In my Sunday game, the party is going off on a side quest to Acheron, the LE plane of eternal warfare where metal cubes hurtle through an endless void. The basic draft of the scenario revolved around a failed heist. The NPC's attempted to rob one of Hextor's fortresses that was on a cube which was due to collide with another cube. They figured it would be easy pickings with everyone evacuated. Something went wrong, and one of them barely got out in time to avoid the big crunch. The rest didn't get out at all.
So, now he's conned the PC's into making a return trip to finish the job, but now that the threat is over, the scavengers have shown up, and Hextor's forces are returning as well. I could make this just a long series of fights easily enough, but there need to be some other diversions to keep things entertaining. Got any ideas?
Here are the current considerations:
1) Party of 8th and 9th level characters.
2) Definitely including some LE monsters whose minies I've been wanting to use for a long time: Githyanki captain on red drago, aspect of Hextor, & rakshasa enlightened fist.
Just looking to spice things up between initiative rolls. Ideas for noncombat encounters, environmental hazards, loot, and other points of interest are welcome.
So, now he's conned the PC's into making a return trip to finish the job, but now that the threat is over, the scavengers have shown up, and Hextor's forces are returning as well. I could make this just a long series of fights easily enough, but there need to be some other diversions to keep things entertaining. Got any ideas?
Here are the current considerations:
1) Party of 8th and 9th level characters.
2) Definitely including some LE monsters whose minies I've been wanting to use for a long time: Githyanki captain on red drago, aspect of Hextor, & rakshasa enlightened fist.
Just looking to spice things up between initiative rolls. Ideas for noncombat encounters, environmental hazards, loot, and other points of interest are welcome.