[RG] - Sons of Gruush


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s@squ@tch

First Post
Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Eilistraee ([B]Domains:[/B] Drow, Elf)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 2	[B]XP[/B]: 6000
[B]Dex:[/B] 16 +3 (6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 16 (2d8+4)
[B]Con:[/B] 14 +2 (10p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] --		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+3	+3	+0	+0	+0	21
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] 13
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+5	+0	+3	+2
[B]Will:[/B]	+6	+3	+3	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Light Mace		+5	1d6+0	20/x2      	------
MW Shortsword		+5	1d6+0	19-20/x2 	------
Hand Crossbow		+4	1d4+0	19-20/x2 	30'

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Abyssal

[B]Abilities:[/B] 

Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Elf Domain: Point Blank Shot 
1st: Weapon Finesse

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 4; 1st - 3+1
[B]Domains:[/B] Drow, Elf
[B]Spellbook/Spells Known:[/B]
	0 - Read Magic, Detect Magic, Guidance, Create Water
	1st - Bless, Lesser Vigor, Protection from Evil, Cloak of Dark Power (D);


[B]Spell-Like Abilities:[/B] 1/day at CL2: Darkness, Faerie Fire, Dancing Lights

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+3	0	+3	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+7	4	+3	--
[U]Diplomacy[/U]	+1	0	+1	--
Disable Device 	+3	0	+3	--
Disguise   	+1	0	+1	--
Escape Artist	+3	0	+3	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+8	3	+3	+2
Hide        	+3	0	+3	--
Intimidate	+1	0	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+4	3	+1	--
[U]Know: (Planes)[/U]  +2	1	+1	--
[U]Know: (History)[/U] +2	1	+1	--
Listen     	+5	0	+3	+2
Move Silently	+3	0	+3	--
Open Locks   	+3	0	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+3	0	+1	+2
Sense Motive	+3	0	+3	--
Sleight of Hand +3	0	+3	--
[U]Spellcraft[/U]  	+4	3	+1	--
Spot       	+5	0	+3	+2
Swim       	+0	0	--	--
Tumble    	+3	0	+3	--
Use Magic Device+1      0	+1	--
Use Rope 	+3	0	+3	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Morningstar		305gp	4lb
MW Shortsword		310gp	2lb
Hand Crossbow		100gp	2lb
10 bolts   		1gp	1lb
+1 Mithral Chain Shirt	2100gp	10lb
+1 Darkwood Shield	1257gp	5lb
Wand/Cure Light Wounds	750gp	--lb
     50 Charges
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Backpack              	2gp	2lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


[B]Total Weight:[/B]30lb	[B]Money:[/B] 146gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with. Ever since her mother was slaughtered by a raiding orc warband, she has been driven to extinguish all those who partook.

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

Mellubb

First Post
Code:
[B]Name:[/B] Garran Knicklestump
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] 

[B]Str:[/B] 10 +0 (4p.-2)   [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 18 +4 (10p.+2+1)[B]BAB:[/B] +3         [B]HP:[/B] 22 (4d6+4)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] N/A
[B]Cha:[/B] 10 +0 (2p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   	[B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0     +4    +1    +0    +1    20
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 15

                 [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]        1      +1   +1	3
[B]Ref:[/B]         4      +4   +1	9
[B]Will:[/B]        1      +2   +1	4
                 +2 agains fear
[B]Weapon                  Attack    Damage     Critical[/B]
Dagger(thrown)             +9        1d3+0      19-20x2
Dagger(Melee)              +5        1d3+0      19-20x2
(MW) Light x-Bow           +9        1d6+0      19-20x2
  
[B]Languages:[/B] Common, Halfling, Undercommon, Orc

[B]Abilities:[/B] Sneak Attack 2d6

[B]Feats:[/B] Dodge, Combat Reflexes

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                     7	   +4   +2    +13
Climb 			    3      +0   +2    +5      
Disable Device		    7      +2	+2    +11
Hide		            7      +4   +4    +15
Jump			    3      +0   +4    +7
Listen			    3      +2   +2    +7
move silently		    7	   +4   +2    +13
Open Lock             	    7	   +4	+2    +13
Search			    7	   +2         +9
spot			    3      +2	      +5
Perform (Dance)		    4      +0	      +4
Sleight of Hand		    5      +4         +9
Tumble			    7	   +4         +11

