chaos generator




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Thread: chaos generator

  1. #1
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    chaos generator

    I need a list of things that could happen in a realm of chaos.. basically a random % of wierd and bizarre things..

    Grow a third arm etc.. type of stuff. If anyone has ever read mark stackpole's "A hero Born" you will know what i mean.. I plan on making a campaign in a similar place. like a wild surge table only more wierd...

    Any ideas would be great!

    RPJ

 

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    1% - 99% = roll again
    100% = dead

    No, I am not Sean K. Reynolds.

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    Originally posted by kreynolds
    1% - 99% = roll again
    100% = dead
    I don't think that's harse enough.

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    lol That was a good one kreynolds, but not quite what i had in mind. I would like some good things too as wel as detrimental and of course all things have a little bad.. natural armour maybe green or red scales etc.. type stuff..

    thanks

    RPJ

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    Originally posted by Crothian
    I don't think that's harse enough.
    What the heck does that mean? Is that short for "Harsh Arse"?
    Last edited by kreynolds; Wednesday, 7th August, 2002 at 11:28 PM.
    No, I am not Sean K. Reynolds.

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    You asked for it!

    You asked for it....


    THE JESTER'S INSANE-LEVELS-CHAOS-CHART
    01-03 +1d6 to random attribute
    04-06 -1d6 to random attribute
    07-09 Gain random body part (subtable I)
    10 Lose random body part (subtable I)
    11 Gain 1d8 psionic Power Points. If you aren't psionic these allow you to take psionic feats and skills and mean that you're always a flatfooted psionic against psionic attacks.
    12-13 Change type to plant; this will be accompanied by some physical changes (leaves, green skin, etc.)
    14-15 Change type to undead; gain all undead qualities; will be accompanied by some physical changes
    16-17 Change type to outsider; this will be accompanied by some physical changes (hooves, silver skin, etc.)
    18-20 Change to a new random alignment (roll 1d8)
    21 Gain random feat (subtable II)
    22 Gain permanent +1d12 luck bonus to a random skill (subtable III)
    23-24 Lose random sense (count special senses, such as darkvision and low-light vision, seperately; roll randomly to see which is lost)
    25-26 Gain random sense (subtable IV); this may be accompanied by bizarre physical changes.
    27-29 Reincarnated (per the spell)
    30-31 Skin color change (subtable V)
    32-33 Hair color change (subtable V)
    34 Grow scales (+1 natural armor bonus)
    35-36 Gender change
    37 Skin softens (natural armor decreases by -1; if no natural armor bonus, count this as a penalty)
    38-39 Gain fire subtype (with physical changes, i.e. red skin, etc.)
    40-41 Gain cold subtype (physical changes, i.e. blue skin, etc)
    42-43 Speed increases by +10'
    44-45 Speed decreases by -10'
    46-48 Pregnant with chaos baby (subtable VI)- gestation period: 1d100 weeks
    49 Plagued by bad weather
    50 Need to eat twice as much as normal
    51-52 Insanity (see Player's Option: Spells and Magic for ideas)
    53-54 Fast Healing +1
    55-56 Slow Healing- only 1+con bonus hp/day; 2+con bonus with a long term care check or complete rest, 3+con bonus for both.
    57 No longer need to sleep
    58 No longer need to eat
    59-60 Must eat (subtable VII)
    61-62 Covets (subtable VII)
    63-64 Hates (VII)
    65-66 Hates random creature type (roll on Reincarnation table for type)
    67-69 Suffer extra 1d6 hp/round from (VII)
    70 Lose all language skills
    71 Scry 1/day (per the spell)
    72-74 -2 luck penalty to saves of random category
    75-77 +2 luck bonus to saves of random category
    78-80 Enormously fertile
    81-83 Sterile
    84-85 Grow 1d30", add 1d4 lbs/inch
    86-87 Shrink 1d30", lose 4d4 lbs
    88-89 Gain DR5/+1; if already has DR, it increases by +2 (no increase to the amount reduced)
    90-91 Alcohol poisons subject (Fort DC16, initial and secondary damage 1d8 con)
    92-93 Speak with Dead 1/day (as the spell)
    94-95 Gain random medium magic item
    96-97 Random magic item destroyed
    98-100 Chaos Curse! Roll once per day on charts until chaos curse comes up again.
    101-102 Switch two attributes at random
    103 Grow feathers
    104-105 Tongue becomes forked
    106-107 Gain breath weapon (range is dex bonus x 5', roll on subtable VIII for type, damage is 1d6/point of con bonus plus 1d6; Ref half, DC10+half HD+con bonus)
    108-109 Gain immunity to (VIII)
    110-111 +5 to SR
    112 Immune to phantasms
    113 Immune to charms
    114-115 Healing per day is increased by con bonus.
    116-117 Switch sexual preference
    118 Shed skin 1/month, grow 1d4", add 1d30 lbs.
    119 Gain funny walk; speed reduced 10' (think Ministry of Funny Walks)
    120-122 Stinky (-6 to hide and diplomacy checks)
    123 Smells like (VII)
    124-125 Become albino
    126-128 Genitals enlarge to massive proportions (x1d4+6)
    129-130 Easily critted (all threat ranges increased by one)
    131-132 Horns grow 1d12"; if over 5" may be used to attack (1d4 damage, 1d6 if over 10")
    133 Immune to webs
    134-136 Gain alternate move type (IX)
    137-138 Become an ooze with all type modifiers; int becomes -
    139-140 Phase out of existence for 1d10 rounds every now and then (20%/day; occurs at random time)
    141-142 Lose random chaos attribute
    143-145 Delude into thinking you're a (X)
    146-147 Hate (X)
    148-149 Love (X)
    150 Lose all ranks in a random skill you have ranks in
    151 Lose random feat
    152-153 Stalked by (VI)
    154-156 Touch of Chaos 1/day- Will save, DC10+cha bonus+ half level or gain random chaos attribute
    157-159 Chaos Curse (see 98-100)
    160-162 Shiny (-4 to hide)
    163-164 Gain +2 luck bonus on attack rolls
    165-166 Gain +2 luck bonus on damage rolls
    167-168 Grow moss
    169-170 Nirrighan's Dismemberment 1/day
    171-173 Become extremely frugal with money
    174-176 Compelled to spend money
    177 Gain a level
    178 Lose a level
    179-181 Can't turn down a challenge
    182-184 Change name to (XI)
    185-187 Voice gets really.... (XII)
    188-189 Enlarge 1 size category, including all mods from MM
    190 Weapon gains 3d6 Int (no other properties) and can communicate per dmg
    191-192 Shrink 1 size category, including all mods from MM
    193-194 Can't say own name
    195-196 Frog-like tongue
    197-198 Eyes turn bugeyed
    199-200 Turn into a waterscope

