Gaming W/Jemal: Mutant High

Milagroso

First Post
Okay, I think I'm getting the hang of this. Actually, the AP went over my head still, but I think I got the Power Feat. I'm almost done with selecting the powers, from there everything else should be cake.

One thing I am still confused on is the cost of using a PF or an AP. How much does it adjust my PP by?

I read the PF costs only 1PP, but is that once or per rank? If its per rank, does it count against my max ranks for the power? Same for AP.

Oh, and if I add a flaw that is not listed in the description, does it remove a PP for the base cost? For example, Gravity Control is a ranged attack and costs 2pp per rank. But if I add a flaw that limits the power to personal/touch does that drop the cost to 1pp per rank?

Now, here's the last power I'm working on. Its the disintegration power. I disintegrate matter by touch and convert it to energy which I can then shoot out as a ball of energy. I'm going to call it a kinetic blast, because its the closest I can think of for a descriptor. Anyway, disintegrating matter will likely take a full round to do. As a side effect, when I absorb energy I glow. The more I disintegrate, the brighter the glow. When I shoot off energy balls, the glow dissipates.

So, would I list it as Disintegration (Range: Touch (flaw??)) AP Blast: Kinetic and then a separate power listed as Light Control linked to Disintegration?

Hmm... however I notice that Light Control has an AP called Blast. If I understood AP better, maybe I could just have Light Control AP Blast: Kinetic (or Light?) linked to Disintegration. Thanks again to everyone for helping this newbie out.
 

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ShaggySpellsword

First Post
All power feats cost the same as other feats-1 point.

Alternate Power (AP) is a Power Feat.

Say you have Blast 10. This power costs 20 pp. If you then spend 1 more PP to buy the Power Feat, Alternate Power, you are able to then spend those 20 base PP from the Blast Power in a completely different power, for the purposes of this example, Snare. Snare also costs 2pp/rank, so you get Snare 10 for the bargain cost of 1 pp, rather than having to spend 20 more pp.

The idea is that you have one power, let's call it Ice Blast 10. But if you aren't blasting ice, you can instead decide to use your ice blast to freeze someone in place, so you can, for the cost of the AP feat, use both abilities, but on different turns.

There is another version of APs, called Dynamic Alternate Powers. These cost 2pp/feat. This enables the PPs you have in Blast 10 (20 pp) to be split among all dynamic powers at once.

So I could Have Blast 10 (20 pp), make it dynamic for 1 pp, and then have the dynamic alternate powers Flight and Snare. I can then, on each turn, decide where my 20 pps go. I could choose to have Blast 5 (10 pp), and FLight 5, with my Snare power at 0. The next turn I could put all 200 pps in Snare and get Snare 10, but I would lose my ability to fly.


You're energy balls ability is complicated, but I think I have a good build for it using the LInk extra and a Dynamic Alternate Power array:

Take Disintegration (4pp base) with the Range: Touch drawback (-1 to 3pp) and the action: full-round (-1 to 2pp). Link it to Boost and give the boost the drawback (limited-only with successful disintegration) You also need to buy boost down to a full-round action. Have the Boost Power put it's PPs into Light Control.

Start out with your Light Control with 0 ranks. You can only use this power if you've boosted it, and you can only boost it when you disintegrate. Then you take the Dynamic Alternate Power feat with light control (this only costs 1pp for the "main power). You then spend 2 more pp to add the Dynamic Alternate Power: Blast.

This will give you a PP pool=to how much you drain each time. This pool represents your "glow energy." Usually you will keep it in your LIght COntrol power, making you glow very bright at a very large radius. Each turn you can decide how much of it to shift out of your glow, and into the blast power.

Did you follow any of that?
 

Victim

First Post
Touch range Disintegration is Corrosion. A touch range Gravity Control would be 1 pp per rank and the area would start around the character.

Linking Light Control to Disintegrate would fire them both at the same time (and same target). For use one after the other, having the powers as APs ought to work, with a drawback limiting when you can switch.
 

Milagroso

First Post
Yes I did. And it is sheer genius!

Okay, so first I take

Disintegration 1 (2pp)
Action: Full round (-1)
Range: Touch (-1)

Boost 1 (1pp)
Link: Light Control
Limited: Only with successful disintegration.

Light Control 0 (3pp ?)
Dynamic Alternate Power (1pp)
Dynamic Alternate Power: Blast (2pp)

Did I get that right?
 

Victim

First Post
Disintegrate is 2 powers linked together, so making it Touch range is 2 flaws (Corrosion is the touch range version of Disintegrate).
 

Milagroso

First Post
Victim said:
Touch range Disintegration is Corrosion. A touch range Gravity Control would be 1 pp per rank and the area would start around the character.

