IG's Legend of The Ripper [OOC]


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  1. #1
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    IG's Legend of The Ripper [OOC]

    It is on a cold, fretful night that you find yourselves in the heart of foul Millers Court: a district of crumbling tenements and narrow streets, of rat-haunted alleys and seedy taverns, a place that reeks of death and decay and hopelessness.

    Of all the grim comers in Millers Court, none could possibly be grimmer than the one you find yourself standing on tonight. You're surrounded by rows of warren-like homes and shops, each one filthier and more oppressive than the next. All sane people avoid the area, for the melancholy spirit of Mari Kell is said to haunt the comer in death much as she did in life as a "lady of the night."

    She was the last victim of the Ripper's horrific spree of a century before, and hasn't found any solace since. Mari's hovel stands at the end of the alley before you.

    In a manner, your business tonight is tied to Mari's fate. The Ripper is back, and with a vengeance. His tally is up to five--men this time, as well as streetwalkers. Your investigations have tracked The Ripper here, to the alley before you and Mari's hovel.

    With a bitter, drizzle-soaked wind cutting into your cloaks, you find it sadly appropriate that the story should begin anew where it ended off a century ago...


    ----------------

    Rogue's Gallery
    In Character thread

    Source Material:
    -Player's Handbook
    -Dungeon Master's Guide
    -Complete series
    -NO Psionics

    Character Generation:
    -Characters start at 1st level
    -28 point buy
    -Average hit points; max at first level
    -Maximum starting gold for your starting class
    -No multiclass restrictions or penalties
    -Do not track experience points (characters will level upon request)

    Posting Guidelines
    -At least one post daily is preferred
    -Players who haven't posted by the next DM update will be NPC'd with the most logical choice of action
    -Weekend posting is preferred, but not required.
    -Notification of extended absence is required in the ooc thread, less you find your character replaced upon your return.
    -Literate posts only. Please use whole words.
    -OOC text should be sblocked or placed in the ooc thread.
    -Character speech should be first person, present tense: "I'm going farther down into the dungeon, you guys can stay here if you want," the surely dwarf said.
    -Narrative text should be third person, present tense: The dwarf hefts his mighty hammer over his shoulder and whistles an ancient tune as he plods deeper down into the damp, dark dungeon.
    -Any dice rolling will be handled by the DM unless specifically stated otherwise. These rolls will be made with actual polyhedron dice, not through Invisible Castle or some other dice rolling program, so proof will not be guaranteed--you'll just have to trust me.

    Any questions, ask them here.

    Selected Characters
    Autumn: Fen Cassell, male human scout
    Rhun: Rexy, female swashbuckler (taken over from Rayex)
    PhoenixAsh: Dacen Athrin, male human cleric of St. Cuthbert
    Schmoe: Xao, male human wu-jen
    Last edited by industrygothica; Saturday, 4th August, 2007 at 07:30 PM. Reason: updating
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

 

  • #2
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    The Wailer was in port for the time being. Bailie Muran, the captain of the trader, was waiting for a shipment of silk that was late in arriving. Rexy took the oportunity to visit her sister and husband in town.

    It was after dark and Monis, Rexy's sister, and herself was waiting for Monis' husband to get home. The steak was on the table, slowly congealing in its own fat, and the peas and carrots were already cold. Monis was pacing up and down the room nervously.
    "He never runs late. At least, not without sending someone to tell him..." The coffeehouse where Monis' husband worked at was at the other end of the town. He was a chief-waiter there, and had a host of underlings, all of whom would jump at his command. Surely one of them would have been there with a message if he was running late.

    Early the next morning one of the seniour under-waiters was knocking on the door. Monis, who had barely slept all night, opened the door bleary-eyed. Rexy stayed in the kitchen, but came running at the grief-filled wail coming from the entryhall. She found her sister on the floor, clutching the doorframe and crying hard. The waiter stood in the doorway, rubbing his hand over his head.
    "Master Clowe was found dead this morning, miss. In the alley. The backalley of the coffeehouse. He... Ah, he was dead, I fear. It was horrible, miss. He was... Ah, forgive me." With a appologetic glance at the crying Monis, he bowed and said his goodbyes.

    Monis was in bed, sleeping soundly. Rexy had put some herbs that would make her sleep, in her sisters tea. With her jaw set, she headed for the harbor. Explaining to the captain in short words what had happened, she finnished while buckling on her swordbelt.
    "I'm going to find who did this. If the cargo comes while I'm gone, I'll find a way to catch up to you." The captain grumbled, but understood.

