Fallen World- 13th lvl homebrew (dark and mature)




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  1. #1

    Fallen World- 13th lvl homebrew (dark and mature)

    I've been an active player in a lot of games on these boards for a while now, but I've never DMed before so I figure it's time for me to give it a try.
    I'm looking for 4 to 6 players willing to risk wasting a little time on an inexperienced DM (but hopefully have a pretty good gaming experience in the mean time).

    So without further ado, I present to you my homebrew setting created specifically for you:


    Out there lie the infinite planes, turning forever in a cosmic dance to a tune noone can hear. Out there, connecting all planes, Sigil gleams and reeks in the center of all things. Out there are wonders and horrors beyond imagining, Angels, Demons, Gods. But here... Here are no Angels, and the only God left within our sphere lies dead and eternally rotting. There is no lack of horrors here, for the world is rich and full of life.

    A great war among the gods nearly destroyed the world in ages far gone and threw down the greatest of their number to the earth where his corpse still lies seeping life and power into the twisted creatures that feed upon him. The remaining pantheon, wounded, weakened and horrified at what they had done both to themselves and their creation vowed to set themselves apart from their bone of contention and never again interfere in its affairs. Unable to break their vow they now look on in impotent rage as the world is raped.

    The world healed and the gears turned. Patient beings looked on greedily awaiting the time to strike, manipulating events from afar. They had no easy task for the gods had raised walls to protect the world when they swore their vows, but all walls weaken in time and barriers that had been erected to fend off intruders from the outside could still be eroded from within. In the end a whisper was enough, a promise of power and bliss. Feeble or powerful, few men could have resisted that promise from that voice. The promise was kept, and the Artificer of Ogaan has been well rewarded for his crime.

    They came trough his portal, the Demon-lord Xileg clad in the flesh of scorpions, his consort the Sucubus sorceress Love, the Horde Mistress and Marilith Yangava, Ingarr the Master of Balors, the Fiendish human Wizard Cormand and his half-human apprentices Ilva and Kio, the Trembling One, the Wormkeeper, Zarakhar, Valorash, The Creeper, Qagroth, The Vile, Geron, The Fleshcrafter, The Laughing Zephyr, Mersam, The Lady of Flowers, Ubilith, and a screaming torrent, an endless army of demons.

    The world fell, for though the nations and powers of the world fought back they were soon overwhelmed. And when the angels came, called by the remaining priests of the Rotting God Lord Xileg was well prepared. The spell that slew him even as he carved his way trough his celestial foes came from another source and his body was consumed along with his enemies.

    A triumvirate of Lords took over, but only helped to cause a civil war. The home, an infinite fraction of an infinite plane, was lost. And yet the war raged for nine years before a new order arose. The greatest of the Lords and Ladies divided the world and its souls into their domains and joined into a council to rule each other and coordinate their efforts against common threaths and the few remaining enclaves of unconquered mortals.

    This is the world, your world, and there is no escape. The walls around the world are still too strong for you to break trough and death only leads to deeper damnation for the Demonlords have made their mark deep into their domains and the souls of the dead are theirs. The mortal enclaves are far from safe, in time their doom is assured. But you do not have the good luck to be living there.

    Fortunately the Lords have need of competent mortal servants, and it's quite possible to live a good enough life for the few who are able to keep their favour. While most of humanity and goblinkind live in great sprawling urban slums kept fed by undead labour until their death brings in the harvest you have the potential for greater things.

    --

    So here it is. 13th level, standard wealth, SRD 3,5 (if you want to use other sources you'll have to show me the rules).

    There will be graphic scenes of an adult nature, amateurish descriptions of all kinds of unpleasantness and pleasure. I'm not writing porn, but I'm not trying to deny human (or demonic) nature either.