[B]Equipment:               Cost  Weight[/B]
Mithril Shirt               1100gp   5lb
Potion of Darkvision (10)   3000gp   1lb
MW Light x-Bow		    335gp    2
x bow bolts (20)	    2gp	     1	    	
MW theives tools  	    100gp    2
Back pack		    2	     .5
Bed Roll		    2	     1.1
silk rope (50ft)	    10	     5
rations (10 days)	    5	     2.5
daggers (8)		    16	     4	     

[B]Total Weight:[/B]24.1lb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]          24.75   49.5  75   150   450

[B]Age:[/B] 27
[B]Height:[/B] 3'2"
[B]Weight:[/B] 37lb
[B]Eyes:[/B] brown
[B]Hair:[/B] black
[B]Skin:[/B] pale

[B]Appearance:[/B] Garran's jet black hair is medium length and wildly unkept.  He has pale skin
from years spent in the the underdark.  

[B]Background:[/B] Garren was orphaned in a drow raid on human city when he was still 
an infant.  The Drow took all the children of the town and meant to sacrifice them to 
Llolth at their alter.  Once the chidren were brought to the house of the Drow, the house 
was attacked by another house (House Llirthyn) and destroyed.  All the children were then 
captured and used as slaves.  Garren caught the eye of one of the priestesses (Derinil) and
 she kept him as her own.  While he completely obeys her every whim, the two are closer than 
most Master/Servants in drow terms.  She is kind to him sometimes and he has grown to 
view her as a mother figure and follows her where ever she goes. Life as a servant can be 
hard but it is all worth when he sees the smiles she gets when he dances for her,
 

WarlockLord

First Post
Thokk
Orc Barbarian 2/Fighter 2
Alignment Chaotic Good
Abilities:
Str 23 (+6) (+1 from L4 adjustment
Dex 12 (+1)
Con 12 (+1)
Int 10 (0)
Wis 10 (0)
Cha 6 (-2)

HD 2d12+2d10+4 (33 hp)
AC: 19 (FF 19, Touch 11)
BAB: +4
Speed: 40 feet/20 feet in heavy armor

Saves:
Fort +6
Ref +2
Will +1


Skills:
Intimidate +4
Survival +6

Feats: Power Attack, Intimidating Rage, Cleave, Weapon Focus (greatsword),

Special: Rage 1/day, Uncanny Dodge, Fast Movement +10 feet, Light Sensitivity, Darkvision 60 feet

Attack: +12 (+1 greatsword, 2d6+10 damage, 19-20 crit)

Possessions: +1 greatsword,full plate, potion of haste, cloak of resistance +1, backpack, waterskin, 2 day's rations, bedroll, 1 lb soap, tanglefoot bag, 44 gp, 6 sp

Background:Thokk was a typical orc warrior. It was his first day as a fully grown orc male, and the tribe was going to go on a raid to celebrate his coming of age. As the orcs hit the village, Thokk was appalled and horrified at the screams of the innocent victims. He turned on his tribe then, flying into a rage and killing several before he was forced to flee.

Thokk, while no Einstein, is not stupid. He has a strong sense of right and wrong, a terrible temper, a greatsword, and the knowledge to use it. He does not like religion, as the only religion he knows is Gruumsh, and he knows it is wrong. He is blunt and unsubtle, but makes heavy use of sarcasm. His only friend is Yappy the Kobold, who he trusts and has gone on many adventures with.
 

Azun_the_zeal

First Post
Yappy

Male Kobold Sorcerer 4
Chaotic Good

Strength 4 (-3)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 19 (+4)

Total Hit Points: 18

Speed: 30 feet

Armor Class: 16 = 10 +3 [dexterity] +1 [small] +1 [kobold] +1 [Ring of Protection]

Touch AC: 15
Flat-footed: 13

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +4 = 4 [base]
Attack (handheld): +0 = 2 [base] -3 [strength] +1 [small]
Attack (unarmed): +0 = 2 [base] -3 [strength] +1 [small]
Attack (missile): +6 = 2 [base] +3 [dexterity] +1 [small]
Grapple check: -5 = 2 [base] -3 [strength] -4 [small]

