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Thread: Fallen World
Sunday, 19th August, 2007, 12:24 PM #1
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Tuesday, 21st August, 2007, 06:07 PM #2
Last edited by Autumn; Saturday, 29th December, 2007 at 05:05 PM. Reason: Updating status
My PbP Games
Tuesday, 21st August, 2007, 06:32 PM #3
Scout (Lvl 6)
Sir William Windwalker
Last edited by Jemal; Monday, 27th August, 2007 at 11:10 PM.
Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.
Eagles may soar, but Weasels don't get sucked into jet engines.
This isn't evil! You're just a bunch of NERDS!
Wednesday, 22nd August, 2007, 04:11 AM #4
Personality: Canthan seeks to increase his power and open a portal to the far realm. Quite meticulous he is a planner and dislikes being harried. He has no qualms about who he works with as long as they do not prevent him from his ultimate goal. He sees the lords and their allies as a stumbling block in his plans as seeks to undermine their power base by pitting them against each other.
Background: It was not too long ago. It came to me in a dream. I can only describe it as a presence for my mind could not comprehend its entirety. I was consumed and reshaped with the knowledge I now carry. It gave me knowledge and whispered secrets in my ear, secrets of power. I can hear it now, on the wind, there, feast upon the desecrated, it says.
It bade me seek one of its servitors, an ancient aboleth in the husk of a ruined civilization. The beast was a wreck, its obsession obvious. It knew I was coming however and was prepared. Though it was the elder, its knowledge concerning the outside was limited. While it instructed me and passed its knowledge onto me I fed it information and sought out relics, instruments, and other items to further our joint studiesThe rotting god is the key I soon learned. Within it is enough power to open a door beyond the veil. I must retrieve and return with the flesh of the rotting god.
I have to secure aid however, this is not something I am prepared to do alone. I must work within the power structure of the world. Enclave, demon lord, human lord they are all the same. They want my allegiance, I owe allegiance only to myself.. They want my services, well that is another story. My services are always for sale if you can meet the price.
1) The rotting god is a font of power that can be tapped and those powers beyond the veil are whispering to Canthan how to do it.
2) Canthan is determined (obsessed) to conduct his ritual upon the rotting god and increase his power and complete the ritual
3) He is working with an aboleth, need I say more.
Last edited by Gli'jar; Sunday, 2nd September, 2007 at 10:18 PM.
Thursday, 23rd August, 2007, 03:40 AM #5
Mystic, the Nameless One
Human Archivist 11/Contemplative1/Alienist 1
Alignment True Neutral
Background: The Mystic, or the Nameless One as he is sometimes called, is a disiciple of the balance. It all began when he read a book about the gods at the age of 8.
"Why have the gods gone, Mommy?"
"The demons took over."
As he witnessed the corruption and predation of the demons, he realized that something had to be done. But as he studied more, he realized that evil is necessary to balance the good, and that without one, the other cannot survive.
The balance had been disrupted, however, and our hero set off to restore it. Abandoning his previous name as part of his old life, and fearful of demonic retaliation against those he knew, he became the Mystic.
Appearance: The Mystic wears a chain shirt, a black cape, and a top hat. He carries a short metal walking stick (a heavy mace) which is powerfully enchanted, and a crossbow at his belt. Around his neck hangs an amulet of the Balance: a wooden scale, perfectly balanced. He is a young man of 21, with straight black hair cut short and a goatee.
Personality: Driven, focused, and dedicated, but has a great sense of humor and a scathing wit.
Dogma: Reality is an illusion, maintained by the four Great powers: Good, Law, Chaos, and Evil. These powers consistently struggle to reform the world in it's own image, and all of these would be bad. In a perfect good world, nothing could be achieved, and self-sacrifice would rule. A lawful world is a great gray space, a chaotic world eternally changing and random. and an evil world- where we are now.
As a side note, pseudonatural creatures are outside of this struggle and are good summons for neutral divine casters
Hooks: Will his traffic with alien creatures drive him insane? Will his identity be discovered?