    Paladins will be unplayable, and good aligned characters will have to compromise their ethics if they wish to survive (In fact they will have been forced to do so several times in their lives already or they would never have reached 13th level). There is not always a Good-aligned solution to every problem. But even so, in a world where evil rules it is possible to be good without always doing good. Intentions matter.
    Regardless of alignment the setting will be harsh to your characters in general. You can not expect to always be facing enemies you can handily defeat using only a fraction of your resources (or at all if you go up against someone obviously more powerful than yourselves), running away is an acceptable option.

    But don't run away from the game, death and depravity can be a lot of fun (at least while you're safe behind the screen of your computer).
    Last edited by Nephtys; Tuesday, 21st August, 2007 at 12:43 PM.

 

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    So what do you need for us to sign up? Character concept? I am very interested. Arcane magic user, all the way.
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    While on the one hand I would love to get in on a Mature game (I've DM'd a couple IRL before and they're good fun), I believe ENWorld has a PG-13 policy. (Not sure on that one, though). Can anyone clarify?

    BTW, if this IS allowed, I'm so in.. Would you allow the GreyGuard Prestige Class?
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    Cautiously interested, but I have a lot on my plate right now...still, this has the virtue of being unique...

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    I agree with Shayuri. This is interesting. I'll have to come up with some interesting consept. I'd like in.
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  • #6
    Quote Originally Posted by ethandrew
    So what do you need for us to sign up? Character concept? I am very interested. Arcane magic user, all the way.
    Sounds great. Welcome.

    Yes. You don't have to write pages and pages worth of background, just enough to give me and yourself a sense of what your character is about. I know from personal experience that my own character concept usually changes while I'm playing the game, but still a little writing never hurt anyone and good writing can help you get in. It also helps me when I'm dming if the players contribute to the setting with details and plot hooks. The world is dark and twisted but quite chaotic, so there's a lot of room for diversity. This is a homebrew, and I've got a general outline of the world and a few ideas of where the game might be going but I'd like to keep a lot of options open. I generally don't like railroading.


    Quote Originally Posted by Jemal
    While on the one hand I would love to get in on a Mature game (I've DM'd a couple IRL before and they're good fun), I believe ENWorld has a PG-13 policy. (Not sure on that one, though). Can anyone clarify?

    BTW, if this IS allowed, I'm so in.. Would you allow the GreyGuard Prestige Class?
    Welcome Jemal

    Thirteen year olds are pretty damned mature these days, but still I see the problem.
    I'd like to keep the game on EN-World, I like this site and do all of my gaming here, but if I have to I'll try to find another board for it.

    You'll have to show it to me first, but it sounds like a good name for a class .

    Quote Originally Posted by Shayuri
    Cautiously interested, but I have a lot on my plate right now...still, this has the virtue of being unique...
    Welcome Shayuri and thanks.

    Quote Originally Posted by Blackrat
    I agree with Shayuri. This is interesting. I'll have to come up with some interesting consept. I'd like in.
    Great to see so many interested players. Welcome Blackrat.
    Last edited by Nephtys; Saturday, 11th August, 2007 at 05:58 PM.

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    I think I've seen a couple games with the [Mature] tag on them over on the Playing the Game board, so I definitely think it's feasible to do that here on EN World.

    I have a few questions, or maybe just one: Are we limited to what races we can choose? Any LA? I'm feeling a pull to Master of the Unseen Hand, but I'm not going to set that in stone quite yet. How soon are you looking to start this off?
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    Well, how about we assume it's OK until someone tells us otherwise... I've read the EnWorld terms (though not recently), and unless you have 'on-screen' stuff of an 18A or higher nature (nudity/sex/etc), I think it'll be good.