Linking Light Control to Disintegrate would fire them both at the same time (and same target). For use one after the other, having the powers as APs ought to work, with a drawback limiting when you can switch.

You're right! I just read corrosion. I didn't notice it before now.

Corrosion 1 (1pp) <--- I would add more points, btw, just trying to keep the numbers small for now
Action: Full round (-1)


Boost 1 (1pp)
Link: Light Control
Limited: Only with successful corrosion.

Light Control 0 (3pp ?)
Dynamic Alternate Power (1pp)
Dynamic Alternate Power: Blast (2pp)

Did I get that right?
 

Victim

First Post
Milagroso said:
You're right! I just read corrosion. I didn't notice it before now.

Corrosion 1 (1pp) <--- I would add more points, btw, just trying to keep the numbers small for now
Action: Full round (-1)


Boost 1 (1pp)
Link: Light Control
Limited: Only with successful corrosion.

Light Control 0 (3pp ?)
Dynamic Alternate Power (1pp)
Dynamic Alternate Power: Blast (2pp)

Did I get that right?

I'm not sure what linking the Boost to light control is supposed to do - since you don't actually have Light Control until you boost, it seems like it'd be It seems more like the Boost is supposed to go off when Disintegrating stuff. You can't technically link the boost and corrosion though - you could buy down the action on boost though.

Boost should be self only, I think.

Since your character glows, not some distant location, Light Control's range could be reduced to Touch.

Shoot. Ultimate Power changes the cost on Corrosion and Disintegrate, since the Drain can affect objects ordinarily immune. They now cost 3 and 5 pp/rank respectively.

So you'd have what?

Corrosion X(Full Action) 2/rank

Boost: Light Control Y (Action Free +2) (Self Only -1, Only After corroding someone/thing -1) 1 pp/rank

Light Control 0 Dynamic 1pp
DAP: Blast 2 pp

So total cost would be 2*X+Y+3.

Of course, that kind of unusual setup can be less effective than just buying powers straight out. Especially considering that Corrosion is nasty attack power in its own right - in many cases you'd be better off continueing to use it instead of discharging by firing off a blast. Consider setting up a conventional array with a drawback limiting how you can switch the powers:

Corrosion (Full Action) X Dynamic. 2 pp/rank +1
DAP: Light Control (Touch range). 2 pp (the power costs 1 pp/rank, so you can 2X ranks)
DAP: Blast X. 2 pp
Drawback: Can only use Corrosion's APs after successfully corroding something (perhaps 2 points?)

That costs you 2*X+5-2. It should still do what you want and be much cheaper. In fact, if you buy more than the first few ranks, it'd be cheaper if you made the need to use Corrosion first a purely roleplaying (zero points) restriction.
 

Milagroso

First Post
Victim said:
Corrosion (Full Action) X Dynamic. 2 pp/rank +1
DAP: Light Control (Touch range). 2 pp (the power costs 1 pp/rank, so you can 2X ranks)
DAP: Blast X. 2 pp
Drawback: Can only use Corrosion's APs after successfully corroding something (perhaps 2 points?)

That costs you 2*X+5-2. It should still do what you want and be much cheaper. In fact, if you buy more than the first few ranks, it'd be cheaper if you made the need to use Corrosion first a purely roleplaying (zero points) restriction.

This makes sense.
 

hero4hire

Explorer
Milagroso said:
I'm trying to create my Power Pack hybrid character and the Density power is giving me some headaches. Here is how the power is suppose to work:

The character can control the density of his molecules. He can either expand them to the point that he becomes an insubstantial cloud, or he can compress them to the point that he is nearly impervious to some damage. However, there are certain aspects to this which require some pointing out.

1) When he compresses, he does not gain a strength bonus. He remains at the same strength.
2) His weight remains the same, as he is not making himself heavier - he is only squishing together what is already there.
3) As an adverse effect to his compression, his size is reduced accordingly.

Thus, the character can shrink to the size of a doll, but his weight would still be the same, and his strength would not change. However, his molecules are so tightly compressed that physical, and maybe some energy attacks, cannot pierce his skin. (Within reason).

Now, Jemal gave me some ideas on how to make this fly in M&M but I'm having problems getting it to work together. The Density power increases weight and strength. So we don't want that. The Insubstantial power at Rank 2 is a perfect match, so there is no problem there. The Shrinking power with the +1 normal strength extra seems to do what I want, but it doesn't allot for the toughness and impervious traits you get with Density.

Now, if there was a way to take Density, add no weight and strength increase as flaws but have it directly proportional to the extent in which he shrinks while taking Insubstantial as an alternate power, then I guess it could work.

But I'm not really sure how Alternate Powers work, or Power Feats.