Sickle [1d4, crit x2, 1 lb, light, slashing]

Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]

Feats:

Improved Initiative
Draconic Reservoir

Skills:

Appraise Int 0 = +0
Balance Dex* 3 = +3
Bluff Cha 11 = +4+7
Climb Str* -3 = -3
Concentration Con 8 = +1+7
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 6 = +4 +2 [bluff]
Disguise Cha 4 = +4
Escape Artist Dex* 3 = +3
Forgery Int 0 = +0
Gather Information Cha 4 = +4
Heal Wis 0 = +0
Hide Dex* 7 =+3 +4 [small]
Intimidate Cha 6 = +4+2 [bluff]
Jump Str* -3 = -3
Listen Wis 0 = +0
Move Silently Dex* 3 = +3
Perform Cha 4 = +4
Ride Dex 3 = +3
Search Int 2 = +0 +2 [kobold]
Sense Motive Wis 0 = +0
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** -3 = -3
Use Rope Dex 3 = +3


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.

Zero-level Sorcerer spells: 6 per day
Message
Daze
Light
Ghost Sound
Read Magic
Detect Magic

First-level Sorcerer spells: 7 (6+1) per day
Magic Missile
Silent Image
Charm Person

Second-level Sorcerer spells: 4 (3+1) per day
Glitter Dust

Kobold:

* +2 dexterity, -4 strength, -2 constitution (already included)

* Darkvision (see 60 feet in pitch-dark)

* +1 natural armor bonus (already included)

* +2 on craft -- trapmaking; +2 profession -- miner

* +2 on search (already included)

* Dazzled in bright light

Sorcerer:

* Familiar: None at the moment.

Mage Armor 3/day spell-like ability

Yappy 's Equipment:

3 lb
1 lb
2 lb
2 lb
_____
8 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Backpack
Spell component pouch

Total

Also...

Waterskin and a day worth of trail rations.
Wand of enfeeblement
Wand of burning hands
Scroll of see invisibility x2
Cloak of Resistance +1
Ring of Protection +1
Potion of cure light wounds x4
1400gp left

Light Load:10lb. or less
Medium Load:11-19 lb.
Heavy load:20-30 lb.
Lift over head:30 lb.
Lift off ground:60 lb.
Push or drag:150 lb.

Languages: Common Draconic


Size: Small
Height: 3' 0"
Weight: 30 lb
Skin: Brown
Eyes: Red
Hair: None

Background:

As a young child, Yappy the Kobold was loved and adored by the people in his village. But then he had to take the Lesser Draconic Ritual. . . it began change from there. After he accomplished the rigorous task, it left him feeble and therefore taunted by everyone he loved including meepa whom he had dated for two years.

Feeling betrayed and rejected, he ran away into a certain Elven village where he ran into an exhausted Orc named Thokk who was wielding a huge sword beyond his belief. The two adventured for sometime, defeating numerous enemies and that is where they are now.
 


renau1g

First Post
Code:
[B]Name:[/B] Kergan Bloodhammer
[B]Class:[/B] Rogue 1 / Fighter 2/ Ranger 1	[b]Starting Level[/b]: 4
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] 
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CG
[B]Deity:[/B] Moradin

[B]Str:[/B] 17 +3 (10p.)	[B]Level:[/B] 4	[B]XP[/B]: XXXX
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +3		[B]HP:[/B] 40 (6+5+7+6+16)
[B]Con:[/B] 18 +4 (10p.)	[B]Grapple:[/B] +6	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b] 1 Str
[B]Wis:[/B] 10 +0 (02p.)	[B]Init:[/B] +5	
[B]Cha:[/B] 06 -2 (00p.)	[B]ACP:[/B] -18		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+9	+4	+1	+X	+X	+X	24
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 23

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+5	+4	
[B]Ref:[/B]	+5	+4	+1	
[B]Will:[/B]	+0	+0	+0	
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Dwarven Waraxe		+6	1d10+4	20/x2	
(Vs. Orcs +7 to hit & 1d10+6 damage)

[B]Notes:[/B]

[B]Languages:[/B] Common, Dwarven, Elven, Giant, Goblin, Orc, Sylvan, Gnome, Halfling, Terran  (Spent 12 skill points to learn 6 new languages)

