2 quick questions:
Heroics (spell compendium 2nd wis/sor)
gives any one a fighter feat for 10min/level.
They have to meet the prerequisites.
This spell seems WAY too powerful to me.
It would mean that at higher levels, everyone in the party can have whatever combat feats they like. Could greatly change feat choices characters make when leveling up.
Combined with a ring of wizardry (doubles 2nd level spells) and a rod of lesser maximise (both paid for by the party), the arcane caster doesn't even have to use any spells to pump up the whole party for half the day.
Is there any errata on this, or should there be?
2) stunning surge weapon ability:
this seems overpowered too (for a melee sorcerer)
DC 23, 9 times per day.
It is much more powerful than similar abilities.
What I'm really asking is:
Are these two fare?
Should they be allowed by DM's?
Any errata?
Heroics (spell compendium 2nd wis/sor)
gives any one a fighter feat for 10min/level.
They have to meet the prerequisites.
This spell seems WAY too powerful to me.
It would mean that at higher levels, everyone in the party can have whatever combat feats they like. Could greatly change feat choices characters make when leveling up.
Combined with a ring of wizardry (doubles 2nd level spells) and a rod of lesser maximise (both paid for by the party), the arcane caster doesn't even have to use any spells to pump up the whole party for half the day.
Is there any errata on this, or should there be?
2) stunning surge weapon ability:
this seems overpowered too (for a melee sorcerer)
DC 23, 9 times per day.
It is much more powerful than similar abilities.
What I'm really asking is:
Are these two fare?
Should they be allowed by DM's?
Any errata?