So, if anyone can re-explain these two things in their own words I'd appreciate it. The book isn't helping me grasp the concept.

Or, if someone can tell me just how to make the power work within the specifications I described above, I'd appreciate it. Any ideas?

In Ultimate Power they have a +3 extra for Shrinking called Compression
essentially per rank activated of shrinking activates a rank of density. So the weight/mass stays constant.
 

hero4hire

Explorer
I have another idea he would obviously need some modifying to fit into game continuity.

HYBRID
hybrid.gif


Name: James "Jimmy" Marks
Former Aliases: None
Identity: Existence unknown to most people
Occupation: Would-be conqueror (formerly student)
Known Relatives: Jacob Marks (Dire Wraith father), Marjorie Seaton Marks (human mother)
Legal Status: U.S. citizen (officially deceased?)
Group Affiliation: None
Base of Operations: Mobile (formerly Clairton, West Virginia)


Height: At least 8'
Weight: Unknown
Hair: None
Eyes: Yellow
Distinguishing Features: In his natural state, Hybrid is a horrible sight to behold. His gray and pink flesh, which has been described as "gelatinous," covers a body that looks almost skeletal and an enlarged skull. His hands only have four fingers (including an opposable thumb) and his legs end in fleshy masses with no definable foot.

History: In 1940, five years before the main Dire Wraith fleet arrived, a Wraith scout ship crashed on Earth. The pilot survived and eventually created the human identity of "Jacob Marks." He even took a human wife, Marjorie, to further his disguise. The two settled on a farm outside of Clairton, West Virginia. As time went on, he came to love his wife, an emotion unknown to Wraiths. Unwilling to reveal his otherworldly origins to Marjorie, he eventually relented to her wishes and conceived a child. Much to his relief, the child, James (nicknamed Jimmy), appeared human at birth.

In Jimmy's 15th year, the other Wraiths on Earth became aware of his existence. Wondering what this unique hybrid of Wraith and human might be capable of, they approached Jacob and told them they would teach Jimmy the black arts of Wraith sorcery. Despite his newfound humanity, Jacob could not resist his elders and allowed them to teach Jimmy of his true origins. Marjorie protested, but not truly understanding what was going on, there was little she could do without the support of her husband.

The Wraith teachings opened up a whole new world to Jimmy. He began to master his full mental and sorcerous abilities, his mind twisted to evil by the amount of power he commanded. Even his Wraith teachers were somewhat afraid of him. After a while, Jimmy's teachers stopped coming. All of the Dire Wraiths in the Clairton area had either been banished to Limbo by Rom or fled.

Shortly afterwards, Rom learned that a Wraith had sired a son with a human woman and went to investigate. He arrived to discover Jimmy had aged his mother to almost the point of death. He asked Brandy Clark and Steve Jackson, who had followed him, to take her to the hospital while he investigated further. Marjorie died at the hospital of complications from old age.

Jacob willingly revealed himself as a Dire Wraith to Rom. He then told him of the horror his son had become and took him to Jimmy. Jimmy, now calling himself Hybrid, told Rom of his plans to take over Earth and create a race of beings like himself who would rule over both Dire Wraiths and humans. When Hybrid attacked Rom, Jacob attempted to kill his son with a pitchfork, but Hybrid turned it back upon him, slaying his own father (Rom #17).

Meanwhile, Professor X's Cerebro computer detected Hybrid's powers. He dispatched five X-Men (Storm, Wolverine, Nightcrawler, Colossus, and Sprite (Kitty Pride)) to investigate. They arrived in the midst of Rom and Hybrid's battle. Hybrid took human form in order to make it appear Rom was attacking a helpless child, so the X-Men would defend him. As the fight continued, the X-Men eventually realized Rom was not their real foe. In the end, Sprite used her phasing abilities to atomize Hybrid with Rom's neutralizer (Rom #18). (Usually no one but Rom may wield his neutralizer.)

Months later, Hybrid managed to reconstitute himself through sheer force of will. The Torpedo happened upon him as he finally reformed, but was quickly beaten and left for dead (Rom #31). The Torpedo was found and taken home to recover. While there he told Rom what had happened. Rom immediately went in search of Hybrid.

Rom found Hybrid near an abandonded plantation home, allied with Mystique, Rogue, and Destiny of the Brotherhood of Evil Mutants, who Rom had recently encountered. The three mutants distracted Rom while Hybrid attacked. As the battle progressed, the three Brotherhood members realized the danger Hybrid posed to both mutants and humans. They turned on him and helped Rom atomize him yet again (Rom #32).

