Alvar Thorne & Associates, Part 1 - orsal judging


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Boddynock

First Post
Round #1

Initiative order
20 Jendral
18 Allistra
18 Ciprinus
14 Taelythenihel
13 Milak
08 Valdaris
08 Ossa
07 Bear
04 Ruud


Jendral has his hands full, fighting the horses as they rear and plunge. Already skittish again today, this ursine threat is the last straw for the poor beasts. They roll their eyes in terror and try to back away from the bear. Jendral manages to keep them in check but the wagon crashes into the branches at the side of the track, dislodging something which falls with a thud into the back of the tray.

Valdaris calls out, “Allistra. Get to your feet!”

He is answered by a low cursing as the caravan marshall promises dire punishment to her horse, the bear, the river and the day in general. Then, astoundingly, the cursing stops and music pipes in the air. Allistra has drawn her recorder from her sleeve and stands dripping in the stream, playing a martial tune. As the party listens, their hearts are stirred by the plucky melody, and they look forward to the coming battle with vigour.

Ciprinus slips from the horse and makes his way through the trees to the bank of the stream. Not long and he'll be in position to deal with the bear.

[sblock=Ciprinus]Difficult terrain - movement rate halved. It’ll take Ciprinus 2 rounds to reach the bear, whichever way he goes. And then there’s the issue of what’s fallen into the rear wagon.

Edit: I've changed the entry based on your choice and I'll update the map when I get a chance.[/sblock]" Ciprinus. Can you tame this beast?!"

"We shall see my friend..."

"More ill fortune," says Taelythenihel, dispassionately. "Ciprinus, how would you wish us to deal with this creature?" As she speaks, a few sentences from a bestiary she read as a child tickle at the back of her mind.

[sblock=Taelythenihel]Knowledge (Nature): The Black Bear dwells in the Forest. It eats dyvers kinds of victuals. Oftentimes more likely to avoid battle than to seek it, it stands ready to protect its Food and its Young.[/sblock]As the wagon rocks and clatters against the trees, the elf wizard hears a heavy thump behind her on the wagon tray. Looking around, she sees a large and obviously angry snake, which has been knocked out of the branches overhead. Entangled in the ropes and bundles of cargo which lie on the floor of the tray, it won’t be long before it frees itself to strike out at the interlopers in its forest. Already its hisses fill her ears.

It’s clear that this snake won’t be pacified with a toy mouse!

Milak, too, has his hands full. But whereas Allistra’s curses are low are low and controlled, his are loud and sustained.

Valdaris jumps to his feet as the bear approaches. Drawing his sword, he eyes the bear, finding that it’s not as big as he first thought. Standing the height of a man - though perhaps not even as tall as he himself is - it must reach up to attack him. The sides of the wagon afford him some protection against it, while he quickly sees that his own attacks will be the fiercer for raining down from a height. Still, he doesn't like the look of those teeth.

Ruud sits in absolute shock as the bear rears up. "Uh-oh."

Note: I've changed the maps somewhat, to make them clearer.
 

Attachments

  • Alvar Thorne & Associates 01 - Map 02d - reduced.JPG
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  • Alvar Thorne & Associates 01 - Map 02c - wagon #2 - reduced.JPG
    Alvar Thorne & Associates 01 - Map 02c - wagon #2 - reduced.JPG
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Last edited:

Trouvere

Explorer
"One threat at a time," says Taelythenihel. "Total defence, Ossa."[sblock=OOC]Taelythenihel will cast Color Spray at the snake, if she can avoid catching Ruud in the cone. If she hits Ossa or Ciprinus's donkey, too bad. If she cannot manage this, then she will cast Cause Fear on the bear (assuming she's within 30' of it). She'll 5' step to get the best angle and/or avoid an AoO from the snake while casting. Having cast, she'll ready her crossbow. Ossa will go total defense, for +4 dodge bonus to AC this round.[/sblock]
 



Boddynock

First Post
Round #1, cont.

Taelythenihel assesses the situation quickly. Glancing around, she realizes that she cannot see the bear, so cannot target it with a spell. If she acts quickly, however, she can deal with the angry viper in the cart before it has a chance to threaten her or her companions.

"One threat at a time," says Taelythenihel. "Total defence, Ossa."

Ossa responds by clambering to her feet, drawing her scimitar and readying her shield.

Taelythenihel barely notices, however, as she calls upon the same mind-numbing arcane energies she used so effectively against the wild dog which threatened her yesterday. The coruscating lights of a Color Spray batter the snake's consciousness.

The snake recoils from the harsh lights but the spell fails to subdue it.
 
Last edited:

Trouvere

Explorer
OOC: Oh! But she knows the bear is there, right? By the way, in the new map, those are some damn ugly horses ;) Color Spray the snake it is, then.
 



Boddynock

First Post
Trouvere said:
OOC: What are the movement rules for getting off the wagon?
OOC: Climb down at half movement rate (2 squares) or jump down at normal movement rate (1 square) and make a successful DC 10 Jump or Tumble check to continue movement thereafter.
 

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