chaos generator

Rpjunkie

First Post
I need a list of things that could happen in a realm of chaos.. basically a random % of wierd and bizarre things..

Grow a third arm etc.. type of stuff. If anyone has ever read mark stackpole's "A hero Born" you will know what i mean.. I plan on making a campaign in a similar place. like a wild surge table only more wierd...

Any ideas would be great!

RPJ
 

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kreynolds

First Post
1% - 99% = roll again
100% = dead

sagrin.gif
 


Rpjunkie

First Post
lol That was a good one kreynolds, but not quite what i had in mind. I would like some good things too as wel as detrimental and of course all things have a little bad.. natural armour maybe green or red scales etc.. type stuff..

thanks

RPJ
 


the Jester

Legend
You asked for it!

You asked for it....


THE JESTER'S INSANE-LEVELS-CHAOS-CHART
01-03 +1d6 to random attribute
04-06 -1d6 to random attribute
07-09 Gain random body part (subtable I)
10 Lose random body part (subtable I)
11 Gain 1d8 psionic Power Points. If you aren't psionic these allow you to take psionic feats and skills and mean that you're always a flatfooted psionic against psionic attacks.
12-13 Change type to plant; this will be accompanied by some physical changes (leaves, green skin, etc.)
14-15 Change type to undead; gain all undead qualities; will be accompanied by some physical changes
16-17 Change type to outsider; this will be accompanied by some physical changes (hooves, silver skin, etc.)
18-20 Change to a new random alignment (roll 1d8)
21 Gain random feat (subtable II)
22 Gain permanent +1d12 luck bonus to a random skill (subtable III)
23-24 Lose random sense (count special senses, such as darkvision and low-light vision, seperately; roll randomly to see which is lost)
25-26 Gain random sense (subtable IV); this may be accompanied by bizarre physical changes.
27-29 Reincarnated (per the spell)
30-31 Skin color change (subtable V)
32-33 Hair color change (subtable V)
34 Grow scales (+1 natural armor bonus)
35-36 Gender change
37 Skin softens (natural armor decreases by -1; if no natural armor bonus, count this as a penalty)
38-39 Gain fire subtype (with physical changes, i.e. red skin, etc.)
40-41 Gain cold subtype (physical changes, i.e. blue skin, etc)
42-43 Speed increases by +10'
44-45 Speed decreases by -10'
46-48 Pregnant with chaos baby (subtable VI)- gestation period: 1d100 weeks
49 Plagued by bad weather
50 Need to eat twice as much as normal
51-52 Insanity (see Player's Option: Spells and Magic for ideas)
53-54 Fast Healing +1
55-56 Slow Healing- only 1+con bonus hp/day; 2+con bonus with a long term care check or complete rest, 3+con bonus for both.
57 No longer need to sleep
58 No longer need to eat
59-60 Must eat (subtable VII)
61-62 Covets (subtable VII)
63-64 Hates (VII)
65-66 Hates random creature type (roll on Reincarnation table for type)
67-69 Suffer extra 1d6 hp/round from (VII)
70 Lose all language skills
71 Scry 1/day (per the spell)
72-74 -2 luck penalty to saves of random category
75-77 +2 luck bonus to saves of random category
78-80 Enormously fertile
81-83 Sterile
84-85 Grow 1d30", add 1d4 lbs/inch
86-87 Shrink 1d30", lose 4d4 lbs
88-89 Gain DR5/+1; if already has DR, it increases by +2 (no increase to the amount reduced)
90-91 Alcohol poisons subject (Fort DC16, initial and secondary damage 1d8 con)
92-93 Speak with Dead 1/day (as the spell)
94-95 Gain random medium magic item
96-97 Random magic item destroyed
98-100 Chaos Curse! Roll once per day on charts until chaos curse comes up again.
101-102 Switch two attributes at random
103 Grow feathers
104-105 Tongue becomes forked
106-107 Gain breath weapon (range is dex bonus x 5', roll on subtable VIII for type, damage is 1d6/point of con bonus plus 1d6; Ref half, DC10+half HD+con bonus)
108-109 Gain immunity to (VIII)
110-111 +5 to SR
112 Immune to phantasms
113 Immune to charms
114-115 Healing per day is increased by con bonus.
116-117 Switch sexual preference
118 Shed skin 1/month, grow 1d4", add 1d30 lbs.
119 Gain funny walk; speed reduced 10' (think Ministry of Funny Walks)
120-122 Stinky (-6 to hide and diplomacy checks)
123 Smells like (VII)
124-125 Become albino
126-128 Genitals enlarge to massive proportions (x1d4+6)
129-130 Easily critted (all threat ranges increased by one)
131-132 Horns grow 1d12"; if over 5" may be used to attack (1d4 damage, 1d6 if over 10")
133 Immune to webs
134-136 Gain alternate move type (IX)
137-138 Become an ooze with all type modifiers; int becomes -
139-140 Phase out of existence for 1d10 rounds every now and then (20%/day; occurs at random time)
141-142 Lose random chaos attribute
143-145 Delude into thinking you're a (X)
146-147 Hate (X)
148-149 Love (X)
150 Lose all ranks in a random skill you have ranks in
151 Lose random feat
152-153 Stalked by (VI)
154-156 Touch of Chaos 1/day- Will save, DC10+cha bonus+ half level or gain random chaos attribute
157-159 Chaos Curse (see 98-100)
160-162 Shiny (-4 to hide)
163-164 Gain +2 luck bonus on attack rolls
165-166 Gain +2 luck bonus on damage rolls
167-168 Grow moss
169-170 Nirrighan's Dismemberment 1/day
171-173 Become extremely frugal with money
174-176 Compelled to spend money
177 Gain a level
178 Lose a level
179-181 Can't turn down a challenge
182-184 Change name to (XI)
185-187 Voice gets really.... (XII)
188-189 Enlarge 1 size category, including all mods from MM
190 Weapon gains 3d6 Int (no other properties) and can communicate per dmg
191-192 Shrink 1 size category, including all mods from MM
193-194 Can't say own name
195-196 Frog-like tongue
197-198 Eyes turn bugeyed
199-200 Turn into a waterscope