    Without further ado, she set out to find the killer.


    -----------

    At a young age, Rexy knew she was different from her sister, Monis. Where Monis played with dolls, Rexy played with soldiers and wooden swords. She was going to grow up to be a Hero!

    Alas, things seldom turn out as one dreams about. Rexy ended up in the employment of a trader, shipping valueable goods up and down the river. Herself and four others were hired as fighting men (and women) to defend the boat from bandits, ruffians and other dangers that one might encounter in the rivertrading world.

    While most other prefered the brute force of a broadsword or two-handed axe, Rexy always preferred lighter blades, and trusted in her speed and dexterity to fight around the cumbersome, big brutes. In time she also learned (Or will learn, depending on the level she will start at) to wield a blade in each hand.

    -----------

    Rexy will be a fighter-type. She'll have the class of Swashbuckler, and perhaps a few levels in Fighter. Depending on their levels, she might also go into the duelist prestige class.
    She "knows" she is no stereotype Warrior who bashes others over the head with big sword, and will try to take advantage of this. She might think of herself like an experienced fighter, sometimes be a bit too overconfident.
    Last edited by Rayex; Saturday, 7th July, 2007 at 01:37 PM.
    Sa Souvraya Niende Misain Ye!

  • #3
    I'd love to play, if you don't find enough fresh meat to fill your slots.

    I love that you have definite posting guidelines, and a definite plan of what happens if they aren't met. That seems to me like the best way by far to keep your game from going the sad way of so many others on these boards.

    Are you looking for characters specifically designed with backgrounds and skills in detective work? Or just a typical party of dungeon-crashers who have been drafted or somehow roped in?

    Either way, I think I fancy trying a Scout. Or if you don't like that class, a Ranger or Rogue (archery focused) would work fine too. I picture him as a sort of cross between Humphrey Bogart, John Wayne and Legolas.
    My PbP Games

    Living Eberron:
    Kaerreske Zarzhik, my sexy but slightly Orcish Warlock, in ajanders' Final Words...

    Other Games:

    Jina Silversun, my mixed-up Elven Swashbuckler, adopted from Rayex, in DEFCON1's Eyes of the Lich Queen (OOC)

    Fen, my hard-drinkin' Scout, in IG's Legend of the Ripper (OOC)

    Ershe, my aspiring Grell Shaman, in doghead's Underdogs (OOC)

    Ysande, my songstress and Abyssal consort and courtier, in Nephtys' Fallen World (OOC)

    Ghaunder, my battle-hardened Archivist and disillusioned historian, in DrZombie's Aundair Raiders (OOC)


  • #4
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    Quote Originally Posted by Autumn
    I'd love to play, if you don't find enough fresh meat to fill your slots.

    I love that you have definite posting guidelines, and a definite plan of what happens if they aren't met. That seems to me like the best way by far to keep your game from going the sad way of so many others on these boards.

    Are you looking for characters specifically designed with backgrounds and skills in detective work? Or just a typical party of dungeon-crashers who have been drafted or somehow roped in?

    Either way, I think I fancy trying a Scout. Or if you don't like that class, a Ranger or Rogue (archery focused) would work fine too. I picture him as a sort of cross between Humphrey Bogart, John Wayne and Legolas.
    A scout should be fine. As for backgrounds, that's really up to you. I've foregone the "how did you get here" stage and just assumed that the PCs got there somehow, and for some reason, and have done so on a collective effort. Those reasons notwithstanding, the PCs are there now, ready to do what needs to be done.

    All: I've modified the guidelines post a bit. I realized a left out a couple of things during my 1am haze. I added the pieces about starting levels and die rolling.

    I like the submissions thus far; we'll wait a bit to see what else we get before I make any decisions.
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

  • #5
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    Finished.

    Code:
    Name: Deric Moonbeam
    Class: Wizard 
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: N
    Deity: 
    
    Str:  8 -1 (0p.)	Level: 1	XP: 0
    Dex: 14 +2 (6p.)	BAB: +1		HP: 6 (1d4+2)
    Con: 14 +2 (6p.)	Grapple: -1	
    Int: 16 +3 (10p.)	Speed: 30'	Stat Increases:
    Wis: 10 -- (2p.)	Init: +2	Spell Save: 
    Cha: 12 +1 (4p.)	ACP: N/A	Spell Fail: 0%
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+0	+0	+2	+0	+0	+0	12
    Touch:	12	Flatfooted: 10
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+2	+0	+2	--
    Ref:	+2	+0	+2	--
    Will:	+2	+2	+0	--
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Dagger     		-1	1d4-1	19-20/x2 	------
    Light Crossbow		+2	1d8	19-20/x2 	 80ft
    
    Notes:
    
    Languages: Common, Draconic, Abyssal, Elvish
    
    Abilities:
    
    - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. 
    - Human base land speed is 30 feet. 
    - 1 extra feat at 1st level. 
    - 4 extra skill points at 1st level and 1 extra skill point at each additional level. 
    
