 / Scout 4
Race : Elf, Wood
Alignment : Neutral Good
Deity : Gwaeron Windstrom, Mielikki
Gender : Female
Size : Medium
Speed : 30 ft.
ATTRIBUTES:(36 point buy)
Net | Buy Cost| Other
STR: 20(+5) |14(+2) 6 | +2/wood elf, +4/enhancement
DEX: 27(+8) |16(+3) 10 | +2/wood elf, +6/enhancement, +3/level
CON: 16(+3) |14(+2) 6 | -2/wood elf, +4/enhancement
INT: 12(+1) |14(+2) 6 | -2/wood elf
WIS: 14(+2) |14(+2) 6 | 0/wood elf
CHA: 10( 0) |10( 0) 2 | 0/wood elf
Initiative: +10 = +8/dex, +2/comp
HD: 11d8(66=6+5+7+6+5+1+5+7+7+7+8)/rgr-11 + 4d8(24=8+5+7+6)/sct-4
HP: 135 = 90/classes + 45/con(+3*15)
AC : 25 = 10/base, 8/dex, 6/armor, 1/shield, 0/deflection, 0/natural
Touch : 18 = 10/base, 8/dex, 0/armor, 0/shield, 0/deflection, 0/natural
Flat : 17 = 10/base, 0/dex, 6/armor, 1/shield, 0/deflection, 0/natural
*(+6/skirmish)
SAVES:
Fort +15 = 3/CON, 7/rgr-11, 1/sct-4, 4/resistance
Ref +23 = 8/DEX, 7/rgr-11, 4/sct-4, 4/resistance
Will +10 = 2/WIS, 3/rgr-11, 1/sct-4, 4/resistance
*(immunity to magic sleep effects, +2 racial bonus vs. enchantment spells or effects)
BAB : +14 = 11/rgr-11 + 3/sct-4
Melee : +19 = 14/BAB, 5/str
Ranged : +22 = 14/BAB, 8/dex
Grapple : +19 = 14/BAB, 5/str
ATTACKS:
Longbow
attack : +25/20/15 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp
rapid : +23/23/18/13 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -2/rapid
manyshot: +19/19/19 = 14/BAB, 8/dex, 1/wf, 1/enh, 1/comp, -6/manyshot
damage : 1d8+14 = 1d8/base, 5/mighty(str), 8/deadeye(dex), 1/enh
*(attack: +1/pb, +2/bane, +1/hg, ?)
*(damage: +1/pb, +2+6d6/skirmish, +2d6/holy, +2d6/bane, 6/undead, 4/aberration, 4/outsider(evil), 2/dragon)
FEATS:
Char 1 : point blank shot
Rgr 1 : track
Rgr 2 : rapid shot
Char 3 : precise shot
Rgr 3 : endurance
Char 6 : weapon focus (longbow)
Rgr 6 : manyshot
Char 9 : greater manyshot
Char 12 : deadeye
Sct 4 : swift hunter
Char 15 : improved skirmish
Rgr 11 : improved precise shot
Char 18 : improved favored enemy
SKILLS: 142 = 36/sct-1, 27/sct-2-4 + 77/rgr-11 + 2/rgr-sub-1 (MAX=19, CC=9)
Rgr (6+INT): Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
Sct (8+INT): Balance (Dex), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (n/a), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Balance : 10 = 0/ranks, 8/dex, 2/synergy
Climb : 5 = 0/ranks, 5/str
Concentration : 3 = 0/ranks, 3/con
Disable Device : 20 = 19/ranks, 1/int
Escape Artist : 8 = 0/ranks, 8/dex
Heal : 2 = 0/ranks, 2/wis
Hide : 25 = 17/ranks, 8/dex, fe
Jump : 12 = 5/ranks, 5/str, 2/synergy
Knowledge(dungeon.) : 2 = 1/ranks, 1/int
Knowledge(geography): 2 = 1/ranks, 1/int
Knowledge(nature) : 4 = 1/ranks, 1/int, 2/synergy
Listen : 23 = 19/ranks, 2/wis, +2/racial, fe
Move Silently : 25 = 17/ranks, 8/dex, fe
Ride : 8 = 0/ranks, 8/dex
Search : 22 = 19/ranks, 1/int, +2/racial
Sense Motive : 2 = 0/ranks, 2/wis
Spot : 23 = 19/ranks, 2/wis, +2/racial, fe
Survival : 7 = 5/ranks, 2/wis, fe
Tumble : 29 = 19/ranks, 8/dex, 2/synergy
Languages: Common, Elven, Undercommon
*(+2 racial bonus on listen, search, spot; +2 survival when following tracks)
(hide, listen, move silently, spot survival = +4/aberrations, +4/outsider(evil), +4/undead, +2/dragons)
CLASS ABILITIES:
Scout 1 : skirmish (+1d6), trapfinding
Ranger 1 : 1st favored enemy (undead +3+3), track, wild empathy
Ranger 2 : combat style (rapid shot)
Ranger 3 : endurance
Ranger 4 : distracting attack [PH2]
Ranger 5 : 2nd favored enemy (aberrations +2+2)
Ranger 6 : improved combat style (manyshot)
Ranger 7 : woodland stride
Ranger 8 : swift tracker
Ranger 9 : evasion
Ranger 10 : 3rd favored enemy (outsider[evil] +2+2)
Ranger 11 : combat style mastery
Scout 2 : battle fortitude +1, uncanny dodge
Scout 3 : fast movement +10 ft., skirmish (+1d6, +1 AC), trackless step
Scout 4 : bonus feat
Ranger 13 : camouflage
Ranger 15 : 4th favored enemy (dragon +2)
Ranger 17 : hide in plain sight
RACIAL ABILITIES [Elf, Wood]:
Medium Humanoid (Elf)
+2 STR, +2, DEX, -2 CON, -2 INT
Speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Ranger.