[B]Abilities:[/B] 
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal

Ranger:
Favored enemies
Track as bonus feat (already included)
Favored Enemies:
Humanoids (orc) +2

Rogue:
Sneak Attack +1d6
Trapfinding


[B]Feats: [/B] 

Power Attack  
Cleave  
Improved Initiative  
Track [free to rangers] 
Weapon Focus x1 Weapon(s): Dwarven Waraxe


[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/4
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Disable Device               +8        +2        4     +2[MW Thieves Tools]    
Knowledge (dungeoneering)    +7		+2        5
Knowledge (nature)           +7		+2	  5
Listen			     +7		+0	  7
Open Lock                    +7         +1        4    +2[MW Thieves Tools] 
Search                       +9         +2        7
Spot			     +7		+0	  7
Survival                                 +5                 +0           5

[B]Notes:[/B]
This character also has 6 ranks in Speak Languages. (12 skill points total)
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.


[B]Equipment:		Cost	Weight[/B]
+1 Fullplate		2,650gp	50lb
MW Tower Shield		180gp	45lb
+1 Dwarven Waraxe	2,330gp	8lb
Potion of CLW (x2)	100gp   -lb
MW Thieves Tools	100gp	2lb
Misc. Adventuring Gear  35gp    20lbs

[B]Total Weight:[/B]125lb	[B]Money:[/B] 4gp

History: Kergen was born into poverty, his father couldn't make ends meet and his mother had died early in his life. He took to the streets as early as he could remember, and growing up in a human city it was easy to find others like him. Kergen soon ran with a pack of pickpockets and cutpurses, but he was never very capable as a sneak. He was caught by the local constabulary and was to be hanged for his crimes. Hanging from the gallows, Kergen held on as long as he could when a freak summer storm struck. The howling winds blew the structure over, and Kergen managed to free himself under the cover of the storm. The scar still burns a fierce red to this day and he wears high-collared shirts to cover it.

He left the settlement and travelled from town to town, spending little time in any one place for fear of bounty hunters (not realizing that his petty crime wouldn't warrant such extreme measures). Kergen spent time serving on local militias and was trained in a variety of weapons during his travels.

Kergen found that he enjoyed the time he spent away from the towns, travelling was his calling and so he continued. Kergen ran across a human living in the forest, who taught him about different aspects of nature and a respect for nature. Kergen settled in this forest with the human and finally found peace for his troubled soul, the human didn't judge him on his past life. One day a group of orcs attacked and caught the duo by surprise, Kergen and the ranger fought fiercely and drove them back. The wounds they suffered were great, and eventually the human succumbed to his wounds, leaving Kergen to recover alone. Once his strength returned, Kergen's soul burned for vengence and he began a one-man war against the orcs of the area. After procuring a set of magical platemail from a local city, Kergan trampled through the forest slaying orcs with no heed for his own safety. Eventually, he slew the small band of raiders and so turned his attentions to tracking where they came from. His tracking led him to the region of Thar and the city of Melvaunt. Having heard the rumours about missing nobles, Kergen decides to inquire as his coin purse is low and he could use some additional supplies to continue his war.
 
Last edited:

s@squ@tch

First Post
Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Eilistraee ([B]Domains:[/B] Drow, Elf)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 2	[B]XP[/B]: 6000
[B]Dex:[/B] 16 +3 (6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (10p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] --		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+3	+3	+0	+0	+0	21
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] 13
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+5	+0	+3	+2
[B]Will:[/B]	+6	+3	+3	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Light Mace		+5	1d6+0	20/x2      	------
MW Shortsword		+5	1d6+0	19-20/x2 	------
Hand Crossbow		+4	1d4+0	19-20/x2 	30'

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Abyssal

[B]Abilities:[/B] 

Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Elf Domain: Point Blank Shot 
1st: Weapon Finesse

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 4; 1st - 3+1
[B]Domains:[/B] Drow, Elf
[B]Spellbook/Spells Known:[/B]
	0 - Read Magic, Detect Magic, Guidance, Create Water
	1st - Bless, Lesser Vigor, Protection from Evil, Cloak of Dark Power (D);