    On that note, Greyguard is basically a Paladin prestige class built for paladins who like to get their hands dirty. I think it would fit in perfectly with this type of setting. It's got all the Pally abilities(Except their 'smite Evil' slowly evolves into "Smite people you don't like"). They basically justify doing stuff "For the greater Good". They don't run into the moral quandries most Pallys do.. If the badguy is wearing baby armour, they don't go "OH NO, I can't kill babies!" THey go "Hey, the kids're gonna die anyways if I don't stop that jerk. SMITE HO!"
    It's in Complete Scoundrel.
    Quote Originally Posted by complete scoundrel

    "The typical image of a paladin is a proud knight of noble bearing, resplendent in armor bright as sunlight and bearing a sword shining with the purity of his cause. This archetype, upheld by both idealistic knights and their enemies, has killed countless honourable warriors. Taking a cue from the enemies of their faith, many good-aligned religions have established secretive orders of their most dedicated and hardened soldiers. These Grey Guards are less restrained by their knightly vows, doing what must be done, no matter how unpleasant.

    ENTRY REQUIREMENTS:
    Alignment: Lawful Good
    Skills: Knowledge (religion) 8 ranks, Sense Motive 4 ranks
    Special: Lay on Hands as a class feature.
    Special: Must adhere to a code of conduct that prevents the character from committing evil acts."
    They can still loose their abilities.. it's just harder, and the higher level they get, the harder it is. By lvl 10, they can get away with anything so long as they truley believe it's for a good cause. (Leading back to your 'good intentions' thing).

    At lvl 13, the class levels would probably look something like Human Rogue3/Pal2/GrayGuard8
    Last edited by Jemal; Saturday, 11th August, 2007 at 06:07 PM.
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    Heh, I'd love to join in on this provided a couple of things. Probably won't be posting a concept till tomorrow (Don't have one in mind at the moment.) And won't have a character up till tuesday at the earliest (Days off don't start till then and I'm on day 15 of 17, don't expect much right now hehe.)

    That said, I am sort of a goody two shoes at heart. I've always found difficulty playing truely evil characters. I'd like to try playing a goodish character, sort of the moral center of the group. If working for the 'Lords' he'd probably be the type that gets smacked around a lot for his mistakes, gets ridiculed for taking the hard way, but who they ultimately keep around since he is proficient and just skims the line of "too much trouble"

    Just a thought give me opinions and all that =)

  • #10
    This sounds great to me. Lots of thought has obviously gone into the idea, and I've always been drawn to a style of play that includes insoluble moral messes and general nastiness. I'd love to get on board.

    I'm drawn towards the idea of playing a Bard in a setting like this. A wandering chancer who's so far managed to keep just about above water by playing the right games with the right people at the right times, but who is always on the edge of going too far and coming to a sticky end. Also probably not, in the end, a bad person. Perhaps driven to try as far as possible to bring a little light into people's lives, but forced to make a lot of bad compromises in order to carry on with that work.

    I'll think more on that and come up with some expanded ideas tomorrow.
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  • #11
    My class finals are next week so I am definitely interested in getting into a game such as this. I see what I can come up with for concepts. Sources are limited to SRD, PH1 and DMG? No Complete series unless you approve correct? Currently I am thinking wizard/alienist or master specialist line if ok'd.

    The demons were arrogant in their belief that they had been the only ones to pierce the veil and offer whisper of power...
    Last edited by Gli'jar; Saturday, 11th August, 2007 at 10:18 PM.

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    Arr...some more detail on creation guidelines would be useful. Like...ECL races okay? Templates? Non-core classes or PrC's (with corresponding writeups, of course).

    I'm considering a monk...or a warlock...or a sorceror...maybe a soulknife...

    Hee.

    Oh, also...standard wealth? Spending restrictions?

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    Are all places filled? It seems so so so interesting
    I love playing evil characters, and I found the warlock, to be an extraordinary character for that roll. So if I'm to play, I will choose a warlock
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    If I read correctly, it's the campaign world that's evil, the characters themselves aren't neccesarily Evil.. in fact, I think a setting like this would be more interesting with characters trying to skirt the line and remain 'mostly good' than ones who've embraced the evil.
    Good characters tend to be the ones who CHANGE things.

