Converting Psionic Creatures

Shade

Monster Junkie
36 HD works. Added to Homebrews.

It gets all of the following psi-like abilities based off attack/defense modes alone:
Ego Whip (2nd, save)
Empty Mind (1st, no save)
Id Insinuation (2nd, save)
Intellect Fortress (4th, no save)
Mental Barrier (3rd, no save)
Mind Thrust (1st, save)
Psionic blast (3rd, save)
Psychic Crush (5th, save)
Thought Shield (2nd, no save)
Tower of Iron Will (5th, save [harmless])

We'll need to determine which are at will, 1/day, 3/day, etc.

It has a pretty potent psionic power level for 1e. Should we give it additional psi-like abilities, or make it an innate psion?
 

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Cleon

Legend
36 HD works. Added to Homebrews.

It gets all of the following psi-like abilities based off attack/defense modes alone:
Ego Whip (2nd, save)
Empty Mind (1st, no save)
Id Insinuation (2nd, save)
Intellect Fortress (4th, no save)
Mental Barrier (3rd, no save)
Mind Thrust (1st, save)
Psionic blast (3rd, save)
Psychic Crush (5th, save)
Thought Shield (2nd, no save)
Tower of Iron Will (5th, save [harmless])

We'll need to determine which are at will, 1/day, 3/day, etc.

It has a pretty potent psionic power level for 1e. Should we give it additional psi-like abilities, or make it an innate psion?

Give it some of the Seer Discipline's psionic powers?
 

freyar

Extradimensional Explorer
Even though I think there are a lot of critters out there that would benefit from innate manifestation or casting and don't have it, I get the feeling that it makes more sense for these to have extra psi-likes. They don't seem like they're going to advance much.
 


RavinRay

Explorer
The clairsentience powers fit its knowledge portfolio; do you think it deserves minor telekinetic PSAs for manipulating small objects?
 

Shade

Monster Junkie
How about this?

At will: control object, destiny dissonance, escape detection, precognition, clairvoyant sense, ego whip, empty mind, id insinuation, mind thrust, object reading, sensitivity to psychic impressions, thought shield

3/day: clairtangent hand, fate link, intellect fortress, mental barrier, psionic blast, remote viewing, second chance, telekinetic force

1/day: fate of one, greater precognition, hypercognition, psychic crush, tower of iron will

1/week: metafaculty
 


Cleon

Legend
How about this?

At will: control object, destiny dissonance, escape detection, precognition, clairvoyant sense, ego whip, empty mind, id insinuation, mind thrust, object reading, sensitivity to psychic impressions, thought shield

3/day: clairtangent hand, fate link, intellect fortress, mental barrier, psionic blast, remote viewing, second chance, telekinetic force

1/day: fate of one, greater precognition, hypercognition, psychic crush, tower of iron will

1/week: metafaculty

Those look good to me.

The metafaculty makes a handy explanation for how it can answer that question!
 


Cleon

Legend
I concur with Cleon.

What shall we do for skills.

With Int 31 they get eighteen maxed-out skills!

Considering their purpose, we could max-out Appraise, Decipher Script and all ten Knowledge skills.

They could use Concentration and Sense Motive too for interacting with their clients.

That's fourteen skills.

Spellcraft to round out their magical knowledge?

They swallow and wield magical items, suggesting Use Magic Device.

Diplomacy?

Spot for the last skill?

Skills: Appraise, Concentration, Decipher Script, Diplomacy, Knowledge (arcana, architecture and engineering, dungeoneering, geography, history, local, nature, nobility and royalty, religion, the planes), Sense Motive, Spellcraft, Spot, Use Magic Device all at 39 ranks?
 

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