[B]Spell-Like Abilities:[/B] 1/day at CL2: Darkness, Faerie Fire, Dancing Lights

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+3	0	+3	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+7	4	+3	--
[U]Diplomacy[/U]	+1	0	+1	--
Disable Device 	+3	0	+3	--
Disguise   	+1	0	+1	--
Escape Artist	+3	0	+3	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+8	3	+3	+2
Hide        	+3	0	+3	--
Intimidate	+1	0	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+4	3	+1	--
[U]Know: (Planes)[/U]  +2	1	+1	--
[U]Know: (History)[/U] +2	1	+1	--
Listen     	+5	0	+3	+2
Move Silently	+3	0	+3	--
Open Locks   	+3	0	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+3	0	+1	+2
Sense Motive	+3	0	+3	--
Sleight of Hand +3	0	+3	--
[U]Spellcraft[/U]  	+2	1	+1	--
Spot       	+5	0	+3	+2
Swim       	+0	0	--	--
Tumble    	+4	2	+3	--
Use Magic Device+1      0	+1	--
Use Rope 	+3	0	+3	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Morningstar		305gp	4lb
MW Shortsword		310gp	2lb
Hand Crossbow		100gp	2lb
10 bolts   		1gp	1lb
+1 Mithral Chain Shirt	2100gp	10lb
+1 Darkwood Shield	1257gp	5lb
Healing Belt           	750gp	--lb
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Backpack              	2gp	2lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


[B]Total Weight:[/B]30lb	[B]Money:[/B] 45gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with. Ever since her mother was slaughtered by a raiding orc warband, she has been driven to extinguish all those who partook.

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for


Other log:
XXXX from
[/sblock]

Notes:

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

Walking Dad

First Post
Code:
[B]Name:[/B] Raven Caradas
[B]Class:[/B] Monk (Denying Stance)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] L/N
[B]Deity:[/B] Ilmater

[b]Abilities:[/b]                [b]Level:[/b] 4        [b]XP:[/b] ?
[B]Str:[/B] 14(06pt) [+2] 
[B]Dex:[/B] 16(08pt) [+3]     [B]BAB:[/B] +3         [B]HP:[/B] 34 Dam.: -*
[B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +9     [B]Dmg Red:[/B] ---
[B]Int:[/B] 13(05pt) [+1]     [B]Speed:[/B] 40'                [B]Spell Res:[/B] -
[B]Wis:[/B] 14(06pt) [+2]     [B]Init:[/B] +3                  [B]Spell Save:[/B] +2 vs enchanntment
[B]Cha:[/B]  9(0 pt) [-1]     [B]ACP:[/B]  0                   [B]Spell Fail:[/B] 0%
(level 4 bonus to Dex)

           [B]Base  Armor Wis    Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]      10     1     2    3     -      -     -     16
[B]Touch:[/B] 15
[B]Flatfooted:[/B] 13 

SAVES:
                     [B]Base   Abil Mod  Misc  Total[/B]
[B]Fort:[/B]                +4       +2    +1           +7
[B]Ref:[/B]                 +4       +3    +1           +8, evasion
[B]Will:[/B]                +4       +2    +1           +7, +2 vs enchantment


[B]Weapon                  Attack    Damage      Critical[/B]

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B]
Bonus Feat at first level
1 bonus skill point every level (x4 at first level)
Bonus feats (Imp Grapple, Combat Reflexes)
Flurry of blows (+1/+1)
Unarmed strike (1d8)
Evasion
Still Mind
Ki strike (magic)
Slow fall 20 ft.

[B]Feats:[/B]
Bonus: Imp Grapple, Combat Reflexes
H: Dodge
1: Imp Trip
3: Defensive Throw (Comp Warrior p. 97)