ARMOR:
Buckler, mw (AC +1, check penalty 0)
WEAPONS:
Longbow (1d8/20x3, 110’, P)
- Arrows [200]
Longsword (1d8/19-20x2, S)
Sickle (+0, 1d6/20x2, S)
EQUIPMENT:
Backpack
Bedroll
Belt Pouch
Chalk [10]
Explorer’s Outfit
Ink
Inkpen
Parchment [5]
Scroll Case
Waterskin
MAGIC ITEMS:
Cost . Description
51,350 longbow, mighty (+5), composite, elvencraft [RotW-166], +1, holy, force [MIC-35] {cost=100/bow+300/mw+500/mighty+450/elvencraft+50000/enh}
44,000 belt of battle [MIC 73]: +2 [comp] to initiative, also 3 charges/day [][][] (charges: 1 for move action, 2 for standard action, 3 for full-round action); add +4 [enh] str, con {cost=12000+16000+16000}
41,000 bracers of archery: +1 [comp] attack; add +6 [enh] AC {cost=5000+36000}
38,000 gloves of fortunate striking [MIC 105]: re-roll attack 1/day []; add +6 [enh] dex {cost=2000+36000}
2,000 Heward’s Handy Haversack
1,800 quiver of Ehlonna
3,200 skirmisher boots [MIC-136]: +2 damage on skirmish attacks, activate 2/day as swift action to gain extra attack
16,000 vest of resistance +4 (can be added to other vest or cloak)
MONEY:
PP: 200
GP: 450
SP: 10
CP: 10
SPELLS:
Spells per Day: 1=1(2), 2=1(2), 3=0(0)
Bonus Spells (WIS 14): 1=1, 2=1, 3=0
Spell DC = 12+lvl = 10/base, 2/int14, + spell level
1: (2)
[][][] Accelerated Movement SC
[][][] Alarm
[][][] Animal Messenger
[][][] Arrow Mind SC
[][][] Calm Animals
[][][] Camouflage SC
[][][] Charm Animal
[][][] Delay Poison
[][][] Detect Animals or Plants
[][][] Detect Poison
[][][] Detect Snares and Pits
[][][] Embrace the Wild SC
[][][] Endure Elements
[][][] Entangle
[][][] Hawkeye SC
[][][] Hide from Animals
[][][] Hunter’s Mercy SC
[][][] Jump
[][][] Longstrider
[][][] Magic Fang
[][][] Pass without Trace
[][][] Read Magic
[][][] Resist Energy
[][][] Speak with Animals
[][][] Summon Nature's Ally I
[][][] Woodwhisp Arrow CoR
2: (2)
[][][] Barkskin
[][][] Briar Web SC
[][][] Brilliant Energy Arrow CoR
[][][] Burrow
[][][] Camouflage, Mass SC
[][][] Cat's Grace
[][][] Cure Light Wounds
[][][] Exacting Shot SC
[][][] Hold Animal
[][][] Listening Lorecall SC
[][][] Owl's Wisdom
[][][] Protection from Energy
[][][] Snare
[][][] Speak with Plants
[][][] Spellslayer Arrow CoR
[][][] Spike Growth
[][][] Summon Nature's Ally II
[][][] Tremorsense SC
[][][] Wind Wall
3: (0)
[][][] Arrowsplit CoR
[][][] Arrow Storm SC
[][][] Command Plants
[][][] Cure Moderate Wounds
[][][] Darkflame Arrow CoR
[][][] Darkvision
[][][] Diminish Plants
[][][] Find the Gap SC
[][][] Forestfold SC
[][][] Magic Fang, Greater
[][][] Neutralize Poison
[][][] Plant Growth
[][][] Reduce Animal
[][][] Remove Disease
[][][] Repel Vermin
[][][] Summon Nature's Ally III
[][][] Tree Shape
[][][] Water Walk
4: (0)
[][][] Animal Growth
[][][] Bloodfreeze Arrow CoR
[][][] Commune with Nature
[][][] Cure Serious Wounds
[][][] Deeper Darkvision SC
[][][] Doublestrike Arrow CoR
[][][] Foebane SC
[][][] Freedom of Movement
[][][] Nondetection
[][][] Shadow Arrow CoR
[][][] Summon Nature's Ally IV
[][][] Surefooted Stride, Mass SC
[][][] Swampstride SC
[][][] Treestride