    Wizard Abilities
    - Evocation Specialist
    - Prohibited Schools - Enchantment, Necromancy
    
    Feats:  
    Collegiate Wizard (racial bonus feat): +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.
    
    Scribe Scroll
    
    Call Familiar
    
    Spellcasting Prodigy - For purposes of determining bonus spells, add +2 to Intelligence.
    
    Spells prepared (Save DC 13 + spell level): 
    
    0 -  
    1st -  Mage Armor, Color Spray, Enlarge Person
    
    Spellbook/Spells Known:
    	0 - All Cantrips
    	1st - Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Protection from Evil, Shield, Shocking Grasp, Tenser's Floating Disc
    
    
    
    Spell-Like: None
    
    Skill Points: 24	Max Ranks: 4/2
    Skills		Total	Ranks	Mod 	Misc
    Appraise  	+6	0	+3	+3
    Balance   	+2	0	+2	--
    Bluff       	+1	0	+1	--
    Climb      	-1	0	-1	--
    Concentration  	+6	4	+2	--
    Decipher Script	+7	4	+3	--
    Diplomacy	+1	0	+1	--
    Disguise   	+1	0	+1	--
    Escape Artist	+2	0	+2	--
    Forgery   	+3	0	+3	--
    Gather Info     +1	0	+1	--
    Handle Animal	+1	0	+1	--
    Hide        	+2	0	+2	--
    Intimidate	+1	0	+1	--
    Jump       	-1	0	-1	--
    Know: (Arcana)  +9	4	+3	+2
    Know: (Religion)+5	2	+3	--
    Know: (Planes)  +5	2	+3	--
    Know: (Local )  +5	2	+3	--
    Listen     	+0	0	--	--
    Move Silently	+2	0	+2	--
    Perform   	+0	0	--	--
    Ride        	+2	0	+2	--
    Search    	+3	0	+3	--
    Sense Motive	+0	0	--	--
    Sleight of Hand +2	0	+2	--
    Spellcraft  	+7	4	+3	--
    Spot       	+0	0	--	--
    Swim       	-1	0	-1	--
    Tumble    	+3	2	+2	--
    Use Magic Device+1      0	+1	--
    Use Rope 	+2	0	+2	--
    Notes:
    
    Equipment:		Cost	Weight
    Light Crossbow		35gp	4lb
    20 bolts   		2gp	2lb
    Dagger    		2gp	1lb
    Explorer's Outfit	10gp	8lb
    Belt Pouch		1gp	0.5lb
    Spell Component Pouch   5gp	2lb
    Backpack 		2gp	2lb
    Scroll Case (Empty)	1gp	0.5lb
    Spellbook 		15gp	3lb
    Sunrod    		2gp	1lb
    Chalk (3 pieces)	3cp	0lb
    Pen and Ink		8gp	0lb
    Paper (10 sheets)  	4gp	0lb
    Flask        		3cp	1.5lb
    
    
    Total Weight:25.5 lb	Money: 8gp 8sp 4cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	26	53	80	160	400
    
    Age: 23
    Height: 5'10"
    Weight: 154
    Eyes: Blue
    Hair: Black with white stripe on left side
    Skin: Pale
    
    Familiar: Ebony (Raven)
    Size: Tiny animal
    Hit Dice: 1d8 (3hp)
    Armor Class: 15 (+2 size, +2 Dex, +1 Natural Armor), touch 15, flat-footed 13
    Speed: 10 ft. (2 squares), fly 40 ft. (average) 
    Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
    Skills: Listen +5, Spot +7
    Feats: Alertness, Weapon Finesse, Improved Evasion, 
    Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells
    Saves: Fort +2, Ref +4, Will +2 
    Full Attack: Claws +4 melee (1d2-5)
    Appearance: Deric is of medium build, fairly non-descript in physique. His main distinguishing mark would be the moonbeam shaped silver swath of hair on the left side of his head. The rest of his hair is jet black. His piercing light blue eyes betray the immense intelligence hiding behind them.