[B]Skill Points:[/B] 42pts       [B]Max Ranks:[/B] 7/3
Skills		Total	Ranks	Mod 	Misc
Appraise  	+1	0	+1	--
Balance   	+10	5	+3	+2
Bluff       	-1	0	-1	--
Climb      	+4	2	+2	--
Concentration  	+2	0	+2	--
Diplomacy	-1	0	-1	--
Disable Device 	+1	0	-1	--
Disguise   	-1	0	-1	--
Escape Artist	+3	0	+3	--
Forgery   	-1	0	-1	--
Gather Info     -1	0	-1	--
Handle Animal  	-1	0	-1	--
Heal         	+2	0	+2	--
Hide        	+7	4	+3	--
Intimidate	-1	0	-1	--
Jump       	+7	5	+2	--
Know: (Religion)+2	1	+1	--
Know: (Arcane)  +2	1	+1	--
Listen     	+6	4	+2	--
Move Silently	+7	4	+3	--
Open Locks   	+3	0	+3	--
Perform   	-1	0	-1	--
Ride        	+3	0	+3	--
Search    	+1	0	+1	--
Sense Motive	+2	0	+2	--
Sleight of Hand +3	0	+3	--
Spellcraft  	+1	0	+1	--
Spot       	+7	5	+2	--
Swim       	+6	4	+2	--
Tumble    	+14	7	+3	+4
Use Magic Device+1      0	+1	--
Use Rope 	+2	0	+2	--

Equipment: (starting 5,400 gp)
Sources:  Php, dmg, MM, MM3. Complete arcane, divine, warrior and adventurer. 

Amulet of nat armor +1 (2.000gp)
Vest of Resistance (1.000gp) (Comp Arcane p 150)
Quaterstaff +1 (2.300gp) (4 lbs)

Monk's Outfit

Backpack (2gp) (2 lbs)
- Bedroll (1sp) (5 lbs)
- Rations, trail (2 days) (1gp) (2 lbs)
- Waterskin (2) (2gp) (8 lbs)
- Rope, hempen (50 ft.) (1gp) (10 lbs)

Large Belt Pouch (1gp) (0.5 lbs)
- Sunrods (4) (8gp) (4lbs)
- Small Mirror (10gp) (0.5 lbs)
- CLW Potion (50gp)
- Shuriken (20) (4gp) (2 lbs)

[B]Total Weight:[/B] 38 lbs      [B]Money:[/B] 20gp 9sp

Lgt	Med	Hvy	Lift	Push
Max Weight:	58	116	175	350	875

[sblock=Picture]
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Last edited:

Legildur

First Post
Baelathavin
Code:
Elf Wizard 4
[B]Neutral Good[/B]
Experience: 6000 (10,000)

[B]STR:[/B] 10 [+0] (2 points)  
[B]DEX:[/B] 16 [+3] (6 points +2 racial) 
[B]CON:[/B] 14 [+2] (8 points -2 racial + 1 level) 
[B]INT:[/B] 16 [+3] (10 points) 
[B]WIS:[/B] 12 [+1] (4 points) 
[B]CHA:[/B] 10 [+0] (2 points)

[B]Hit Points:[/B] 21
[B]Hit Dice:[/B] 4d4+8
[B]Armor Class:[/B] 13 (10 base +3 Dex)
[B]Initiative:[/B] +3
[B]BAB:[/B] +2
- [b]Melee:[/B] +2
- [b]Ranged:[/B] +5

[B]Speed:[/B] 30ft

[B]FORT:[/B] +3 (1 Base + 2 Con)
[B]REFL:[/B] +4 (1 Base + 3 Dex)
[B]WILL:[/B] +5 (4 Base + 1 Wis)

[u][B]Abilities:[/B][/u][size=1] 
- [i]Immunity to sleep effects
- +2 racial saving throw bonus against enchantment spells or effects
- Low-light vision
- +2 racial bonus on Listen, Search and Spot checks
- Automatic Search for secret and concealed doors
- Favored Class: Wizard
- cast arcane spells from Wizard spell list
- Proficient in the club, dagger, heavy crossbow, light crossbow, quarterstaff, longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
- not proficient with any type of armor or shield
- familiar
[/i][/size]

[u][B]Feats:[/B][/u][size=1]
1st Level
- [i]Point Blank Shot
- Scribe Scroll[/i]
3rd Level
- [i]Precise Shot[/i][/size]
	
[u][B]Skills:[/B][/u][size=1]
Concentration (Con) +9 (7 ranks, +2 Con)
Decipher Script (Int) +10 (7 ranks, +3 Int)
Knowledge (arcana) (Int) +10 (7 ranks, +3 Int)
Knowledge (history) (Int) +10 (7 ranks, +3 Int)
Listen* (Wis) +3 (0 ranks, +2 racial, +1 Wis)
Search* (Int) +5 (0 ranks, +3 Int, +2 racial)
Spellcraft (Int) +12 (7 ranks, +3 Int, +2 synergy)
Spot* (Wis) +3 (0 ranks, +2 racial, +1 Wis)