    Also, Evil-character-filled campaigns have less life expectancy than good ones.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  • #15
    Quote Originally Posted by ethandrew
    I think I've seen a couple games with the [Mature] tag on them over on the Playing the Game board, so I definitely think it's feasible to do that here on EN World.

    I have a few questions, or maybe just one: Are we limited to what races we can choose? Any LA? I'm feeling a pull to Master of the Unseen Hand, but I'm not going to set that in stone quite yet. How soon are you looking to start this off?
    I hope so. If it becomes a problem we'll have to deal with it when it comes up, I'm willing to adapt to the circumstances.

    Somewhat limited. I'd like to keep most of the group human, because it fits with my concept of the setting and because I find that human characters can more realistically reflect human emotions. Human characters are less stereotypical and more adaptable than most fictional races and their adaptability have helped the human race survive while many other races have been driven to extinction or close enough.
    Still, the world is quite diverse and there may be all kinds of sapient creatures that may be acceptable pc-races. Goblins are quite plentiful, the orcs haven't had to change their way of life very much even after their demonic subjugation. The gnomes are have all been exterminated, and the halflings have seen the wrong end of their own cookpots. Elves and Dwarves have either been killed or driven away to a handful of fortified and besieged enclaves, the Duergar have become the most common variety of Dwarf and the Drow never existed on this world in the first place. Anything weirder may be ok too, if it seems cool enough to me .

    We could start next weekend, if I've got enough finished characters by then.



    Quote Originally Posted by Jemal
    Well, how about we assume it's OK until someone tells us otherwise... I've read the EnWorld terms (though not recently), and unless you have 'on-screen' stuff of an 18A or higher nature (nudity/sex/etc), I think it'll be good.

    On that note, Greyguard is basically a Paladin prestige class built for paladins who like to get their hands dirty. I think it would fit in perfectly with this type of setting. It's got all the Pally abilities(Except their 'smite Evil' slowly evolves into "Smite people you don't like"). They basically justify doing stuff "For the greater Good". They don't run into the moral quandries most Pallys do.. If the badguy is wearing baby armour, they don't go "OH NO, I can't kill babies!" THey go "Hey, the kids're gonna die anyways if I don't stop that jerk. SMITE HO!"
    It's in Complete Scoundrel.

    They can still loose their abilities.. it's just harder, and the higher level they get, the harder it is. By lvl 10, they can get away with anything so long as they truley believe it's for a good cause. (Leading back to your 'good intentions' thing).

    At lvl 13, the class levels would probably look something like Human Rogue3/Pal2/GrayGuard8
    It could work. I know you're a good enough player to pull it off. Just keep in mind that he'll have to accept that many of his actions, though done for his idea of the greater good, will have evil consequences. He may still be able to make a difference in the world, some evils are lesser than others, but even his victories may turn bitter in the end.

    Souls are a currency in the world (along with gold and silver). Souls are the greatest source of wealth and power. Souls can and usually does substitute for xp as spell components and the creation of magic items. That, and the consequences of that, may be hard to accept for a good aligned character.


    Quote Originally Posted by Caros
    Heh, I'd love to join in on this provided a couple of things. Probably won't be posting a concept till tomorrow (Don't have one in mind at the moment.) And won't have a character up till tuesday at the earliest (Days off don't start till then and I'm on day 15 of 17, don't expect much right now hehe.)

    That said, I am sort of a goody two shoes at heart. I've always found difficulty playing truely evil characters. I'd like to try playing a goodish character, sort of the moral center of the group. If working for the 'Lords' he'd probably be the type that gets smacked around a lot for his mistakes, gets ridiculed for taking the hard way, but who they ultimately keep around since he is proficient and just skims the line of "too much trouble"

    Just a thought give me opinions and all that =)
    Welcome Caros.

    Tuesday is fine, everything before saturday works too.

