Thurbane
First Post
Hi all,
Just wanting some feedback on DCC adventures.
From what I understand, they are an attempt to capture the flavor of the good old modules like Secret of Bone Hill, Hidden Shrine of Tomoachan, Lost Temple of Tharizdun etc. in a 3.5 ruleset.
I'm thinking of getting some to put into my campaign, but my question is this: do they easily lend themselves to be put into an ongoing camapign? Also, do they suffer from the cheese of some of those older modules (i.e. dungeons that have no realistic ecosystem, where monsters sit in defacto suspended animation waiting for adventurers to stumble by?)...
Any feedback would be appreciated...at the moment, I'm looking for adventures around 10th or 11th level.
Just wanting some feedback on DCC adventures.
From what I understand, they are an attempt to capture the flavor of the good old modules like Secret of Bone Hill, Hidden Shrine of Tomoachan, Lost Temple of Tharizdun etc. in a 3.5 ruleset.
I'm thinking of getting some to put into my campaign, but my question is this: do they easily lend themselves to be put into an ongoing camapign? Also, do they suffer from the cheese of some of those older modules (i.e. dungeons that have no realistic ecosystem, where monsters sit in defacto suspended animation waiting for adventurers to stumble by?)...
Any feedback would be appreciated...at the moment, I'm looking for adventures around 10th or 11th level.