Tears of the Burning Sky

Selganor

Adventurer
Thanks for the hints. I'll see when we will run it (and if the new player we currently got may be convinced to play a trap specialist).

After all, there is a chance that you might get the combination (and therefore won't need to disable the traps "by force")
 

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Our party negotiated with lord of the castle and carried out his quest, and in return he gave them the combination. Who needs a trap specialist!

I suggest making it obvious that the guys in the banquet hall are not Ragesians, and that the Ragesians have been spying on them. Also, emphasis that they have barricaded themselves in to keep the Ragesians out.

If after all this the party doesn't want to take the hint, then that's up to them.
 

Volaran

First Post
Our party negotiated with lord of the castle and carried out his quest, and in return he gave them the combination. Who needs a trap specialist!

I suggest making it obvious that the guys in the banquet hall are not Ragesians, and that the Ragesians have been spying on them. Also, emphasis that they have barricaded themselves in to keep the Ragesians out.

If after all this the party doesn't want to take the hint, then that's up to them.

That is a very good point. It might be a good idea to emphasize the recent history of the castle as well. That should help them pick up on this.

As an aside, our (Rugult's) party also negotiated with this rebel lord. He appeared quite helpful up to a point, but insisted he was going to stay with his men and die. We never got the key/combination to the elevator though. I believe it was our rogue (Lucky Pete) asking the lord something to the effect of "So, if you're just going to sit here and die, do you have any maps, or advice to help us loot the hell out of the place?" that soured the fellow's attitude after the initial pleasant bit.
 

Zinovia

Explorer
We never got the key/combination to the elevator though. I believe it was our rogue (Lucky Pete) asking the lord something to the effect of "So, if you're just going to sit here and die, do you have any maps, or advice to help us loot the hell out of the place?" that soured the fellow's attitude after the initial pleasant bit.
Hahaha, classic. "I roll a critical miss on my Tact skill!"
 

As an aside, our (Rugult's) party also negotiated with this rebel lord. He appeared quite helpful up to a point, but insisted he was going to stay with his men and die.
That's not how its written.

He was eager to be resurrected, but this left me with the problme of what to do with him once he was brought back to life. In the end he headed out into the firestorm; somehow I don't think the party will be meeting him again ....
 

Rugult

On Call GM
That's not how its written.

He was eager to be resurrected, but this left me with the problme of what to do with him once he was brought back to life. In the end he headed out into the firestorm; somehow I don't think the party will be meeting him again ....

It's not as written. You're right...

I wanted to give the PC's a roleplaying moment in the castle, as well as adding a diplomacy challenge to the adventure. A botched roll teamed with some 'choice words' after the fact caused them to lose the codes. They did find out the elevator was trapped though.

To be honest it was quite amusing! :devil:
 

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