    Demons, I imagine, generally tend to be quite tolerant. They hate and distrust everyone equally and therefore have no choice but to work with people they loathe. As long as you are useful they'll take advantage of you and if you become a liability...
    The problem with the good aligned is that there is not always a good path open to them. I want the PCs to be proactive and a good character can, perhaps, cause the game to slow down because the options available seem less attractive to them than they do to neutral or evil characters. It depends a lot on the player, but if you want to save the world you'll have to wait until the game reaches epic levels and even then evil will still be just plain easier.

    In most games Good is an easier choice than Evil. Good characters can trust their similarily aligned allies and their enemies will be plagued by infighting. Good have just as powerful game-features open to them, if not more so. Good is easy, but by being easy it becomes meaningless. People who only act in the way that is most convenient are not good, and yet that is what most characters do in most games because Good deeds are rewarded and Evil ones are punished. That is a good lesson for children, a little white lie, but it is not really the way the world works. Evil is the path of convenience. Heroism can never be easy.

    Just my thoughts .

    Quote Originally Posted by Autumn
    This sounds great to me. Lots of thought has obviously gone into the idea, and I've always been drawn to a style of play that includes insoluble moral messes and general nastiness. I'd love to get on board.

    I'm drawn towards the idea of playing a Bard in a setting like this. A wandering chancer who's so far managed to keep just about above water by playing the right games with the right people at the right times, but who is always on the edge of going too far and coming to a sticky end. Also probably not, in the end, a bad person. Perhaps driven to try as far as possible to bring a little light into people's lives, but forced to make a lot of bad compromises in order to carry on with that work.

    I'll think more on that and come up with some expanded ideas tomorrow.
    Thanks and Welcome

    I see that most of you want to play heroic characters who are not afraid to get their hands dirty but like to keep their hearts clean, people used to being able to trust noone finding in eachothers a common ground. But I suspect that not all the PCs will be completely trustworthy. If this increases group-cohesion and effectiveness it could even be a good reason for the Lords to keep you around.


    Quote Originally Posted by Gli'jar
    My class finals are next week so I am definitely interested in getting into a game such as this. I see what I can come up with for concepts. Sources are limited to SRD, PH1 and DMG? No Complete series unless you approve correct? Currently I am thinking wizard/alienist or master specialist line if ok'd.

    The demons were arrogant in their belief that they had been the only ones to pierce the veil and offer whisper of power...
    Welcome Gli'jar.
    That would be ok, but you'll have to show me the classes, write up their class features for me. If they are not absurdly overpowered or just plain feel wrong for the game (like the exalted classes) I will approve them. It's the same for spells and items, so to spare yourself too much work I advise you to keep mainly to the core materials.
    The Alienist, as far as I recall the class, seems like a good fit. The gods raised their walls to protect the world from the multiverse, knowing little of the beings who lurk beyond reality... There may be some links to the Rotting God, and others to some of the less sane of the Lords like the Trembling One, Ubilith, the Creeper or the Lady of Flowers.


    Quote Originally Posted by Shayuri
    Arr...some more detail on creation guidelines would be useful. Like...ECL races okay? Templates? Non-core classes or PrC's (with corresponding writeups, of course).

    I'm considering a monk...or a warlock...or a sorceror...maybe a soulknife...

    Hee.

    Oh, also...standard wealth? Spending restrictions?
    ECL races are ok, generally. But no celestials, half or whole, no fiends, likewise, (The Lords have no lack of fiendish servitors, but there are some places that fiends cannot go and some things they are not suited for, fortunately for humanity.) but tieflings are ok. No antrophomorphic Baleen Whales or furries or silly things like that. Undead are fine, lishdom is something many mortal spellcasters strive for since their souls will then be safe (or at least less damned than they would otherwise be). Lycantropes, Gnolls, pretty much anything is ok, but I'd like to keep the group in general humanocentric.

    Wealth, the normal starting wealth for level 13 (I'll have to look it up, doesn't seem to be in the SRD) with no spending restrictions. You can buy immovable rods or glowstones to your hearts content, you can even spend it all on hirelings (but you shouldn't expect your employees to be particularly loyal to you), it's up to you.