Last edited by WarlockLord; Thursday, 22nd November, 2007 at 05:54 AM. Reason: XP gain, cash gains
Friday, 24th August, 2007, 12:49 AM #6
Half-Giant Psychic Warrior 12
Appearance and Attitude
Stat block and gear
Last edited by Bloosquig; Thursday, 13th December, 2007 at 04:32 AM. Reason: loot from ogress
Sunday, 26th August, 2007, 06:06 AM #7
Novice (Lvl 1)
Ranger 5 / Assassin 8
Neutral Evil, Human
Str 16 (18 with gauntlets)
AC: 22 (armour +7, dex +3, def +2); Touch 15; FF 19
BAB +11 / +6 / +1
Sword of Lifestealing (+2 Longsword): +17/+12/+7, Damage 1d8+6, Crit 17-20
Dagger of Wounding +1: +16/+11/+6, Damage 1d4+5, Crit 19-20
Two Weapon Fighting:
Sword of Lifestealing (+2 Longsword): +15/+10/+5, Damage 1d8+6, Crit 17-20
Dagger of Wounding +1: +14, Damage 1d4+3, Crit 19-20
Saves: (+4 save vs poison)
Fort:+8, Ref: +14, Will: +5
Bluff +10, Climb +6, Disable Device +11, Disguise +3, Escape Artist +9, Gather Information +7, Hide +17, Knowledge (Geography) +11, Knowledge (Nature) +13, Listen +9, Move Silently +17, Open Lock +11, Search +17 (+22 with lens), Sleight of Hand +13, Spot +9, Survival +9 (+11 aboveground, +13 when following tracks, add 5 with lens to all scores)
Track*, Two Weapon Fighting*, Endurance*, Combat Expertise, Improved Feint, Power Attack, Favoured Power Attack, Skill Focus: Bluff, Improved Critical: Longsword
Favoured Enemy: Human +2 (damage, bluff, listen, sense motive, spot and survival), Favoured Enemy: Evil Outsider +4 (damage, bluff, listen, sense motive, spot and survival), Wild Empathy +4, Animal Companion (currently does not have one)
Sneak Attack +4d6, Death Attack DC21, Poison Use, +4 save vs Poison, Uncanny Dodge, Improved Uncanny Dodge, Hide in Plain Sight
Assassin Spells Known:
1st: detect poison, jump, obscuring mist, true strike
2nd: alter self, cat's grace, invisibility, spider climb
3rd: deep slumber, false life, misdirection, nondetection
4th: dimension door, freedom of movement, greater invisibility
Ranger Spells Prepared:
Assassin Spells Per Day: 4/4/4/1
Ranger Spells Per Day: 1/0
Languages: Common, Abyssal, Goblin, Infernal
Magic Equipment: Mithral Shirt +3 of Glamer, Ring of Protection +2, Sword of Lifestealing, Dagger of Wounding +1, Heward's Handy Haversack, Chime of Opening (10 charges), Hat of Disguise, Boots of Levitation, Goggles of Night, Lense of Detection, Gauntlets of Ogre Power, Cloak of Resistance +1, Potion of Owl Wisdom x3, Oil of Bless Weapon x3
Equipment: Masterwork Comp. Longbow (+3 Str), 20 Arrows and Quiver, Masterwork Thieves' Tools, Disguise Kit, Climber's Kit, 8 Daggers, Antitoxin x3
Poison: Purpleworm Poison (8 doses), Deathblade Poison (4 doses), Dragonbile (4 doses), Id Moss (8 doses)
Wealth: 87 Gold
Last edited by Trollbabe; Monday, 27th August, 2007 at 01:30 AM.
Sunday, 2nd September, 2007, 01:49 PM #8
Acolyte (Lvl 2)
Human Warblade 13
Last edited by cheshire_grin; Wednesday, 19th September, 2007 at 04:03 PM. Reason: Updated character sheet link.