    I'll get back to this later... it goes up to about 500, with something like 25 subtables... it's going to take a while for me to post it all, but you can cut and paste it together at leisure.

    Meanwhile, I have to get ready to run my game!





    Last edited by the Jester; Monday, 24th May, 2004 at 03:02 AM.
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  • #7
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    Now that's the type of stuff I'm talking about.. very nice and some very interesting stuff that could happen to a player...


    RPJ

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    More Chaos Than You Can Shake a Stick At

    201-203 Arm becomes a (XIII)
    204-205 Arm becomes made of (XIV)
    206-208 Lower half becomes that of a (XV)
    209-210 Gain hooves
    211 Nose elongates 1d6"
    212-213 Always know the time
    214-215 Duality: can take one mental action and one physical action, plus a move-equivelent action, each round
    216-217 -2 luck penalty to saves vs. (VIII)
    218-220 Periodic migraines
    221-222 Amnesia, instant and total ("Who- where am I???")
    223 Periodic amnesia (every 1d6 days lost memory for 1d10 hours)
    224-225 All creatures within 60' gain a chaos attribute
    226-228 Glow with permanent faerie fire
    229-231 Speak only in rhyme
    232 Return to base characteristics, lose all chaos attributes and break curse of chaos
    233-234 Momentary mental contact with horrendous entity from beyond the stars- it knows you're there now!
    235-237 Fall in love with nearest member of appropriate sex (race irrelevant)
    238-239 Need a story to go to sleep
    240-241 Age 1d10 years
    242-243 Grow 1d10 years younger
    244 Laugh whenever you talk
    245-246 Habit (XVI)
    247-248 Permanently hasted
    249-250 Permanently slowed
    251-252 Fused to clothes and armor
    253-254 Way with merchants: 20% off all purchases
    255-257 Animals love you
    258 Don't need water
    259 Need double normal sleep
    260-261 Need double normal food
    262-263 Need double normal water
    264-265 Gain alienoid template [custom template]
    266-268 Gain half-slaad template [custom]
    269-270 No sense of humor
    271-272 Ears stick out 1d6"
    273-274 Teeth fall out
    275-277 Gain scent quality
    278-279 Nasty cough
    280 Cease aging
    281-282 Learning trouble: -10% to all earned xp
    283-284 Accelerated learning: +10% to all earned xp
    285-287 Prehensile tail
    288-290 Very sweaty (drop weapon on a natural 1-3 on attack roll)
    291-292 Love sports
    293-295 Easily intoxicated
    296-298 Chaos Curse! (see 98-100)
    299-300 Steam comes out ears

    More to come....


    For an example of what can happen to a character exposed to this chart, check out Milosh/Spukoni in my story hour.
    the Jester

    The Monster Project

    Buy my first self-published weird sci-fi novel from Amazon here!

  • #9
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    Jester, this stuff is AWESOME! More, More!

  • #10
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    Re: More Chaos Than You Can Shake a Stick At

    Originally posted by the Jester
    296-298 Chaos Curse! (see 98-100)
    From what source?
    No, I am not Sean K. Reynolds.

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