    Quote Originally Posted by Voda Vosa
    Are all places filled? It seems so so so interesting
    I love playing evil characters, and I found the warlock, to be an extraordinary character for that roll. So if I'm to play, I will choose a warlock
    Thanks Voda Vosa

    No places are filled yet, so you're still welcome. Jemal is my DM in another game so I'd be silly to turn him down for this one and I know a couple of the other interested players are also excellent role-players, but in the end it all depends on my impression of yor characters. Those who don't get in right away can still come in as alternates, they will probably get to play sooner or later.
    Evil characters would go well with the game. Not that the world is any kinder to you than anyone else. Most demons still see you as either a pest to be tolerated for now, as soul-food on legs, or with a very reluctant respect if you've earned it. But you may have an easier time getting ahead since you won't be held back by your sense of morality. Warlocks also derive their powers from the lower planes, IIRC, which indirectly means that they eat souls... Yeah, your character would probably find the world he lives in now preferable to the one of his father (where he would have been burned at the stake).


    Quote Originally Posted by Jemal
    If I read correctly, it's the campaign world that's evil, the characters themselves aren't neccesarily Evil.. in fact, I think a setting like this would be more interesting with characters trying to skirt the line and remain 'mostly good' than ones who've embraced the evil.
    Good characters tend to be the ones who CHANGE things.

    Also, Evil-character-filled campaigns have less life expectancy than good ones.

    True the characters aren't necessarily evil, evil is optional just like good. Still, there are degrees of evil and even the most wicked of mortals could never get close to the demonic depths of evil. Any evil characters could easily be considered the lesser of two evils as far as the other members of the group are concerned. As for the matter of trust, well, there are many ways for the powers that be to pull the strings of your companions. There are many ways for evil to appear good and good to be made to appear evil. You shouldn't really trust anyone, you wouldn't really expect to find anyone you could trust anymore.
    Change... Yes you could change things. Demonic society is inherently unstable, push hard enough in the right direction at the right place in the right time and you could easily make a change. That change could even be for the better. But the greatest Good, the ultimate victory against all evil, will require some near divine role-playing and strategy from your part.

    Perhaps good characters have a shorter life expectancy than evil ones... Nah, that depends less on alignment and more on intelligence.

    Maybe it's true that campaigns with evil characters tend to be shorter, but I think that depends a lot on DM- and player-expectations. Evil cannot be played the same way as good, evil has to be proactive and that makes it a greater challenge.
    I've never DM'ed before, so my words could turn out to be worthless, but my ambition is to allow you to pursue your own agendas wether your plans are evil or good.

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    Hmm. I think before I go forward on this, I need to ask a few metagamey questions.

    Like...what are we, the PC's, going to be DOING? Normally with a game setup like this, the objective would be to find some way to weaken or banish the demons or somesuch. You've made it pretty clear that ain't gonna happen. So then I'm thinking, it could be a struggle for survival, but that would get old pretty fast... And it's sounding more and more like the PC's won't really be a team or group...just a bunch of people who may or may not even have regular contact with each other.

    As interesting as the premise is for a setting, I'm not sure it's really a premise for a -game- at the moment. I've been in more than one game where the GM just said, "Okay, here's this huge vast detailed setting. Now go do things!"

    And it just doesn't, in my experience, work very well. Even in a fantasy setting full of magic and wonder, without a story...without a PURPOSE...the whole thing gets pretty tedious.

    I say this only because I haven't seen much from you about who the PC's will be...what they'll be doing...what kind of adventures/plots/stories they'd be enjoying...and the answers to those questions aren't obvious from the premise.

  • #17
    Quote Originally Posted by Shayuri
    Hmm. I think before I go forward on this, I need to ask a few metagamey questions.