    Personality: Deric is honest and a straight shooter, not one to beat around the bush -- he calls a spade a spade. This has often gotten him in trouble. His youngest sister is currently not speaking to him, due to his last comment on the amount of make-up she was wearing regarding ladies of the evening. His interests often take him into the library to research things. He is not exactly an outdoorsman, his natural habitat would be an easy chair, an old tome, and a glass of red wine.

    Background: Deric is the youngest in the line of Moonbeam's. Once a generation, one sibling is born with the trademark white line in their hair - reminiscent of a moonbeam. Empirical evidence suggests that it fortells of their involvement in arcana -- as every last ancestor who possessed it became a mage. His closest friend, his sister Jayna, is a fledgling sorceress, whereas the rest of his siblings (2 sisters, 1 brother) have all pursued more mundane occupations and pursuits. His parents own a medium sized inn, called Selune's Tear. He helped out at the Inn while attending the University. While at the university, he was particularly interested in the studying of the planes and all things magic, so much so that he regularly skipped the physical combat training classes -- his sister can beat him in arm-wrestling. Not that he cares, as one day he knows will use his mind to beat her, if needed. He hopes to one day surpass his Great Uncle Merrick's legend as an Archmage.
    Last edited by s@squ@tch; Monday, 9th July, 2007 at 06:58 PM. Reason: updated
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

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    I'm interested in this, as I have seen your games and know you right a good ship, but I am lacking in inspiration for a character. I'm feeling a halfling transmuter, but I will see what submissions you get before I get something in. Are you planning on this being RP heavy, Combat heavy, or a 50/50?
    PbP Games
    Ladreth Dorkunan in stonegod's Expedition to Castle Ravenloft.
    Latham Brack in Myth and Legend's Valley of the Dead.
    Lieutenant Steven Winters in knightemplar's Star Trek: Ascendant.
    Pierce in Blackrat's After Earth.

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    Quote Originally Posted by ethandrew
    I'm interested in this, as I have seen your games and know you right a good ship, but I am lacking in inspiration for a character. I'm feeling a halfling transmuter, but I will see what submissions you get before I get something in. Are you planning on this being RP heavy, Combat heavy, or a 50/50?
    To be honest, I haven't read the adventure all the way through, but I'm getting the idea that it'll be a fairly straight-forward dungeon crawl, hence the Dungeon Crawl Classics line from which it comes. I do believe that there is probably room for a good bit of role playing as well, though.
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

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    Quote Originally Posted by industrygothica
    To be honest, I haven't read the adventure all the way through, but I'm getting the idea that it'll be a fairly straight-forward dungeon crawl, hence the Dungeon Crawl Classics line from which it comes. I do believe that there is probably room for a good bit of role playing as well, though.
    Hmmm, your logic makes sense to me. You see, I am hampered by a low wisdom, it is truly crippling. Anyway, I'm feeling for a bard, monk (grappler), or transmuter. If any of those stand out and you want to hear more, let me know, I'll see if I can't come up with something soon.
    PbP Games
    Ladreth Dorkunan in stonegod's Expedition to Castle Ravenloft.
    Latham Brack in Myth and Legend's Valley of the Dead.
    Lieutenant Steven Winters in knightemplar's Star Trek: Ascendant.
    Pierce in Blackrat's After Earth.

  • #9
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    Quote Originally Posted by ethandrew
    Hmmm, your logic makes sense to me. You see, I am hampered by a low wisdom, it is truly crippling. Anyway, I'm feeling for a bard, monk (grappler), or transmuter. If any of those stand out and you want to hear more, let me know, I'll see if I can't come up with something soon.
    From a role-playing standpoint, I love reading people play a good bard; I've seen only very few people pull it off astoundingly, however. With a low wisdom, you can't be really sneaky (spot, listen, search) so the bard couldn't fill that role--a monk with a low wisdom score turns into just an unarmed grappler, doesn't he? Seems like a fighter would be better off from that standpoint.

    From what you've described, seems your best bet is the transmuter... or to re-allocate some points for your abilities.
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

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    Ahhh, I misspoke. I, the player, have a low wisdom score; I've no idea what ability scores I would use thus far. I just had a gnome bard in my ftf, but it was an odd build and didn't fit with the cohesiveness of the group. A bard and monk would not truly fill in a tradition 4-spot perfectly, but it's manageable.
    PbP Games
    Ladreth Dorkunan in stonegod's Expedition to Castle Ravenloft.
    Latham Brack in Myth and Legend's Valley of the Dead.
    Lieutenant Steven Winters in knightemplar's Star Trek: Ascendant.
    Pierce in Blackrat's After Earth.

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