I'll get back to this later... it goes up to about 500, with something like 25 subtables... it's going to take a while for me to post it all, but you can cut and paste it together at leisure.

Meanwhile, I have to get ready to run my game!





:cool:
 
Last edited:

Rpjunkie

First Post
Now that's the type of stuff I'm talking about.. very nice and some very interesting stuff that could happen to a player...


RPJ
 

the Jester

Legend
More Chaos Than You Can Shake a Stick At

201-203 Arm becomes a (XIII)
204-205 Arm becomes made of (XIV)
206-208 Lower half becomes that of a (XV)
209-210 Gain hooves
211 Nose elongates 1d6"
212-213 Always know the time
214-215 Duality: can take one mental action and one physical action, plus a move-equivelent action, each round
216-217 -2 luck penalty to saves vs. (VIII)
218-220 Periodic migraines
221-222 Amnesia, instant and total ("Who- where am I???")
223 Periodic amnesia (every 1d6 days lost memory for 1d10 hours)
224-225 All creatures within 60' gain a chaos attribute
226-228 Glow with permanent faerie fire
229-231 Speak only in rhyme
232 Return to base characteristics, lose all chaos attributes and break curse of chaos
233-234 Momentary mental contact with horrendous entity from beyond the stars- it knows you're there now!
235-237 Fall in love with nearest member of appropriate sex (race irrelevant)
238-239 Need a story to go to sleep
240-241 Age 1d10 years
242-243 Grow 1d10 years younger
244 Laugh whenever you talk
245-246 Habit (XVI)
247-248 Permanently hasted
249-250 Permanently slowed
251-252 Fused to clothes and armor
253-254 Way with merchants: 20% off all purchases
255-257 Animals love you
258 Don't need water
259 Need double normal sleep
260-261 Need double normal food
262-263 Need double normal water
264-265 Gain alienoid template [custom template]
266-268 Gain half-slaad template [custom]
269-270 No sense of humor
271-272 Ears stick out 1d6"
273-274 Teeth fall out
275-277 Gain scent quality
278-279 Nasty cough
280 Cease aging
281-282 Learning trouble: -10% to all earned xp
283-284 Accelerated learning: +10% to all earned xp
285-287 Prehensile tail
288-290 Very sweaty (drop weapon on a natural 1-3 on attack roll)
291-292 Love sports
293-295 Easily intoxicated
296-298 Chaos Curse! (see 98-100)
299-300 Steam comes out ears

More to come....


For an example of what can happen to a character exposed to this chart, check out Milosh/Spukoni in my story hour.
 



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