Jemal
Adventurer
Allright Ladies and Gents of the Homo-Superior race, it's time for another exciting year at the Xavier Institute for Gifted Youngsters... Affectionately known to the students as "Mutant High". We've got several new students this year, and a lot of old ones that keep coming back, and we hear that some of you are even being groomed to join the X-MEN!
Well, good luck whether this is your first year or your 5th!
- I'm looking to run a Mutants & Masterminds Campaign.. Heavy emphasis on the 'mutants' part. It will be set in the Marvel setting (if you didn't get that from the short intro). You will be playing young mutants - students at the Well-established house that Xavier built. I'm going to be messing with continuity a lot(As well as with the rules a tad), so here's the deal: I won't be allowing anybody to play Wolverine, Xavier, Storm, Jean Grey, Beast, or Cyclops (They're all teachers). Any other X-men (past/present, comic/movie, whatever) should be ok, as are new mutants (Of your own design) or mutants from other series. So long as all characters are done up so that they're between 14 and 19 years old.
PL and starting points will be decided in a little while, right now I just want concepts and maybe partial backgrounds.
A little Campgin Info: the campaign will be focused a lot around the school, character interaction, and the 'mutants vs humans' debate/war, meaning it's primarily role-playing and very player-driven. HOWEVER, I do love a good fight, and Danger-Room sessions will be part of the curriculum. I will also post story updates, control NPCs, and react to players, etc at certain intervals to keep the game moving.
I'd like to see a mix of very cool characters, and right now I don't know if I'll be putting any limit on the # of student's I'll be allowing. If this turns out as I expect, I doubt you'll ever ALL be in the same place at the same time unless there's something major happening, so be prepared for seperate storylines, just like the comics.
Also, I foresee different power-levels amongst players dependant on their characters, so if you have a problem with other players being more powerful than you, this may not be your cup of tea.
Remember that everyone can contribute, regardless of power.
Well, good luck whether this is your first year or your 5th!
- I'm looking to run a Mutants & Masterminds Campaign.. Heavy emphasis on the 'mutants' part. It will be set in the Marvel setting (if you didn't get that from the short intro). You will be playing young mutants - students at the Well-established house that Xavier built. I'm going to be messing with continuity a lot(As well as with the rules a tad), so here's the deal: I won't be allowing anybody to play Wolverine, Xavier, Storm, Jean Grey, Beast, or Cyclops (They're all teachers). Any other X-men (past/present, comic/movie, whatever) should be ok, as are new mutants (Of your own design) or mutants from other series. So long as all characters are done up so that they're between 14 and 19 years old.
PL and starting points will be decided in a little while, right now I just want concepts and maybe partial backgrounds.
A little Campgin Info: the campaign will be focused a lot around the school, character interaction, and the 'mutants vs humans' debate/war, meaning it's primarily role-playing and very player-driven. HOWEVER, I do love a good fight, and Danger-Room sessions will be part of the curriculum. I will also post story updates, control NPCs, and react to players, etc at certain intervals to keep the game moving.
I'd like to see a mix of very cool characters, and right now I don't know if I'll be putting any limit on the # of student's I'll be allowing. If this turns out as I expect, I doubt you'll ever ALL be in the same place at the same time unless there's something major happening, so be prepared for seperate storylines, just like the comics.
Also, I foresee different power-levels amongst players dependant on their characters, so if you have a problem with other players being more powerful than you, this may not be your cup of tea.
Remember that everyone can contribute, regardless of power.
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