Magneto and his thugs made a mistake... a grave mistake. As a resut of the Brotherhood's unrelenting attacks on the school and the death of one of Miranda's best friends, Miranda decided to step onto the path towards becoming a Femme Fatale.
Major Changes:
- Justice (Vengeance) is now one of Miranda's Motivations (Magneto is going down!).
- Con 14, Improved Fort and Will saves.
- All femme fatales need Attractive 2 (Lucky Pyro), a favorite attack (her death touch), and some gear.
- Every power in Miranda's BioKinetic Array has been upgraded. Each of her attacks are now ranged (Min. 15 ft).
- Miranda lost her "Poke-float" and her lesser tk power and now has a reduced Ranged Strength 15 TK power.
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Real Name: Miranda Del Flores
Identity: (La) Llorona
Occupation: Student (unemployed actress)
Age: Almost 17
Height: 5’9
Weight: 135 lb.
Hair: shoulder-length, wavy, raven colored.
Eyes: Dark Amber.
Nationality: American
Ethnicity: Latino
Place of Birth: San Diego, California
Allegiance: Xavier Institute, Family, Friends
Motivations: Justice (Vengeance), Recognition
First Appearance: Mutant High: Issue #1, The House that Xavier Built
ABILITIES:
Str 12 (+1) Dex 18 (+4) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 20 (+5)
SAVING THROWS:
Toughness +6/+5 (+3/+2 unarmored), Fortitude +5 (3+2), Reflexes +9 (5+4), Will +5 (4+1)
COMBAT:
Base Attack +4 (range +4, melee +4, grapple +4, Death Touch +6), Base Defense +10 (Defense 20, flatfooted 15), Initiative +4
SKILLS:
Acrobatics 8 (+12), Bluff 5 (+10/+18), Concentration 2 (+3), Diplomacy 4 (+9/+17) Disguise 5 (+10), Knowledge (Popular Culture) 3 (+5), Language 1 (Native English, Spanish), Notice 3 (+4), Performance (Acting) 5 (+10), Performance (Dance) 8 (+13), Profession (Actor) 2 (+3), Sense motive 3 (+4), Search +1 (+2), Stealth 6 (+10)
FEATS:
Attractive 2, Distract 1 (Bluff), Equipment 1, Fascination 1 (Performance), Quick Change, Taunt, Wealth
Fighting Style: Accurate Attack, Acrobatic Bluff, Attack Focus 1 (Death Touch), Defensive Attack, Defensive Roll 1, Evasion 1, Move-by Action, Uncanny Dodge 1 (Hearing)
Bonus: Luck (Rank 1 As Per OOC post 151 )
POWERS:
Insubstantial 4 [26pp]
Alteration, Free Action, Personal Range, Duration: Permanent (Insubstantial), Sustained (Materialization); Affected by Electricity. PF: Innate; Extras: Duration: Continuous (+1), Materialize (+1, Sustained); Flaws: Permanent (-1)
• AP: Insubstantial 4 (Affects Others) [25pp]
Alteration, Free Action, Personal Range, Duration: Sustained; Affected by Electricity. PF: Progression 1 (2 Others); Extras: Affects Others
LINKED TO INSUBSTANTIAL: Invisibility [7pp]
Concealment (normal vision) 2, Free Action, Personal Range, Duration: Permanent; PF: Close Range, Innate, Selective; Extras: Continuous (+1); Flaws: Permanent (-1)
LINKED TO INSUBSTANTIAL: Flight 4 [8pp]
Movement, Move Action (active), Personal Range, Duration: Permanent; 100mph; Extras: Continuous (+1); Flaws: Permanent (-1)
LINKED TO INSUBSTANTIAL: Immunity 2 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Suffocation (no need to breath)
Bio-kinesis Array: Life Control 6 [36pp]
Array (Nauseate), Standard Action, Perception Range, Duration: Instant (lasting); Save: Fortitude; Extras: Affects Corporeal;
• AP: Bio-Empathic Assault: Emotion Control 10 [30pp]
Sensory (mental), Standard Action (active), Perception Range, Duration: Sustained; Save: Fortitude (staged); Extras: Affects Corporeal, Alternate Save (Fortitude, +0)
• Bio-Kinetic Reaver: Damage 12 [28pp]
Bio-kinetic Energy Whip Attack, Standard Action (active), Touch Range, Duration: Instant; Save: Toughness (stage); PF: Extended Reach 4 (20 feet); Extras: Affects Corporeal, Vampiric; Flaws: Limited (Targets Living creatures)
• AP: Death Touch 10 [30pp]
Drain Constitution, Standard Action, Touch Range, Duration: Instant (lasting); Save: Fortitude (staged); PF: Extend Reach 3 (15 feet), Incurable, Slow fade 6 (1 day); Extra: Effects Corporeal;
• AP: Healing Touch 5 [27pp]
Alteration, Full Action (active), Touch Range, Duration: Instant; Save: Fortitude (harmless); PF: Persistent, Stabilize; Extras: Affects Corporeal, Restoration, Total;
• AP: Fatigue 7 [30pp]
Fatigue Attack, Standard Action, Ranged, Duration: Instant (lasting); Save: Fortitude (Staged); PF: Incurable, Sedation; Extras: Affects Corporeal
• AP: Bio-kinetic Disruption 6 [29pp]
Drain (Any one ability score); Standard Action, Ranged, Duration: Instant (lasting); Save: Fortitude (staged); PF: Incurable, Slow Fade 5 (5 Hours); Extra: Effects Corporeal, Range (+1)
Life-Force Detection: Super Senses 14 [11pp]
Sensory, None (Passive), Personal Range, Duration: Continuous; New mental sense; Detect Life-Force and Detect Physical Condition (both ranged), Accurate, Acute, Extended Range (1,000 ft.), Penetrate Concealment, Radius; Drawbacks: Reduced Range (Penetrate Concealment within 2 Increments, -2), Noticeable (eyes glow eerily)
La Llorona's Life-Force Detection power allows her to detect the bio-kinetic energy (life force) of a living individual/organism. Although this super sense is mental, La Llorona is able to perceive life-force in a visual and almost tactile manner. La Llorona's eyes glow faintly with green bio-kinetic energy when she uses this ability.
Telekinesis 3 [9pp]
Move Object, Standard Action, Range, Duration: Sustained; Effective Strength 15 PF: Precise; Extras: Affects Corporeal Flaws: Reduced Range -1
Costume: Protection 3 [2pp]
Defense, No Action (passive), Personal Range, Duration: Permanent; Save: None; Drawbacks: Noticeable
La Llorona's costume consists of a dark gray and black bodice/corset, a full-length side-slit skirt (often replaced by a pair of skin-tight pants), thigh-length boots, and a pair of long black gloves.
EQUIPMENT: Cell Phone (Camera, PDA), Costume, Clothes, Disguise Kit, Laptop Computer
DRAWBACKS: None
HERO POINTS: 2
TRADE OFFS: -2 Toughness/ +2 Defense
COMPLICATIONS: Fame
Abilities 30pp + Skills/Feats 28pp + Powers 101pp + Combat/saves 40pp – Drawbacks 0 = 200
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