Hybrid managed to restore himself a second time when Rom opened a portal to Limbo a fraction of a second longer than normal. He emerged from a river during a baptism in the form of a young man. The preacher thought it was a miracle sent from God and promised to raise the boy as his own. A few weeks later, Sam Gutherie (a.k.a. Cannonball) was visiting his home in Cumberland, Kentucky with his fellow New Mutants (Magik, Sunspot, Magma, and Wolfsbane) and their mentor, Professor X. It was the same Appalachian town that held the church Hybrid now occupied.

Meanwhile, Rom became aware that Hybrid had returned thanks to S.H.I.E.L.D.'s telepathic agents. He sought Hybrid out and attacked, but was banished to Limbo by his own neutralizer. Hybrid also reversed the Wraith spell on Starshine, who had accompanied Rom, restoring her from Spaceknight to her human form of Brandy Clark. Shortly after, the New Mutants fought Hybrid as well. Magik accidentally jumped into Limbo with Rom to escape Hybrid. She then returned both herself and Rom to fight Hybrid again. In the end, Brandy Clark used Rom's neutralizer on Hybrid, protected somewhat by Professor X's mental powers (Rom Annual #3).

Years later, Hybrid managed to reform himself yet again back near Clairton. This time, however, he was unable to completely reform his psyche and was stuck in his human form and his mind was in a state from before he learned his true nature. His subconscious mind called out to Nate Grey (a.k.a. X-Man), who went in search of the mysterious boy in his dreams. Nate then unwittingly used his powers to restore Hybrid to his true self. In the end, Nate took the small part of Jimmy Marks that was left inside Hybrid's mind and used it to atomize Hybrid yet again (X-Man #31). It is unknown at this time if Hybrid will be able to reform himself a fourth time. His third effort took much longer than before and was not as successful as the previous ones.

Years after his X-Man encounter, a photo of Hybrid appeared on a screen during an Avengers investigation. It implies that Hybrid returned around the time of the events of House of M and lost his powers when the Scarlet Witch depowered the majority of Earth's mutants. Those powers could not apparently be destroyed and all ended up residing in a single individual the Avengers were then facing. Hybrid was just one of the many individuals listed whose powers were (possibly) stolen (New Avengers #18). Further information is needed to ascertain Hybrid's current condition.

Powers: Hybrid inherited his Dire Wraiths father's shape-shifting ability. He can assume the appearance of virtually any person or creature he can imagine. He can further use his mental powers to help with the illusion he is someone else. Hybrid also knows the ways of Dire Wraith sorcery. It is unknown how the destruction of Wraithworld, the source of most Wraith magic, has affected Hybid as he seems to prefer to use his awesome mental powers instead.

Hybrid's mental powers include psi blasts, telepathy, mental illusions, telekinesis, mind control, mental force fields, and the ability to drain others' life forces. The full extent of his powers are not truly known. He has used his telepathy to read conscious thoughts as if they were spoken and cast images into Mystique's mind. His mental illusions made Rom almost believe Hybrid was Brandy Clark, even though Rom knew it was Hybrid. His telekinesis has been used to choke animals, throw several objects as weapons, disassemble a snowmobile, and even create a small blizzard with fallen snow. Hybrid has used his mind control to freeze Rom in place and even make Rom turn his own neutralizer against himself. Hybrid's force fields have shielded him on both a full body and molecular level in the past. Finally, he has drained the life force from his own mother and the preacher who "adopted" him. He also used this ability to nearly kill X-Man.

A unique aspect of Hybrid's mind control is to use or supress a mutant's abilities without his or her knowledge. In his first encounter with the X-Men, Hybrid used Storm's weather control powers to create a blizzard around the combat zone. Storm fought to control the blizzard, not realizing she was actually fighting herself. Hybrid has also caused Colossus and Wolfsbane to unwillingly revert to human form. Perhaps the biggest clue to Hybrid's power level is that he once kept Professor X, one of the most powerful telepaths on Earth, from using his powers.

Hybrid is able to use several of his mental powers at once with seemingly minimal concentration. In his first battle, was able to maintain a blizzard using Storm's power, keep Colossus in human form and cause him to choke, read his combatants' minds, and still use his powers to nearly defeat Rom in hand-to-hand combat. If Hybrid concentrates too much on a single task, however, his control over others slips. Thus while Hybrid concentrated on Rom at the end of his third battle, Brandy Clark was able to free herself from his control and use Rom's neutralizer on him while Professor X regained enough of his telepathic abilities to partially shield Brandy from the neutralizer's self-defense functions. Once taken by surprise, Hybrid has difficulty recovering.

In addition to his mystical and mental powers, Hybrid's form has other innate powers besides shape-shifting. His skin provides excellent protection against attacks and the environment, as evident by his ability to go unclothed in a blizzard. He also posses superhuman strength of an unknown level.
 

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