* Cross Class skill

[u][B]Languages:[/B][/u][size=1]
- [i]Common
- Draconic
- Elven
- Orc
- Goblin[/i][/size]

[B]Age:[/B] 142
[B]Gender:[/B] male
[B]Height:[/B] 5'1" 
[B]Weight:[/B] 101lbs
[B]Eyes:[/B] pale blue
[B]Hair:[/B] light brown
[B]Skin:[/B] pale

[u][b]Spells:[/b][/u][size=1]
[b]Caster Level:[/b] 1st
[b]Save DC:[/b] 12 + Spell Level
[b]Spells Per Day:[/b] 5/4
[b]Spells Known:[/b]
[b]Cantrips –[/b] Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
[b]1st level –[/b] Enlarge Person, Grease, Magic Missile, Mage Armor, Obscuring Mist, Shield, Identify, Color Spray, True Strike.
[b]2nd level –[/b] Glitterdust, Web, Invisibility, Scorching Ray, See Invisibility.[/size]

[U][B]Equipment:[/B][/U][size=1]5400
[b]Melee weapons[/b]
-[b]Dagger[/b] +2 (1d4+0, 19-20/x2) [i][/i] (2gp, 1lb)

[b]Ranged weapons[/b]
-[b] +1 Longbow[/b] +6 (1d8+1, 20/x3, 100ft.) [i][/i] (2375gp, 3lb)
- +7 (1d8+2) if within 30ft (Point Blank Shot)
- arrows (60) (6gp, 6lb)

 [b]Miscellaneous Magical[/b]
-[B] Quiver of Ehlonna[/B] (1800gp, 2lb)
-[B] Pearl of Power (1st level)[/B] (1000gp, 0lb)

[b]Potions[/b]
-Type (gp)

[b]Wands, Staffs or Wands[/b]
-Type (XX/50chg) (gp, 1oz)

[b]Scrolls[/b]
- Enlarge Person (25gp)
- Identify (125gp)
- Comprehend Languages (25gp)

[b]Mundane equipment[/b]
-Traveler’s Outfit (5gp, 0lb)
-Backpack (2gp, 2lb)
-Bedroll (0.1gp, 5lb)
-Flint & steel (1gp, 0lb)
-Pouch, belt (1gp, 0lb)
-Rations (trail) 6 (3gp, 6lb)
-Sunrod (2) (4gp, 2lb)
-Tindertwig (1gp, 0lb)
-Waterskin (1gp, 4lb)

Weight Carried: 22lb Medium (<33lb=light, 34-66lb=medium, 67-100lb=heavy)
Remain money: 23.9gp[/size] 

[b][u]Special Equipment[/u][/b]
[size=1][b]?[/b]
[I]Effect[/I]: .
[I]Cost[/I]: gp[/size]

[U][B]Spells[/B][/U]
[size=1][B]1st-Level Spells[/B]
[/size]
[SBLOCK=Description]
At two fingers over five feet in height, Baelathavin stands at average height. He is lightly built, even by elven standards. His light brown hair is something a little different in color to your typical elf, and in being cut short it and well trimmed, his appearance is atypical for an elf. The pale skin is mostly shrouded with traveling clothes. His pale blue eyes are nothing remarkable.

A simple backpack rests between his shoulders, with only a longbow and a dagger as weapons.[/SBLOCK][SBLOCK=Personality]
Obviously intelligent, and with a quick tongue, Bael (as he prefers to be known) sometimes says a little too much. While he has an aura of strength of personality, he often alienates people by speaking first before his brain is engaged. This is a constant source of frustration to Bael.[/SBLOCK][SBLOCK=Background]
As a son of two plantation workers, Bael was often left to his own devices during the day. Whilst his parents were specialists engaged in the growing, harvesting and drying of tobacco for one of the nearby plantations, these were still demanding jobs, and so Bael had much time on his hands to pursue his own interests.

Eventually seeking to pay his own way, the allure of the magical arts called, and since graduating, he has been actively involved in various pursuits of varying degrees of legitimacy.[/SBLOCK]
 

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