Need rules for Olidammara's Dice

AFGNCAAP

First Post
Hey,

Can anyone provide me with the game mechanics info for Olidammara's dice (from the Epic Level Handbook)? I intend for the PCs to find this artifact IMC (though since it's FR, it'll be Tyche's Dice instead), and I don't have a copy of the ELH available. Also, won't have access to a computer/internet for the game session, so I need basic notes I can scribble down.

I'd appreciate any info you could provide.
 

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Einan

First Post
"Olidammara’s Dice: This pair of yellowed ivory cubes
appears much like any other pair of typical (6-sided) dice,
though in place of the “1” spot is Olidammara’s symbol,
the mask of comedy and tragedy combined.
A character with a pair of Olidammara’s dice who
wishes to roll them must announce that he is rolling the
dice (accidental rolls have no effect). Rolling the dice is a
standard action, and both dice must be rolled simultaneously
to have any effect.
To mimic the roll of Olidammara’s dice, the player
should roll 2d6 and consult the table below.
2d6 Effect
2 Lose 10,000 XP and dice roll again next round
3 Permanently lose 1d4+1 Dex
4 Gain 1d4 negative levels (Fortitude DC 20 to remove)
5 –1 penalty on all attacks, saves, and checks for 1 hour
6 –4 penalty to AC for 10 minutes
7 +1 morale bonus on attacks and on saves against fear
for 10 minutes
8 Gain effects of blur for 10 minutes
9 +1 insight bonus on all attacks, saves, and checks for
1 hour
10 Gain effects of freedom of movement for 1 hour
11 Gain one limited wish (must be used within 1 minute)
12 Gain 10,000 XP and may roll again next round
No character can gain any effect from an additional roll of
the dice within 24 hours, with two exceptions. If you roll a
2, the dice automatically roll themselves at the beginning
of your next turn and you must accept the additional
result. If you roll a 12, you may choose to roll again in the
next round (if more than 1 full round elapses between the
roll of 12 and your bonus roll, you lose the bonus roll).
There is no method (mundane or magical) to predict or
influence the result of a roll of Olidammara’s dice. Even
powerful divination magic can’t predict the outcome of a
roll before it is made.
Caster Level: 20th; Weight: —."
 


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