    Like...what are we, the PC's, going to be DOING? Normally with a game setup like this, the objective would be to find some way to weaken or banish the demons or somesuch. You've made it pretty clear that ain't gonna happen. So then I'm thinking, it could be a struggle for survival, but that would get old pretty fast... And it's sounding more and more like the PC's won't really be a team or group...just a bunch of people who may or may not even have regular contact with each other.

    As interesting as the premise is for a setting, I'm not sure it's really a premise for a -game- at the moment. I've been in more than one game where the GM just said, "Okay, here's this huge vast detailed setting. Now go do things!"

    And it just doesn't, in my experience, work very well. Even in a fantasy setting full of magic and wonder, without a story...without a PURPOSE...the whole thing gets pretty tedious.

    I say this only because I haven't seen much from you about who the PC's will be...what they'll be doing...what kind of adventures/plots/stories they'd be enjoying...and the answers to those questions aren't obvious from the premise.
    It depends... I can try to make a game where the story follows you or a game where you have to follow the story. Where do I draw the line between Plot and Railroad?

    I have some ideas for a couple of quests that you can take, a general idea of what the NPCs may be doing as a reaction to your actions and the actions of other NPCs, a primitive model of the game in my head. But for the why of it all... Survival is only the most basic and important of your likely goals (your goals as PCs are up to you of course, I'm not telling you what your characters have to think), and it is the need for survival that I'm hoping will ensure group-cohesion. It is quite possible to prosper even in ths world. There are humans (and other mortals) in positions of power, two of them are even Lords in their own right. The world is rich and full of power for the taking and power can be used, if not always for the greater good then for the lesser evil.
    I'd prefer if the PCs were part of a team, it would be easier for me and safer for them if they were, but even as parts of a team they can still have individual agendas to pursue along with the immediate goals of the group. In my experience a character without a personal agenda, not something general like saving the world or somehow gaining wealth and power, is little more than an empty shell of stats.

    Still, I can see why you asked the question. I hope I've managed to give you the answer you wanted.

  • #18
    Registered User
    Gallant (Lvl 3)

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    Okay, so mechanically I have two options that I'm running through my head, and I wanted thoughts. I was thinking:

    Transmuter 3 | Master Specialist 6 | Master of the Unseen Hand 4

    or

    Vow of Poverty Druid 5 | Master of Many Forms 8

    Curious, requirements for Master Specialist states a couple class skills at 5 ranks and the ability to cast 2nd level spells. Would you interpret that as being able to qualify for the PrC at 3rd level, when you have the ability to cast 2nd level spells? Or at 4th level, which is what I've listed above.
    PbP Games
    Ladreth Dorkunan in stonegod's Expedition to Castle Ravenloft.
    Latham Brack in Myth and Legend's Valley of the Dead.
    Lieutenant Steven Winters in knightemplar's Star Trek: Ascendant.
    Pierce in Blackrat's After Earth.

  • #19
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    My communities:

    Hi. Sorry I'm late. I was wondering if I could get in with an Archivist11/Alienist 1/Contemplative 1. Kind of the "dark summoner, knower of forbidden lore, wielder of the darkness, etc" IC, and for a more metagamey version, a "what in the Nine Hells is that?" guy. He'd be against the lords, but only to increase his power. Not of depravity, but seeks to prevent it. Neither a servant of the fallen lord of sacrifice nor a servant of self,yet seeks to restore the balance. For only with one can the other survive.

    Fine with depravity, just no porn. I like dark stuff, though.

    The archivist is here. I'd use contemplative to get the Balance domain from SC, if you'd allow it. Warrior of balance is almost never done, but is a fascinating concept in it's own right.

    Does this sound good to you?

  • #20
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    Hmm, how about a shadowy fighter/rogue sort, undead thrown in for fun? Probably pull the shadow creature template from lords of madness and a +0/1 LA undead such as necropolitan or crypt spawn..

    Alternatively a were bat monk. Isn't a dark world appropriate for "bat man" after all?

    Third.. um, psionic guy, probably an ardent...

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